[RELZ] Unofficial Oblivion Patch 3.2.0 and 3.2.6 HOTFIXES [R

Post » Tue Dec 06, 2011 4:02 pm

Thank you for the update! Huzzah! :celebration:
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JD bernal
 
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Post » Tue Dec 06, 2011 2:51 pm

Thank's Arthmoor, I just got the Hunter's Run quest on a new game... :P

*Does this include all the Resources from the Previous updates??

**Seems to have solved the Hunter's Run glitch... :celebration:
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Ruben Bernal
 
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Post » Wed Dec 07, 2011 2:55 am

Thanks, Arthmoor! - Also, weren't you planning to include the GreyMareTriggerRef fix for Chorral in this one?
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Bedford White
 
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Post » Tue Dec 06, 2011 12:24 pm

Thank you Arthmoor for the update (downloaded and installed).
This supplemental UOP hotfix series is a must have.
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Angela
 
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Post » Tue Dec 06, 2011 4:02 pm

Figured it was about time to push another update:

UOP Changes for 3.2.7



Thank you updating first and second post..
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Brooks Hardison
 
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Post » Tue Dec 06, 2011 10:21 pm

Thanks, Arthmoor! - Also, weren't you planning to include the GreyMareTriggerRef fix for Chorral in this one?


That's in there, obviously I forgot to mention it.

My main hope is that Caught in the Hunt and Corruption and Conscience are working properly - they're both stubborn in their ability to generate bugs.
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Jonny
 
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Post » Wed Dec 07, 2011 1:03 am

That's in there, obviously I forgot to mention it.

My main hope is that Caught in the Hunt and Corruption and Conscience are working properly - they're both stubborn in their ability to generate bugs.

I did the Hunter's Run, and checked the last two chests on the way out, with No apparent problems, but it Did seem to Pause an exceptionally long time before Kurdon finally Killed Aleron, then finished normal, the Archer that appeared on the upper level was from "Kurdon's evil faction"

I will try to see if I still have a save that "hung" and retry that.... Looks Good otherwise... :icecream:

*I found a save that was hanging and it runs through now, no early popups or nothing, so it Looks like you got That bug. :frog:
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JLG
 
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Post » Tue Dec 06, 2011 12:22 pm

Thanks for another HOTFIX.

If I may make a suggestion, I'd like to see the readme mention, as it once did, the two AWLS files it overwrites so we can simply delete those before installing the fix. I forgot with 3.2.6 and didn't catch it until I happened to be questing in Anvil one night and found the fighters guild dark. It was easy enough to fix (I have backups of those AWLS files), but the old readme reference was a nice touch.

-Decrepit-
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мistrєss
 
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Post » Wed Dec 07, 2011 3:35 am


My main hope is that Caught in the Hunt and Corruption are working properly - they're both stubborn in their ability to generate bugs.

Congratulation, it worked.
Now I'm at level 23, I loaded an early savegame at level 5, repeated all steps one by one of the quest.
When I killed the last hunter in the dungeon I took my time to open my inventory and any container I found in my road out, no quest update triggered accidentaly.
When I was out Kurdan made some 4 or 5 seconds before deciding to kill Aleron.
After that all quest steps worked fine.

Thank you.
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lucile
 
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Post » Tue Dec 06, 2011 3:49 pm

If I may make a suggestion, I'd like to see the readme mention, as it once did, the two AWLS files it overwrites so we can simply delete those before installing the fix. I forgot with 3.2.6 and didn't catch it until I happened to be questing in Anvil one night and found the fighters guild dark. It was easy enough to fix (I have backups of those AWLS files), but the old readme reference was a nice touch.


Those meshes are both AWLS compatible now so you don't need to delete them, and in fact should keep them since they both fix issues the normal AWLS meshes don't.
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Jessica Phoenix
 
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Post » Tue Dec 06, 2011 12:52 pm

Figured it was about time to push another update:...

Thanks a million! This thing just gets better and better... a truly wonderful piece of work!
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Dalton Greynolds
 
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Post » Wed Dec 07, 2011 4:07 am

What is up with an UOP 3.2.0 & hotfixes with a .bsa on tesnexus?
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Adrian Powers
 
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Post » Tue Dec 06, 2011 10:49 pm

Unauthorized upload, also not a particularly good idea because everything in the BSA is going to clash with the vanilla files and likely cause the game to crash.
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SamanthaLove
 
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Post » Tue Dec 06, 2011 2:54 pm

You should disable the GottshawRider, because, for me and some other people, it has created a crash while getting close to Gottshaw Inn
I already did this by using TES4Edit, but some people dont know how to use that or are to lazy to do it (not insulting anyone ) .
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Glu Glu
 
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Post » Tue Dec 06, 2011 12:02 pm

I recently noticed that opening the UOP (v3.2.7) in the Construction set produces these errors:
Spoiler
Unable to find Quest Reference (0005DAAD) on Topic "bed".
Unable to find Quest Reference (00013564) on Topic "GOODBYE".
Unable to find Quest Reference (000135B2) on Topic "GOODBYE".
Unable to find Quest Reference (0001351B) on Topic "GOODBYE".
Unable to find Quest Reference (0001354B) on Topic "GOODBYE".
Unable to find Quest Reference (00012105) on Topic "GOODBYE".
Unable to find Quest Reference (00011F9D) on Topic "GOODBYE".
Unable to find Quest Reference (000135B4) on Topic "GOODBYE".
Unable to find Quest Reference (00013643) on Topic "GOODBYE".
Unable to find Quest Reference (00013642) on Topic "GOODBYE".
Unable to find Quest Reference (00015641) on Topic "GOODBYE".
Unable to find Quest Reference (0001383C) on Topic "GOODBYE".
Unable to find Quest Reference (000120E9) on Topic "GOODBYE".
Unable to find Quest Reference (000133BF) on Topic "GOODBYE".
Unable to find Quest Reference (00015639) on Topic "GOODBYE".
Unable to find Quest Reference (000135ED) on Topic "GOODBYE".
Unable to find Quest Reference (000135EC) on Topic "GOODBYE".
Unable to find Quest Reference (000120EA) on Topic "GOODBYE".
Unable to find Quest Reference (00017D0F) on Topic "GOODBYE".
Unable to find Quest Reference (000135EB) on Topic "GOODBYE".
Unable to find Quest Reference (00071002) on Topic "GOODBYE".
Unable to find Quest Reference (0006A7ED) on Topic "GOODBYE".
Unable to find Quest Reference (0007EC67) on Topic "GOODBYE".
Unable to find Quest Reference (0005E2B7) on Topic "GOODBYE".
Unable to find Quest Reference (00046F66) on Topic "GOODBYE".
Unable to find Quest Reference (0005E2B6) on Topic "GOODBYE".
Unable to find Quest Reference (00019D65) on Topic "GOODBYE".
Unable to find Quest Reference (00018E8C) on Topic "GOODBYE".
Unable to find Quest Reference (000120DA) on Topic "GOODBYE".
Unable to find Quest Reference (00066EBE) on Topic "GOODBYE".
Unable to find Quest Reference (0006D602) on Topic "GOODBYE".
Unable to find Quest Reference (00044C44) on Topic "GOODBYE".
Unable to find Quest Reference (00071FE1) on Topic "GOODBYE".
Unable to find Quest Reference (00042B9C) on Topic "GOODBYE".
Unable to find Quest Reference (00073236) on Topic "GOODBYE".
Unable to find Quest Reference (00078512) on Topic "GOODBYE".
Unable to find Quest Reference (00078513) on Topic "GOODBYE".
Unable to find Quest Reference (00012100) on Topic "GOODBYE".
Unable to find Quest Reference (0001E986) on Topic "GOODBYE".
Unable to find Quest Reference (0001E985) on Topic "GOODBYE".
Unable to find Quest Reference (0003BE84) on Topic "GOODBYE".
Unable to find Quest Reference (00060952) on Topic "GOODBYE".
Unable to find Quest Reference (00045764) on Topic "GREETING".
Unable to find Quest Reference (00013564) on Topic "GREETING".
Unable to find Quest Reference (000135B2) on Topic "GREETING".
Unable to find Quest Reference (0001383C) on Topic "GREETING".
Unable to find Quest Reference (00015641) on Topic "GREETING".
Unable to find Quest Reference (000135ED) on Topic "GREETING".
Unable to find Quest Reference (0001354B) on Topic "GREETING".
Unable to find Quest Reference (0001351B) on Topic "GREETING".
Unable to find Quest Reference (00012105) on Topic "GREETING".
Unable to find Quest Reference (00011F9D) on Topic "GREETING".
Unable to find Quest Reference (000120E9) on Topic "GREETING".
Unable to find Quest Reference (000133BF) on Topic "GREETING".
Unable to find Quest Reference (000120EA) on Topic "GREETING".
Unable to find Quest Reference (000135B4) on Topic "GREETING".
Unable to find Quest Reference (00013643) on Topic "GREETING".
Unable to find Quest Reference (00013642) on Topic "GREETING".
Unable to find Quest Reference (000135EC) on Topic "GREETING".
Unable to find Quest Reference (00015639) on Topic "GREETING".
Unable to find Quest Reference (00017D0F) on Topic "GREETING".
Unable to find Quest Reference (0001DA86) on Topic "GREETING".
Unable to find Quest Reference (0004A755) on Topic "GREETING".
Unable to find Quest Reference (000135EB) on Topic "GREETING".
Unable to find Quest Reference (00071002) on Topic "GREETING".
Unable to find Quest Reference (0006A7ED) on Topic "GREETING".
Unable to find Quest Reference (0007EC67) on Topic "GREETING".
Unable to find Quest Reference (0005E2B7) on Topic "GREETING".
Unable to find Quest Reference (0005E2B6) on Topic "GREETING".
Unable to find Quest Reference (00019D65) on Topic "GREETING".
Unable to find Quest Reference (00018E8C) on Topic "GREETING".
Unable to find Quest Reference (0008C0E4) on Topic "GREETING".
Unable to find Quest Reference (0003B819) on Topic "GREETING".
Unable to find Quest Reference (00061C51) on Topic "GREETING".
Unable to find Quest Reference (000120DA) on Topic "GREETING".
Unable to find Quest Reference (00066EBE) on Topic "GREETING".
Unable to find Quest Reference (0006D602) on Topic "GREETING".
Unable to find Quest Reference (00044C44) on Topic "GREETING".
Unable to find Quest Reference (00071FE1) on Topic "GREETING".
Unable to find Quest Reference (00042B9C) on Topic "GREETING".
Unable to find Quest Reference (000452EA) on Topic "GREETING".
Unable to find Quest Reference (00073236) on Topic "GREETING".
Unable to find Quest Reference (00078512) on Topic "GREETING".
Unable to find Quest Reference (00078513) on Topic "GREETING".
Unable to find Quest Reference (000790CF) on Topic "GREETING".
Unable to find Quest Reference (00081DD5) on Topic "GREETING".
Unable to find Quest Reference (000807A4) on Topic "GREETING".
Unable to find Quest Reference (00012100) on Topic "GREETING".
Unable to find Quest Reference (0001E986) on Topic "GREETING".
Unable to find Quest Reference (0001E985) on Topic "GREETING".
Unable to find Quest Reference (0003BE84) on Topic "GREETING".
Unable to find Quest Reference (00060952) on Topic "GREETING".
Unable to find Quest Reference (00013564) on Topic "HELLO".
Unable to find Quest Reference (000135B2) on Topic "HELLO".
Unable to find Quest Reference (00017D0F) on Topic "HELLO".
Unable to find Quest Reference (000133BF) on Topic "HELLO".
Unable to find Quest Reference (0001351B) on Topic "HELLO".
Unable to find Quest Reference (0001354B) on Topic "HELLO".
Unable to find Quest Reference (00012105) on Topic "HELLO".
Unable to find Quest Reference (000135B4) on Topic "HELLO".
Unable to find Quest Reference (00013643) on Topic "HELLO".
Unable to find Quest Reference (00013642) on Topic "HELLO".
Unable to find Quest Reference (000120E9) on Topic "HELLO".
Unable to find Quest Reference (0001383C) on Topic "HELLO".
Unable to find Quest Reference (00015641) on Topic "HELLO".
Unable to find Quest Reference (000135ED) on Topic "HELLO".
Unable to find Quest Reference (000135EC) on Topic "HELLO".
Unable to find Quest Reference (000120EA) on Topic "HELLO".
Unable to find Quest Reference (000135EB) on Topic "HELLO".
Unable to find Quest Reference (00071002) on Topic "HELLO".
Unable to find Quest Reference (0006A7ED) on Topic "HELLO".
Unable to find Quest Reference (0007EC67) on Topic "HELLO".
Unable to find Quest Reference (0005E2B7) on Topic "HELLO".
Unable to find Quest Reference (00046F66) on Topic "HELLO".
Unable to find Quest Reference (00015639) on Topic "HELLO".
Unable to find Quest Reference (0005E2B6) on Topic "HELLO".
Unable to find Quest Reference (00019D65) on Topic "HELLO".
Unable to find Quest Reference (00018E8C) on Topic "HELLO".
Unable to find Quest Reference (000120DA) on Topic "HELLO".
Unable to find Quest Reference (00066EBE) on Topic "HELLO".
Unable to find Quest Reference (0006D602) on Topic "HELLO".
Unable to find Quest Reference (00044C44) on Topic "HELLO".
Unable to find Quest Reference (00071FE1) on Topic "HELLO".
Unable to find Quest Reference (00042B9C) on Topic "HELLO".
Unable to find Quest Reference (000452EA) on Topic "HELLO".
Unable to find Quest Reference (0004340C) on Topic "HELLO".
Unable to find Quest Reference (00073236) on Topic "HELLO".
Unable to find Quest Reference (00078512) on Topic "HELLO".
Unable to find Quest Reference (00078513) on Topic "HELLO".
Unable to find Quest Reference (000790CF) on Topic "HELLO".
Unable to find Quest Reference (00061C51) on Topic "HELLO".
Unable to find Quest Reference (00012100) on Topic "HELLO".
Unable to find Quest Reference (0001E985) on Topic "HELLO".
Unable to find Quest Reference (0001E986) on Topic "HELLO".
Unable to find Quest Reference (0003BE84) on Topic "HELLO".
Unable to find Quest Reference (00060952) on Topic "HELLO".
Unable to find Quest Reference (0005DAAD) on Topic "BedYes".
Unable to find Quest Reference (0001354B) on Topic "Question".
Unable to find Quest Reference (0001351B) on Topic "Question".
Unable to find Quest Reference (00012105) on Topic "Question".
Unable to find Quest Reference (00013564) on Topic "INFOGENERAL".
Unable to find Quest Reference (0001354B) on Topic "INFOGENERAL".
Unable to find Quest Reference (0001351B) on Topic "INFOGENERAL".
Unable to find Quest Reference (00012105) on Topic "INFOGENERAL".
Unable to find Quest Reference (000120EA) on Topic "INFOGENERAL".
Unable to find Quest Reference (00019D65) on Topic "INFOGENERAL".
Unable to find Quest Reference (00044C44) on Topic "INFOGENERAL".
Unable to find Quest Reference (00078513) on Topic "INFOGENERAL".
Unable to find Quest Reference (00012100) on Topic "INFOGENERAL".
Unable to find Quest Reference (00060952) on Topic "INFOGENERAL".
Unable to find Quest Reference (0001E985) on Topic "INFOGENERAL".
Unable to find Quest Reference (0001E986) on Topic "INFOGENERAL".
Unable to find Quest Reference (0003BE84) on Topic "INFOGENERAL".
Unable to find Quest Reference (0001E985) on Topic "SeridurTopic".


Additionally, attempting to save a mod with the UOP listed as a master causes the CS to crash without an error message. Is it just me or is this a problem that needs to be sorted out?
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Sophh
 
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Post » Wed Dec 07, 2011 12:30 am

@JeRize: The Gottshaw Rider edit is coming out at the next update. Enough people are reporting that crash in isolation for it to also be a problem.

@JdeRau: You don't have Shivering Isles, and those missing references are quest entries from SI. They're safe to ignore and the CS will dump them.

In order to use an ESP as a base for another mod, you need to ESMify it first. Though outdated somewhat, http://cs.elderscrolls.com/constwiki/index.php/De-Isolation_Tutorial covers the topic of deisolation well enough to get started. Also be aware if you make an edit, you *MUST* have something in your new plugin that makes an edit to the Tamriel worldspace. Even if that's just nudging a rock slightly. Without that, the CS crashes on save.
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Amy Siebenhaar
 
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Post » Tue Dec 06, 2011 11:39 pm

When I was out Kurdan made some 4 or 5 seconds before deciding to kill Aleron.

Just to precise that this slight retard is due to Kurdan not detecting you when you are out of dungeon (before his chat/kill with Aleron)
To get an idea type in console:

TDETECT

then go near entrance of a dungeon were there is spawn of enemies and there are some creatures friend with you
creatures enemies sometimes start attacking your friends (you being in TDETECT mode)
but your friends start walking toward enemies raising weapons but do not attack
they start attack only when you type again
TDETECT OFF

What do you think about this theory Arthmoor?
Spoiler
maybe a bit too "complicating" :D

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Fiori Pra
 
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Joined: Thu Mar 15, 2007 12:30 pm

Post » Tue Dec 06, 2011 1:37 pm

I doubt that has anything to do with it. Kurdan's attack is handled by a quest script, and those can take as long as 5 seconds to process per cycle. It might suggest the MS08 script needs to set the fQuestDelayTimer variable at some point to make things process quicker.
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Star Dunkels Macmillan
 
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Joined: Thu Aug 31, 2006 4:00 pm

Post » Tue Dec 06, 2011 10:48 pm

I doubt that has anything to do with it. Kurdan's attack is handled by a quest script, and those can take as long as 5 seconds to process per cycle. It might suggest the MS08 script needs to set the fQuestDelayTimer variable at some point to make things process quicker.

I noticed that as well, it took quite awhile for him to attack, however, not Nearly as long as before, the Fix :P
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Leonie Connor
 
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Joined: Mon Mar 12, 2007 4:18 pm

Post » Tue Dec 06, 2011 11:55 pm

@JdeRau: You don't have Shivering Isles, and those missing references are quest entries from SI. They're safe to ignore and the CS will dump them.

Good to know it's not a problem.

In order to use an ESP as a base for another mod, you need to ESMify it first. ... Also be aware if you make an edit, you *MUST* have something in your new plugin that makes an edit to the Tamriel worldspace.

I already knew about ESP Mastering. At least one of my released mods requires it and Wrye Bash makes this very easy, but thanks anyway.

I have never heard of failure to edit the Tamriel worldspace causing the CS to crash and I have never needed to make that edit in any of the mods I have created so far. However, I did give it a try and it does seem to be preventing the crash in this case so I don't know what to think.
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Robyn Lena
 
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Post » Tue Dec 06, 2011 11:04 pm

The Tamriel edit thing is only necessary when using another ESP as a base. It's a CS bug, documented somewhere I don't recall right now.

On an entirely different note - why has nobody ever noticed Bravil has the wrong god statue on the south end of town before? :P
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Jessica Raven
 
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Post » Tue Dec 06, 2011 9:11 pm

Oh you know... All these gods look alike ...you've seen one, you've seen them all. :laugh:

Nice catch, Arthmoor!
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Darrell Fawcett
 
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Joined: Tue May 22, 2007 12:16 am

Post » Wed Dec 07, 2011 3:42 am

On an entirely different note - why has nobody ever noticed Bravil has the wrong god statue on the south end of town before? :P

Must be the Atheistt district. :P
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JUDY FIGHTS
 
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Joined: Fri Jun 23, 2006 4:25 am

Post » Tue Dec 06, 2011 8:32 pm

The Tamriel edit thing is only necessary when using another ESP as a base. It's a CS bug, documented somewhere I don't recall right now.

On an entirely different note - why has nobody ever noticed Bravil has the wrong god statue on the south end of town before? :P


I've never edited the Tamriel world space either, but I have discovered that the CS will forget about the ESP you used as a master, so if you don't go in to Bash to re-assign the master before trying to open your mod in the CS again, then it will crash. If you edit your mod, then re-link the master with Bash, then you'll be ok when you open it in the CS again. Maybe that's what causes the crash and you can save yourself some work if you just edit the world space...

On another note: you can't unklepto M'aiq! What do we give him then? Also, what do you mean I can't sleep in Maeva's bed? Party pooper...

Ok, I'll give it my endorsemant anyway - when I can :)

Thanks again Arthmoor.
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naana
 
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Joined: Fri Dec 08, 2006 2:00 pm

Post » Tue Dec 06, 2011 11:27 pm

I've never edited the Tamriel world space either, but I have discovered that the CS will forget about the ESP you used as a master, so if you don't go in to Bash to re-assign the master before trying to open your mod in the CS again, then it will crash. If you edit your mod, then re-link the master with Bash, then you'll be ok when you open it in the CS again. Maybe that's what causes the crash and you can save yourself some work if you just edit the world space...

That's another problem I've neither heard of nor experienced but I'll take your word for it.

The problem I had was creating a brand new mod with the UOP as a master and saving for the first time caused the CS to crash. No error messages too, it was a fast exit for all intents and purposes. As I said above, editing the Tamriel worldspace did stop the crashing in this case. I noticed that it HAS to be the Tamriel worldspace edited (tried experimenting with a test worldspace at first). My mod implements it by adding a rock to the Waterfront district, disabling it then sinking it 40000 oblivion units into the ground.
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dean Cutler
 
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