clutter\artsupplies\easel01.nif, Stone -> Woodclutter\artsupplies\ms14canvas01.nif to 05, Stone -> Clothclutter\artsupplies\ms14exitcanvas06.nif, Wood -> Clothclutter\artsupplies\uniquecanvas01.nif, Wood -> Clothclutter\books\messengerdiary.nif, Metal Stairs -> Clothclutter\books\mysteriumxarxes.nif, Wood -> Cloth *Also set mass to 0, it is a staticclutter\books\Parchment01.NIF, Stone -> Cloth *Modified UOP meshclutter\books\tomeofunlife.nif, Metal Stairs -> Clothclutter\castleinterior\cheydinhalcastleinterior\castlethronecheydinhal.nif, Stone -> Wood/Cloth *Using MOPP collision from another throneclutter\castleinterior\castlediningchairhigh01.nif, Stone -> Woodclutter\castleinterior\castlediningtable01.nif, Stone -> Woodclutter\castleinterior\castlethronechorrol.nif, Wood - > Wood/Cloth *switched convex vertices collision to MOPPclutter\farm\feedingstall01.nif, Stone -> Woodclutter\farm\oar01.nif, Snow -> Woodclutter\farm\pickaxe01.nif, Snow -> Woodclutter\farm\pitchfork01.nif, Snow -> Woodclutter\farm\scythe01.nif, Snow -> Woodclutter\farm\shovel01.nif, Snow -> Woodclutter\farm\yarn01.nif, Wood -> Clothclutter\farm\yarn02.nif, Wood -> Clothclutter\middleclass\middlechestbrokenbottom03.nif *Should now sound like wood. Set mass to 0, it is a staticclutter\middleclass\MiddleClassPlanter01.NIF to 03, Stone -> Metal *Modified UOP meshesclutter\middleclass\middledesk01.nif, Stone -> Woodclutter\upperclass\upperbowlceramic01.nif, Wood Stairs -> Stoneclutter\upperclass\upperclassdisplaycaseblue02.nif, Stone -> Woodclutter\upperclass\upperplateceramic01.nif, Heavy Wood Stairs -> Stoneclutter\upperclass\uppertankardceramic01.nif, Heavy Wood Stairs -> Stoneclutter\candlefat01.nif to 03, Wood -> Clothclutter\candleskinny01.nif to 04, Wood -> Clothfurniture\fabricrack01.nif, Stone -> Woodfurniture\lowerclass\lowerclassbed01.nif to 03, Stone -> Clothfurniture\lowerclass\LowerClassBench01.NIF, LowerClassChair01.NIF *Modified UOP meshes. Disabled Havok BSX flag, they are staticfurniture\lowerclass\lowerclasschair02.nif, Cloth -> Wood (except pillow) *Disabled Havok BSX flagfurniture\lowerclass\lowerclassstool01.nif *Disabled Havok BSX flagfurniture\middleclass\magestableround01.nif, Stone -> Woodfurniture\middleclass\middlebookshelf02.nif, Stone -> Woodfurniture\middleclass\middlebookshelf02.nif, Stone -> Woodfurniture\middleclass\middlelectern02.nif, Stone -> Woodfurniture\upperclass\UpperWallShelf01.NIF to 03 *Modified UOP meshes, it wasn't completely wood
meshes\target.nif NOT FOUND: textures\Target.ddsmeshes\targetsafezone.nif NOT FOUND: textures\TargetSafeZone.ddsmeshes\architecture\anvil\lorgrenskeleton01.nif Oblivion 1.2.bsa:\\textures\creatures\skeleton\skeleton.dds Oblivion 1.2.bsa:\\textures\architecture\anvil\lorgenHand.dds Oblivion 1.2.bsa:\\textures\architecture\anvil\TatteredRobe01.dds Oblivion 1.2.bsa:\\textures\clutter\Sackrope01.dds Oblivion 1.2.bsa:\\textures\dungeons\fortruins\dungeon\RFDRmWallRuffStone01.dds Oblivion 1.2.bsa:\\textures\architecture\anvil\ArcaneSymbol01.dds Oblivion 1.2.bsa:\\textures\effects\SigilFlameFX01.dds NOT FOUND: textures\architecture\anvil\lorgenBurn.ddsmeshes\architecture\castle\kvatch\kvatch castle int entrance.nif NOT FOUND: textures\architecture\castle\kvatch\KvatchDunWall01..dds Oblivion 1.2.bsa:\\textures\architecture\castle\kvatch\KvatchDunCeiling01.dds Oblivion 1.2.bsa:\\textures\architecture\castle\kvatch\KvatchDunFloor01.dds NOT FOUND: textures\architecture\castle\kvatch\KvatchDunWall02..dds Oblivion 1.2.bsa:\\textures\architecture\castle\kvatch\KvatchDunColumn01.dds NOT FOUND: textures\architecture\castle\kvatch\KvatchDunFloor03.dds Oblivion 1.2.bsa:\\textures\architecture\castle\kvatch\KvatchDunMisc02.ddsmeshes\architecture\castle\kvatch\kvatch castle int hallway01.nif NOT FOUND: textures\architecture\castle\kvatch\KvatchDunWall01..dds Oblivion 1.2.bsa:\\textures\architecture\castle\kvatch\KvatchDunCeiling01.dds Oblivion 1.2.bsa:\\textures\architecture\castle\kvatch\KvatchDunFloor01.dds Oblivion 1.2.bsa:\\textures\architecture\castle\kvatch\KvatchDunColumn01.dds Oblivion 1.2.bsa:\\textures\architecture\castle\kvatch\KvatchWallInt03.dds Oblivion 1.2.bsa:\\textures\architecture\castle\kvatch\KvatchDunMisc01.dds Oblivion 1.2.bsa:\\textures\architecture\castle\kvatch\KvatchCastleStoneburnes01.ddsmeshes\architecture\cheydinhal\cheydinhalupperclass02.nif Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalWoodPost01.dds NOT FOUND: textures\architecture\cheydinhal\Cheydinhalstonewall.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalWoodPostend01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalWallPlasterWhite02.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\Cheydinhalstonewall03.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\Cheydinhalstonewall02.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\Cheydinhalstonewall01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalPorch01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalRoof01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalWindow01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalRoofEdging02.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalRoofEdgeCap01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalWindow02.dds Oblivion 1.2.bsa:\\textures\architecture\cathedral\CathedralLightMetal01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalStairs01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalWallPlasterWhite04.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\interior\CheydinhalFloor01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalWoodPattern01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalDoor02.ddsmeshes\architecture\chorrol\interior\chorrolfgshieldbronze.nif Oblivion 1.2.bsa:\\textures\wood\intstainewood09.dds Oblivion 1.2.bsa:\\textures\clutter\barset\metalbracerusty04.dds NOT FOUND: textures\clutter\fightersguild\F_GuildShieldBacking.dds Oblivion 1.2.bsa:\\textures\clutter\fightersguild\SwordBronze01.dds Oblivion 1.2.bsa:\\textures\clutter\fightersguild\ShieldBronze01.ddsmeshes\characters\hair\emperor.nif NOT FOUND: grey.ddsmeshes\characters\hair\khajiitdreds.nif NOT FOUND: textures\characters\hair\Grey_Mane.ddsmeshes\characters\hair\orcheadband.nif NOT FOUND: Grey.ddsmeshes\characters\hair\orconebraid.nif NOT FOUND: Grey.ddsmeshes\characters\hair\orctwobraids.nif NOT FOUND: Grey.ddsmeshes\characters\hair\orcupdo.nif NOT FOUND: Grey.ddsmeshes\characters\highelf\earshighelf.nif NOT FOUND: facegen\ears\human\EarsHuman.ddsmeshes\characters\imperial\earshuman.nif NOT FOUND: facegen\ears\human\EarsHuman.ddsmeshes\characters\imperial\female\hair01.nif NOT FOUND: textures\characters\imperial\female\Ear.dds NOT FOUND: textures\characters\HairF01.dds NOT FOUND: textures\characters\HairF01.ddsmeshes\characters\imperial\male\hair01.nif NOT FOUND: textures\characters\imperial\male\EarMale.dds NOT FOUND: textures\characters\HairBrownM01.ddsmeshes\characters\khajiit\male\headkhajiit.nif NOT FOUND: HeadKhajiit.ddsmeshes\characters\woodelf\earswoodelf.nif NOT FOUND: facegen\ears\human\EarsHuman.ddsmeshes\creatures\minotaur\test.nif NOT FOUND: textures\creatures\minotaur\MinotaurWife.ddsmeshes\dungeons\chargen\idrubblepile01.nif NOT FOUND: textures\dungeons\chargen\IDRubble01.ddsmeshes\dungeons\fortruins\castle\exterior\frxivyx.nif NOT FOUND: textures\dungeons\fortruins\Ivy_Lite.dds NOT FOUND: textures\dungeons\fortruins\Ivy.ddsmeshes\dungeons\sewers\sewerfloorbroken01.nif NOT FOUND: textures\dungeons\sewers\sewerFloor02.dds Oblivion 1.2.bsa:\\textures\dungeons\sewers\sewerFloor03.ddsmeshes\landscape\vine01.nif NOT FOUND: textures\plants\vineyard\vine.ddsmeshes\landscape\vine02.nif NOT FOUND: textures\plants\vineyard\vine.ddsmeshes\menus\armor repair\hammer.nif NOT FOUND: textures\menus\armorrepair\Repair_hammer.ddsmeshes\menus\armor repair\white spot.nif NOT FOUND: textures\menus\armorrepair\white_spot.ddsmeshes\menus\enemy health bar\health_bar01_old.nif NOT FOUND: textures\menus\misc\sequence_opacity50\000001.ddsmeshes\menus\enemy health bar\health_bar_old.nif NOT FOUND: textures\menus\misc\sequence_opacity50\000001.ddsmeshes\menus\lockpicking\boltgearsloop.nif NOT FOUND: textures\menus\lockpicking\gear_riht.dds Oblivion 1.2.bsa:\\textures\menus\lockpicking\bolt.dds NOT FOUND: textures\menus\lockpicking\gear_left.dds Oblivion 1.2.bsa:\\textures\menus\lockpicking\loop.ddsmeshes\menus\lockpicking\pickold.nif NOT FOUND: textures\menus\lockpicking\pick_C.dds NOT FOUND: textures\menus\lockpicking\pick_B.ddsmeshes\menus\quick-keys\quick keys_background_emty_box.nif NOT FOUND: textures\menus\quick-keys\background_paper_empty_box.ddsmeshes\menus\quick-keys\quick keys_background_emty_box_image.nif NOT FOUND: textures\menus\quick-keys\background_paper_empty_box_image.ddsmeshes\oblivion\architecture\citadel\interior\switch\scampswitch01.nif NOT FOUND: textures\oblivion\citadel interior\ScampKnocker01.dds NOT FOUND: textures\oblivion\citadel interior\ScampKnocker01.dds Oblivion 1.2.bsa:\\textures\clutter\middleclass\PewterCup01.ddsmeshes\plants\bwcattail03.nif NOT FOUND: textures\plants\BWCatTail02.dds
Meshes\Architecture\Cheydinhal\CheydinhalAbandonedHouse01.NIF Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalWoodPost01.dds NOT FOUND: textures\architecture\cheydinhal\Cheydinhalstonewall.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalWoodPostend01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalDoor01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\Cheydinhalstonewall03.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\Cheydinhalstonewall02.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalRoof01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalWindow01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalRoofEdging02.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalRoofEdgeCap01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalDoorHandle01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalSteps01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalChimney01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalWoodPost02.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalWoodPostend02.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\interior\CheydinhalAbandonedWindow01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalAWallPlasterWhite01.dds Oblivion 1.2.bsa:\\textures\architecture\cheydinhal\CheydinhalAWallPlasterWhite04.dds
Meshes\architecture\anvil\AnvilFightersGuild01.NIF Oblivion 1.2.bsa:\\textures\architecture\anvil\anvilplasteruc01.dds Oblivion 1.2.bsa:\\textures\architecture\anvil\anvilconcrete01_a.dds Oblivion 1.2.bsa:\\textures\architecture\anvil\anvilconcrete01.dds Oblivion 1.2.bsa:\\textures\architecture\anvil\anvilstonetrim04.dds Oblivion 1.2.bsa:\\textures\architecture\anvil\anvilstonetrim01.dds Oblivion 1.2.bsa:\\textures\architecture\anvil\anvilinsetuc.dds Oblivion 1.2.bsa:\\textures\architecture\castle\castlestrip02.dds Oblivion 1.2.bsa:\\textures\architecture\castle\castlewall03.dds Oblivion 1.2.bsa:\\textures\landscape\terrainanvilstreet02.dds Oblivion 1.2.bsa:\\textures\architecture\anvil\anvildoorflats02.dds Oblivion 1.2.bsa:\\textures\architecture\anvil\anvilstone02.dds Oblivion 1.2.bsa:\\textures\architecture\anvil\anvilplaster02.dds Oblivion 1.2.bsa:\\textures\architecture\anvil\anvilplaster03.dds Oblivion 1.2.bsa:\\textures\architecture\anvil\tileroof01.dds Oblivion 1.2.bsa:\\textures\architecture\anvil\anvilwindowarch01.dds Oblivion 1.2.bsa:\\textures\architecture\anvil\anvilwindow02.dds NOT FOUND: textures\architecture\anvil\AnvilWindow02L.dds NOT FOUND: textures\architecture\anvil\AnvilWindowArch01L.dds Oblivion 1.2.bsa:\\textures\architecture\anvil\anvilstoneuc01.ddsMeshes\architecture\leyawiin\exterior\LeyawiinMagesGuildHouse.NIF Oblivion 1.2.bsa:\\textures\architecture\leyawiin\leyawiinMagesGuildDoor01.dds Oblivion 1.2.bsa:\\textures\architecture\leyawiin\leyawiinShingles01.dds Oblivion 1.2.bsa:\\textures\architecture\leyawiin\leyawiinwoodbase01.dds Oblivion 1.2.bsa:\\textures\architecture\leyawiin\leyawiinStuco_Wall03.dds Oblivion 1.2.bsa:\\textures\architecture\leyawiin\leyawiinStone02.dds Oblivion 1.2.bsa:\\textures\architecture\chorrol\GlassWindow10.dds Oblivion 1.2.bsa:\\textures\architecture\leyawiin\LeyawiinTrim02.dds Oblivion 1.2.bsa:\\textures\architecture\skingrad\SkingradTrim05.dds Oblivion 1.2.bsa:\\textures\architecture\leyawiin\leyawiinUpperdoor01.dds Oblivion 1.2.bsa:\\textures\architecture\skingrad\SkingradMetalRusty01.dds Oblivion 1.2.bsa:\\textures\architecture\chorrol\RoofEdging01.dds Oblivion 1.2.bsa:\\textures\architecture\chorrol\RoofEdgeCap01.dds Oblivion 1.2.bsa:\\textures\architecture\chorrol\MageGuildWindow01.dds NOT FOUND: textures\architecture\chorrol\GlassWindow10L.dds NOT FOUND: textures\architecture\leyawiin\leyawiinMagesGuildDoor01L.dds
clutter\artsupplies\easel01.nif, Stone -> Woodclutter\artsupplies\ms14canvas01.nif to 05, Stone -> Clothclutter\artsupplies\ms14exitcanvas06.nif, Wood -> Clothclutter\artsupplies\uniquecanvas01.nif, Wood -> Clothclutter\books\messengerdiary.nif, Metal Stairs -> Clothclutter\books\mysteriumxarxes.nif, Wood -> Cloth *Also set mass to 0, it is a staticclutter\books\Parchment01.NIF, Stone -> Cloth *Modified UOP meshclutter\books\tomeofunlife.nif, Metal Stairs -> Clothclutter\castleinterior\cheydinhalcastleinterior\castlethronecheydinhal.nif, Stone -> Wood/Cloth *Using MOPP collision from another throneclutter\castleinterior\castlediningchairhigh01.nif, Stone -> Woodclutter\castleinterior\castlediningtable01.nif, Stone -> Woodclutter\castleinterior\castlethronechorrol.nif, Wood - > Wood/Cloth *switched convex vertices collision to MOPPclutter\farm\feedingstall01.nif, Stone -> Woodclutter\farm\oar01.nif, Snow -> Woodclutter\farm\pickaxe01.nif, Snow -> Woodclutter\farm\pitchfork01.nif, Snow -> Woodclutter\farm\scythe01.nif, Snow -> Woodclutter\farm\shovel01.nif, Snow -> Woodclutter\farm\yarn01.nif, Wood -> Clothclutter\farm\yarn02.nif, Wood -> Clothclutter\middleclass\middlechestbrokenbottom03.nif *Should now sound like wood. Set mass to 0, it is a staticclutter\middleclass\MiddleClassPlanter01.NIF to 03, Stone -> Metal *Modified UOP meshesclutter\middleclass\middledesk01.nif, Stone -> Woodclutter\upperclass\upperbowlceramic01.nif, Wood Stairs -> Stoneclutter\upperclass\upperclassdisplaycaseblue02.nif, Stone -> Woodclutter\upperclass\upperplateceramic01.nif, Heavy Wood Stairs -> Stoneclutter\upperclass\uppertankardceramic01.nif, Heavy Wood Stairs -> Stoneclutter\candlefat01.nif to 03, Wood -> Clothclutter\candleskinny01.nif to 04, Wood -> Clothfurniture\fabricrack01.nif, Stone -> Woodfurniture\lowerclass\lowerclassbed01.nif to 03, Stone -> Clothfurniture\lowerclass\LowerClassBench01.NIF, LowerClassChair01.NIF *Modified UOP meshes. Disabled Havok BSX flag, they are staticfurniture\lowerclass\lowerclasschair02.nif, Cloth -> Wood (except pillow) *Disabled Havok BSX flagfurniture\lowerclass\lowerclassstool01.nif *Disabled Havok BSX flagfurniture\middleclass\magestableround01.nif, Stone -> Woodfurniture\middleclass\middlebookshelf02.nif, Stone -> Woodfurniture\middleclass\middlebookshelf02.nif, Stone -> Woodfurniture\middleclass\middlelectern02.nif, Stone -> Woodfurniture\upperclass\UpperWallShelf01.NIF to 03 *Modified UOP meshes, it wasn't completely wood