[RELZ] Unofficial Oblivion Patch 3.2.0 thru 3.2.10 Supplemen

Post » Thu Dec 08, 2011 1:01 pm

I can confirm again that the railing all around the betting balcony has no collision.


And my relentless bashing of a character into the railing in the gamblers' area says otherwise on more than one occasion. Perhaps you have a mesh which has been altered, but I cannot jump over no matter how hard I try.
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Nadia Nad
 
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Post » Thu Dec 08, 2011 4:06 pm

Hmm, I can not for the life of me figure out which of my mods would do this. If it's not the UOP then no worries, I will figure this out
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Emma Pennington
 
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Post » Thu Dec 08, 2011 8:43 am

quick question, is the custom race fix included in this?
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Amanda Leis
 
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Post » Thu Dec 08, 2011 8:11 pm

It seems I had something replacing the gambling balcony after all. I have no idea where it came from but this mesh did not have caps in it's name like the UOP meshes do, deleted it and all is well :D

quick question, is the custom race fix included in this?


Yup
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Stat Wrecker
 
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Post » Thu Dec 08, 2011 4:23 pm

thank you
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Tiff Clark
 
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Post » Thu Dec 08, 2011 10:53 am

EDIT: Scratch that, hotfix fixed it the next time the cell loaded :)
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jessica sonny
 
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Post » Thu Dec 08, 2011 10:44 pm

Another one for SI if you decide to update that.

The leveled list for the Knights of Order's swords is mismatched, it has a weaker version of the sword showing up after a stronger one.
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Laura Simmonds
 
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Post » Thu Dec 08, 2011 7:17 pm

Hello, I fixed two meshes. http://www.megaupload.com/?d=5SWV0QGV.

Used Farmhouse04 from UOP as base for the changes on the farmhouse of course. Also, PyFFI'd with latest of course. A .txt inside the archive gives more details. Thanks.
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sophie
 
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Post » Thu Dec 08, 2011 7:22 am

Hello,

is it correct that when using the UOMP KOTN Hotfix I will loose the MOBS Stats from the UOMP MOBS version?

If yes, is there a way to get them back?

Thanks
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Keeley Stevens
 
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Post » Thu Dec 08, 2011 1:43 pm

Ya, use the standalone version of mobs.

Hello, I fixed two meshes. http://www.megaupload.com/?d=5SWV0QGV.

Used Farmhouse04 from UOP as base for the changes on the farmhouse of course. Also, PyFFI'd with latest of course. A .txt inside the archive gives more details. Thanks.



Awesome, are they compatible with AWLS out of the box?
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Charlotte X
 
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Post » Thu Dec 08, 2011 5:30 pm

Ya, use the standalone version of mobs.


Thanks,

so UOMP MOBS version and USIP MOBS version are not necessary anymore and it is sufficient to use MOBS (OMOBS) Standalone.
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Robert
 
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Post » Thu Dec 08, 2011 10:32 pm

They're interior meshes, they won't need to worry about AWLS. Unless he's attached something else?
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Cat Haines
 
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Post » Thu Dec 08, 2011 12:47 pm

Oh, good then :D No worries to install
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Gavin boyce
 
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Post » Thu Dec 08, 2011 10:15 am

Changes made to PotionBurdan, PotionBurdenS, and PotionChameleon by the UOP are inconsistent. The prices changes specifically

Edit: Also, MiddleMetalTankard003 does not have any weight unlike the other ones and the Absorb Magicka magic effect has the wrong counter effects (they are set to fatigue)
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Matthew Aaron Evans
 
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Post » Thu Dec 08, 2011 1:10 pm

Edit: Also, MiddleMetalTankard003 does not have any weight unlike the other ones and the Absorb Magicka magic effect has the wrong counter effects (they are set to fatigue)

Good catch on both of those! :tops:

So how do you edit the counter effects?? They must be editable in TESCS, but it's eluding me.
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katsomaya Sanchez
 
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Post » Thu Dec 08, 2011 6:39 pm

I usually edit things for myself in TES4Edit unless I have to script or edit cells/worldspaces. The counter effects are listed at the bottom of the ABSP (Absorb Magicka) record in TES4Edit
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Cash n Class
 
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Post » Thu Dec 08, 2011 9:53 pm

That worked, Thank you!
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Dan Scott
 
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Post » Thu Dec 08, 2011 3:13 pm

They're interior meshes, they won't need to worry about AWLS.

Correct, thanks Arthmoor!
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kyle pinchen
 
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Post » Thu Dec 08, 2011 7:06 pm

Correct, thanks Arthmoor!


Brumbek, I think I saw a hole in the interior of the type of house that the gray fox is in when he is in chorrol, I have not confirmed it in game but opening up that house specifically I saw a hole.
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Jennifer Rose
 
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Post » Thu Dec 08, 2011 8:51 am

All the NPCs involved in MS23 (Cylben Dolovas, Gilen and Ralsa Norvalo, Grey-Throat, Roland Jenseric, Seridur) need to be fixed, because their AI packages are messed up (out of order, wrong flags and conditions, wrong locations, plus one missing bed in Norvalo house).
Great work with v 3.3. Thanx.
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m Gardner
 
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Post » Thu Dec 08, 2011 10:34 pm

The male mythic dawn robe that is fixed by the UOP is causing crashes for me, I say for me since no one else seems to be having this problem and I'm wondering why :o
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dell
 
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Post » Thu Dec 08, 2011 11:10 am

According to the UOP Changelog for 3.0.0:
Eliminated a large spike that protruded from the armpit of the Mythic Dawn Robe ( MythicDawnRobeM.NIF ) when using a bow or changing weapons


Looking at the fixed mesh vs the vanilla mesh, all I can tell you is something was done to the way the bones are rigged. Someone who knows armor/clothing meshes would need to look into why those changes mean anything.

You should make sure you aren't using something that substitutes over the meshes\clothes\mythicdawnrobe\m\mythicdawnrobem.nif file to be sure your issue isn't being caused by a mod.
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Jesus Duran
 
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Post » Thu Dec 08, 2011 7:16 am

Trust me, I have been up and down for 2 days now and made sure of EVERYTHING. This is where it led me. I also just found out about the bones being done funny in the nif as well, Fixing it is also beyond me though :(

However, If I remove the mesh it will still crash with the vanilla one.
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Cccurly
 
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Post » Thu Dec 08, 2011 7:56 pm

Not sure what was going on, but I was doing A Brush With Death, and about half the time my turpentine-poisoned arrows had no poisoning effect. It could just have been script weirdness, or a mod altering something, as I didn't test it properly, but it took about 100 arrows and a heck of a lot of summoned ghosts to kill the last two trolls, thank goodness I put myself up on a rock where they couldn't get me. :D
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A Dardzz
 
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Post » Thu Dec 08, 2011 8:01 pm

Trust me, I have been up and down for 2 days now and made sure of EVERYTHING. This is where it led me. I also just found out about the bones being done funny in the nif as well, Fixing it is also beyond me though :(

However, If I remove the mesh it will still crash with the vanilla one.


It seems I was wrong, this problem is much bigger from the looks of it. It seems to happen when I unequip anything from the male body and it happens even with vanilla meshes, I don't know what to say about this at all lol.
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Verity Hurding
 
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