[RELZ] Unofficial Oblivion Patch 3.2.0 / Supplemental v3_3 P

Post » Fri Dec 09, 2011 9:24 am

Dwemer and Dwarven are the same thing. Like calling a Bosmer a Wood-Elf. So unless there's been other changes to the model he's using, it should be the same one.

Actually there Are some eceptions to that, I've had some Dwemer items (Armors in paticular) show up, that were the same as from Morrowind... (Not with Vanilla though
If I can find a screenie I'll post it, I'm thinking maybe Frans,but they May have been from Dragon Captions-CUOP, witch I'm not using
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Lucky Girl
 
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Post » Fri Dec 09, 2011 2:46 am

So is this Dwarven arrow all that is holding up the next release?
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Naughty not Nice
 
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Post » Fri Dec 09, 2011 2:00 am

At this point, yes. I've seen no indications of anything else that got left broken or is substantially important enough to need fixing.
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Red Bevinz
 
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Post » Fri Dec 09, 2011 9:23 am

Sometimes I wish I knew more about modeling for Oblivion.
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Krista Belle Davis
 
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Post » Fri Dec 09, 2011 2:42 am

Not good with models at all. But would using Arrow Replacement Pack by Grumblepunk as a starting or comparison point be of any use?
Description -
This mod replaces all arrows with new models that are both more accurate and longer, so that they sit properly on the hand. Quivers have been altered, where necessary, to accommodate the new meshes. Textures are unchanged and all models currently use the Bethesda default.
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Ray
 
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Post » Fri Dec 09, 2011 6:52 am

I noticed the following files in the latest version:

Meshes\dungeons\caves\exterior\centrancechighlandsm01.nif
Meshes\dungeons\caves\exterior\centrancegoldcoastsm01.nif
Meshes\dungeons\caves\exterior\centrancegreatforestsm02.nif
Meshes\dungeons\caves\exterior\centrancemtnsnowlg01.nif
Meshes\dungeons\caves\exterior\centrancemtnsnowlg02.nif
Meshes\dungeons\caves\exterior\centrancemtnsnowlg03.nif
Meshes\dungeons\caves\exterior\centrancemtnsnowsm01.nif
Meshes\dungeons\caves\exterior\centrancemtnsnowsm02.nif
Meshes\dungeons\caves\exterior\centrancemtnsnowsm03.nif
Meshes\dungeons\caves\exterior\centrancerockmosssm01.nif
Meshes\dungeons\caves\exterior\centrancerockybeachsm01.nif
Meshes\dungeons\caves\exterior\centrancewestwsm01.nif
Meshes\dungeons\caves\exterior\centrancewestwsm02.nif

These are the files from the meshes BSA with leading spaces. They are named properly in the actual UOP. My guess is these accidently got run through PyFFI and in the process had the leading space removed (probably when copying the files). These most likely aren't affecting the game in anyway since the game is almost certainly using the properly named versions in the same folder from the UOP I am assuming this was unintentional, since no mention is made in the readme. Thought I'd bring this up.
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louise hamilton
 
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Post » Fri Dec 09, 2011 6:19 am

It was intentional. 64 bit systems don't permit leading spaces in the filenames so those files are legit fixes for the UOP. They were supposed to have been included with the actual UOP but they were thrown in with the UOPS when it was noticed they had gone missing, and the UOPS readme should make mention of it somewhere.
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CxvIII
 
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Post » Fri Dec 09, 2011 9:16 am

I did some testing with the arrows. First, I didn't have a problem with the original daedric arrows except that they did make a "clink" sound when dropped. I notice in the fixed version that that has been muted quite a bit. What I thought was interesting though, is I couldn't replicate the previous problem I had with the dwarven arrows. On a previous play-through, when I dropped them, the quiver disappeared, as migck described. However, this time when I drop a bunch of dwarven arrows, one arrow goes flying out of the quiver and disappears, but the quiver itself just falls to the ground with all the arrows intact. The single flying arrow seems to be an animation issue more than anything else. Now when I was trying to drop them previously, it was inside the armoury from the Armory Lab mod, so I wonder if there was some kind of odd interaction with that mod.

In terms of the cocked arrow clipping through the bowstring, I think that could be fixed by simply rotating the mesh of the single arrow component of the nif. I notice that that is what was done with the daedric arrows. I tried rotating it, but couldn't get it to work, so I don't think I'm doing it right.

I don't know if any of this helps somebody in trying to fix these arrows...
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Kevan Olson
 
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Post » Fri Dec 09, 2011 12:10 pm

I'm using Redimized - btw, do you know if it requires the http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2363 ?

Not quite. There's actually a QTP3R patch, for - you guessed it - QTP3R. ;)

There is no doubt a lot of overlap, but IIRC, the file sizes are different, therefore I suspect the patches' effects are in fact slightly different as well.

So, IOW, you might get by OK with that one, but I would recommend using that which was made specifically for QTP3R instead.
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Darian Ennels
 
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Post » Fri Dec 09, 2011 1:10 pm

Regarding KOTN, is this something that could be fixed?

          Sound -> [00010B5F]         Above errors were found in :SNAM - Sound      Above errors were found in :Sounds        Weather Classification ->       Above errors were found in :DATA -     Above errors were found in :NDSkyBattleWeatherOLD [WTHR:87000FD4]          Sound -> [00010B5F]         Above errors were found in :SNAM - Sound      Above errors were found in :Sounds        Weather Classification ->       Above errors were found in :DATA -     Above errors were found in :NDSkyBattleWeatherNEW [WTHR:87000FD3]  Above errors were found in :GRUP Top "WTHR"              Script effect -> [01020AE2]             Above errors were found in :SCIT - Script effect data          Above errors were found in :Script effect        Above errors were found in :Effect      Above errors were found in :Effects    Above errors were found in :NDAbWoodlandGrace "Woodland Grace" [SPEL:87000E04]              Script effect -> [01020AE4]             Above errors were found in :SCIT - Script effect data          Above errors were found in :Script effect        Above errors were found in :Effect      Above errors were found in :Effects    Above errors were found in :NDAbArmorCumulative "Holy Aura" [SPEL:87000E01]  Above errors were found in :GRUP Top "SPEL"Above errors were found in :[87] Knights.esp


I think NDWoodlandGraceSCRIPT [SCPT:87000D1D] is the script missing from NDAbWoodlandGrace "Woodland Grace" [SPEL:87000E04]
And NDUmarilsBaneSCRIPT [SCPT:87000D1C] is probably the script missing from NDAbArmorCumulative "Holy Aura" [SPEL:87000E01]

Doesn't look very important, though.

And I guess the Weather error is just due to a limitation of TES4EDIT.
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Liv Staff
 
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Post » Fri Dec 09, 2011 1:09 pm

Yes, those errors in KOTN are already fixed. I'm guessing by the lack of reports that the DLCs are not in need of anything more than I listed for them before.
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Allison Sizemore
 
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Post » Fri Dec 09, 2011 2:01 am

Yaaa :D just release that svcker
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hannaH
 
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Post » Fri Dec 09, 2011 4:04 pm

Yeah, I think all the issues for the DLC's has been collected and you could go ahead and finish that off...
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Guy Pearce
 
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Post » Fri Dec 09, 2011 2:46 am

Omigosh I almost forgot that I do have a fix for KOTN to submit. :o

The music type for NDPrioryoftheNineBasemant is set to Dungeon when it should be Public
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XPidgex Jefferson
 
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Post » Fri Dec 09, 2011 3:51 pm

Ah, here's one for you. Found this while on a rampage through the Imperial City. Not sure if you would except it though since this is not game breaking http://www.mediafire.com/?oh7cljstfo5y8gl.

Basically the door to the Northwest guard tower in the Elven Gardens district is locked for some reason. No other tower is locked like this in the IC, so this removes the lock.
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Dan Scott
 
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Post » Fri Dec 09, 2011 3:52 pm

Yeah, I noticed that too. I like to cut through the guard towers as a short-cut sometimes and I couldn't figure out why this one was locked. I think it's also marked as trespass if you pick it - from the inside! In other words, you'd be trespassing to enter the next city section... Not gamebreaking, but odd.
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Matt Bee
 
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Post » Fri Dec 09, 2011 3:06 am

Okay, I just installed all of the UOPs (the OMOD versions) and Arthmoor's UOP supplemental from the last updated version back during the summer of this year, so what bugs didn't they catch or missed? And are the bugs that players didn't catch considered game breaking, or is it just minor stuff that doesn't require me to have to uninstall the UOP OMODs and install the updated UOP version? I need to know!
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Guinevere Wood
 
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Post » Fri Dec 09, 2011 2:10 am

Anything that hasn't been caught by now for the UOP isn't likely to be important enough to fix. I'm sure whatever is left is minor stuff like scattered floaters, AI packs that aren't quite right, and typos. Assuming of course you're using the Supplemental anyway. If you're still using the original UOP 3.2.0, the readme for the UOPS over at Nexus has the entire changelog.
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Hope Greenhaw
 
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Post » Fri Dec 09, 2011 3:37 pm

Okay, I just installed all of the UOPs (the OMOD versions) and Arthmoor's UOP supplemental from the last updated version back during the summer of this year, so what bugs didn't they catch or missed? And are the bugs that players didn't catch considered game breaking, or is it just minor stuff that doesn't require me to have to uninstall the UOP OMODs and install the updated UOP version? I need to know!

If he'd known that, they would've been Fixed, that's what they've been doing the last few months... :shrug:
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Juliet
 
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Post » Fri Dec 09, 2011 4:12 am

Speaking of which, are we close to release?
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[ becca ]
 
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Post » Fri Dec 09, 2011 6:22 am

I was told that http://i175.photobucket.com/albums/w139/tatts4life_photos/Oblivion%20Scenery/ScreenShot120.jpg missing whit gold tower in the Talos Plaza District was all ready fixed with one of the UOP's. I'm using and have been using the UOP's since I got the game as you can see here.

Spoiler
Active Mod Files:00  Oblivion.esm01  Cybiades.esm  [Version 2.0]02  All Natural Base.esm  [Version 1.0]03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]05  Cobl Main.esm  [Version 1.72]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  FCOM_Convergence.esm  [Version 0.9.9MB3]09  Armamentarium.esm  [Version 1.35]0A  Artifacts.esm0B  DremoraCompanion.esm0C  Better Cities Resources.esm  [Version 4.7.1]0D  CustomSpellIcons.esm**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]0E  Unofficial Oblivion Patch.esp  [Version 3.2.10]0F  Oblivion Citadel Door Fix.esp10  DLCShiveringIsles.esp11  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]12  Better Cities .esp13  Francesco's Optional Chance of Stronger Bosses.esp14  Francesco's Optional Chance of Stronger Enemies.esp15  Francesco's Optional Chance of More Enemies.esp16  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]17  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]18  Fran_Lv30Item_Maltz.esp19  Atmospheric Loading Screens - Original Text.esp++  LoadingScreens.esp1A  Natural_Habitat_by_Max_Tael.esp1B  All Natural - Real Lights.esp  [Version 1.0]1C  All Natural.esp  [Version 1.0]1D  All Natural - SI.esp  [Version 1.0]1E  Immersive Interiors.esp  [Version 0.7]1F  Immersive Interiors - Lights Addon.esp  [Version 0.7]20  Enhanced Water v2.0 HD.esp21  AmbientTownSounds.esp22  LightningStrikes.esp23  SnakeLightningSpeed.esp24  Rainbows.esp25  WindowLightingSystem.esp26  Akatosh Mount By Saiden Storm.esp**  Book Jackets Oblivion - BP.esp27  aaaBorsBedrolls.esp28  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp29  SwampGrass.esp++  Item interchange - Extraction.esp  [Version 0.76]2A  Reznod_Mannequin.esp2B  Landmarks, w Wells.esp  [Version 1.11]2C  Enhanced Hotkeys.esp  [Version 1.3]2D  DLCHorseArmor.esp2E  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]2F  DLCOrrery.esp30  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]31  DLCVileLair.esp32  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]33  DLCMehrunesRazor.esp34  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]35  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp36  Armamentium female.esp37  DLCThievesDen.esp38  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]39  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]3A  Cobl Glue.esp  [Version 1.72]3B  Cobl Si.esp  [Version 1.63]3C  Bob's Armory Oblivion.esp3D  FCOM_BobsArmory.esp  [Version 0.9.9]3E  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]3F  Oblivion WarCry EV.esp  [Version 1.09]40  FCOM_WarCry.esp  [Version 0.9.9MB5]41  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]42  OOO-No_Guild_Ownership.esp  [Version 1.33]43  Alluring Potion Bottles v2.esp44  OMOBS.esp  [Version 1.0]45  OMOBS_SI.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]46  ArmamentariumArtifacts.esp  [Version 1.35]++  ArmamentariumLLArmaVendor.esp  [Version 1.35]**  OOO 1.32-Cobl.esp  [Version 1.72]47  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]48  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]49  FCOM_RealSwords.esp  [Version 0.9.9]4A  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]4B  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]4C  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]4D  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]4E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]4F  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]50  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]51  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]52  FCOM_FriendlierFactions.esp  [Version 0.9.9]53  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]54  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp**  LoadingScreens-OOO.esp55  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]56  EVE_StockEquipmentReplacer4FCOM.esp57  ArmoryLab.esp58  ArmoryLab better armory.esp59  Artifacts.esp5A  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]5B  BravilSeaDomesixpanded.esp5C  Clamshell_Cottage_v1.5.esp5D  Hentai Mania.esp++  FCOM_Hentai Mania.esp  [Version 0.8]5E  HentaiMania2.esp5F  LetThePeopleDrink.esp  [Version 2.5]60  MrPwner's Ambient Churches.esp61  MrPwner's Ambient Inn's.esp62  mrSiikas_DwemerTechnology_DwemerSubway.esp63  Museum.esp64  RomancingAhnassi.esp65  Septim Mansion.esp66  eyja.esp67  VaultsofCyrodiilBC.esp68  DLCBattlehornCastle.esp69  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]6A  BattlehornCastleEnhanced.esp6B  DLCFrostcrag.esp6C  Knights.esp6D  Knights - Unofficial Patch.esp  [Version 1.0.9]6E  EVE_KnightsoftheNine.esp6F  Cybiades.esp  [Version 2.1]70  CybiadesDungeon.esp  [Version 2.1]++  cybCrashFix.esp71  TOTF.esp72  RTT.esp73  RTT-Weye Relocation Patch.esp  [Version 2.0.1]74  The Lost Spires.esp75  AFK_Weye.esp  [Version 2.1.COBL]76  Shadowcrest_Vineyard.esp77  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_Knights.esp  [Version 0.9.9Mb3]78  xuldarkforest.esp  [Version 1.0.5]79  LostSpires-DarkForest patch.esp7A  xulStendarrValley.esp  [Version 1.2.2]7B  xulTheHeath.esp7C  XulEntiusGorge.esp7D  xulFallenleafEverglade.esp  [Version 1.3.1]7E  LostSpires-Everglade patch.esp  [Version 1.2]7F  xulColovianHighlands_EV.esp  [Version 1.2.1]80  xulChorrolHinterland.esp  [Version 1.2.2]81  mythsandlegends.esp82  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]83  xulBravilBarrowfields.esp  [Version 1.3.2]84  xulLushWoodlands.esp  [Version 1.3]85  xulAncientYews.esp  [Version 1.4.3]86  xulAncientRedwoods.esp  [Version 1.6]87  xulCloudtopMountains.esp  [Version 1.0.3]88  xulArriusCreek.esp  [Version 1.1.3]89  xulPatch_AY_AC.esp  [Version 1.1]8A  xulRollingHills_EV.esp  [Version 1.3.2]8B  xulPantherRiver.esp8C  xulRiverEthe.esp  [Version 1.0.2]8D  xulBrenaRiverRavine.esp  [Version 1.0.2]8E  xulImperialIsle.esp  [Version 1.6.5]8F  xulBlackwoodForest.esp  [Version 1.0.4]90  xulCheydinhalFalls.esp  [Version 1.0.1]91  TearsOfTheFiend-CheydinhalFalls patch.esp92  xulAspenWood.esp  [Version 1.0.2]93  xulSkingradOutskirts.esp94  xulSnowdale.esp  [Version 1.0]95  FrostcragReborn-Snowdale patch.esp96  OOO-Snowdale Patch.esp97  Millstone_Farm.esp98  DecoratorAssistant with OBSE v1.1.esp99  EVE_ShiveringIslesEasterEggs.esp9A  Dungeon Actors Have Torches 1.6 DT.esp9B  Exterior Actors Have Torches 1.3 DT.esp9C  gardening.esp9D  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]9E  Salmo the Baker, Cobl.esp  [Version 3.08]++  ScriptIcon_Replacer.esp++  Enhanced Vegetation [100%].esp9F  Quest Award Leveller.esp++  Quest Award Leveller - Battlehorn Castle.esp++  Quest Award Leveller - Vile Lair.esp++  Quest Award Leveller - Mehrunes Razor.esp++  Quest Award Leveller - Knights of the Nine.espA0  Carry_all_you_want-5118.espA1  RealisticForceHigh.espA2  Telekinetic Mastery.esp  [Version 2]A3  RefScope.esp  [Version 2.0.2]A4  MidasSpells.espA5  EnchantmentRestore.esp++  EnchantmentRestore_Wells.espA6  StealthOverhaul.espA7  No psychic guards v1.2.espA8  Oblivion XP.esp  [Version 4.1.5]A9  CTAddPose_osr1.espAA  CTAddPose_osr2.espAB  CTAddPose_osr3.espAC  actors_in_charge.espAD  77_Umpa_Animation.esp++  Item interchange - Placement for FCOM.esp  [Version 0.76]++  Item interchange - Placement for Frostcrag Reborn.esp  [Version 0.76]++  EVE_KhajiitFix.espAE  Moonshadow Elves - NoSc.espAF  1em_Vilja.esp  [Version 2.3.1]B0  1em_Vilja_as_Moonshadow_Elf_Stranger.espB1  Arren.espB2  DremoraCompanion.espB3  Sonia.espB4  Cobl Races.esp  [Version 1.52]B5  Better Cities Full.esp  [Version 4.7.0]B6  Better Cities - Unique Landscape Barrowfields.esp  [Version 4.7.0]B7  Better Cities - Ruined Tail's Tale.esp  [Version 4.7.0]B8  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.7.0]B9  Better Cities - Tears of the Fiend.esp  [Version 4.7.0]BA  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 4.7.0]BB  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 4.7.0]BC  Better Cities - VWD of the IC.esp  [Version 4.7.0]BD  Better Imperial City.esp  [Version 4.7.0]BE  Better Imperial City FPS Patch.esp  [Version 4.7.0]BF  Better Cities - The Lost Spires.esp  [Version 4.7.0]C0  Better Cities - Dwemer Subway.esp  [Version 4.7.0]C1  Better Cities Full FPS Patch.esp  [Version 4.7.0]C2  TheOubliette.esp++  Real Lava 1.3.esp++  Visually Enchanted Damage and Absorb with Particles.esp++  Visually Enchanted Fire 1.esp++  Visually Enchanted Frost 1.esp++  Visually Enchanted Shock 1.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]C3  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.0]C4  LandMagicPatch.espC5  Bashed Patch, 0.espC6  FormID Finder4.espC7  Streamline 3.1.espC8  Detect Life Shader Purple.espC9  Slof's Nightmare.esp

do I have a mod that would of over written that for some reason?
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Talitha Kukk
 
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Post » Fri Dec 09, 2011 9:30 am

You probably need to run tes4lodgen before the tower will show up, but it's there, I just double-checked it.
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JaNnatul Naimah
 
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Post » Fri Dec 09, 2011 3:33 am

I'll try that out.
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Tamika Jett
 
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Post » Fri Dec 09, 2011 7:30 am

Found these in the BOSS Masterfile (r1591):

\BeginGroup\: Post UOP fixes
\---------------
ArUderfrykteFix.esp
MG01-fix.esp
Primate Rank Fix.esp
% {{BASH:Factions}}
Permanent Effects from Quest Items fix.esp
? Make sure you have version 1.1 or higher.
Permanent Effects from Quest Items fix Merge.esp
? Outdated. Upgrade to newest version of Permanent Effects from Quest Items fix.
\EndGroup\\

Are these relevant?
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..xX Vin Xx..
 
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Post » Fri Dec 09, 2011 5:56 am

Anything that hasn't been caught by now for the UOP isn't likely to be important enough to fix. I'm sure whatever is left is minor stuff like scattered floaters, AI packs that aren't quite right, and typos. Assuming of course you're using the Supplemental anyway. If you're still using the original UOP 3.2.0, the readme for the UOPS over at Nexus has the entire changelog.

Yes I'm still using the UOP version 3.2.0, Unofficial Shivering Isles Patches v1.4.0, Unofficial Official Mods Patches v15 and the UOP Supplemental v3210-27710!
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Tha King o Geekz
 
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