I guess I was not precise in my http://www.gamesas.com/index.php?/topic/1104597-relz-unofficial-oblivion-patch-320-thru-329-hotfixes-uomp-knights-updates-relz/page__view__findpost__p__16177048 about the alchemy master training.
Those details might have helped, yes. Either way I still don't have any characters that can get the topic to pop without hacking up their stats temporarily to allow them to ask for training. It's pretty hard to fix a bug when you can't work with it directly.
Some questions:
On all the UOPGuardBowAOESpell's would it be ok to remove the 'visual effect name' to avoid the warnings?
Probably. That's one of Kivan's tricks so I'd have to look more closely at it but it's not supposed to be something you need to be aware of.
On NPC's is it bad for the 'bound radius' to be 0.0?
I doubt it, since the game comes with tons of them that have that, but the CS also likes to save updated values for NPCs at random which I don't change back. I figure it must have some reason for wanting to do that. If you look at other mods in this much detail (especially those that edit lots of NPCs) you'll notice that a lot of those records get changed, even if they had values other than 0.0 before. If it means something, it would be best to leave it alone. If it doesn't, it's yet another highly irritating bug like the negative water height value that shows up if you edit interior data on a cell record.
Did this rock have an issue for it to be changed?
[REFR:000B654B] (places RockGreatForest045Moss [STAT:0003D026] in GRUP Cell Temporary Children of ReedstandCaveExterior [CELL:00006778] (in Tamriel [WRLD:0000003C] at 22,-20))
That's probably the rock that was already marked as disabled, but hadn't been disabled in such a way that it would be removed from the area the way TES4Edit processes changing deleted records. There's probably more stuff like that and it gets corrected when found but isn't generally worth documenting since it isn't changing it in a way someone would notice while playing.
Did the meshes change? Most have different sizes from 3.2.9.
Always something that gets forgotten. They got passed through PyFFI again along the way.
possible correction:
SQ07CreatureStormAtronach02 "The Sunken One" [CREA:00009EF7]
change model from skeleton.nif to stormatronach.nif
Has there been any trouble noticed in-game with that being wrong? I know I've done that quest a couple of times and never noticed anything out of place about him.