» Sat Nov 19, 2011 1:25 am
I found a small issue. I've been cleaning up Better Dungeons, making it compatible with OOO and TAS, among other things, and I found a bookcase (0005CB2A) in Fieldhouse Cave that had been moved. After some investigation in TES4Edit, I discovered that only the UOP alters the bookcase - it moves it back, for some reason. This looks for all the world like a wild edit; there is, however, a table right next to it that needs to be grounded - maybe someone clicked on the wrong item?
The only reason I mention this is because a) BD places a bunch of ingredients on the shelves; with the bookcase moved back, they're floating in midair; and B) OOO adds a chest behind the bookcase, and with it moved back, it clips with the chest.
Edit: Never mind. I figured out what was going on - the first bookcase was clipping with the cave wall, so UOP moved it forward; the second was set on uneven floor, so it was floating. I dunno why the Better Dungeons guy wasn't using the UOP, but whatever - I'll just make it so the bookcases match the UOP.
Also: You mention using zBobGuy's Animation Fixer for the ABomb bug, but there's no mention made of Wrye Bash. The readme is also missing a
tag after "Khalim - for auditing/fixing 571 cells of Cyrodiil, reporting a multitude of bugs and beta-testing" (yeah, I read the whole thing).