Another adjustment I made to Battlehorn was to pull the two upperclass bookcases near the bed (after the upgrade) out from the wall a bit more so that they were usable. They had been pushed back into the wall so it made it difficult to actually use the bookcases, even for clutter. Would you consider this a bug fix or a tweak? In other words, should I send it along?
I think that may have been addressed by the UOMP already, none of those bookcases are close enough to the walls to be an issue when viewed in the CS.
A fix I made to Knights was to add the condition 'Equal to/Run on target Player == 1' on the quest NDGreetings, and that seems to prevent everyone saluting everyone with 'You're the divine crusader!' when Knights questline is over. I don't know if on target conditions work as supposed to when added to the general quest conditions (which are common to all dialogue under that quest) instead of being added to each separate dialogue response.
Also, I edited records which referenced unexisting things to either point to nothing (NDAbWoodlandGrace and NDAbArmorCumulative are pointing to unexisting scripts) or to unused stuff (weather NDSkyBattleWeatherNEW is pointing to an unexisting sound, I redirected it to use AMBWCloudPlaneLP2D, but I don't know if its fitting, there is one more AMB sound unused in Knights). This might help with stability.
Another fix I made to Vile Lair was to add a duration to the weakness to poison effect of the Crimson Eviscerator, and to make the blessings from the altar of Sithis immune to absorb/reflect.
Also, how did you manage to alter the counter effects on Absorb Magicka? I thought that was impossible in the CS without OBME. And I don't really know what the counter effect list is good for, I seem to recall that NPCs would try to prioritize those effects when dealing with the offending effect, is that true?
Odd, I've never once heard NPCs greet each other as though I'm the divine crusader. They do address me that way, but that's to be expected. I've seen those NULL reference items in there too and I fixed those in my own setup but wasn't sure if there was something proper to fix them with.
The Eviscerator and altar fixes are good though, since other stuff that acts like it in the main game has already been dealt with.
Who says I used the CS to change the counter effects?
TES4Edit is a very useful tool.
In my game, I just completed the quest for uniting the Jemane brothers (Quest Name: Separated at Birth) and clearing out their home Weatherleah for them ((Quest Name: Legacy Lost).
When I visit Cheydinhal, all the NPCs like guards have a conversation topic called Reynald Jemane, and when I click on it, they mention that they don't know Reynald, but a Guilbert Jemane can be found in the Newlands Lodge. Shouldn't the completion of the 2 quests above remove this quest topic? Is this something that you can fix via UOP?
Are you positive that both quests have officially terminated? I know for a fact none of the Cheydinhal citizenry has those topics anymore in my own game.
Man, I wish I had know about this mod and that trick to pinpoint an exact location. I was walking through the wilderness and saw a floating tree trunk out of the ground. But now it'd be almost impossible to find it again.
Well even if it's found at this point it's not worth worrying about. I just walked past one the other day but forgot to note it. It's probably a mod that caused the one I saw though since it was near where one of the ULs edits.