[WIP] Unofficial Skyrim Patch - Thread # 1

Post » Thu May 24, 2012 9:54 pm

No, no; what I mean is, if at any point the marriage quest fails, you're given the option to reconcile with your betrothed -- Argonians lack the response required to reconcile. The response in the CK is missing an entry for Argonians. I am uncertain if a line was recorded, as I have no software to play the .xwm files the game uses.
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Roberto Gaeta
 
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Post » Thu May 24, 2012 8:56 pm

Fine, you do the work again, which should actually make Bethesda.

Added to Bugtracker
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Prue
 
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Post » Fri May 25, 2012 6:45 am

I found something odd when I was wandering about in the wilderness... an invisible wall, in the middle of Skyrim. Here's a screenie of the location: http://img12.imageshack.us/img12/7383/wallfe.jpg; it seems to encompass most of the circled plateau - I could enter from the south, but I couldn't pass through the wall even with tcl - I had to go around it.

Oopsie... I forgot to highlight a location so you'd know where it was. It's just south of Lost Valley Redoubt and west of Glenmoril Coven (those are the locations noted on the map).
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asako
 
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Post » Fri May 25, 2012 4:39 am

Updated the first post with new fixes. I did have a productive weekend and got started on the quest fixes. There are about seven more I need to work on, two major, but if I can keep it going I may have a beta out for this weekend.

Unfortunately it's two in the morning and I've overdone it again and need to get up in six hours for work, so I can't reply much. :P I'll try to do so tomorrow.
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FABIAN RUIZ
 
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Post » Thu May 24, 2012 8:39 pm

You're doing a great job, the Skyrim community will be really greatful to you... Thanks!
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Phoenix Draven
 
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Post » Thu May 24, 2012 4:45 pm

Updated the first post with new fixes. I did have a productive weekend and got started on the quest fixes. There are about seven more I need to work on, two major, but if I can keep it going I may have a beta out for this weekend.

Unfortunately it's two in the morning and I've overdone it again and need to get up in six hours for work, so I can't reply much. :tongue: I'll try to do so tomorrow.

It would be AWESOME if we had a beta unofficial skyrim patch this weekend. Quest bug fixes would do so much to make the game better (less 'broken' :P). Just recently I went to Yngol barrow and encountered a bug where you can't fight Yngol and exit the place and if you have the "helm of winterhold" quest active. Had to reload a save 20 minutes before just so I could get out :/ These kind of 'insidious' bugs are the what unofficial oblivion patch fixed, so I'm really excited for this. Keep up the good work :)
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Abi Emily
 
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Post » Fri May 25, 2012 8:03 am

The Attunement Sphere (3532C) and Runed Lexicon (3A3DD) will no longer remain as undroppable quest items when the Discerning the Transmundane quest is completed
Shouldn't the attunement sphere remain a quest item until you have opened all of the staircases leading to Blackreach, located in Alftand, Mzinchaleft and Raldbthar? Yeah you only need to open one to complete the quest but it would be rather annoying to discover another one and be unable to open it because you lost your attunement sphere.
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Cameron Garrod
 
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Post » Fri May 25, 2012 12:44 am

Thanks for all the hard work in-general in supporting the players in all the Bethesda games! Will definitely keep my eye's out for the beta.
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Dark Mogul
 
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Post » Fri May 25, 2012 2:57 am

You may have done this already, Kivan, but I would definitely suggest looking through the mods on the Skyrim Nexus. There are a lot of mods fixing issues which could (easily, I hope?) be included in the USP, like the following:

Shrouded Cowl Variant Beast Races Fix
Mage Robes Comments Fix
Argonian Disarming Bash Bug Fix
Quick Orc Fixes (dialogue mostly)
Food Restore Health Fix

These are just a few, but definitely would help enhance the Skyrim experience by working properly!
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Pixie
 
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Post » Fri May 25, 2012 5:36 am

I don't know if it has been mentioned in here, but the Throw Voice shout is bugged for Argonians. The "hey ugly", etc... soundeffects don't ever activate like they should.
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Dj Matty P
 
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Post » Fri May 25, 2012 3:56 am

I don't know if it has been mentioned in here, but the Throw Voice shout is bugged for Argonians. The "hey ugly", etc... soundeffects don't ever activate like they should.

There's a mod on Skyrim Nexus that addresses this, and I'm not sure I remember correctly, but I believe the shout is bad for both Argonians and Khajiit, and the reason is that there's no audio files for either race.
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Saul C
 
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Post » Thu May 24, 2012 7:28 pm

Well, I was researching some troubleshooting with ore not being available for mining (even though it had never been mined), and in the process fixed four ore veins to make them mineable. I made it a mod, and put it on Steam, and posted in the USP buglist pages about the fix (this is a just a copy/paste):

The ore veins I fixed all used some variation of mineorexxx_xxx02. Seems that particular model is extremely picky about placement. I couldn't get most of the existing problem ones to work with an 02 (just one), but simply using Ctrl-F and replacing them with an 01 or 03 made them work. I made a slight adjustment to the furniture markers and tested them and now they work.
The ones I fixed are:
Iron ore in Ansilvund02 - this is the one you see a Draugr attacking when you come upon it. It's not a bug, the baddie is linked to it.
Gold ore in POIBlackreach05 - the one near the mushroom circle
Gold ore in Tamriel 11,28 - out in the ice islands
Iron ore east of Largashbur - this one wasn't replaced, simply elevated a tad.
I know there's supposed to be a bad one in Labyrinthian, but I couldn't find ANY ore reference in any Laby areas (Int or Ext).

Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=10827
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=13279

This a clean mod, nothing else changed, so feel free to use if you need it.
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Ally Chimienti
 
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Post » Fri May 25, 2012 12:00 am

"Throw Voice" lacks files for many races, because that dialogue is conditioned that the speaker must be in the PlayerFaction; which means, essentially, some three test NPCs and the default player, a Nord.

Looking at the fix list: you aren't "fixing" the follower hunting bow and arrows by making them playable, are you? That would create an extraneous weapon that is, for all intents and purposes, a normal hunting bow with a different editior ID. Perhaps the quest alias could simply add a normal bow and arrows, or none at all.
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Genocidal Cry
 
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Post » Thu May 24, 2012 9:54 pm

Shouldn't the attunement sphere remain a quest item until you have opened all of the staircases leading to Blackreach, located in Alftand, Mzinchaleft and Raldbthar? Yeah you only need to open one to complete the quest but it would be rather annoying to discover another one and be unable to open it because you lost your attunement sphere.
I don't think so - the quest isn't to open all the staircases, but to inscribe the lexicon. You only need one staircase open to get into Blackreach & do so. At that point the sphere should be droppable. Players who want to discover all of the entrances could still carry it around, but players who have no interest in doing so should be able to get rid of it.

Kivan - Thanks! Huge amount of fixes, amazing! Just one question - Are you going to put this on the Steam Workshop as well as Nexus?
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Lil Miss
 
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Post » Thu May 24, 2012 11:19 pm

Oh my... now this is how you fix a game. I could never play without the unofficial patches for Oblivion and Fallout 3. Now it's coming to Skyrim. Thank you so much!
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Chloe Yarnall
 
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Post » Fri May 25, 2012 2:16 am

There's scripting that commented out in TG09 that would switch Karliah back to her normal armor. Perhaps not until TG09 is done (nothing wrong exactly with where the comment is, exactly, but she should probably keep her armor on until the scene at the Sepulcher is done), but I think it ought to be changed -- otherwise, she stands around the Flagon talking about the secrecy of the Nightingales in a full Nightingale getup.

Also, before the USP got off the ground, I was making a miscellaneous fixes plugin that I still update from time to time -- perhaps you'd like me to send it to you? Judging by what I added to the UOP, I have an eye for the trivial...
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Andrew
 
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Post » Thu May 24, 2012 9:32 pm

Hey Kivan might we see a beta release soon? We all know the risks but its better to try to fix the flaws in the game then just live with them. Please consider monthly or bi-monthly INCREMENTAL releases. No one expects you to fix all the bugs before you release the patch. Let us the general gaming public enjoy the fixes, now.
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Arnold Wet
 
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Post » Fri May 25, 2012 5:59 am

Not to downplay it or anything, but Bethesda still regularly release patches (via Steam) for Skyrim and might keep continue to do so, unlike Oblivion. Wouldn't it be an overkill to create unofficial patch while the official patch keep coming?

Edit:
While at it, you might want to take a look at Louis Letrush bug:
http://www.abload.de/img/tesv_2012_01_31_16_48khozu.jpg
http://i.imgur.com/eHFKO.jpg
http://cloud.steampowered.com/ugc/649876122724895024/80655B52C39D7452617E6AB198DB39F7AC76F289/
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Josh Sabatini
 
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Post » Thu May 24, 2012 5:57 pm

Not to downplay it or anything, but Bethesda still regularly release patches (via Steam) for Skyrim and might keep continue to do so, unlike Oblivion. Wouldn't it be an overkill to create unofficial patch while the official patch keep coming?

Edit:
While at it, you might want to take a look at Louis Letrush bug:
http://www.abload.de/img/tesv_2012_01_31_16_48khozu.jpg
http://i.imgur.com/eHFKO.jpg
http://cloud.steampowered.com/ugc/649876122724895024/80655B52C39D7452617E6AB198DB39F7AC76F289/

1. Bethesda can use the same fixes in unofficial patch for their official patches
2. There is no way to know which bugs will fix bethesda and wich ones not.
3. Not all the fixes bethesda actually makes works 100% flawlessly.
4. Bethesda fixes are often hard coded, while USKP approach is to include the source code of the scripts.
5. People fixing bugs, tend to learn and then share which modding methods could lead to problematic mods. Better to know what you need to avoid.

Those are in my opinion five solid reasons to want a USKP while there is no reason to not want it.
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joseluis perez
 
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Post » Fri May 25, 2012 5:14 am

Not to downplay it or anything, but Bethesda still regularly release patches (via Steam) for Skyrim and might keep continue to do so, unlike Oblivion. Wouldn't it be an overkill to create unofficial patch while the official patch keep coming?

Edit:
While at it, you might want to take a look at Louis Letrush bug:
http://www.abload.de/img/tesv_2012_01_31_16_48khozu.jpg
http://i.imgur.com/eHFKO.jpg
http://cloud.steampowered.com/ugc/649876122724895024/80655B52C39D7452617E6AB198DB39F7AC76F289/
It will take Bethesda years to fix what the Unofficial Patch will do on its first beta release. To be honest Bethesda will never come close to fixing even a small fraction of all the problems in the game. Bethesda will at most fix quest bugs and such but I very highly doubt Bethesda will ever fix the remaining issues in the game like typos, placement, layout, ownership and other world object issues that these Unofficial Patches will fix. I do believe Bethesda is doing a far better job with Skyrim this time around compared to their past games, but they will never be as good at fixing them as the modders are.
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noa zarfati
 
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Post » Fri May 25, 2012 4:21 am

And to be equally fair, a good portion of what the USKP fixes outside of a few broken quests are mostly typos and floating objects. None of which raise a significant enough issue to matter. there's every chance Bethesda is going to act on broken quests btw, so in theory you could end up with a USKP that's more of a nit-fixer than an actual bug fixer.

They're already far more engaged with the Skyrim community than they ever had been with Morrowind, Oblivion, and both Fallouts combined.
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Emma
 
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Post » Thu May 24, 2012 7:11 pm

there's every chance Bethesda is going to act on broken quests btw, so in theory you could end up with a USKP that's more of a nit-fixer than an actual bug fixer.
That is pretty much what the fallout 3 patch became.
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Amie Mccubbing
 
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Post » Fri May 25, 2012 6:53 am

Did the FO3 version ever actually get past the nit-fixer stage though? Kivan wasn't in on that one and Quarn was a scarce individual over there.
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Anna Kyselova
 
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Post » Thu May 24, 2012 8:15 pm

Howdy, I'm the author of a mod that fixes bugs in Proudspire Manor. I see that you've fixed some of the bugs in the manor, but several still remain. Would be happy to contribute my work to help with the Unofficial Patch.

My mod includes all of the fixes you listed, plus it includes the following fixes:

1. Housecarl bedroom is not properly upgraded when the player becomes Thane of Haafingar.
2. Housecarl bed ownership not set properly (this causes spouses to sometimes sleep in the basemant).
3. Weapons cannot be placed on all five slots in the basemant weapon rack.
4. Flickering textures in player bedroom, stairwell.
5. Floating straw pile by the weapon rack in the basemant.
6. Cobwebs in the basemant do not disappear after purchasing upgrades.

For some reason the forum won't let me post a link to the mod, but it's named "Proudspire Manor Bug Fixes" on the Skyrim Nexus. It's also published on the Steam Workshop, but under the name "Proudspire Bug Fixes".

Feel free to msg me here or on the Nexus if you have any questions.
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Brooks Hardison
 
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Post » Fri May 25, 2012 12:58 am

Did the FO3 version ever actually get past the nit-fixer stage though? Kivan wasn't in on that one and Quarn was a scarce individual over there.
My memory is a bit fuzzy right now, but I do recall a few essential fixes in amongst a mountain of the smaller fixes (mostly visual).

The thing is that also many people reported increased ctds when using it alongside overhauls and the like. Then again I'm suspect of reports from the fallout3 modders who shun mod cleaning and bash. So :shrug:

But the consensus is that most of it was not essential.
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darnell waddington
 
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