[RELZ] Unofficial Oblivion Patch 3.2.0 thru 3.2.10 Supplemen

Post » Wed Sep 08, 2010 6:07 pm

I can confirm again that the railing all around the betting balcony has no collision.


And my relentless bashing of a character into the railing in the gamblers' area says otherwise on more than one occasion. Perhaps you have a mesh which has been altered, but I cannot jump over no matter how hard I try.
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Lyndsey Bird
 
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Post » Thu Sep 09, 2010 12:13 am

Hmm, I can not for the life of me figure out which of my mods would do this. If it's not the UOP then no worries, I will figure this out
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:)Colleenn
 
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Post » Wed Sep 08, 2010 9:41 pm

quick question, is the custom race fix included in this?
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Louise
 
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Post » Wed Sep 08, 2010 2:10 pm

It seems I had something replacing the gambling balcony after all. I have no idea where it came from but this mesh did not have caps in it's name like the UOP meshes do, deleted it and all is well :D

quick question, is the custom race fix included in this?


Yup
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Ana Torrecilla Cabeza
 
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Post » Wed Sep 08, 2010 1:39 pm

thank you
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Syaza Ramali
 
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Post » Wed Sep 08, 2010 11:46 pm

EDIT: Scratch that, hotfix fixed it the next time the cell loaded :)
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Hot
 
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Post » Wed Sep 08, 2010 11:11 pm

Another one for SI if you decide to update that.

The leveled list for the Knights of Order's swords is mismatched, it has a weaker version of the sword showing up after a stronger one.
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Emmi Coolahan
 
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Post » Wed Sep 08, 2010 3:32 pm

Hello, I fixed two meshes. http://www.megaupload.com/?d=5SWV0QGV.

Used Farmhouse04 from UOP as base for the changes on the farmhouse of course. Also, PyFFI'd with latest of course. A .txt inside the archive gives more details. Thanks.
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Eliza Potter
 
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Post » Thu Sep 09, 2010 5:28 am

Hello,

is it correct that when using the UOMP KOTN Hotfix I will loose the MOBS Stats from the UOMP MOBS version?

If yes, is there a way to get them back?

Thanks
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Emma Louise Adams
 
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Post » Wed Sep 08, 2010 6:38 pm

Ya, use the standalone version of mobs.

Hello, I fixed two meshes. http://www.megaupload.com/?d=5SWV0QGV.

Used Farmhouse04 from UOP as base for the changes on the farmhouse of course. Also, PyFFI'd with latest of course. A .txt inside the archive gives more details. Thanks.



Awesome, are they compatible with AWLS out of the box?
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Nicole Mark
 
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Post » Thu Sep 09, 2010 4:20 am

Ya, use the standalone version of mobs.


Thanks,

so UOMP MOBS version and USIP MOBS version are not necessary anymore and it is sufficient to use MOBS (OMOBS) Standalone.
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Dragonz Dancer
 
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Post » Thu Sep 09, 2010 4:53 am

They're interior meshes, they won't need to worry about AWLS. Unless he's attached something else?
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Skivs
 
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Post » Wed Sep 08, 2010 3:36 pm

Oh, good then :D No worries to install
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Claire Vaux
 
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Post » Thu Sep 09, 2010 1:30 am

Changes made to PotionBurdan, PotionBurdenS, and PotionChameleon by the UOP are inconsistent. The prices changes specifically

Edit: Also, MiddleMetalTankard003 does not have any weight unlike the other ones and the Absorb Magicka magic effect has the wrong counter effects (they are set to fatigue)
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Kate Schofield
 
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Post » Wed Sep 08, 2010 8:32 pm

Edit: Also, MiddleMetalTankard003 does not have any weight unlike the other ones and the Absorb Magicka magic effect has the wrong counter effects (they are set to fatigue)

Good catch on both of those! :tops:

So how do you edit the counter effects?? They must be editable in TESCS, but it's eluding me.
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Amelia Pritchard
 
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Post » Wed Sep 08, 2010 8:59 pm

I usually edit things for myself in TES4Edit unless I have to script or edit cells/worldspaces. The counter effects are listed at the bottom of the ABSP (Absorb Magicka) record in TES4Edit
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Dalia
 
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Post » Wed Sep 08, 2010 10:14 pm

That worked, Thank you!
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Max Van Morrison
 
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Post » Thu Sep 09, 2010 3:51 am

They're interior meshes, they won't need to worry about AWLS.

Correct, thanks Arthmoor!
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luis ortiz
 
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Post » Wed Sep 08, 2010 4:28 pm

Correct, thanks Arthmoor!


Brumbek, I think I saw a hole in the interior of the type of house that the gray fox is in when he is in chorrol, I have not confirmed it in game but opening up that house specifically I saw a hole.
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Code Affinity
 
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Post » Thu Sep 09, 2010 1:09 am

All the NPCs involved in MS23 (Cylben Dolovas, Gilen and Ralsa Norvalo, Grey-Throat, Roland Jenseric, Seridur) need to be fixed, because their AI packages are messed up (out of order, wrong flags and conditions, wrong locations, plus one missing bed in Norvalo house).
Great work with v 3.3. Thanx.
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Adam Baumgartner
 
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Post » Wed Sep 08, 2010 3:50 pm

The male mythic dawn robe that is fixed by the UOP is causing crashes for me, I say for me since no one else seems to be having this problem and I'm wondering why :o
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Robert Devlin
 
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Post » Thu Sep 09, 2010 1:33 am

According to the UOP Changelog for 3.0.0:
Eliminated a large spike that protruded from the armpit of the Mythic Dawn Robe ( MythicDawnRobeM.NIF ) when using a bow or changing weapons


Looking at the fixed mesh vs the vanilla mesh, all I can tell you is something was done to the way the bones are rigged. Someone who knows armor/clothing meshes would need to look into why those changes mean anything.

You should make sure you aren't using something that substitutes over the meshes\clothes\mythicdawnrobe\m\mythicdawnrobem.nif file to be sure your issue isn't being caused by a mod.
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Krystal Wilson
 
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Post » Wed Sep 08, 2010 4:13 pm

Trust me, I have been up and down for 2 days now and made sure of EVERYTHING. This is where it led me. I also just found out about the bones being done funny in the nif as well, Fixing it is also beyond me though :(

However, If I remove the mesh it will still crash with the vanilla one.
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adam holden
 
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Post » Thu Sep 09, 2010 12:48 am

Not sure what was going on, but I was doing A Brush With Death, and about half the time my turpentine-poisoned arrows had no poisoning effect. It could just have been script weirdness, or a mod altering something, as I didn't test it properly, but it took about 100 arrows and a heck of a lot of summoned ghosts to kill the last two trolls, thank goodness I put myself up on a rock where they couldn't get me. :D
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Racheal Robertson
 
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Post » Thu Sep 09, 2010 5:58 am

Trust me, I have been up and down for 2 days now and made sure of EVERYTHING. This is where it led me. I also just found out about the bones being done funny in the nif as well, Fixing it is also beyond me though :(

However, If I remove the mesh it will still crash with the vanilla one.


It seems I was wrong, this problem is much bigger from the looks of it. It seems to happen when I unequip anything from the male body and it happens even with vanilla meshes, I don't know what to say about this at all lol.
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Megan Stabler
 
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