Someone thinks they found something needs a patch for UOP: http://www.tesnexus.com/downloads/file.php?id=37260 I pointed the author here.
Noted, and will be included. That's an original UOP bug for the record. No idea why it's messed up, but probably a slip in the CS or something when Kivan added the actual fix to that package.
The fix posted to Nexus doesn't go far enough though. Correcting the use of the wrong variable isn't enough, there also needs to be an additional stage check to make sure Dion doesn't show up immediately
after you've taken Amusei from the dungeon.
Besides, the variable check used by the UOP might well prevent that package from firing at all since it's checking a global that's provided by Bethesda which will be unlikely to change.
I'm doing the MQ for the first time in a long time and wonder about an issue I've had forever and it has been up several times as well, but I can't remember what causes it and if it can't be fixed for some reason perhaps. Anyway, Baurus always has lowered health after exiting the sewers. Now he died during the Defense of Bruma and I guess he would stand a better chance if having full health when doing it. Does anyone recall the cause of the Baurus health bug?
I wasn't aware he even had one. Not that I paid much attention, but it would explain why he seems to have more of a chance of dying in the fight.
Also, I got a murder count after killing Mankan Camoran during the Paradise part, which was odd as I've never had that before that I can remember, but I seldom do the MQ so can't remember really. Might be caused by a mod perhaps rather.
He certainly shouldn't be producing murder counts. He's in an evil faction and both of the others in the room even get added to it when the battle starts. He has no other faction memberships. Highly likely it came from a mod interaction.
BTW, the only brick I can find in Fieldhouse Cave is already sitting on a table, moved there by the UOP apparently. So it's been caught once before.
@All: SilentResident reported a moderately important break in one of the changes the UOP made ages ago to solve a problem with the Thieves Guild quest. The quest itself remains intact and completeable, but there is a door which ordinarily should exist all the time that got marked disabled, but there was no replacement put in to block the resulting hole into space. So I'll be fixing that and making an update for the UOPS to cover it and a few other extremely minor things that have made their way in.