[RELz] Unofficial Official Mods Patch v15

Post » Sat Apr 09, 2011 9:12 am

I'm not sure if this problem has been adressed yet, i couldn't see it in the patch notes.

In The Thieves Den official plugin, there is a door to "Dagon Shrine". This door is obviously linking to the wrong location, as "Dagon Shrine" is in Lake Arrius Caverns(Part of the main quest in which the player must obtain the Mysterium Xarxes). I am not sure where this door is supposed to lead to, but i know if i try to use it it causes an instant crash. The door is the entrance to a reddish coloured shack overlooking the pirate ship in the "main area" of Dunbarrow Cove.

Could anyone tell me if this problem has been fixed or not, and/or if there is a quickfix to it. Would also like to know, if anyone has the time to investigate this problem, if there is anything of importance behind the door i am describing,

Thanks in advance
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Robert Jr
 
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Post » Sat Apr 09, 2011 6:12 am

I'm not sure if this problem has been adressed yet, i couldn't see it in the patch notes.

In The Thieves Den official plugin, there is a door to "Dagon Shrine". This door is obviously linking to the wrong location, as "Dagon Shrine" is in Lake Arrius Caverns(Part of the main quest in which the player must obtain the Mysterium Xarxes). I am not sure where this door is supposed to lead to, but i know if i try to use it it causes an instant crash. The door is the entrance to a reddish coloured shack overlooking the pirate ship in the "main area" of Dunbarrow Cove.

Could anyone tell me if this problem has been fixed or not, and/or if there is a quickfix to it. Would also like to know, if anyone has the time to investigate this problem, if there is anything of importance behind the door i am describing,


That "red shack" looks like it's the player's quarters in the stern of Unbranox's old ship, supposed to be called "Captain's Quarters" and lead to cell DLDunbarrowHaven02. This cell (ID 3347A) is indeed a reuse of the cell "TestShrine" aka "Dagon Shrine". So you have another mod that's buggered the door target by having a dirty change in this test cell.

You can find out what it is with TES4View. Load your current mod list and put "3347A" in the search field and look for anything changing doors.
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Kelsey Anna Farley
 
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Post » Sat Apr 09, 2011 7:36 am

Thankyou, found out that it was a mod i was using that allowed travel from interior cells that was altering the doors, fixed now. Was also having the well known problem with frostcrag teleporters displaying hte name "Brumahousemid" etc. So going to check that out , and see if it is working ok in a min
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Valerie Marie
 
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Post » Sat Apr 09, 2011 8:43 am

Is this a problem? I am using the latest version of the UOMP and I have all of the Mods from the Knights of the nine disk (except the fighters stronghold that isn't included on disk, but I have it from the download page with activation number after purchase), SI and the whole 9 yards. I was going threw a fresh install (never had a problem in the past when I used all 3 Unofficial patches before) and working on the FCOM install up till the completion of Francesco's. I was ready to change the USIP 1.4 to the mobs version but had to install all the unofficial patches first. Installed Oblivion and SI no problem. The mods version, I keep getting:

[00:18] Loader: [DLCMehrunesRazor.esp] Processing completed
[00:18] Loader: Fatal:
[00:18] Loader: finished

Each time I made sure that it was loaded correctly in obmm, and noticed that in Bash, it would keep changing my order so that it shows thieves den patches, DLCBattlehornCastle patch, and DLCSpellTomes patch as red. If I go back into obmm and correct the change, then back into Bash, everything shows normal again.

I guess my question is, how can I fix it so that the TES4 LOD Generator 1.2.44 beta finishes correctly? And so this isn't asked, cause I checked for any possibilitys, I don't use a no cd type of thing, I use the Oblivion disk to play. Also to help out, here is my load order so far (not sorted yet, was only working on the installation of FCOM mods so far .

This is what UOMP does to it:
Active Mod Files:00  Oblivion.esm01  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34Beta3]02  Mart's Monster Mod.esm  [Version 3.6beta2]03  Francesco's Leveled Creatures-Items Mod.esm04  Francesco's Optional New Items Add-On.esm05  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]06  Unofficial Oblivion Patch.esp  [Version 3.2.0]07  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]08  Oblivion Citadel Door Fix.esp09  DLCShiveringIsles.esp0A  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34Beta3]0B  DLCHorseArmor.esp0C  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]0D  DLCOrrery.esp0E  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]0F  DLCFrostcrag.esp10  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]11  Francesco's Optional Chance of Stronger Bosses.esp12  Francesco's Optional Chance of Stronger Enemies.esp13  Francesco's Optional Leveled Guards.esp14  Francesco's Optional Chance of More Enemies.esp15  DLCThievesDen.esp16  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]17  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]18  DLCVileLair.esp19  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]1A  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.6Beta2]1B  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.6Beta2]1C  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.6Beta2]1D  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.6Beta2]1E  Mart's Monster Mod - Vindasel.esp  [Version 3.6Beta2]1F  Mart's Monster Mod - Extra Wounding.esp  [Version 3.6Beta2]20  Mart's Monster Mod - City Defences.esp  [Version 3.6Beta2]21  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.6Beta2]22  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.6Beta2]23  DLCMehrunesRazor.esp24  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]25  DLCSpellTomes.esp26  DLCBattlehornCastle.esp27  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]28  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]29  Knights.esp2A  Knights - Unofficial Patch.esp  [Version 1.0.9]


I will check back tomorrow (well about 8 hours for any answers or answers. Thank you for your time and work!
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Nany Smith
 
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Post » Sat Apr 09, 2011 1:12 pm

One thing right off, you have the USIP loading before the UOP. This needs to be fixed.

I'm not sure why TES4LODGen is complaining, the load order clearly shows the patch following after the master. However you might want to be sure the patch isn't the exact same date as its master. That could cause it to load funny like this. I usually separate files with a minimum of 2 minutes between them. You can edit the dates in Wrye Bash.
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Esther Fernandez
 
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Post » Sat Apr 09, 2011 4:20 pm

Thank you Arthmoor for your reply. I did a little test with the DLCMehrunesRazor.esp and the DLCMehrunesRazor - Unofficial Patch.esp, by changing the time for 2 min apart (9/12/2008 10:22:10 AM and 9/12/2008 10:24:10 AM) and I still got the same error. I believe I did it right, right click, file, Redate method. This time I copied my load order before I started the Mods patch and then again after I got the error. This time around, the Red files are: the Frostcrag, Orrery, both ThievesDen, VileLair, SpellTomes, and Knights. Now, just to show you I am not crazy, here are the load order before the mods patch (me sorting the load order with obmm) and then the load order after I run the Mods patch.

Before
Active Mod Files:00  Oblivion.esm01  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34Beta3]02  Mart's Monster Mod.esm  [Version 3.6beta2]03  Francesco's Leveled Creatures-Items Mod.esm04  Francesco's Optional New Items Add-On.esm05  Unofficial Oblivion Patch.esp  [Version 3.2.0]06  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]07  Oblivion Citadel Door Fix.esp08  DLCShiveringIsles.esp09  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0A  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34Beta3]0B  Francesco's Optional Chance of Stronger Bosses.esp0C  Francesco's Optional Chance of Stronger Enemies.esp0D  Francesco's Optional Leveled Guards.esp0E  Francesco's Optional Chance of More Enemies.esp0F  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.6Beta2]10  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.6Beta2]11  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.6Beta2]12  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.6Beta2]13  Mart's Monster Mod - Vindasel.esp  [Version 3.6Beta2]14  Mart's Monster Mod - Extra Wounding.esp  [Version 3.6Beta2]15  Mart's Monster Mod - City Defences.esp  [Version 3.6Beta2]16  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.6Beta2]17  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.6Beta2]18  DLCHorseArmor.esp19  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]1A  DLCOrrery.esp1B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]1C  DLCFrostcrag.esp1D  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]1E  DLCThievesDen.esp1F  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]20  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]21  DLCVileLair.esp22  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]23  DLCMehrunesRazor.esp24  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]25  DLCBattlehornCastle.esp26  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]27  DLCSpellTomes.esp28  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]29  Knights.esp2A  Knights - Unofficial Patch.esp  [Version 1.0.9]


After
Active Mod Files:00  Oblivion.esm01  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34Beta3]02  Mart's Monster Mod.esm  [Version 3.6beta2]03  Francesco's Leveled Creatures-Items Mod.esm04  Francesco's Optional New Items Add-On.esm05  Unofficial Oblivion Patch.esp  [Version 3.2.0]06  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]07  Oblivion Citadel Door Fix.esp08  DLCShiveringIsles.esp09  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0A  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34Beta3]0B  Francesco's Optional Chance of Stronger Bosses.esp0C  Francesco's Optional Chance of Stronger Enemies.esp0D  Francesco's Optional Leveled Guards.esp0E  Francesco's Optional Chance of More Enemies.esp0F  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.6Beta2]10  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.6Beta2]11  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.6Beta2]12  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.6Beta2]13  Mart's Monster Mod - Vindasel.esp  [Version 3.6Beta2]14  Mart's Monster Mod - Extra Wounding.esp  [Version 3.6Beta2]15  Mart's Monster Mod - City Defences.esp  [Version 3.6Beta2]16  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.6Beta2]17  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.6Beta2]18  DLCHorseArmor.esp19  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]1A  DLCOrrery.esp1B  DLCFrostcrag.esp1C  DLCThievesDen.esp1D  DLCVileLair.esp1E  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]1F  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]20  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]21  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]22  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]23  DLCMehrunesRazor.esp24  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]25  DLCBattlehornCastle.esp26  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]27  DLCSpellTomes.esp28  Knights.esp29  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]2A  Knights - Unofficial Patch.esp  [Version 1.0.9]


I am using Wrye Bash 208 and I do not have times lock on. Any other suggestions? I am going to look up how to properly change the times right now and test it out again. Once again, thank you for anyones time in this matter.

[Edit] Ok, I changed the date of all the red files (yes they had the same date and time of 6/28/2008 11:59:58 PM for Frostcrag, Orrery, both ThievesDen, VileLair and 9/13/2008 11:59:58 PM for both SpellTomes, and Knights patches). I changed them before I tried the 2nd time for the mod patch again, but they reverted back to show red again. Funny how the MehrunesRazor never showed red ( DLCMehrunesRazor.esp 9/11/2008 9:28:53 PM and DLCMehrunesRazor - Unofficial Patch.esp 9/11/2008 11:59:58 PM) yet it is the file that is giving me problems. I will wait for any more ideas.

[Edit #2] I am going to go ahead and do another fresh install today and try the mods patch before I install any of the FCOM setup mods and see if I get the same thing. I saw this in the TES4LODGen folder and thought maybe you would need this information before I finish Un-installing everything.

============================================================== *** Server started *** Time: [7353281] 9/12/2008 12:11:10 PMException: ExceptionMessage: "DLCMehrunesRazor - Unofficial Patch.esp" requires master "DLCMehrunesRazor.esp" to be loaded before it.Filesize:5310534Filedate:3/8/2008 4:05:40 AMComputer:3AF7E916User:ThreadID: 2232Callstack:[004AC83C] wbImplementation.TwbFile.AddMaster (Line 1178, "wbImplementation.pas")[004B13EB] wbImplementation.TwbFile.Scan (Line 2254, "wbImplementation.pas")[004AE815] wbImplementation.TwbFile.Create (Line 1566, "wbImplementation.pas")[004CBF9D] wbImplementation.wbFile (Line 9643, "wbImplementation.pas")[004D6FB9] frmLODGenMain.TLoaderThread.Execute (Line 969, "frmLODGenMain.pas")[00422A6C] nxmmItemManager.ThreadProc[00404D6C] System.ThreadWrapper==============================================================


There were a few of those in there, the only difference was the times cause I tried about 5-8 times. Also edited my name out where it says User:
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Olga Xx
 
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Post » Sat Apr 09, 2011 5:06 am

Ok, this time around it worked as it has in the past, flawless. I don't know what the answer may of been, but as long as I got it to work, I am all set.
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Marine Arrègle
 
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Post » Sat Apr 09, 2011 8:11 am

I'm having trouble using other mods after installing the unofficial patches. The unofficial patches work fine, but I'm modding to disable respawn for enemies, change stats for characters and items, and increasing the amount of weight I can carry per unit of strength. When I rename the files with new ID's so the unofficial patches will still work, I start seeing duplicates of certain things. Conversation topics are listed twice, two prophets in anvil, the mehrunes razor quest appears twice in my journal. When I disable the mods I made, everything returns to normal. What can I do. I'm using modded versions of the meghrunes razor, knights of the nine, and shivering isles plugins.
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dell
 
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Post » Sat Apr 09, 2011 12:31 pm

Anybody else seeing this in tes4edit..

Look for Spriggan in UOMP Knights and compare to the one UOP 3.2 - missing no blood decal and effects\wooddustcloud.nif. Purely cosmetic what these do, but still something that I noticed..

to fix copy these from uop to uomp knights. :thumbsup:
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Cccurly
 
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Post » Sat Apr 09, 2011 1:27 pm

Anybody else seeing this in tes4edit..

Look for Spriggan in UOMP Knights and compare to the one UOP 3.2 - missing no blood decal and effects\wooddustcloud.nif. Purely cosmetic what these do, but still something that I noticed..

to fix copy these from uop to uomp knights. :thumbsup:


Spriggans is one of the entries in my custom patch partly due to this. :)

I also copied the Grummites from MMM-SI, but replaced their weapons with Frans ones.
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Nathan Hunter
 
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Post » Sat Apr 09, 2011 2:34 pm

Spriggans is one of the entries in my custom patch partly due to this. :)


Well you could have used one of new 3.7 MMM Knights Patch or FCOM Knights which already had it fixed..Just the UMOP Knights 1.09 version did not have it..
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Arnold Wet
 
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Post » Sat Apr 09, 2011 11:27 am

Well you could have used one of new 3.7 MMM Knights Patch or FCOM Knights which already had it fixed..Just the UMOP Knights 1.09 version did not have it..


Ah, thanks for reminding me!
I did download the new FCOM_Knights, but after reinstalling Windows and Oblivion I forgot about it and installed the old version instead.
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Sarah Knight
 
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Post » Sat Apr 09, 2011 7:27 am

Hello I just got oblivion and I had installed a few mods when I found this. I was just wondering if this is compatible with Fran's Mod (I checked all the optionals and got the creatures/items mod too) . Sorry if this has already been asked. Thanks. (Oh also I was going to install the Shivering Isles version of this patch along with the plain oblivion unofficial patch, is there anything special I need to do for these patches to make it work with Fran's?)
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stevie trent
 
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Post » Sat Apr 09, 2011 2:37 pm

It depends on the options you selected when you installed frans, :ie if you selected MOBS combat mod then you need to use unofficial patches that have been modified with MOBS stats or you will lose the changes, other then that, they are compatible, just make sure your load order is right.

Patches for Frans 4.5b:
http://www.tesnexus.com/downloads/file.php?id=17621

UOMP 1.5
MOBS stats merged into UOMP's for Knights of the Nine, Thieve's Den, Vile Lair, Mehrunes Razor, and Battlehorn Castle.
To use the MOBS versions of the UOMP please download the original UOMP and replace the plugs with these versions. Use Wrye Bash or OBMM to place below the DLC they belong to.

There are no non-MOBS versions of the UOMP, as only weapon records needed to be altered. If you don't use MOBS stick with the original UOMP.

Expanded notes: These do not level the quests. They only add MOBS stats to the weapons. If you don't use MOBS and/or don't have these official mods then you don't need these. However, if you do have these mods and you do run the unofficial patches and you want them MOBS balanced this will give you that.

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K J S
 
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Post » Sat Apr 09, 2011 7:57 pm

It depends on the options you selected when you installed frans, :ie if you selected MOBS combat mod then you need to use unofficial patches that have been modified with MOBS stats or you will lose the changes, other then that, they are compatible, just make sure your load order is right.

Patches for Frans 4.5b:
http://www.tesnexus.com/downloads/file.php?id=17621


Ok so I installed Fran's with Mobs and I just installed all the patches yet now when I try to move backwards it freezes up for a few seconds then moves me a little more then freezes up and so on.

Oblivion.esm
Dark Seducers.esm
CM Partners.esm
Aanila.esm
Francesco's Optional New Items Add-On.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Creatures Add-On.esm
DLCShiveringIsles.esp
Knights.esp
Francesco's Optional Leveled Quests-SI only.esp
DLCThievesDen.esp
DLCMehrunesRazor.esp
DLCVileLair.esp
DLCBattlehornCastle.esp
Unofficial Oblivion Patch.esp
Unofficial Shivering Isles Patch.esp
Knights - Unofficial Patch.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch.esp
DLCBattlehornCastle - Unofficial Patch.esp
RingwraithArmorDaedric.esp
Francesco's Optional Files.esp
Francesco's 10 days respawn time - 1-24 day lenght rescale.esp
MOBS.esp
MOBS Optional Combat Settings.esp
MOBS SI.esp
MOBS SI Optional Combat Settings.esp
Francesco's Slower skills x1.5.esp
eyja.esp
DBShadowSet_Argonian_NE.esp
ASlof'sBraceletsandClaws.esp
M.O.E. - Lycanthropy and Lichcraft.esp
Sauron_Armor_Chest.esp
MaleBodyReplacerV3.esp
TFF_Races_Base_RSM.esp
TFF_Armor_Base.esp
TFF_Clothing_Base.esp
TFF_Clothing_SI.esp
Shadow Steed Nightmare.esp
Dark Seducers.esp
Shadow Steed.esp
MountainTower.esp
tda_ScytheModv1.2.esp
Aanila.esp
CM Partners.esp
Tails_Under_Robes V1_0.esp
ElaborateEyes.esp
Natural_Vegetation_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Brighter_Torches.esp
Natural_Weather_with_darker_Nights_by_Max_Tael.esp

There's the load order from OBMM. I used the .exe installer for the Unofficial oblivion patch then, extracted the meshes, sounds and textures from the manual versions of the UOMP and the USIP then used the Frans optional leveled quests SI only patch, the Mobs 1.2.1 standalone, the UOMP 1-5 mobs the UOP 3.2.0 mobs only, the UOP frans optional quests patch and the USIP MOBS 1-4 from the link you gave me.
I think I mustve only messed up with something having to do with movement, did I do everything else right? Any help would be greatly appreciated.
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Mason Nevitt
 
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Post » Sat Apr 09, 2011 6:42 pm

Ok so I installed Fran's with Mobs and I just installed all the patches yet now when I try to move backwards it freezes up for a few seconds then moves me a little more then freezes up and so on.


MOBS.esp
MOBS Optional Combat Settings.esp
MOBS SI.esp
MOBS SI Optional Combat Settings.esp


Using One too many version of mobs plugin..Use only the MOBS SI.esp and MOBS SI optional Combat Settings.esp

Plus Load order problem..It should look something like this..at least make these correction to your load order should fix alot of things.

Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmFrancesco's Optional New Creatures Add-On.esmDark Seducers.esmCM Partners.esmAanila.esmUnofficial Oblivion Patch.espUnofficial Shivering Isles Patch.espDLCShiveringIsles.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espFrancesco's Optional Leveled Quests-SI only.espFrancesco's Optional Files.espFrancesco's 10 days respawn time - 1-24 day lenght rescale.espFrancesco's Slower skills x1.5.espMOBS SI.espMOBS SI Optional Combat Settings.espRingwraithArmorDaedric.espeyja.espDBShadowSet_Argonian_NE.espASlof'sBraceletsandClaws.espM.O.E. - Lycanthropy and Lichcraft.espSauron_Armor_Chest.espMaleBodyReplacerV3.espTFF_Races_Base_RSM.espTFF_Armor_Base.espTFF_Clothing_Base.espTFF_Clothing_SI.espShadow Steed Nightmare.espDark Seducers.espShadow Steed.espMountainTower.esptda_ScytheModv1.2.espAanila.espCM Partners.espTails_Under_Robes V1_0.espElaborateEyes.espNatural_Vegetation_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espBrighter_Torches.espNatural_Weather_with_darker_Nights_by_Max_Tael.esp

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Julie Ann
 
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Post » Sat Apr 09, 2011 2:35 pm

Using One too many version of mobs plugin..Use only the MOBS SI.esp and MOBS SI optional Combat Settings.esp

Plus Load order problem..It should look something like this..at least make these correction to your load order should fix alot of things.

Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmFrancesco's Optional New Creatures Add-On.esmDark Seducers.esmCM Partners.esmAanila.esmUnofficial Oblivion Patch.espUnofficial Shivering Isles Patch.espDLCShiveringIsles.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espFrancesco's Optional Leveled Quests-SI only.espFrancesco's Optional Files.espFrancesco's 10 days respawn time - 1-24 day lenght rescale.espFrancesco's Slower skills x1.5.espMOBS SI.espMOBS SI Optional Combat Settings.espRingwraithArmorDaedric.espeyja.espDBShadowSet_Argonian_NE.espASlof'sBraceletsandClaws.espM.O.E. - Lycanthropy and Lichcraft.espSauron_Armor_Chest.espMaleBodyReplacerV3.espTFF_Races_Base_RSM.espTFF_Armor_Base.espTFF_Clothing_Base.espTFF_Clothing_SI.espShadow Steed Nightmare.espDark Seducers.espShadow Steed.espMountainTower.esptda_ScytheModv1.2.espAanila.espCM Partners.espTails_Under_Robes V1_0.espElaborateEyes.espNatural_Vegetation_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espBrighter_Torches.espNatural_Weather_with_darker_Nights_by_Max_Tael.esp


Thank you so much for your help, this fixed the pausing bug and It no longer lags or anything when I level up. I also re-arranged everything like you said and the game seems to run smoother with less pop-in as well. Thank you again for all your help.
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Naomi Ward
 
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Joined: Fri Jul 14, 2006 8:37 pm

Post » Sat Apr 09, 2011 7:32 pm

Thank you again for all your help.


You are welcome
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Auguste Bartholdi
 
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Joined: Tue Jun 13, 2006 11:20 am

Post » Sat Apr 09, 2011 8:33 pm

i have ran into 2! KOTN Bugs that need fixing in the next installment of UOMP

1 it is at the start of the game as soon as your "Pilgrimage" Starts and you have high Fame/Infamy (Or Have Just Started the Game) a bug which results in the shrines ether sayin Something like "You Need a Higher Fame" or if you have 50 or more fame they bless you DO NOT receive the quest update telling you that you have "Prayed" at the wayshrine

2 if ALL shrines are prayed to (Successfully) you will still not receive the "Sign" halting quest progress
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Natasha Biss
 
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Joined: Mon Jul 10, 2006 8:47 am

Post » Sat Apr 09, 2011 12:57 pm

There is a high chance that there will no longer be anymore UOMP versions
Kivan has retired from the scene. So if you find any problems, you are on your own :)
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Kelsey Hall
 
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Joined: Sat Dec 16, 2006 8:10 pm

Post » Sat Apr 09, 2011 5:01 pm

There is a high chance that there will no longer be anymore UOMP versions
Kivan has retired from the scene. So if you find any problems, you are on your own :)



"Gets Off Chair And Raises hands into the air"

"And Screams Like Darth Vader" NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :mellow: :obliviongate:
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zoe
 
Posts: 3298
Joined: Sun Nov 12, 2006 1:09 pm

Post » Sat Apr 09, 2011 11:22 am

i have ran into 2! KOTN Bugs that need fixing in the next installment of UOMP

1 it is at the start of the game as soon as your "Pilgrimage" Starts and you have high Fame/Infamy (Or Have Just Started the Game) a bug which results in the shrines ether sayin Something like "You Need a Higher Fame" or if you have 50 or more fame they bless you DO NOT receive the quest update telling you that you have "Prayed" at the wayshrine

2 if ALL shrines are prayed to (Successfully) you will still not receive the "Sign" halting quest progress


1. I've looked at the shrine activation scripts in Knights.esp and see nothing in there that checks for fame above 50 or if you have more infamy than fame. Nothing should prevent you from getting a message indicating you got the shrine blessing or one telling you you need to continue to earn favor. In either case the script is clearly setting the flag saying you've prayed at a particular shrine. If you're seeing something else, or not getting anything from shrines you are using, then they may be mod added shrines that don't have the proper scripting setup. The vanilla ones should be working.

2. There is a check in the UOMP to see if you're on horseback when the time comes that you've been to one of each deity's shrines. As long as you remain on horseback the stage will not update because of how it works. A MoveTo command in a script will crash the game if you're on a horse.

If you're otherwise meeting the requirements, something in your load order may have modified the shrine scripts and is blocking KOTN from operating properly.
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DAVId Bryant
 
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Joined: Wed Nov 14, 2007 11:41 pm

Post » Sat Apr 09, 2011 4:22 pm

I noticed that while playing, if they bless you, you sometimes have to wait a bit for the msg to come up that its been prayed too, mayhap the person is not waiting long enough? I know I got impatent at the first and prayed about 10 times which likely did not help.
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Irmacuba
 
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Joined: Sat Mar 31, 2007 2:54 am

Post » Sat Apr 09, 2011 10:40 am

Could be, quest timers are usually slower than normal stuff. But praying at it multiple times shoudln't have a bad affect on it.
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BethanyRhain
 
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Joined: Wed Oct 11, 2006 9:50 am

Post » Sat Apr 09, 2011 2:34 pm

All I know for sure is that I had some really delayed timers, you just had to wait, one did not trigger for some time, and I had time to do a bit of traveling in game before it said I had done it.
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Leonie Connor
 
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Joined: Mon Mar 12, 2007 4:18 pm

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