@Andalaybay: UGH. Double UGH even. I seriously can't fathom how anyone ever thought this OBMM thing was a GOOD idea. The reason I want it checking for existing files is because the originals are REQUIRED before the supplementals do any good. Otherwise things will break, mainly in the mesh department. It could be as benign as big yellow floaters, but my gut tells me some things would simply generate crashes.
So I don't think it's a good idea to advocate removal of the previous OMODs since this is meant to supplement them, not replace them. If anything, I'll adjust the readme to specify that one should not be removing the originally installed packages. That applies to the UOP as well, because removing that removes the basis for the supplemental.
Ah, I see. It's too bad the supplementals replace the orginals, but you don't want too many plugins either. UGH is right... The problem is that this is meant to supplement the original UOP and UOMP, not the previous supplementals, isn't it? I only removed 3.3.1, but since that is also called Unofficial Oblivion Patch.esp, the plugin was removed and nothing got installed. I also had the KotN hotfix - which I assume has been replaced as well.
I was concerned because I was testing hotfixes and whatnot. I guess in general the previous UOPS omod could be left - it should be completely replaced by 3.3.2 though... I'm not sure about the KotN hotfix though. I have asked an OBMM script expert to have a look at the script and see if there is anything that needs fixing though. It would be nice to stop it from prompting about replacing files...