I don't really find the documentation confusing so I cannot offer any suggestions there. :shrug:
However I would like to report a mesh that has a bad seam, if you will. The mesh is CheydinhalAbandonedInterior01.nif. The abandoned house for Dark Brotherhood. I first thought it was a mod that alters the house, http://www.tesnexus.com/downloads/file.php?id=25319#fileanchor, yet it is not. I extracted the mesh directly from the UOP 332 and the problem persists, vanilla or modded. I have included some pictures below to illustrate exactly where the issues are. There are two bad seams. The basemant is not near as noticeable as the 2nd floor. The 2nd floor is pretty bad.
Thanks for your time.
Pics
http://yfrog.com/5tbahoutsideviewp -- Outside with tcl to show location.
http://yfrog.com/mwbah2ndfloorcorner01p -- 2nd Floor pic 1
http://yfrog.com/m9bah2ndfloorcorner00p -- 2nd Floor pic 2
http://yfrog.com/mvbahbasemantp -- Basemant cupboards
That would be better reported for All Natural as I can see blue behind those seams and that only happens when an interior has been flagged to behave as an exterior. In the vanilla game, you'd only see black, which makes seams of that nature impossible to detect.
I don't think I have a conflict with another mod since the quest work fine with UOP 3.2.0
The line is: "We finally got him! There'll be no excuses this time. Ulrich is mine."
I can't find that line anywhere in here either. I can't exactly fix it if it's impossible to locate.
Found it. That particular line is on the conversation tab. If that quest is over and no longer running, then the dialogue line should be impossible to trigger. It also does nothing special.
Can you try this in console and report the results?
sqv ms10
Mainly interested in the bottom part that should mention if it's still running or not. Though if possible seeing the state of the variables would help too.