This is really what I don't understand....I only have the following:
USLEEP + their hi-res add-on
SKSE
ENBOOST but without the ENB
Timing is Everything: which is an interface that allows you schedule when you want things to happen, such as vampires appearing in towns, or the frequency of dragons appearing.
SKYUI: Menu Interface
Hearthfire Multiple Kids
Multiple Floors Sandboxing
Since I returned to vanilla I did not install any cities, houses, etc., that might contain that script. It's not in my Script folder.
The only script in Script folder with the word weapon in it is a SKSE script:
criptname Weapon extends Form Hidden
; Fire this weapon base object from the specified source
Function Fire(ObjectReference akSource, Ammo akAmmo = None) native
; SKSE additions built 2014-07-08 04:02:05.441000 UTC
int Function GetBaseDamage() native
Function SetBaseDamage(int damage) native
int Function GetCritDamage() native
Function SetCritDamage(int damage) native
float Function GetReach() native
Function SetReach(float reach) native
float Function GetMinRange() native
Function SetMinRange(float minRange) native
float Function GetMaxRange() native
Function SetMaxRange(float maxRange) native
float Function GetSpeed() native
Function SetSpeed(float speed) native
float Function GetStagger() native
Function SetStagger(float stagger) native
int Function GetWeaponType() native
Function SetWeaponType(int type) native
; works on the path to the nif file representing the in-game model of the weapon
string Function GetModelPath() native
Function SetModelPath(string path) native
; works on the path to the nif file representing the icon for the weapon in the inventory
string Function GetIconPath() native
Function SetIconPath(string path) native
; works on the path to the file representing the message icon for the weapon
string Function GetMessageIconPath() native
Function SetMessageIconPath(string path) native
; works on the enchantment associated with the weapon
Enchantment Function GetEnchantment() native
Function SetEnchantment(Enchantment e) native
; works on the enchantment value of the associated weapon
int Function GetEnchantmentValue() native
Function SetEnchantmentValue(int value) native
; works on the weapon model when equipped of the associated weapon
Static Function GetEquippedModel() native
Function SetEquippedModel(Static model) native
; Returns the particular equipslot type
EquipSlot Function GetEquipType() native
Function SetEquipType(EquipSlot type) native
string Function GetSkill() native
Function SetSkill(string skill) native
; DamageResist
; ElectricResist
; FireResist
; FrostResist
; MagicResist
; PoisonResist
string Function GetResist() native
Function SetResist(string resist) native
; works on the spell that applies when critting
Spell Function GetCritEffect() native
Function SetCritEffect(Spell ce) native
; Gets, sets or unsets whether the the crit effect should only occur on death
bool Function GetCritEffectOnDeath() native
Function SetCritEffectOnDeath(bool ceod) native
; Gets/sets the weapons crit multiplier
float Function GetCritMultiplier() native
Function SetCritMultiplier(float crit) native
; returns the weapon template of this weapon
Weapon Function GetTemplate() native
bool Function IsBattleaxe()
return HasKeywordString("WeapTypeBattleaxe")
endFunction
bool Function IsBow()
return HasKeywordString("WeapTypeBow")
endFunction
bool Function IsDagger()
return HasKeywordString("WeapTypeDagger")
endFunction
bool Function IsGreatsword()
return HasKeywordString("WeapTypeGreatsword")
endFunction
bool Function IsMace()
return HasKeywordString("WeapTypeMace")
endFunction
bool Function IsStaff()
return HasKeywordString("WeapTypeStaff")
endFunction
bool Function IsSword()
return HasKeywordString("WeapTypeSword")
endFunction
bool Function IsWarhammer()
return HasKeywordString("WeapTypeWarhammer")
endFunction
bool Function IsWarAxe()
return HasKeywordString("WeapTypeWarAxe")
endFunction