[WIP] Unofficial Skyrim Patch - Thread # 1

Post » Thu May 24, 2012 9:12 pm

"Louis Letrush should no longer duplicate"

Thank you, I was waiting for this one!
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brenden casey
 
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Post » Thu May 24, 2012 4:52 pm

I don't know if you read my comment on the ticket but the magnitudes of the matching set perks aren't broken - they give the 25% bonus when you take into account that you will already have the well-fitted or custom fit perk, and 1.25 * 1.2 = 1.5. So taken together they will provide a 50% bonus, exactly as the description reads.
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Kristian Perez
 
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Post » Fri May 25, 2012 12:43 am

OK, I did it again.

I told myself "I have to get the beta ready this weekend" but now it's 1:30 in the morning on Monday and I have to get up in 5 hours and I haven't even finished. I still have to port in the Debloatifier for one and and a few other things.
However, I just updated the fixes list on the first two posts, so I think you'll agree it was worth it. :smile: I got a lot done. I'm down to the last two or three other than imports.

So sit tight and it will be out soon enough!

Thanks for all the work ! I know I'm gonna love this...
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Scared humanity
 
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Post » Fri May 25, 2012 2:50 am

I see what you did with regards to some of the armors that were odd like banded iron and added imperial light armor to matching set. So what is the deal with Studded Imperial Armor and the Imperial Helm?

Looking at the items, Imperial Light Armor, Studded Imperial Armor, and Imperial Armor are considered three different material types( ArmorMaterialImperialLight, ArmorMaterialImperialStudded, and ArmorMaterialImperialHeavy respectively). Imperial Heavy was already part of the Matching Set perk, and it looks like you added Imperial Light, but what about Imperial Studded?

Also, the Imperial Helmet is kind of screwy, its armor type is heavy, yet keywords for perks has it as light armor and its material type as Imperial Studded. Meanwhile the full helm version of the item (ArmorImperialHelmetFull) is set as heavy armor and has the keywords for heavy armor and Imperial Heavy material. This would seem to indicate that the regular helmet (open face) was intended to be light armor and go with the Imperial Studded Armor, while the full helm was to go with the heavy Imperial Armor. Further compounding the issue is that the while only the heavy Imperial Armor set as craftable (via the Steel Crafting perk), the open face helm that seems like it should be a light armor piece is craftable and not the full helm which actually is part of the heavy Imperial Armor set. This is the only instance I can think of where craftable set isn't actually a set.

However, it gets a little odder. When you join the legion you can get either light, medium or heavy armor.

Light uses the leveled list CWPlayerUniformImperialLight, which consists of an Imperial Light Shield and the ArmorImperialLightSet leveled list (light cuirass, light boots, light helm, light gauntlets).

Medium uses the leveled list CWPlayerUniformImperialMedium, which consists of an Imperial Shield and the AmorImperialStuddedSet leveld list (light helm, light guantlets, light boots, and imperial studded cuirass).

Heavy uses the leveled list CWPlayerUniformImperialHeavy, which consists of the an Imperial Shield and the ArmorImperialHeaySet leveled list (heavy cuirass, heavy boots, heavy guantlets, and the open faced helm).

It seems to me that there are two options to bring these into line with the other armor sets:

Option A
  • Change the armor type of the open face Imperial Helmet to Light
  • Add ArmorMaterialImperialStudded to the light armor Matching Set perk and have the appripriate checks
  • Update leveled list ArmorImperialStuddedSet to give the open face helm instead of the light helm
  • Update leveled list ArmorImperialHeavySet to give the full helm instead of the open helm
  • Update the recipe ArmorImperialHelmet to give the full helm
Option B
  • Change the open face helm material to ArmorMaterialImperialHeavy and the keyword to ArmorHeavy
  • Figure out where Studded Imperial Armor fits into the Matching Set perk scheme and make the appropriate changes to it
Option B would seem to have the least likely chance of causing problems as it doesn't touch the leveled lists and requires the fewest changes to bring the Imperial Armor sets in line with the others.
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Daniel Lozano
 
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Post » Fri May 25, 2012 4:02 am

It would be funny if Bethesda just decides to copy all your fixes and intergrate it into the official patch :P
... Like they've done with the compiler FPS fixes, LAA.

I'm really looking forward to this mod. Bugs aren't fun, despite what some people say...
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Jade Payton
 
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Post » Thu May 24, 2012 9:07 pm

Well I don't know about Kivan, but I for one would gladly welcome a wholesale inclusion of the USKP into the official game.
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Natasha Biss
 
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Post » Fri May 25, 2012 1:53 am

I'm just astonished at the number of fixes. Bethesda should really compensate someone for this!
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^_^
 
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Post » Fri May 25, 2012 6:34 am

Looking forward to the patch,
Could someone look here? http://www.gamesas.com/topic/1355890-quest-started/
It's an issue I'm having, I looked through the bug lists on the unofficial patch page but couldn't find anything like this, someone might recognise it though.
On a side note, I currently have 'A cornered rat' in my quest log, it seems to cause issues as I found skimming through the thread.
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NeverStopThe
 
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Post » Thu May 24, 2012 9:55 pm

Thank you Kivan for helping Bethesda and making us the fans joyously happy in our indulgence of this work of gaming magnificence that is TES V SKYRIM.

Hail Kivan!
Hail Arthmoor!
Hail Quarn!
The trinity of action! The bringers of fixer upperness!
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Juan Suarez
 
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Post » Thu May 24, 2012 6:39 pm

Kivan, editing the vampire races is going to cause the grey-face bug with all NPCs that use them. You may want to hold off releasing the patch until there's a fix for this, or mention it.
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Scott Clemmons
 
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Post » Thu May 24, 2012 3:59 pm

Kivan, thanks for fixing more of the bugs in Proudspire Manor.

Out of curiosity, have you changed ownership of the bedroll / bed in the housecarl bedroom so that spouses will no longer sleep there (set Ownership to PlayerHousecarlFaction)? This was addressed in my Proudspire Manor Bug Fixes mod, but as I never heard from you I wasn't sure if you grabbed fixes from my mod or are just making fixes yourself.

Keep up the great work! This looks like a truly amazing effort!
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Emma Louise Adams
 
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Post » Fri May 25, 2012 5:30 am

Hey guys, glad to see this is still going on! You've already done a tremendous job on Oblivion, but the Skyrim patch seems to dwarf its predecessors...

Interestingly enough, Beth seems to be doing some effort in the same direction, although when comparing their list of fixes with yours, I can only shrug and thank you again for being there... :) Btw, I've seen patch 1.5 will be out soon and I was wondering if they are going in the same direction as you, or will only add new bugs (eg. killcam).

Regardless - keep up the good work, thank you for all you're doing for this community!
PKR.
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Eduardo Rosas
 
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Post » Fri May 25, 2012 4:34 am

Hey guys, glad to see this is still going on! You've already done a tremendous job on Oblivion, but the Skyrim patch seems to dwarf its predecessors...
You think it dwarfs this list of fixes? http://baldurdash.org/TESOblivion/UOPFixList.html ...and that's not even including the DLC fixes ;-) Kivan is some kind of bugfixing dwemer machine, but I doubt USKP will ever reach that size.
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katsomaya Sanchez
 
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Post » Fri May 25, 2012 1:26 am

Oh, I dunno, there's enough silly bugs to fix that I'd bet it will reach that size after 5 years have gone by :)
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Facebook me
 
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Post » Fri May 25, 2012 5:28 am

You think it dwarfs this list of fixes? http://baldurdash.org/TESOblivion/UOPFixList.html ...and that's not even including the DLC fixes ;-) Kivan is some kind of bugfixing dwemer machine, but I doubt USKP will ever reach that size.

Well consider the UOP has had 5 years of bug fixing... Even with DLC...

Now Consider that USP has been worked on almost 4 months and the size of the list that's been fixed already... a list that is not inconsiderable... and that the majority was fixed before the CK came out. Maybe Extrapolate the size of the USP list as it stands now vs how it might be in 5 yrs... I'm leaning towards it being bigger than UOP. :blink:

(or is it USKP? has that been 'decided' Kivan/Arthmoor?)
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jennie xhx
 
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Post » Fri May 25, 2012 7:21 am

It's USKP. There wasn't a formal vote or anything, that's just what we ended up shorthanding it as on the tracker.
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Daniel Holgate
 
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Post » Fri May 25, 2012 1:42 am

You think it dwarfs this list of fixes? http://baldurdash.org/TESOblivion/UOPFixList.html ...and that's not even including the DLC fixes ;-) Kivan is some kind of bugfixing dwemer machine, but I doubt USKP will ever reach that size.
What Arthmoor and Mynex said. I don't remember when UOP started back then, but I'm pretty sure it started out slightly shyer... I "blame" the quicker advance of USKP on the experience accumulated in bug fixing on Oblivion (Kivan with UOP and, if I'm not mistaken, Baldur's Gate - or was it Neverwinter Nights?; Arthmoor with a bunch of things, including a couple of major mods he fixed and maintained - besides his personal ones). These 2 guys have close to a decade of experience in bug fixing - unless they love their present jobs and wanted to stick to them, I have no clue why Beth didn't hire them already... Skyrim would've been a much better game from day one (that, plus if "day one" was a bit later than 11.11.11 - roughly now... :smile: ).
Cheers!
PKR.
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Fanny Rouyé
 
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Post » Thu May 24, 2012 6:24 pm

(Kivan with UOP and, if I'm not mistaken, Baldur's Gate - or was it Neverwinter Nights?...)
Baldur's Gate - Baldurdash is still kind of legendary. Also, BG2 and Morrowind. I kind of doubt that Kivan can live without fixing things. :D
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Dj Matty P
 
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Post » Thu May 24, 2012 5:07 pm

Hello Kivan,

we keep track of your project Unofficial Skyrim Patch with great interest and would like to make a German translation. Are we allowed to do this, once it is published?

Thank you very much!
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JAY
 
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Post » Fri May 25, 2012 7:06 am

Man, I've been using your fixes since Baldurdash. I'm so glad to see that you're still fixing all the broken things!
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Mylizards Dot com
 
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Post » Thu May 24, 2012 3:47 pm

I can't wait for these fixes... is there an ETA on a first version of this patch?
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X(S.a.R.a.H)X
 
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Post » Fri May 25, 2012 7:35 am

I can't wait for these fixes... is there an ETA on a first version of this patch?

^^^ Is there a beta available by chance? ;)
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Hella Beast
 
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Post » Fri May 25, 2012 7:41 am

Hey there Kivan,
I wish to join your mod project.
I am maker of Mission Mojave - The Unofficial Fallout New Vegas Patch.

I wanted to start a similar project today and then found your thread ;)
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Bonnie Clyde
 
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Post » Thu May 24, 2012 8:39 pm

I'm also ready to help if you need any beta testers.
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R.I.P
 
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Post » Thu May 24, 2012 9:27 pm

Aaaaand done. Updated the first two posts. I have one last task to complete which is finalizing the onload script that does the retroactive quest fixes, which is probably going to take an evening by itself tomorrow... er, later today, but I think I can get it done in one evening so I'm looking at possibly getting the beta out tomorrow, certainly by Tuesday.

Yes, I know there's still a lot to still do and include, but this is the first release, so I've already gone way beyond where I thought I would for it. This is because of the extreme volume and quality of the contributions and discoveries that I just couldn't bypass. There's always 1.1. :)

Thank you all again for the support, encouragement and the finds. I apologize for not replying individually, but I often avoid doing mass replies as I don't want to miss someone and make them feel left out. I reiterate that the USKP like the USIP and UOP are very much a community effort and would be nothing without your contributions.

And with that I'm off to bed, and at a reasonable time for once. My timing is better than normal. Don't worry if this thread locks (will be 199 posts with this one) as it will reopen soon enough when the beta is out.
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Taylah Illies
 
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