It doesn't add enough light for me to see the scrolls in the nice little slots anymore though
 Nighteye ruins the effect and I don't think I'm yanking out a torch at that point!  Funny how the blind priests really aren't so blind, eh?
  Nighteye ruins the effect and I don't think I'm yanking out a torch at that point!  Funny how the blind priests really aren't so blind, eh?												 Nighteye ruins the effect and I don't think I'm yanking out a torch at that point!  Funny how the blind priests really aren't so blind, eh?
  Nighteye ruins the effect and I don't think I'm yanking out a torch at that point!  Funny how the blind priests really aren't so blind, eh?												
 
												

 
												
 
												
 Agreed, just passing along the note...
  Agreed, just passing along the note...												



 ) and noticed that the gate that was open earlier was still open, so it would appear that things aren't working the way they were before for me either.  A guard walked up to the open gate and just turned around.  I also noticed that the gate that was open no longer had a trespass cursor while the one that was still locked did, so not sure what's going on.  Having the way that it is now will make it easier to do the master training quest later, so I'm not sure how things should be.  Maybe Arthmoor can have a look and see if he can figure out what was intended...
) and noticed that the gate that was open earlier was still open, so it would appear that things aren't working the way they were before for me either.  A guard walked up to the open gate and just turned around.  I also noticed that the gate that was open no longer had a trespass cursor while the one that was still locked did, so not sure what's going on.  Having the way that it is now will make it easier to do the master training quest later, so I'm not sure how things should be.  Maybe Arthmoor can have a look and see if he can figure out what was intended...												

 If you didn't make an omod out of 3.3, then the only thing OBMM knows about is 3.2.  If you made an omod out of 3.3, then the version will be whatever you input when you created the omod, btw.  Anyway, I'm assuming that you installed 3.3 manually (outside of OBMM), so OBMM won't know what the version number is.  If you did install manually, there should be a UOPSupplementalReadme.txt file in your data folder - you should see the 3.3 change list in there and that will confirm your install, provided you overwrote the esp when it prompted you.
  If you didn't make an omod out of 3.3, then the only thing OBMM knows about is 3.2.  If you made an omod out of 3.3, then the version will be whatever you input when you created the omod, btw.  Anyway, I'm assuming that you installed 3.3 manually (outside of OBMM), so OBMM won't know what the version number is.  If you did install manually, there should be a UOPSupplementalReadme.txt file in your data folder - you should see the 3.3 change list in there and that will confirm your install, provided you overwrote the esp when it prompted you.






 )
)												
 
												


 I know offhand that there is a stool from the "ruined" or original Battlehorn that doesn't get disabled when you buy the barracks upgrade, so that's a fix.  It clips through the drawers in the captain's quarters.  For Frostcrag, I haven't done any fixes yet, but I was going to check into a couple of things.  May not be any bugs at all - I need to investigate first.
  I know offhand that there is a stool from the "ruined" or original Battlehorn that doesn't get disabled when you buy the barracks upgrade, so that's a fix.  It clips through the drawers in the captain's quarters.  For Frostcrag, I haven't done any fixes yet, but I was going to check into a couple of things.  May not be any bugs at all - I need to investigate first.



 TES4Edit is a very useful tool.
 TES4Edit is a very useful tool.