Changes for 3.3.6Mesh Fixes* The city sign mesh for Chorrol had no collision. Copied the block from the Anvil sign.
* Several statues have had their collision meshes simplified to aid performance issues the originals cause.
Other Fixes* NPC conversations still taking place about Glarthir even if MS38 has concluded with his death.
* Removed the broken ImpEx AI packs from several NPCs who have broken routines because of them.
* Fame rewards for Blood of the Daedra, Blood of the Divines, Paradise, and Origin of the Gray Prince are never applied.
* Fame reward for Imperial Corruption is never applied, however the fix cannot be reliably used for a save in which the quest is already done since Audens could be killed by someone other than the player. There is no way to detect who killed an NPC after the fact.
* The infamy award for Affairs of a Wizard is never properly applied.
* In Ahdarji's Heirloom, Amusei is removed from the Leyawiin faction twice, and added to the Skingrad faction twice. This results in a bug in which he ends up in the wrong city factions at the end of the quest.
* If the initial Thieves Guild quest is completed by stealing Rohssan's sword, the journal entries where Armand gives you the guild rules are never called because they don't exist for that quest stage.
* After Through A Nightmare, Darkly, Henantier never loses his quest object flag so if he's killed afterward, his body will never clear out.
* An item duplication glitch has been fixed in a locked container inside Glarthir's house.
* Fixed a bug where if the player unlocks Amusei's jail cell in Leyawiin before offering him a lockpick the quest will not proceed until the offer is made.
* EnchDwarvenWarhammerBurden, EnchDwarvenWaraxeDamLuck, EnchDwarvenMaceDamWillpower, CGClub, and EnchSteelMaceBurden should not be flagged to ignore weapon resistance.
* EnchIronDaggerDraFatigue, EnchIronDaggerEmber, EnchIronDaggerPacification, EnchIronDaggerShiver, and EnchIronDaggerSpark all have incorrect health values set.
* AI pack AnvilDailyWorshipGogan8x4 was not assigned to Gogan.
* AI pack AnvilDailyWorshipUlfgarOneEye8x4 has been changed to start at 10am so his sleep package doesn't override it.
* AI packs BravilDailyWorshipMarz16x4, BravilDailyWorshipMarz8x4, and LeyawiinDailyWorshipOnStayaSundew8x2 had conditions on them which restricted proper use.
* Isa Raman has an extra package in her schedule that can never be executed and is not needed.
* AI pack ChorrolDailyWorshipAlbericlette6x2 was never assigned to Alberic.
* AI pack SkingradDailyWorshipGunder20x2 was never assigned to Gunder.
* Several NPCs who have the "quest item" flag never lose it upon their death or after their AI no longer needs priority processing. These flags will now been removed at the appropriate times.
* A script has been included that will fire once for OBSE users that will bring respawn and low level processing flag fixes into an existing save. This script will be ignored if OBSE is not installed.
* First Mate Filch seems to find himself in the Tiber Septim Hotel a lot for no real reason. His AI pack has now been swapped for one that will return him to his ship. No more spontaneous fights in the hotel now because of his super aggression.
Note: Fame and infamy fixes will be auto-corrected. Users of mods like Oblivion XP may find themselves suddenly gaining several experience point bumps. This is expected, as they are points you should have received but didn't due to the buggy way the game was trying to modify them.
A large group of minor fixes supplied by "PrinceShroob" from the Bethesda forum:* Allesia Caro's AI packs governing her trip to Chorrol have now been fixed properly. Only took 5 years, who's counting?

* Skingrad road signs have a capital G showing if you hover the hand over them.
* Elven Gauntlets do not hide rings as they are supposed to.
* Blades Gauntlets do not hide rings as they're supposed to.
* Borba gra-Uzgash has dialogue that should be triggered from reading a copy of "The Refugees" but the book has no script assigned, so the dialogue can never be spoken.
* The Guide to Skingrad refers to Agnete the Pickled as him - she's female.
* The Guide to Chorrol refers to Alessia Caro as a good husband to Marius Caro.
* Numerous dialogue conditions have been fixed, and several missing dialogue entries were added which already had recorded voice files.
* Darahil and Langley are now both in the same faction and can properly share their bed together.
* The Grey Fox idle animations will suspend while in menu mode.
* The waterfront tax record item found in Dareloth's house after the Thieves Guild quest should not be a quest item or have a script attached.
* Elven shields are erroneously part of the heavy shield leveled list. Orcish shields were left out.
* EnchMithrilGauntletsFortMarksman, EnchMithrilGauntletsFortSecurity, EnchElvenGauntletsFortMarksman, EnchElvenGauntletsFortSecurity, EnchGlassGauntletsFortMarksman, and EnchGlassGauntletsFortSecurity were all left out of the LL0NPCArmor0MagicLightGauntlets100 list.
* EnchMithrilBootsFortSneak, EnchElvenBootsFortSneak, and EnchGlassBootsFortSneak were left out of the LL0NPCArmor0MagicLightBoots100 list.
* EnchMithrilCuirassFortMercantile, EnchElvenCuirassFortMercantile, and EnchGlassCuirassFortMercantile were left out of the LL0NPCArmor0MagicLightCuirass100 list.
* EnchMithrilBootsFortSneak, EnchElvenBootsFortSneak, and EnchGlassBootsFortSneak were left out of the LL0NPCArmor0MagicLightBootsLvl100 list.
* EnchMithrilCuirassFortMercantile, EnchElvenCuirassFortMercantile, and EnchGlassCuirassFortMercantile were left out of the LL0NPCArmor0MagicLightCuirassLvl100 list.
* EnchMithrilGauntletsFortMarksman, EnchMithrilGauntletsFortSecurity, EnchElvenGauntletsFortMarksman, EnchElvenGauntletsFortSecurity, EnchGlassGauntletsFortMarksman, and EnchGlassGauntletsFortSecurity were all left out of the LL0NPCArmor0MagicLightGauntletsLvl100 list.
* EnchElvenGauntletsFortMarksman, EnchElvenCuirassFortMercantile, EnchElvenGauntletsFortSecurity, and EnchElvenBootsFortSneak were left out of the LL0LootArmor0MagicLight5Elven100 list.
* EnchGlassGauntletsFortMarksman, EnchGlassCuirassFortMercantile, EnchGlassGauntletsFortSecurity, and EnchGlassBootsFortSneak were left out of the LL0LootArmor0MagicLight6Glass100 list.
* EnchMithrilGauntletsFortMarksman, EnchMithrilCuirassFortMercantile, EnchMithrilGauntletsFortSecurity, and EnchMithrilBootsFortSneak were left out of the LL0LootArmor0MagicLight4Mithril100 list.
* Lerexus Callidus, Captain Montrose, and Garrus Darreliun all had respawn flags when they shouldn't have. (This change will not take effect on a save with the UOP already installed)
* Garrus Darreliun will be marked essential until Corruption and Conscience begins, as was done with the other involved NPCs already.
* Tivela Lythandas is missing her script for death handling.
* Quill-Weave's AI packs have been rearranged so her trip to Chorrol will work properly.
* The dead version of Irlav Jarol has the correct clothing.
* Jakben Imbel did not drop vampire dust as expected when killed.
* Dremora Scouts in the Kvatch siege quest will now properly drop daedra hearts.
* Winson will now sleep in his proper quarters.
* Othrelos will now sleep in his proper quarters.
* Mandil will now sleep in her proper quarters.
* Marana Rian's Bravil AI packs were out of order.
* Areldil has been made a mid-level security trainer in accordance with existing rumor dialogue indicating he should be one.
* Malintus Ancrus will now properly offer his mid-level security training.
* Vicente Valtieri will now drop vampire dust upon death and is capable of transmitting his disease during combat.
* Danus Artellian was not a member of the Skingrad guards despite having the uniform.
* Kud-Ei will now properly offer the upper level illusion training she should have been.
* Valus Odiil should have been the missing advanced level heavy armor trainer.
* Bremman Senyan's post gate AI had him always following Farwil.
* Kathutet, Ranyu, Orthe, and Amkaos will now properly drop a daedra heart upon death.
* Dremora Kynval in the temple attack will now properly drop daedra hearts.
* The dead version of Arnora should not have had an active script being processed which could disrupt the quest flow.
* The Dremora Sigil Keeper in the Kvatch gate will now properly drop a daedra heart at death.
* The Afflicted Brethren in the Azura shrine quest will now drop their vampire dust at death rather than carrying it as inventory. Two of them were also missing their curse spell.
* The YvaraChannitteDailyAudience AI pack will only trigger when the countess is actually present in the Bruma castle so Yvara won't follow her off to the chapel during the MQ.
* The FGBurzSpar AI pack was set to the wrong type.
* The LeyawiinGuardCountessAudience8x10 AI pack was set to the wrong type, and was also allowing thie affected NPC to follow the countess wherever she went.
* The BravilSundayHunt AI pack was set to locate the wrong item type for its purpose.
* AI pack BravilVisitLuckyOldLady20x2 and BravilVisitLuckyOldLady8x2 should not be selected while Following a Lead or Honor Thy Mother are running.
* AI pack HorseWanderCurrent mistakenly had affected horses returning to wander near their editor locations.
* AI pack MS23GilenSleep2x8 has the NPC sleeping in the wrong part of the house.
* AI pack ICElvenGardensMWF10x7 actually had NPCs using it 5 days a week instead of the intended 3.
* AI pack ICTalosPlazaDistrictMTWTF0x6 had no radius assigned.
* AI pack ICWaterfrontFloatedBloatMTWTF20x2 was set to the wrong type.
* AI pack MythicDawnRandomWander was set to the wrong type.
* AI pack CastaScriboniaOakCrosierEar20x2 had the wrong time set, causing a clash with another AI pack in her schedule.
* AI pack AudensRoundsArenaWestGate mistakenly had the NPC wandering at their editor location.
* AI pack MQ11UlrichLelandBrumaSleep left Ulrich sleeping in Bruma past the end of the battle quest.
* AI pack ChorrolChatChapelSteps12x4 was set to the wrong type.
* AI pack Dark08MatildeNeville incorrectly targeted the base NPC record rather than the in-game reference.
* AI pack SkingradShumgroYarugWaitOnCount incorrectly targeted the base NPC record rather than the in-game reference.
* AI pack ChorrolChatChapelSteps20x4 was set to the wrong type.
* AI pack ChorrolChapelSundayWorship10x2 had condition checks for Canvas the Castle when it shouldn't have.
* AI pack FGWatersEdgeExteriorExplore was set to the wrong type.
* AI pack LeyawiinGuardEscortCountOutsideCastle was not provding escort properly for the count while outside.
* AI pack Dark08NelsStagger did not have proper flags set on it.
* AI pack CheydinhalMGDeetsanWanderBottomFloor12x4 was set to the wrong type.
* AI pack AmuseiSleepWaterfront6x6 was missing conditions to prevent Amusei from trying to walk all the way to the Waterfront to sleep each night if the thieves guild quests hadn't advanced far enough yet.
* AI pack ICWatchClaudiusHouseWander2 was set to the wrong type.
* AI pack LeyawiinCastleDinnerAlessia was using the wrong chair.
* AI pack SkingradWanderMarket10x4 was set to the wrong type.
* AI pack DarkFirstMateAmbush was targeting the base player object instead of the player reference.
* AI pack AugustaRead was set to the wrong time causing a clash with the sleep package.
* AI pack Dark08NevilleSleep1 was set to the wrong time.
* AI pack Dark08DovesiShadow targeted the base NPC record rather than the NPC reference.
* AI pack MS09JorundrSleepsJail was set to the wrong type.
* AI pack BuntaraBegAtTempleSouth, BuntaraBegAtTempleNorth, TG07LexAnvilCourtyard16x2, and BravilGuardEat16x2 were set to the wrong type.
* AI pack LarthjarBegAtMainGate and LarthjarBegAtPalaceGate had incorrect flags set.
* AI pack Dark19Sleep2 and Dark19Sleep3 were using the wrong room for sleeping.
* AI pack OcatoSleep0x8 had impossible conditions set.
* AI packs BravilDailyWorshipMorningUseAltarZenthar, BravilDailyWorshipMorningUseAltarMara, BravilDailyWorshipMorningUseAltarAkatosh, BrumaDailyWorshipEveningUseAltarDibella, BrumaDailyWorshipMorningUseAltarZenthar, BravilDailyWorshipMorningUseAltarArkay, BravilDailyWorshipMorningUseAltarDibella and BravilDailyWorshipMorningUseAltarStendarr were using the wrong altars.
* AI pack BrumaMGSelenaOraniaSleep1x7 was set to the wrong type.
* The final stage of Information at a Price was incorrectly starting the vampire cure quest.
* When Corruption and Conscience (I HATE THIS QUEST!!!) initiates, Garrus Darelliun should have his essential flag removed with all the other involved NPCs.
* During "Spies" Jeral's body is not always unmarked as a quest object and the corpse will therefore never be cleaned out of the game.
* Cheydinhal's non-quest dialogue conditions were not properly restricting their use to the city's faction members.
* After the Bruma MG recommendation quest, Volanaro's essential flag was being removed when it should not have been.
* During the DB Purification quest, Telaendril's body was not clearing it's quest item flag and therefore the corpse would never be cleaned out of the game.
* The Chorrol castle key did not have the quest item flag removed after Canvas the Castle was done.
* The quest journal in Wayward Knight incorrectly identified one of the knights as a Breton. He's an Imperial.
* During Ultimate Heist, if the player fights the monks they are supposed to get expelled from the guild. This did not work properly due to a bad disposition check on the player.
* Jean-Pierre Lemonds carries arrows but has no bow.
* During Ultimate Heist, even if the player was not sneaking, it was possible to steal Savila's Stone without being detected.
* An Unexpected Voyage should be halted if Ormil or his orc servant are dead before the quest begins.
* Sanguine's daedric quest was not halted once it had been completed.
* Seridur initiated his greeting too soon in Memorial Cave during Order of the Virtuous Blood.
* The door script for the DB Whodunit quest did not properly prevent the player from leaving in all cases before the guests were dead.
* Mercator Hosidus would not consistently be wearing his necromancer robe when attacking the player during Ulterior Motives.
* Adamus Phillida should equip his gear if attacked while swimming but not using the Rose of Sithis.
* The alarm script in Whodunit was using the wrong detection events.
* Gan Luseph and Tsavi both need chapel keys to access locked areas their routines send them to, but they never got those keys.
* The script effect for poisoned apples will be removed upon the NPC's death to prevent the effect sticking to NPCs that respawn.
* No bed was provided for Gilen Norvalo's wife to sleep in.
* The reward chest for Two Sides of the Coin and The Forlorn Watchman will populate with appropriately leveled items for when the player actually completes the quests.
* If the player accidentally kills Ajum during the interrogation, his death will now trigger the intended quest block.
* The guard class now has its marksman skill back, but loses athletics so the light armor skill can remain. The script which was supposed to handle auto-leveling the guards is brutish and not guaranteed to work. Plus, the MMM check embeded in it is useless except when starting a brand new game. With a correct skill set, guards will now advance in whatever manner they would have without this script in place. There is no ill effect from having it stop on a game already in progress.