Yes eventually in the future, but an updated numbered version for the UOP 3.2.0 Self Installer.
I have no control over that package, and I won't be attempting to either. Nor will I be making a self installer out of the Supplemental.
If you're confused about which 3.2.0 package you need, get the bigger one, because the 3.2.0 "hotfix" was supposed to be only what you needed if you were using a version of the UOP prior to 3.2.0.
I've intentionally refrained from posting so far but now feel I have to respond.
The discussed proposals and "fixes" were mostly noted and duly ignored when the original UOP was being compiled.
The patch is now starting to address "what if" and "should have been" issues that can't be considered vanilla game bugs, which was the whole idea and concept of the mod to begin with.
As one of the beta testers of the original patch I will confirm that quarn and more especially Kivan were quite specific in what constituted a bug.
It's time to get back to that mode of thinking.
As was said before, not all of that big list is going to get included, but stuff with obviously impossible conditions (AI packs) and clearly buggy configurations will get fixed, because those ARE bugs. I'm still looking through the list and have so far only made it to Bravil, and am only part way into examining those to see what should be done, if anything.
And most of those listed at the bottom of each page say Notes: And explain what has been noticed in game. Which means unique behavior or strange ai sometimes..not actual bugs.
Yes, and it's also not difficult to tell what should have been a bug if you dig around in what's being mentioned.
However, I disagree with the notion that bug must be "game breaking". If that were the case, then about 80% of the UOP should be scrapped right now because it's not "game breaking" when floating objects are visible, or a rock is turned so you can see through the underside, or when there are typos in dialogue subtitles, or when pieces of tilesets are buried underground where you can't even see them.
There isn't a single thing on the NPC list that would be considered game breaking. That doesn't mean it shouldn't still be fixed to behave the way it was clearly intended.
I realize this is a somewhat grey area, but purist arguments obviously don't hold much weight or Kivan himself would have denied 95% of what people reported on the basis that the game functions perfectly fine without the fix.
To all: I'd ask patience. Give me time to go over the list. I'll come back with the ones I'm actually intending to act on, then we can debate the details then. Until then, it doesn't serve a lot of purpose to complain about things that may not even have happened yet.