Version: 1.0
By Kivan & Arthmoor (Quarn seems to be missing)
(Reposting on Kivan's behalf)
http://skyrim.nexusmods.com/mods/19
http://steamcommunity.com/sharedfiles/filedetails/?id=21296
http://www.darkcreations.org/forums/files/file/205-unofficial-skyrim-patch/
NOTE: See 3rd post for details on Skyrim Patch 1.6.89.
http://www.darkcreations.org/forums/forum/169-unofficial-skyrim-patch/
This mod is an effort to fix the vast amount of bugs currently existing in Skyrim. If you're experiencing a bug with Skyrim, please report the bug to us in as much detail as possible on https://unofficialskyrimpatch.16bugs.com/projects/7078. Please use search or Ctrl+F from the main bug listing to ensure that you aren't submitting something that is already there. There are conglomerate entries for object placement (if it doesn't affect gameplay,) text errors and inappropriate dialog (again, that doesn't affect quests or other gameplay) so please use those entries if that's what you're reporting. Thank you and we hope you have a better Skyrim experience!
(Note that all fixes are retroactive unless otherwise noted)
Credits:
AndalayBay - For hosting the USKP Beta and providing it a forum
Arthmoor - For the fixes to the Roggvir's Amulet of Talos and player assault quests, the Ulfric/Galmar map placement, and much help with the tracker
BlueDanieru - For the Ancient Knowledge fix
Brumbek - For the fixed Thalmor Embassy building and entranceway
MadCat221 - For the fixed female Blades, Ebony, Iron (and Banded) Steel (and Plate) Cuirasses
Martigen, ThrottleKitty and Amgepo - For the fixed permanent remains and stacking Nirnroot glows
Phitt - For the fixed male Ebony Cuirass
PrinceShroob - For numerous fixes to quests, NPCs, items and more
Frequently Asked Questions
Q: "How come {my unfavorite bug} isn't fixed yet?"
A: It's just getting started. This is now when the subtle and devious quest bugs are coming out of the woodwork, so expect many of those to get fixed soon. The Unofficial Oblivion Patch including the Shivering Isles and DLCs took over three years to get to a near-complete state. I expect this will take about two.
Q: "What other fix mods does the USKP replace?"
A: You can find an ongoing list https://unofficialskyrimpatch.16bugs.com/projects/7078/bugs/214876. Mods that the USKP partially or completely duplicates the function of are in italics.
Q: "What if Bethesda Softworks fixes something the USKP already does?"
A: Then, if it's fixed compeletely, the change will be removed from the USKP.
Q: "How can I get the USKP?"
A: When it's released, it will be posted (at least) on Steam Workshop, Skyrim Nexus, PlanetElderScrolls and Dark Creations, perhaps on other places as well. While in Beta, it's just at Dark Creations.
Q: "Will any text fixes appear in English in my non-English Skyrim?"
A: Unfortunately, yes. Editing the Strings resource files can be done to cause text fixes to only show on the English version of Skyrim, but as these are original resource files, Steam will end up replacing them with the original unmodified ones without asking. The only way I know of to keep the changes is hard-code them in the ESP. Please advise if there's another Strings-based method as I would definitely use it, or if there are translations of the USKP available anywhere. http://www.elderscrolls.net/conference/index.php?act=ST&f=82&t=5303&st=0.
Q: "Are the scripting source .PSC files included?"
A: Yes, they're packed in Unofficial Skyrim Patch.bsa along with all the other USKP resources. You can use Archive.exe in your main Skyrim folder to browse and extract files from it.
Q: "Why do you include the useless file 'Unofficial Skyrim Patch.bsl' with the BSA version of the USKP?"
A: It actually has a use: without it, if you open Unofficial Skyrim Patch.bsa with the official Bethesda BSA utility Archive.exe (in your Skyrim main folder) the filenames will all turn into gibberish. Third-party BSA utilities still display the proper filenames, but as I want to support the official toolset, I'll include the file so Archive.exe will be able to unpack the Unofficial Skyrim Patch.bsa properly.
Known/Possible Issues
- The USKP (and other mods) can sometimes cause Skyrim to crash when quitting to the main menu (Esc menu -> Quit -> Main Menu). This doesn't cause any problems as the player was quitting anyways and can just relaunch (which is a better idea than reloading in-game anyways as it ensures that leftover session data is cleared) but it still shouldn't happen. It's probably caused by the engine cleaning up the active session and finding data it doesn't like.
- The USKP (and other mods) may cause temporary missing statics (walls, floors) in interiors if more than one mod is active; it has never been observed with just one, and may occur in cells that neither mod even touch. This also seems to be an engine problem with layering. Usually, quitting and reloading will resolve the problem. Currently, its cause is unknown.
Version: 1.1 Upcoming
- Game Mechanics Fixes
- Entering Yngol Barrow with a follower will no longer lock out menus and cause the display to go almost completely black (possibly also showing a load screen) until it is exited
- The Marked for Death shout will no longer stack with itself
- The script to drop dust in caves, ruins, etc. will no longer continue to run even when the player is not in the same cell
- Fixed a trigger box in Sheogorath's Arena so that it doesn't needlessly run updates every 10 seconds permanently though the player has left and the quest ended
Quest Fixes - After the quest "Rise in the East" is complete, travelling to Japhet's Folly will no longer trap the player there unable to fast-travel away, and with the bombardment still occuring
- After the quest "Darkness Returns" is complete, Nocturnal's pool and the symbols with which to choose Agent abilities will no longer disappear
- The two Alik'r Warriors at Whiterun will no longer persist after the "In My Time Of Need" quest is completed
- The three bound and hooded NPCs in the Abandonded Shack will no longer persist indefinitely (which they would whether alive or dead) when the Dark Brotherhood initiation quest "With Friends Like These..." is completed
- Proventus Avenicci (Whiterun) will no longer complete the quest to deliver Balgruuf's Greatsword him if the player doesn't actually have it (such as by placing it on a weapon rack/plaque, which will take quest item weapons)
- Using the Thu'um on the Throat of the World (where Paarthunax is the only NPC around) will no longer cause the random Radiant quest courier to deliver the player a letter indicating a random Word Wall location (High Hrothgar was already excluded so this was probably an oversight)
- The quest to return materials to Madesi (Riften) to make jewelery with will now have quest markers
- After the quest "The Man Who Cried Wolf" is completed, the very large purple shader graphic in Wolfskull Cave that accompanied the summoning of Queen Potema will no longer reappear when the cell resets
- Bassianus Axius and Fastred (Ivarstead) will no longer have their Ivarstead dialog if The Book Of Love quest has been completed and they've moved to Riften
NPC/Creature Fixes - Bribing a guard will now properly clear bounty in that hold (this appears to have been intended but didn't work as it was set up properly)
- Arcadia (Whiterun) will no longer refer to non-Nord players as Nords in her greetings
- Stump the dog should now properly follow Frodnar (Riverwood) and not get stuck indoors
- Eydis' (Old Hroldan Inn) hands/arms will no longer go through the countertop due to misaligned markers
NIF Mesh and Texture Fixes - Closed gaps in USKPSPatioWallColumn.NIF which were showing for some reason in its last remaining instance (Tamriel -18,25, Solitude entrance)
- Closed several seethrough areas of missing polys under the eaves, replaced a very incorrect texture mapped column face with the correct stone texture and removed a blue strip of missing texture on a windowframe on the Clan Cruel-Sea house in Windhelm (Meshes\Architecture\Windhelm\WHClanCruelSea.NIF)
- Corrected wrong texture on a wall section, closed two seethrough vertical gaps on a wall section and removed overly dark vertex colors on another wall of Windhelm wall/arch component Meshes\Architecture\Windhelm\WHStoneQuarter.NIF
- Fixed bad UV mapping on several of the smaller rocks of Meshes\Landscape\Rocks\RockPileM02.NIF (and 32 variant objects that use this mesh) and Meshes\Landscape\Rocks\RockPileM02Tundra.NIF
- Eliminated Z-fighting flickering from overlapping and duplicate faces on Tamriel road pieces Meshes\Landscape\Roads\RoadCurveLong45LRamp01/02.NIFs, RoadCurveLong45RRamp01/02.NIFs, RoadSCurveR01.NIF, RoadSCurveRamp01.NIF, RoadStraight02Down01.NIF, RoadStraightLong01/02.NIFs, RoadStraightLongRamp01/02.NIFs, RoadStrToCurveRampL/R01.NIFs
Placement/Layout/Ownership and other World Object Fixes - Moved a bench (650E3) in the Dark Brotherhood Sanctuary that was too close to the (sloping) wall, so the camera would go through the wall into the void when the player sat down or stood up
- Refixed the unusable bench in Whiterun's Bannered Mare (60343) so that it can finally be sat on
Text Fixes - Corrected loading screen CityWhiterun04 BC2E7: "The large tree in Whiterun's Wind District is called the Gildergreen,..." ("The large tree" ? "The tree") [it may not be large if the Blessings of Nature quest has been completed]
- Game Mechanics Fixes
- NPCs will no longer drop weapons or shields as separate objects, as these are never cleaned up which greatly adds to save bloating and litters the gameworld (the items will still appear to be dropped, but will access the corpse's inventory to be taken and be cleaned up with the corpse if left)
- Ash Piles, Ghostly Remains, Ice Piles and Wisp Cores will no longer permanently remain and bloat the save file (they will either disappear on exit of the cell or when the cell resets)
- Nirnroot glow objects will no longer stack, bloat the save and become blindingly bright; existing stacked glows will be removed
- The torches on sconce activators will no longer duplicate-in-place (also adding slightly to bloat) when their cells respawn; the duplicate(s) would remain when the player picked up the newest torch (note that this fix is not retroactive for existing duplicate torches; simply open the console, click any duplicate torch and enter delete to get rid of it and no new ones will appear)
- The Absorb Spells effect of the Atronach sign, Atronach perk (Alteration tree) and Breton Dragonskin ability will no longer cause the player's own conjuration spells to fail
- Casting a Flame, Frost or Shock Cloak spell will no longer cause most conjured allies to disappear for no apparent reason
- Flame, Frost and Shock Cloaks and Runes will now be properly augmented by their relevant Augmented perks in the Destruction tree
- Being too overencumbered to run or fast-travel (except mounted) will no longer stop carriages from working
- The Purity (Alchemy) perk now has the correct pre-requisite of Snakeblood, instead of Experimenter
- The Matching Set perks (both Light and Heavy variants) will now apply properly to Ebony, Imperial Light, Guild Master's and Linwe's armors which had been overlooked
- The Ancient Knowledge perk's 25% bonus when wearing full-Dwemer armor and 15% faster skill increase in Smithing will now work as indicated, rather than increasing all armor rating by 25% and adding 15 to the Smithing skill
- Argonian players (who have permanent Water Breathing) will no longer gasp for air when surfacing
- Fixed the missing Well Rested message and duplicated Well Rested and Rested bonuses appearing when the player slept in their home
- The player will now receive the Well Rested bonus from sleeping in the Winterhold College Arch Mage's quarters if they are the Arch Mage
- The Windhelm Barracks now has the correct music type (castle rather than dungeon) and followers won't react as though in a dungeon or cave
- Fixed the lever (7CFE7) in BlackreachArena (3,0) so that it will turn off the Dwemer spinning blade trap on the arena platform, as well as turning it on again (was also slightly seethrough-underside but this wasn't noticeable)
Quest Fixes - Riftweald Manor, Mercer Frey's house in Riften, will no longer be accessible before the Thieves Guild quest The Pursuit without console commands, as accessing it earlier and picking up his plans would cause the Hard Answers quest to not start and break the questline (removed a barrel 3FFE6 from RiftenWorld RiftenCityEast 43,-24 that allowed early access)
- The Thieves Guild quest "The Litany of Larceny" will no longer terminate immediately when the last item is obtained, rather then when it's returned to Delvin Mallory, which left the quest unfinishable
- The Thieves Guild ongoing job quest "The Numbers Job" will now correctly target the ledger in Haelga's Bunkhouse (Riften) rather than a static crate that left the job unfinishable (won't fix it if occurring currently; just cancel the job with Delvin and it won't reoccur)
- If the player quits or fails a job in the Thieves Guild ongoing job quest "The Fishing Job" this will no longer remove the target item type from the player even if it wasn't acquired from the mark yet
- If the player quits or fails a job in the Thieves Guild ongoing job quest "The Burglary Job" without having acquired the target item, it will be removed from the target location, as otherwise it couldn't be picked up and future Burglary Job items at that location would overlap it
- If the player finds all 24 Unusual Gems before talking to Vex in the quest "No Stone Unturned" this will no longer make the quest unfinishable
- Vekel The Man's (Riften Thieves Guild) quest to retrieve Arondil's Journals will now pay the player the intended reward, will properly remove the items at quest end, and if the player finds the journals prior to getting the quest Vekel will have appopriate dialog rather than dialog that only makes sense if he gave the quest first
- Fixed Karliah going to Snow Veil Sanctum instead of returning to live at Nightingale Hall (which then didn't get restored; her dialog would also indicate she was in Nightingale Hall when she wasn't) at the conclusion of the Thieves Guild main questline (Darkness Returns)
- After the Thieves Guild initiation quest "A Chance Arrangment", Brand-Shei will no longer remain permanently in the Riften jail; he was intended to be released in just over two minutes of real time, but a bug prevented this
- Imperial Legates and Stormcloak Commanders in camps throughout Skyrim will no longer remain unnecessarily essential after the Civil War questline is completed
- Farkas will no longer lose his Skyforge Steel Greatsword during the Companions quest Proving Honor and then be reassigned an incorrect Iron Greatsword he's stuck with thereafter
- If the player finds Leifnarr's corpse in Broken Helm Hollow before receiving the objective to do so from his wife Grosta, the objective to report his death to her will now have a quest target, and the dialog option will be available so that the quest can be completed
- Find Red Eagle's Sword will no longer restart if it's already completed by re-reading the book "The Legend of Red Eagle"
- At the conclusion of Tending the Flames (Solitude Bards College), Viarmo will no longer tap the effigy of King Olaf with a mysterious hammer that appears from nowhere and then be stuck holding a torch permanently afterwards (note that due to bugged idle handling he still may have his hand in the holding position after the festival though), and the effigy's fire will now have its missing sound effect and flicker
- In Tending the Flames, when Viarmo presents the rewritten Olaf verse to Jarl Elisif, he will now read the correct line if the player chose "Olaf sacked it in dragon form (Persuade)" for verse 4
- Fixed Pantea Ateia's Tending the Flames festival greeting confusingly linking into her own quest's dialog
- After the Bards College Rjorn's Drum quest is complete, Giraud Gemane will no longer have the "I found Rjorn's Drum" option (he would repeat the same dialog again, although not provide the reward again; this bug was introduced with the 1.4 patch)
- If the three Bards College instruments are found before their related quests (Finn's Lute, Pantea's Flute and Rjorn's Drum) the misc. quest objectives to find them will no longer remain permanently incomplete after the quest ends
- If the player finds the Fine-Cut Void Salts and returns them to Captain Wayfinder before being given the quest to do so, his quest-initiating dialog will no longer take the Void Salts quest item away and put it back where it was originally found
- The player will no longer be able to return further (non-quest-item) Void Salts to Captain Wayfinder after the quest is complete and receive the reward each time
- Esbern's misc. quest objective "Bring a Dragon Scale and a Dragon Bone to Esbern" will now complete properly when this is done
- The Dawnstar bounty misc. quest objectives "Collect Bounty from Skald" and "Collect Bounty from Brina Merilis" will now complete properly when the reward is collected from the Jarl
- The misc. quest to return Roggvir's Amulet of Talos to Greta (Solitude) and convince her to return to the Temple will now remove the Amulet and complete properly
- The misc. quest objective "Visit Proudspire Manor, your new home" will properly clear if the player first enters from a door other than the front door
- Alessandra will now properly give the reward for the quest to bring her dagger to her father Andurs in Whiterun
- The misc. quest (Favor110) to bring a copy of The Mirror to Captain Aldis, and the misc. quest (SolitudeFreeform01) from Angeline Morrard to ask Captain Aldis about her daughter will both now terminate properly if he's removed from the gameworld by the Stormcloaks capturing Solitude
- The misc. quest (FreeFormMorthalB) to deliver Gorm's letter to to Captain Aldis will now terminate properly if he's removed from the gameworld by the Stormcloaks capturing Solitude, and will display its quest objective and target
- An unfinishable misc. quest "Investigate the Bards College" objective will no longer be added if the player talks to one of several bards throughout Skyrim and has already visited the College and started the Tending the Flames quest
- An unfinishable misc. quest "Speak to Verulus about the Hall of the Dead" objective will no longer be added if the player talks to Kleppr or Frabbi and has already started the quest by talking to Brother Verulus
- An unfinishable misc. quest "Speak to Degaine" objective will no longer be added if the player talks to Kleppr and has already started the quest to steal the statue of Dibella by talking to Degaine
- The unfinishable misc. quest "Speak to Degaine" objective will be also now be removed if the player starts the Heart of Dibella by talking to Hamal directly
- An unfinishable misc. quest "Visit the Shrine of Azura" objective will no longer be added if the player talks to innkeepers or wandering pilgrim Faldrus and has already started the quest The Black Star by visiting the shrine
- The mini-quest that can occur when the player assaults an NPC will now work properly: removed a leftover debug message, fixed quest objectives displaying script code and the quest letter will now properly advance the quest when read
- Tolfdir's (Winterhold College) mini-quest to find his Alembic will now have journal objectives
- J'zargo's Experiment (Winterhold College) will no longer break if more than three undead are destroyed with J'zargo's Flame Cloak Scrolls (the quest objective was to test them on three, but it's easy to go over this)
- In "Revealing the Unseen" (Winterhold College) the Mzulft map marker will now be added as was intended but misconfigured
- Urag gro-Shub's (Winterhold College) book finding quests will no longer break if the player has already found the book before starting the quest
- After the Restoration Ritual Spell quest, Colette Marence will offer the spell Guardian Circle for sale as she was supposed to
- After the quest "The Blessings of Nature" if the player chooses the sapling option, the dead Gildergreen tree (Whiterun) will be properly removed
- The Attunement Sphere (3532C) and Runed Lexicon (3A3DD) will no longer remain as undroppable quest items when the Discerning the Transmundane quest is completed
- The Strange Amulet (D2328) will no longer remain as an undroppable quest item when the Blood on the Ice quest is completed
- Haelga's Statue of Dibella (21EA3) will no longer be an undroppable quest item if the player steals it after clearing her debt by other means in the Thieves Guild quest "Taking Care of Business"
- Gallus's Encoded Journal (CEDA6) will now be removed properly from the player when Enthir takes it at the conclusion of the Thieves Guild quest "Hard Answers," and no longer remain in inventory as an undroppable quest item
- The spiders in Redbelly Mine will no longer respawn there after the quest to get rid of them has been completed (otherwise they would be found roaming around while the miners were working whereas the quest indicated the mine was closed as soon as they were seen, and the player could kill them and finish the quest again; the mine will also be cleaned of spider detritus which may have been intended as it was already linked to an enable parent that was then never referenced)
NPC/Creature Fixes - All Civil War soldiers (both Imperial and Stormcloak) and guards in all holds will no longer be very easy opponents at higher player levels, as the leveling multiplier intended to scale damage to the player's level was broken due to bad condition checks
- Fixed some encounter dragons not burning up nor giving the player a soul when slain (respawned dragons were not being properly reset)
- The Companions Skjor, Njada and possibly Aela should no longer come back to life if they're dead or have their corpses be found moving around in the wilderness while lying down as if dead; Skjor was the most notable of these (disabled unneeded random wilderness encounter WERJ11 which was causing this)
- Brynjolf will no longer dismiss the player's conversation indicating that he's busy after the Thieves Guild questline
- J'zargo (Winterhold College) will now cap at level 30 as all other non-quest followers do (other than Housecarls)
- Added Lydia (Whiterun housecarl) to onload/retroactive so that she can now be married by the player if Breezehome already as been purchased (her marriagability as of the purchase of Breezehome was fixed officially by update 1.5.24)
- Lydia will no longer use the chairs in the player's bedroom or get into an AI loop of sitting and standing in the same place repeatedly
- Faendal will no longer continue to visit Camilla Valerius if she's married to the player (and living in the player's house)
- The corpses of Ulfric Stormcloak and Galmar Stone-Fist will no longer persist indefinitely in the Windhelm Palace of the Kings after the Battle for Windhelm is completed (they were neglected to be given coffins in the Hall of the Dead as well which was also rectified)
- Ulfric Stormcloak and Galmar Stone-Fist's hands will no longer go through the map table in Windhelm's Palace of the Kings when they lean over it due to misaligned markers
- If Illia is dismissed or otherwise loses her follower status, this will no longer prevent her from being talked to and recruited again (may have to talk to her twice to get her to follow if she's gotten into this state as the first attempt will fix the problem)
- When bartering with wilderness Hunters, they will no longer take sold player items (which then disappear from their inventory) without paying for them, and gold paid to them by the player for their items will now properly add to their gold store (they were missing their merchant container; all Hunters will now share a common one for their faction so items sold to one be bought from another)
- Imperial guards in Solitude will now have have the missing arrest dialog option recognizing if the player is Thane of Haafingar
- The Bandit Marauder at Valtheim Towers will no longer remove 200 gold from the player if successfully intimidated
- Randomly encountered thieves in the wilderness will now properly recognize if the player has Guild Master's or Nightingale armor equipped and defer accordingly
- Legate Taurinus Duilis will no longer be locked out of the Morthal Guardhouse at night due to missing key assignments (both he and the door)
- Bothela (Hag's Cure, Markarth) will now sleep properly (package wasn't set up properly) as otherwise she was very difficult to rob when assigned to by the Thieves Guild
- If Cairine (Markarth Warrens) is "killed" she will no longer lie still as if dead yet remain able to blink, engage in dialog and detect the player until "killed" a second time (this strange behaviour may have made her very difficult or impossible to pickpocket for the Thieves Guild quest The Fishing Job)
- Gharol (Burguk's Longhouse) will now have the option to train Heavy Armor if the player's skill is 50 to 74 (she's an Expert, not Common-level trainer)
- Yngvar the Singer (Markarth) will now carry a shield and war axe as some of his dialog mentions them
- Louis Letrush should no longer duplicate at the Whiterun Stables fast-travel marker or attack the player for no apparent reason
- The "dead" skeleton (7502A) on a bier in Tamriel (24,18) will no longer add a copy of the book The Doors of Oblivion to its inventory every time it is activated
- Brenuin's (Whiterun) urn in the catacombs will now properly enable if he dies (ref. was pointing to a fire shader instead of the urn)
- Fixed the following named, non-respawning, non-essential NPC's missing their cleanup script, so depending on their death location their corpses could persist overly or indefinitely: Acolyte Jenssen (assigned unused urn E4B5F), Adeber (assigned unused coffin DEF28), Adisla (assigned unused urn F93DF), Aela the Huntress, Aeri, Ahkari, Ainethach, Alain Dufont, Alva, Alvor, Angi, Angrenor Once-Honored (assigned intended coffin F93DE), Angvid, Annekke Crag-Jumper, Anska, Aquillius Aeresius (assigned unused coffin 8618D), Aranea Ienith, Arcadia (assigned unused coffin E4BF6), Ardwen, Argis the Bulwark, Aringoth (assigned unused coffin 102DD1), Arnskar Ember-Master (assigned unused coffin 102DFE), Arob, Aspiring Mage, Atahbah, Atar, Athis, Atub, Azzada Lylvieve, Badnir, Bagrak, Barknar, Bassianus Axius, Beitild, Belchimac, Belrand, Bendt (assigned unused urn 863C6), Benor, Birna, Bjartur (assigned unused urn 86176), Bodil, Bolfrida Brandy-Mug, Bolund, Bor, Borgakh the Steel Heart, Borgny, Bothela (assigned unused coffin DEF2C), Boti, Brelas (assigned unused coffin F524E), Brelyna Maryon, Briehl (assigned unused coffin EC775), Bulfrek, Calder, Camilla Valerius, Captain Lonely-Gale (assigned unused coffin F5256), Captain Wayfinder, Chief Burguk, Chief Larak, Chief Mauhulakh, Cynric Endell, Dagur, Dalan Merchad, Delacourt, Derkeethus, Dravynea the Stoneweaver, Drelas, Dro'marash, Dulug, Dushnamub, Edith, Eimar, Eola, Embry, Enmon, Erik the Slayer, Eris, Faendal, Faida, Fastred, Fianna, Filnjar, Frida, Froki Whetted-Blade, Fruki, Fultheim, Gadba gro-Largash, Ganna Uriel, Garakh, Gemma Uriel, Gerda, Gerdur, Gestur Rockbreaker, Ghak, Ghamorz, Gharol, Ghorbash the Iron Hand, Gilfre, Gjak, Gloth, Golldir, Gorm, Grogmar gro-Burzag, Grosta, Gul, Gularzob, Gunding, Guthrum, Gwendolyn, Gwilin, Hadring, Haran, Helvard, Hern, Hert, Hilde, Hod, Hogni Red-Arm, Horgeir, Hroggar, Iddra, Indara Caerellia, Iona, Irgnir, J'darr, J'datharr, J'zargo, Jervar, Jenassa, Jesper, Jofthor, Jonna, Jordis the Sword-Maiden, Jorgen, Jouane Manette, Julienne Lylvieve, Kaie, Karita, Karl, Keeper Carcette, Kesh the Clean, Kharjo, Khayla, Kjar, Kjeld, Kjeld the Younger, Klimmek, Kodrir, Kust, Lami, Lash gra-Dushnikh, Leifur, Leigelf, Lemkil, Leontius Salvius, Lob, Lod, Lodvar, Lond, Luaffyn, Lu'ah Al-Skaven, Lucan Valerius, Lydia, Lynly Star-Sung, Ma'dran, Ma'jhad, Ma'randru-jo, Madena, Mahk, Malborn, Marcurio, Mathies, Maurice Jondrelle, Mena, Michel Lylvieve, Margret (assigned unused coffin DEF4C), Mogdurz, Mralki, Mul gro-Largash, Murbul, Nagrub, Narri, Nimriel, Nirya, Njada Stonearm, Odfel, Oglub, Ogol, Olda, Olur, Onmund, Orgnar, Perth, Ra'zhinda, Ragnar, Ranmir, Ravam Verethi, Reldith, Revyn Sadri (assigned intended coffin F5249), Rexus, Rhorlak, Ria, Roggi Knot-Beard, Rorik, Runil, Rustleif, Safia, Sanyon, Sarthis Idren, Seren, Sergius Turrianus, Sharamph, Shel, Shuftharz, Sifnar Ironkettle (assigned unused coffin F93EC), Sigrid, Sigurd (assigned new urn xx01A7D3), Silus Vesuius, Sirgar, Skulvar Sable-Hilt, Snorried, Solaf, Sondas Drenim, Stenvar, Sulla Trebatius, Sven, Swanhvir, Sylgja, Teeba-Ei, Temba Wide-Arm, Thadgeir, Thorgar, Thoring, Tilma, Torvar, Tulvur, Tuthul, Ugor, Ulfr the Blind, Umana, Umurn, Urog, Valdr, Valga Vinicia, Verner Rock-Chucker, Vorstag, Willem (assigned unused coffin DEF2A), Wilmuth, Wuunferth the Unliving (assigned new coffin xx01AD36), Xander, Yatul, Zaynabi
NIF Mesh and Texture Fixes - Closed seethrough gaps of missing polys all around the end of the shaft of the Elven Warhammer (Meshes\Weapons\Elven\ElvenWarhammer.NIF)
- Fixed clipping on the skirt and Pauldrons and fit the belt to its alpha on the female Blade Cuirass (Meshes\Armor\Blades\1stPersonBladesArmorF_0/1.NIFs, BladesArmorF_0/1.NIFs, Textures\Armor\Blades\BladesArmor.DDS)
- Closed a seethrough gap on the male Ebony Cuirass (Meshes\Armor\Ebony\M\Cuirass_0/1.NIFs) around where it meets the wearer's neck
- Closed a seethrough hole in the armpit and fixed weighting with the pauldrons on the female Ebony Cuirass (Meshes\Armor\Ebony\F\Cuirass_0/1.NIFs)
- Fixed clipping on the band at the back of the cuirass and improved weighting on the female Iron/Banded Iron Cuirasses (Meshes\Armor\Iron\F\CuirassHeavy_0/1.NIFs, CuirassLight_0/1.NIFs)
- Closed a seethrough hole in the armpit and improved weighting on the female Steel Cuirass and Gauntlets (Meshes\Armor\Steel\F\1stPersonGauntlets_0/1.NIFs, Cuirass_0/1.NIFs, CuirassLight_0/1.NIFs, Gauntlets_0/1.NIFs)
- Closed a seethrough hole in the armpit, fixed clipping on the pauldrons and improved weighting on the female Steel Plate Cuirass (Meshes\Armor\NordPlate\NordCuirassF_0/1.NIFs)
- Fixed the common decorative stoneware two-handled pots (Clutter\Ruins\RuinsPot01/02.NIFs) so that every instance of them in the gameworld isn't tilted and slightly floating
- Hand carts (Meshes\Clutter\Carts\HandCart01Wheel.NIF) now have much more mass/inertia and won't tumble end-over-end when walked into or fly away when spells are cast on them
- Created USKPSPatioWallColumn.NIF and placed in Tamriel at the Solitude gates (-18,25) to cover exposed hollow ends on a fence piece
- Added end pieces with collision to resolve hollow/seethrough fence beam ends and missing stone fenceposts on the Thalmor embassy entrance (Data\Meshes\Architecture\Solitude\SThalmorEmbassy.NIF)
- Closed a seethrough triangular hole of missing polys at the roof apex of inn side room meshes Meshes\Architecture\Farmhouse\Interior\FarmIntInnEnd03/4/6.NIFs
- Fixed overlapping faces, added a missing stone pillar to properly complete the fence including new collision for it Fixed Havok collision on the back door which was allowing the player to walk through the mesh, and removed a bad node that was causing problems with snow shader mods in the exterior Thalmor Embassy building (Meshes\Architecture\Solitude\SThalmorEmbassy.NIF)
- Closed two seethrough gaps between the base of Belethor's General Goods and the roadway near Breezehome in Whiterun (Meshes\Architecture\Whiterun\WRTerrain\WRDrunkenHuntsmanBase.NIF) [note that the mesh name doesn't match the actual object]
- Closed a seethrough gap under the side door of the Drunken Huntsman tavern and a seethrough hole into the void by the base of the side door stairway (Meshes\Architecture\Whiterun\WRTerrain\WRDryGoodsBase.NIF) [note that the mesh name doesn't match the actual object]
- Closed seethrough gaps between the top stairs (both sides) and the landing, between the lower landing and banister and in the lowest step of the stairway to High Hrothgar (Meshes\Architecture\HighHrothgar\HighHrothgarFloor01.NIF)
- Fixed bad UV texture mapping on the Riften north gate's stonework (Meshes\Architecture\Riften\RTNorthGate01.NIF)
- Fixed bad UV texture mapping on the doorframe of the Tamriel secret exit from the Whiterun Underforge (Meshes\Architecture\Whiterun\WRCityWalls\WRWallRuinsFree01Entance01.NIF)
- Eliminated Z-fighting flickering from overlapping and duplicate faces on the base of a column of a Solitude house interior piece found in Proudspire and other places (Meshes\Architecture\Solitude\Interiors\SSmaBalSol02.NIF)
- Eliminated Z-fighting flickering from overlapping and duplicate faces on Tamriel road pieces RoadStraight01End.NIF and RoadStraight02.NIF
- Closed a seethrough gap above the doorframe visible from the subterranean entrance of the Whiterun Hall Of The Dead (Meshes\Architecture\Whiterun\WRBuildings\WRHallOfTheDead01.NIF)
- Removed a one-sided polygon projecting into the tunnel at the base of the Solitude windmill (Meshes\Architecture\Solitude\SWindmill.NIF)
- Fixed the shaft of the grindstone on blacksmith sharpening wheel stations (Meshes\Furniture\Clutter\BlacksmithSharpeningWheelAnimating.NIF) only being on one side of the stone (wouldn't be possible to use as the torque on the wheel would quickly destroy it)
Item Fixes - All followers will no longer have invisible Hunting Bows that can't be removed from them that they would use even in preference to much better bows they were given; they will now be visible and can be removed from the follower normally
- Esbern's Potion (E6DF5) will now properly grant the player the permanent Dragon Infusion ability
- The health damage effect of the Silent Moons enchantment of Lunar weapons will now work properly
- Gourds and Apple Cabbage Soup are no longer missing their sound effects when eaten
- Completely filled Petty, Lesser, Common, and Greater Soul Gems will no longer empty when dropped or put in a container (partially filled Lesser, Common, and Greater Soul Gems will still empty and this is by design so that they may be reused if incompletely filled)
- The White Phial (Empty) (2C25A) will no longer endlessly duplicate if activated in player inventory
- Wylandriah's Soul Gem (4E326) now has no soul capacity, as otherwise it could capture a soul and then be used up at an enchanter (even though it is a quest item) which broke the quest to retrieve it
- Removed the description "Especially effective against undead." from the Silver Sword (10AA19) and Silver Greatsword (10C6FB) as if one is enchanted the enchantment type, magnitude, duration and charge bar won't display due to an engine bug (so that the player is still advised of the benefit against the undead, made a new loading screen)
- The Ebony Blade (4838F) and Headsman's Axe (BE25E), both two-handed weapons, will no longer behave like one-handed weapons in their perk effects and other characteristics
- Ebony Shields (13964) and all 16 variants, and Blades Shields (4F912) will now appear properly on Vampiric players of all races
- Stormcloak Officer Helmets (86985) and Ancient Nord Helmets (1FD77/B/C) will now display properly on armor mannequins
- The Gauntlets (EAFD2) and Boots (EAFD3) of the Old Gods will no longer disappear if the full set is being worn
- Banded Iron (13948), Elven Gilded (1392A) and Studded (13B2A) armors will now provide the appropriate Matching Set perks (they are only available in cuirass/greaves and didn't match up with the boots/helmet/gauntlets of the same material)
- Daedric Bows (139B5) and 27 enchanted varieties based on them now have the correct bash sound effect
- Changed the Elven Boots of Eminent Stamina (10DF88) into boots as they incorrectly appeared as a suit of armor (in the boots leveled list, has boots price and boots internal name so appears was intended to be boots but incorrect template was used)
- The level 32-39 Shield of Solitude (10EB63) now has the correct level enchantment, not the weaker one for the level 25-31 version
- The Grand Staff of Charming (29B91) now has the correct enchantment of mass charm, not calm as the weaker Staff of Calm does
- Corrected Fine Armguards (86990) not being categorized as armor
- Corrected the Flawless Amethyst item (6851E) being miscategorized as clutter rather than a gem
- The Bond of Matrimony (C5809) and Linwe's Boots/Armor/Gloves/Hood (108543/4/5/6) are now blocked from disenchanting as they should have been, as the resulting enchantment can't be applied to anything
- Corrected both Blade of Woe items (964C9/9CCDC) being improvable at a grindstone without requiring any materials, unlike all other items (both have keywords indicating they should require a Steel Ingot)
- Corrected Dragonplate Boots (13965) and 16 enchanted variants, Gauntlets (13967) and 16 enchanted variants, and Helmet (13969) and 28 enchanted variants requiring Dragon Scales rather than Bone to improve them, though they are crafted of Dragon Bone, have a clearly different appearance than their Scale counterparts and the correct Dragonplate keyword
- The Jagged Crown (DA750) is now properly listed for smithing and other purposes as being Dragonplate rather than Daedric, and the Masque of Clavicus Vile (D2846) as Daedric rather than Ebony
- Fixed the following weapons and armor not being improvable at a workbench or grindstone: Amulet of Articulation (9DFF7/F6904/D/E/F/10/11) [yes, these amulets are actually armor and their internal name indicates that this is intentional], Diadem of the Savant (F9904) [also an armor amulet as previous], Dragon Priest Dagger (1C1FE), Drainblood Battleaxe (F82FA), Drainheart Sword (F71DD), Drainspell Bow (F82FC), Ebony Blade (4838F), Fine Armguards (86990), Gilded Wristguards (E84C1), Headsman's Axe (BE25E), Honed Falmer Sword (6F6FF), Honed Falmer War Axe (6F700), Jagged Crown (DA750), Keening (6A13C), Masque of Clavicus Vile (D2846), Nord Hero Bow (68C57) [the entry for this was actually present; it was copied from the Nord Hero Battle Axe and then was neglected to be changed], (Notched) Pickaxe (1019D4/E3C16), Scaled Horn Armor (1B3A4), Nightingale Blade (F6527) [this is the highest-level one; the other four could already be improved, and like the Nord Hero Bow this one had an entry but it was set up wrong, so was clearly intended], Shield of Solitude (9E023/10EB62/3/4/5), Shield of Ysgramor (E41D8), Shiv (426C8), Shrouded Cowl Maskless (5ABC4), Silver Sword/Greatsword (10AA19/10C6FB), Skyforge Steel Dagger (9F25D), Studded Imperial Armor (13ED8 - also 6 enchanted variants can now be improved), Supple Ancient Nord Bow (5D179), The Woodsman's Friend (22265), Tumblerbane Gloves (F5981), Ulfric's Bracers (6230B), Woodcutter's Axe (2F2F4) [the almost-identical Poacher's Axe could be improved], Worn Shrouded Armor/Boots/Cowl/Gloves (10EB5B/C/D/E) and Wuuthrad (956B5) [The justification for calling these omissions bugs are comments made pre-release and a loading screen that indicates that all weapons and armor may improved; to avoid arbitrary decisions of materials, magnitude or feasability I did not add missing crafting options or perk keywords, nor change items that don't appear in the unmodded gameworld; if you use a crafting mod such as the Lost Art of the Blacksmith or weapon improvement mod such as WAF along with the USKP they will not conflict; ie multiple entries won't appear in the stations' menus]
Placement/Layout/Ownership and other World Object Fixes
Tamriel (outdoor) Worldspace - Moved the Khajiit caravan's merchant chest (74355) which was underground near the Dawnstar mine (8,25) as it could be activated and looted through the ground
- The front door to Klimmek's house in Ivarstead (17790) will no longer clip through the fake placeholder door behind it when activated (may only take effect on a new game)
- The alchemy lab/crafting table (E68A7) will no longer completely embed in a Workbench and a chest (E68A8) will no longer embed in another chest when the Imperials are occupying the fort due to missing enable parents, and replaced the erroneous static/unusable grindstone BlacksmithSharpeningWheel01 (B409D) with a usable CraftingBlacksmithSharpeningWheel at Fort Amol (24,-6)
- A wooden barricade (E1FAA) near the Rift Imperial camp now has its missing enable parent so won't appear before or after the camp does
- For a road signpost that had two Markarth signs at right angles, replaced the erroneous one (EDC2C) with the Solitude sign it should have been (-21,6)
- Grounded a bedroll (9688E) in the Reach Imperial Camp (-40,8) that was hovering over the roof of a tent, above where it had been intended to be placed
- Moved a cliff face (95965) so that there wasn't a hole between it and another cliff face that the player could fall in, and nothing but console commands or a reload could get them out (-21,16)
- Replaced the erroneous static/unusable grindstone BlacksmithSharpeningWheel01 (798AC) with a usable CraftingBlacksmithSharpeningWheel; also repositioned it as it was floating, and grounded the nearby forge as it was slightly floating on the roof of Fort Sungard (-17,-6)
- Fixed the following load doors incorrectly using non-animated object FarmhouseDoor01 rather than FarmhouseDoorL01 so they didn't animate when activated: DB0E8 (-23,4), 1F7D7 (-37,3), 19974 (-29,1), 1656B/D (26,-2), 1636E (-11,-15), 16365 (7,6), 16356 (36,8), 16353 (35,8), 1633A (34,6), 1630A (26,8), 162D5 (27,8) [also had a seethrough gap as was misaligned], 177B9 (-9,16), 177B4 (-10,17), 177B2/8 (-9,15), 177AF/BB (-10,16), 17752 (-25,19), 177BD/DFF11 (-10,-15)
- Fixed unmineable gold veins (10E570) in (11,28), (10E634) in (30,-26), (10E653) in (25,-19), (10D6F1) in (-9,-2), (10E5FC) in (45,-32) and an unmineable iron vein (10E608) in (34,-28)
- The statue of Azura (33DCB) in ShrineOfAzuraExterior03 (26,19) can now be seen at a distance rather than just disappearing (only 116KB so doesn't really even need a LOD mesh)
- Slightly moved the longship Northwind (9A38E) at the Windhelm docks (34,8) so that its side isn't clipping into the pier
- Removed see-through land discontinuity caused by misplaced MountainTrim02ReachGrass01 piece (8DCA4) in (-36,-8)
- Covered see-through land discontinuity under MountainTrim01FallForestDirt01 (B9386) in (28,-23) [scaled/moved rock BA04A to hide it]
- Corrected a see-through underside land piece (7AE01) on the bridge to the East Empire Company warehouse outside Solitude (-17,24)
- Grounded very floating trees 73348 (-27,0), 73349 (-28,0), 6E4D5 (-28,-4), 6E6EF (-32,-4), 7102D (-41,-2), 89E53 (-36,-8), 89DD8 (-32,-7), A3814 (7,18)
- Grounded moderately floating or seethrough underside trees 5093B (-19,-8), 5C0B4 (1,-20), 5B515 (3,-14), 6E5C1 (-25,-6), 6E5C2 (-26,-6), 6BAC6 (-23,-6), 93647 (33,-10), C4C3D/C4C3E/C50A2/C50A3/C50A7 (-8,4), 4EE3F (41,-29), 4EE27 (42,-29), 4EAA3 (-2,19), E7FAE (27,-15), A073F (25,-12), 718C9 (-39,-5), 718F5 (-39,-6), 35DC3 (-39,-6), 7060C (-36,-5), 6E655 (-30,-3), 74728 (-31,3), 74724 (-31,4), 74727 (-31,3), 3ACE5 (21,6), B5987/8 (-32,37), 528F2 (-38,1), 6E6F0/4 (-33,-4), A40AA (-33,-2) [branches], 841A3 (-20,-10), 6AAA6 (-20,-7), 7BC47 (-20,27), 4FD27 (-16,-14), 4F69B (-6,-17), 5E068/77/7A (0,8), BA470 (9,11), A98B9 (12,-7), BDC4A/B5 (14,9), BDBD5 (13,10), 73D52 (20,3), 9713E (28,-23), A6ED3 (33,-20), BD082 (34,-22), E6E8B (35,-12), 51E3A (44,-30), 69997 (-19,22), 68886 (-19,23), 3E425 (42,-5), 669FE (22,-20), B6858 (38,-18), 403C5 (44,-20), B218D/F (38.-29), 727E4 (48,-28), BD0C9 (38,-22), 88EB8 (20,-19), A87B6/7 (20,-22), 5D088 (-11,-17), E6FB9 (35,-16), B8BF3 (40,-16), 7A6D2 (41,-13), 8D677 (-36,24), 8EC5C (24,-17), 801C7 (20,-21), A7F46 (22,-7), 746FF (-29,1), 8EC59 (24,-17), 89EFF (21,-20). 8022B/8983F (20,-20), AF450 (34,-27), 9A188 (26,-22), 78E7B/C/A3 (24,-20), 3B6D9 (22,5), 2AE22 (4,8), B43F1 (34,-14), B44C8 (35,-16), 42139 (38,-17), 89687 (41,-10), 4C1CD (38,-5), 8021D (20,-20), 1C079 (4,-7), 57794 (-13,-14), B9008 (41,-20), 40947 (-16,-20), 9A203 (25,-22), 4B83A (37,-29), B1357 (36,-28), B9125 (43,-16), 403BC/45E (43,-20), 3A782 (-18,-12), 4F73A (-4,-22), B930A (29,-24), D1D6E (31,-26), 97B93 (11,15), 5D894 (11,15), BAD73/C569 (30,-26), B937C (29,-24), B60D3 (38,-21), AEF1E (44,-24), B8C19 (41,-16)
- Repositioned trees impossibly embedded in boulders 89E4B (-35,-8), 6E6D0 (-33,-4). E7002 (32,-13), 6703B (-20,22)
- Raised tree 52ADD which was too far down in the ground (-39,3)
- Grounded very floating shrubs C2F5B (-18,11), A0674 (35,-4), E10A7/8/9/A (-17,-1) [were stuck in tree branches], CE545/3E/F (-14,2), 67C4D [Mountain Flower plant also up a tree], 98D14 (-22,13)
- Grounded moderately floating shrubs 4EBB2 (-2,19), 48377/48378 (-3,2), BFCA7 (-26,3), C3444 (-24,25), 4EED1 (42,-31), 98632 (-32,-4), A9A2E (18,-24), 8E2A8/8E2B0 (18,1), C9B38/CE2E7/CE2E8 (17,0), 107858/A (-12,7) [Nightshade plants], D10BD/E (-11,2) [Mountain Flower plants], C09C4/5 (-8,-9), 5A816 (-5,-16) [Nirnroot plant], 48326 (-3,2), AAACD (12,-7), C6EE3/8700/1 (15,21), D3B3C (18,10), 2F319 (31,25), 66A5A (22,-20), A720D (10,23), 66A5C (22,-20), A5378 (30,-18), D51CE (13,1), 227D6 (-7,-21) [Mountain Flower plant], 386A3 (-12,27) [Spiky Grass plant], B7490 (-17,7) [Tundra Cotton plant], 9D3FF (35,-2) [Dragon's Tongue plant], CA3D4 (42,-25) [Mountain Flower plant], A8574 (32,6), A8564 (32,-7), E1213 (-18,6), CB17A (16,23), E44B5 (-11,-9), E44B3 (-12,-9), BAF9A (33,-26), 3A7A0 (-18,-11), 6E561 (-33,-2), B527A (39,-17) [Mountain Flower plant], D1052 (-5,12), 2C60B (-13,17), 8D838/42 (-42,9), 4862C/E/F (-14,3), 4862D (-15,3), E6BBA (9,-3), 94112 (14,-10), 98788 (-39,-6), B145A/521 (39,-28), E6AF2 (9,0), A857D (32,7), 88AEB (-39,0), B145A/D/F (39,-28), C9C9B/C (0,-2), 538A0 (5,-13), 804DE/F (4,-24), D215E (8,4), 3CE06 (18,16), 386DC (-14,29), C7DD6 (1,9), F0CA7/8 (22,11), A0680 (34,-2), A060D/E/85/6/9 (35,-2), B8F72/3 (40,-19), 986D0 (-30,-4), B3B0B (-14,-13), 9A1D9 (25,-22), BA239 (29,-23), B908F (43,-16), A8086/D (-28,10), C3FBF (32,-10), 1900F [Jazbay plant], 3A7A1 (-18,-11), 8F8E0 (29,-18), C2DC4/5/6 (-10,0), E68F8 (-17,-3), 8335C (26,-21) [Nirnroot plant], 9B720 (23,-23) [Mountain Flower plant], 438DA/C (16,-2), F5C03 (20,22) [Snowberry plant], E7DD9 (38,-10) [Mountain Flower plant], EFB21 (8,15) [Mountain Flower plant], C1C2F [Tundra Cotton plant], C2D56 (-6,0), 83476 (30,-13), A0818 (28,-14), B6AF0 (36,-21), 7D874/5 (-37,12), E919A (-25,24), E9154 (-25,21), E69DE/F/E0/1/2/3/4/5/6/7/B/C (-21,9), E3BF4 (-21,6), E69C9 (-21,7)
- Closed seethrough gaps in/under rocks/glaciers 95952/9740D (-23,17), A1066 (-16-7), 4D2A0/4D2A1 (-11,-15), 4836B (-1,2), A1008 (-17,9), 33DBF (13,26), E1F7D (10,-4), AB06C (30,-14), 93649 (33,-10), C11A6 (35,22), 97AC2 (13,16), 1A0FA (27,20), 7C93F (-29,22), 61E96 (-29,21), FF438 (-7,35), B61ED (36,-22), 4EEE2 (44,-29), 5FADF (3,15), 4EED9 (43,-31), 62EBB (26,26), 0B91E8 (44,-21), 5FCC2 (-6,-19) [also needed to lower several icicles attached to it), 9EE2D (24,-12), 7332A (-28,0) [adjusted tree 73389 and shrub 7338B so they were not left floating], 98645 (-32,-4), 9E0F3 (-31,3), 8DC9D (-32,-9), 7CC32 (-37,12), FD605 (16,-23), 718CE (-40,-5), 6E6F5 (-33,-4), 5E39A (-32,-6), A9BE7 (-29,16), 58E78 (-20,-10), C2067 (-20,26), 486EA (-16,7), ACD42 (-12,7), 104184 (-11,6), 48F9B (-11,3) [large enough to walk through and quite wide], 468A0 (-11,2), C5109 (-9,4), 2BAED (-4,-14), 48071 (-1,1) [road piece], 54C30 (0,-14), 1CCE5 (1,-13), 6008C (3,-23) [also repositioned icicles E5B76 and E5B78], 64F21 (9,-22), 9A011 (15,-13), F28E5 (17,18), 95035 (18,-22) [the most open rock I've ever seen: a cliff face piece on its side], 8DE6E (23,15) [huge bus-sized hole in this as well], 19EE8 (18,-14), 83466 (29,-13), 8EED3 (30,2), 5B436 (43,-21), A6D96 (48,-23), 68884 (-19,22), 9253E (-17,23), 92540 (-17,23), 54432 (5,-20), 86280 (18,24), 949ED (31,15), ADD14 (30,-26), 13307 (5,-11), BB927 (-27,29) [needed to also lower several trees on it so they would not be left floating], 8CED1 (26,-16), 9C381 (39,17), 95967 (-24,16)57ACA (-31,9), 1A8FC (13,12), 3325F (-15,34), 6E65D (-30,-4), EA814 (23,5), 2D2D9 (-15,25), 77387 (15,-11), 30AAF (-42,-5), 7188B (-42,-6), 99F8D (37,18), 94136 (13,-12), 810C6 (39,-6), A8093 (-28,10), 9D51E (32,-5) [appropriated ore vein 10EF10], 3E58E (29,30), 52B3B/86F5B (-42,4), A6FED (30,-21), 44C92 (12,-8), 10E5B1 (7,-2), 4302E (-15,-2), 6E08A (11,-4), 45A02 (-11,-3)
- Closed a seethrough gap above a fort bailey tower piece 2F145 (8,-23)
- Raised a hanging moss (8FE09) floating well below the tree branch it was supposed to be attached to (-34,7)
- Attached a fern (811F3) which was attached to nothing to a nearby tree (-39,13), a hanging moss (88087) to its tree (-35,2), and an ivy (8860E) to its rock (-37,0)
- Grounded two clams (FE7B5/6) which were not just floating over the solid rock below, but over the water itself, in (39,22), and another (F7AE6) in (21,25) that was floating slightly over land
- Attached a barnacle (CB2AC) to its rock (40,-24)
- Attached a Mora Tapinella (EC883) to its stump (-11,-24)
- Grounded a trapdoor (25207) on the roof of Fort Kastav in FortKastavExterior02 (27,12)
- Grounded the Riften carriage's horse (9B7BA/1070E2) in RiftenCityNorthGateExterior (42,-23)
- Raised the Solitude carriage's horse (C41E5/1070E6) so that its hind legs aren't embedded in the ground
- Grounded a firewood pile (107213), chopping block (107214) and sack (107217) in (20,-25)
- Grounded a floating deer skull A0469 (34,-4)
- Grounded floating rock A6FC4 (33,-19); also moved slightly so that grass didn't wave through it
- Grounded floating pot A9EC4 (-12,22)
- Grounded a half-floating bedroll (A2912; level on non-level ground) in RoriksteadExterior01 (-21,2)
- Grounded a hay pile (53160) in MorvunskarExterior01 (29,4) and nine (E7413/27/9/65E/60/2, 106C26/78/9) and a rocky ground texture piece (E7402) in SalviusFarmExterior02 (-41,1)
- Fixed Z-fighting intersection of tent floor piece 96862 (-1,24), curved exterior barrow wall 515D0 (-11,6), water near aggregate rock piece 59CD3 (-3,30) [moved/scaled to cover it], water near rock 9B14F (37,21) [moved/scaled to cover it], water near rock F7E20 (19,26) [moved/scaled to cover it], water near rock 5D0E6 (-8,-16) [moved/scaled to cover it], water near rock 99A8D (12,27) [moved/scaled to cover it]
- Grounded half-floating workbench 52410 and forge AB6E3 (6,14)
- Grounded several wheat sheaves (6233E/F/40/1/2/4/5) at a farm in RoriksteadExerior04 (-20,1) [when harvested, the chaff pile was floating]
- Grounded two potato plants (969AF/B0) at SalviusFarmExterior02 (-41,1) [when harvested, the square seethrough base of the object showed]
- Grounded a floating piece of driftwood (9B398) in (38,21)
- Removed a skeever head (B3BBB) placed deep underground that would end up embedded in a cliffside (-23,-7)
- Reoriented the Solitude carriage (C41E4) slightly so two of its wheels aren't off the ground (-18,24)
- Added the missing flame/embers to a brazier (FD0C9) at the Whiterun gates (3,-3)
- Lowered a hollow seethrough-underside barrow obelisk (37EF9) at Yngvild (14,27)
- Moved a Nirnroot (EFECF) that couldn't be picked as it was inside the Havok mesh of the hollow log it was placed in (35,24)
- Properly embedded a dagger (BB433) in a table which was instead balanced on its point, and raised a tankard (1B8B3) floating under the table in NilheimExterior03 (24,-15)
Other Worldspaces and Interiors - Fixed the following load doors incorrectly using non-animated object FarmhouseDoor01 rather than FarmhouseDoorL01 so they didn't animate when activated: 240CA (DawnstarSilussHouse), 1F7EA (KolseggrMinePavosHouse), 13CE1 (DawnstarIrgnirsHouse), DB208 (LundsHut01), 175AE (WinterholdRanmirsHouse), 13D41 (DawnstarWindpeakInn), 175BE (WinterholdKorirsHouse), 13C11 (DawnstarBeitildsHouse)
- Flipped a backwards chest (CE2A7) in the Abandoned Shack
- Moved a ruined book (10F408) and five Falmer Ears (10F409/A/B/D/F) that couldn't be picked up as they were inside the Havok mesh of the shelf they sit on in Alftand Animonculory
- Grounded a slightly floating candleholder (F2383) and numerous dead bushes (36B23/48/55/6/F5/6/8/9/C/C01/4/5/D9A/A1/E1E/23/4/6/44/F82/D6/7151/8) in Angarvunde
- Grounded a floating cobweb (85C44) and burial urn (85C46) in Angarvunde Ruins
- Raised a lockpick (10E287) that couldn't be picked up as was inside a skeleton's Havok mesh, and fixed an unmineable gold vein (10E09D) in Ansilvund Burial Chambers
- Slightly raised a Dwemer gear (ACFFC) out of its wall, as its black background was hidden making it appear it was turning through stone, in Avanchnzel Animoncultory
- Fixed an unmineable gold vein (10FC47) in Blackreach POIBlackreach05 (-2,-1)
- Removed a useless out-of-place, unlit (and slightly floating) Dwemer floor lantern (D8F62) on the BlackreachArena (3,0) arena platform as the spinning blades would go right through it as if it wasn't there, and lowered a seethrough-underside rubble pile (7CF3D)
- Closed a seethrough gap underneath the back of a cliff face piece (CE84A), and lowered a hollow seethrough-underside Dwemer pillar (2B7E1) [also lowered a paired one by the same about to match] in Blackreach BlackreachTowers (2,2)
- Grounded a seethrough-underside flat rock flooring piece (7AA37) in BlackreachCity (0,1) and a floating bush (DB936) in Blackreach (1,0)
- Closed a seethrough gap under a stairway (2B608) in BlackreachCity (0,1)
- Closed a seethrough gap between another cliff face rock (7AA10) and a wall in Blackreach (-1,1) [also adjusted four giant mushrooms so that they weren't left floating]
- Closed a completely open platform end (8004E) in Blackreach POIBlackreach06 (1,3); appropriated rocky land piece 7AA4E for the job
- Closed a seethrough rock (4E7F7) in BlackreachWeatherTest2 (3,3)
- Corrected two piers that didn't go all the way to the bottom and a missing water texture that allowed fall-through into water as if on land in Broken Oar Grotto
- Ground a semi-floating sharpened stick barricade (E74E0) and hay pile (8DEA6) in Broken Tower Redoubt
- Flipped a backwards End Table (F73A5) in the Dainty Sload
- Moved a partly floating shrub (7C45B) hanging over a rockface and fixed unmineable gold ore vein (10E14E ) in Darkshade
- Fixed a large (unlit) ceiling sconce's (61B8D) ropes not displaying, making it appear it was floating, and grounded a floating Draugr corpse (F178B) whose head was also embedded in its niche in Dead Men's Respite
- Grounded a seethrough-underside snowdrift (A547B) in Driftshade Cellar
- Moved a ground texture (ImpRubblePileSmall01 CAEBD) that was protruding through an adjoining wall and closed a hollow step (73593) in Fellglow Keep Dungeons
- Closed a seethrough gap in the ceiling of a hallway in Forelhost Refectory caused by a misaligned arch (7E3E0)
- Lowered a seethrough-underside ice pillar in Forsaken Cave (2FDD4)
- Replaced a common chair in Fort Dunstad (20918) that could still be sat on though buried in stone rubble up to the seat with a static one that can't be
- Removed a redundant/duplicate room piece (3684A) that left a seethrough gap between the doubled floor, embedded a bucket and failed its possibly intended purpose of covering a seethrough gap of nothingness at the back wall, adjusted the wall position (448B5) to cover the gap and a torch (691C5) to compensate in a cell, and moved an overlapping crate (FBBD6) in Fort Kastav Prison
- Fixed an overlapping chest (D8989) in Fort Snowhawk when it was occupied by Imperials or Stormcloaks as it was missing its enable parent
- Moved the grindstone (B2531) in Frostmere Crypt to the center of its small room so that when the player activates it, the camera view doesn't swing right outside the cell into the blue void
- Two candle sconces (5A252/4) in a stairway in Gallows Rock will no longer only show as hovering flames
- Flipped three end tables (A1B80, B3662/3) in Goldenglow Estate and a dresser (A3701) in Goldenglow Estate Second Floor that was facing the wall
- Closed a thin seam on nothingness between a hall (B1F95) and wall piece near the entrance of Halldir's Cairn
- Attached a floating sconce (EE649) to its pillar and moved/scaled two night tables (EFF44/7) embedded in their beds in High Hrothgar
- Fixed flickery Z-fighting hay in Honningbrew Meadery (4E7C2)
- Closed a seethrough hole of nothingness at the foot of an alchemy crafting table (BC802) in Irkngthand Arcanex
- Moved a cluster of Glowing Mushrooms (CB799) that couldn't be harvested as they were inside their wall's Havok mesh in Irkngthand Slave Pens
- Closed a thin seethrough seam between two room pieces (29659 and A478E) in Korvanjund Crypt
- Closed a seethrough gap between the flooring and stairs (104880/1/2/3) of the platform of the word wall in the Labyrinthian maze LabyrinthianMazeWorld (0,0)
- Fixed an unmineable gold ore vein (10F0CF) in Labyrinthian Thoroughfare
- Repositioned an Alchemy Lab (C8835) in Labyrinthian Valkygg (-2,10) that was almost completely embedded in the wall behind it
- Removed a spurious three-quarters-hollow rock (NorPlatCorOut01 104422) from the floor, and moved a purple Mountain Flower (1044AE) that was growing from a solid stone tile instead of the nearby flowerbed in the Labyrinthian maze start LabyrinthianMazeWorld (0,-1)
- Removed an extraneous seethrough second dropdown ceiling in a tunnel of Lost Prospect Mine (56F25/C/825A)
- The door from Markarth's Dwemer Museum to Calcelmo's Laboratory (33D2C) is now properly tied to Calcelmo's Laboratory Key, not the Dwemer Museum Key (he gives the player the latter to access the Museum, but the key also allowed access to his off-limits Laboratory where his guards would immediately attack the player)
- Moved a doorframe (B3994) slightly forward to cover a piece of missing texture on the threshold in MarkarthWorld (-44,0)
- Flipped a backwards chest (9CF4F) in the Markarth Smelter Overseer's House
- Grounded several floating hay piles (446AF, 9184A, C0128/34) in Mistwatch West Tower
- Moved a wine bottle (F782F) that was almost completely embedded in a wooden post in Morvunskar
- Grounded a dwemer lever in Mzinchaleft that was floating over its pedestal (BE4CF)
- Fixed ragged one-sided edges and a seethrough gap of nothingness at the right side of the roof of a semi-submerged Dwemer structure in Mzinchaleft Depths; scaled/moved a rock (BEA48) to cover the errors
- Moved an animated load door (58E22) so that the stonework behind it doesn't clip through it in Mzinchaleft Gatehouse
- Moved a Solid Dwemer Metal (F9D44) that was embedded in the floor's Havok mesh so couldn't be picked up in Mzulft Aedrome
- Moved a Glowing Mushrooms (C0541) that was embedded in the wall's Havok mesh so couldn't be harvested in Nchuand-Zel, and closed large seethrough gaps around the frame of the small hallway (560D1) to the door to Nchuand-Zel Control caused by using wrong piece; replaced DweFacadeHallSmExBg01 with DweFacadeHallSmExBgExtender01
- Lowered a Dwemer column (89899) that didn't reach the ground in Nchuand-Zel Armory
- Moved a Large Dwemer Strut (FDDD1) that was embedded in the floor's Havok mesh so couldn't be picked up and closed a seethrough gap in a wall column (33680) in Nchuand-Zel Quarters
- Closed seethrough gaps (all around floor-to-ceiling) in a hallway of Nchuand-Zel Control (58CA5, 58CAB) and moved a Dwemer barrel (FDE0F) that rock clipped into
- Moved a Satchel (E9E2A) that was embedded in the floor's Havok mesh so couldn't be activated in Northwind Mine
- A pressure plate dart trap (2DE02) in Pinewatch Bandit's Sanctuary will no longer erroneously trigger even if the player has the Light Foot perk
- Closed seethrough gaps at the sides of the stairs and small square holes with misaligned textures in the throne pedestal of Potema's Refuge (26272/4/5/6/7/9/A/C)
- Moved two benches (B7CA7/8) somewhat embedded in the walls in Raldbthar
- Removed a spurious one-sided column fragment (78298) from a pool in Raldbthar Deep Market
- Fixed an unharvestable Imp Stool (C1744) and moved a small rock pile (C1713) to cover up a seethrough rip between the entry tunnel and main area of Rebel's Cairn
- Removed two webbed, dessicated human corpses (ED0CB/13D) from Redbelly Mine as it's indicated during the quest there that the spiders invaded recently and the mine was closed before anyone was even injured
- Closed thin seams between wall piece 2B191 and its neighbour and end piece 2B19B in RedEagleRedoubtWorld (-29,5)
- Moved the mannequins (102BDF, 120BE2) in Riften's Honeyside (player home) slightly further from the wall as they could be activated from the other side, through the wall
- A wall, ceiling and post near the entrance of Riften Jail (RiftenJail01) will no longer disappear depending on the player's viewing angle
- Closed a small seethrough gap under an arch in the Riften Ratway (A3DAE)
- Fixed a Z-fighting of a tunnel piece (A1C95) intersecting another in Riften's Ratway Warrens
- Moved a crate embedded in a barrel (A2E68) and a neighboring basket to make room (A2E72), realigned two barrels clipping into other barrels (26D1E and 4E640) and closed a seethrough gap at the intersection of two pieces in the sewers (50C18) in Riften's Riftweald Manor (Mercer Frey's house)
- Closed ceiling gaps in an alcove (6EF7E), moved an impossibly balanced Ruined Book (A7C75) and raised a bowl (F1AFF) out of rock in Shroud Hearth Barrow
- Closed a land discontinuity in a corner (scaled/moved a rock (201E0) to cover the error) and replaced two columns (F384A /
that were using MrkTreasuryColm01 with an exposed one-sided ragged piece hanging from them (replaced with DweRmLgColumn01) in Sightless Pit's Temple of Xrib
- Grounded a slightly floating chair (CBF89) in Sky Haven Temple
- Grounded a floating fern (67FAB), closed a seethrough area under a cliff face (67FB1) and cleared the erroneous ownership on a Deathbell ingredient (FB51E) that made it a stolen item in Snapleg Cave
- Closed large gaps in the ceiling caused by use of incorrect pieces (5579A/F) in a section of Snow Veil Catacombs
- Raised a book embedded in its shelf (C85DA) and fixed a vertical strip of Z-fighting on a column (6ADD8) and at the sides of an archway (EAA33) in the Solitude Bards College
- Flipped a backwards chest (65CFC) in the Solitude Hall of the Dead
- The three new chairs around the living room table (D89D2, E2CB4/5) will no longer be embedded in the new chairs when the Living Room upgrade is purchased due to missing enable parenting, flipped the backwards chest at the foot of the master bed (9DA07) and eliminated a large arc of Z-fighting intersection on the wall by the mannequins (5F0B1) in Solitude's Proudspire Manor (player's home)
- The housecarl/guest bedroom in Proudspire Manor will now be properly upgraded and not remain with a bedroll, crates and hay after the player has been made Thane of Haafingar
- Fixed a crate (E273A) in Proudspire Manor remaining embedded in a chair and two cobwebs (E2753/4) remaining after the housecarl bedroom was upgraded as they were missing enable parents
- Two rugs (D8A7A/D89C8) in Proudspire Manor under the tables in the living room areas that were tied to an unused enable parent are now tied to the living room upgrade so will appear when it is purchased
- Three cobwebs (D8ACF/D3/F9) and three hay pieces (D8AD7/A/E, one of which was floating) will no longer remain in Proudspire Manor after the Enchanting area is purchased as they were missing enable parents
- The exterior back door of Proudspire Manor (3AF95) will no longer be unusable as it was tied to an incorrect key
- Appropriated a couple of sacks (F5D74/7) in SolitudeWorld SolitudeOrigin (-16,25) to cover a seethrough gap in an corner outside Bits and Pieces
- Aligned a misaligned wall piece (CD043) that had a seethrough gap on one side and clipped the candle resting on it, moved another candle (CD053) whose flame was hidden inside its similar wall piece and in the Solitude Temple of the Divines
- Moved an impossibly balanced/clipping barrel (37F58) and grouded a partially floating Nightshade plant (F6F90) in Solitude (SolitudeWorld SolitudeRow)
- Grounded a floating thistle plant (533AF) in SolitudeWorld SolitudeBluePalaceCourtyard (-13,24)
- Fixed an invisible ramp of projecting Havok mesh from wallpiece SCastleWall006 (E73A4) in SolitudeWorld SolitudeCastleDourDistrict01 (-15,26); appropriated nearby rock pile 5414E to cover it
- Removed an unused, unneeded hanging ring (208CE) from Solitude Castle Dour, Emperor's Tower as the hollow rope protruded vertically through the floor into the room above
- Grounded a floating candle in the Solitude Blue Palace (1612E)
- Grounded a floating chair in Solitude Red Wave (DE85A)
- Closed a gap in SouthfringeWorld SouthfringeAvalanche (33,-16) near the boss chest that the player could go through and "fall out of the world;" caused by cliff face 6F0FD not being large enough
- Moved a lantern (C4B69) somewhat embeded in solid rock in SouthfringeWorld SouthfringeStart (35,-17)
- Grounded an urn (3A738) that was embedded halfway up a tree for some unknown reason in SouthfringeWorld SouthfringeNPC (33,-17)
- Closed a seethrough gap under a flooring piece (A49D1) and a floating shrub (FBAB7) in Stillborn Cave
- Closed a seethrough gap behind rockface piece (2587F) in Stony Creek Cave
- Grounded two floating thickets in Sightless Pit (106922/3)
- Grounded a floating horn candle (CA753) in the Thalmor Embassy, Barracks
- Grounded a half-floating bear trap (F552C) in Torvald's Cave
- Grounded hay piles 4D461/7B/BC in Treva's Watch and 6C28D/F/90/2 in Treva's Watch Escape Tunnel
- Moved a scissors (79651), screwdriver (79652), scalpel (79653), Skeever tail (79654) and ruined book (D6F4F) that were embedded in the floor's Havok mesh so couldn't be picked up, grounded a seethrough-underside rubble pile (7F807) and closed huge seethrough gaps (large enough to walk through) around the misplaced entranceway to the Pilgrim's Path (B0186) in the Twilight Sepulcher (needed to move the door, audio object and FX object as well to match; because doors' positions are stored in the same the door may be misaligned on an existing save)
- Fixed a small piece of Z-fighting on a floor piece (40BF4) of Ustengrav
- Moved several unharvestable or completely seethrough-underside mushrooms (86E6E/F/70/1/2) up a wall (appropriated rock 362DF to put them on), replaced a half-buried cupboard (2E260) whose drawers opened into rock with a static shelf, and raised a cauldron (B08E4) clipping into rock in White River Watch
- Adjusted one of the sets of rocks (34EB1) at the side of the player's home Breezehome in WhiterunWorld WhiterunPLainsDistrict03 [sic] (5,-2) to cover a seethrough gap of nothingness at the inside corner, and moved a set of sharpened stakes (FC8AF) by Severio Pelagia's house so one stake doesn't protrude through from the inside
- An unusable bench in Whiterun's Bannered Mare (60343) can now be sat on
- Removed a duplicated-in-place beam (E3EFA) at the top of the stairs that ran the length of the floor of Whiterun's Breezehome (appeared when the alchemy upgrade was purchased)
- Adjusted the scale/position of archway WRWallTierDivide01 (39ED0) in WhiterunWorld WhiterunPLainsDistrict03 [sic] (5,-2) to cover seethrough gaps between the sidewalk and stairs and the seethrough sidewalk border end
- Slightly lowered the interior Whiterun main gate (383C9) in WhiterunWorld WhiterunOrigin (4,-2) to close a seethrough seam between it and the main road mesh (1A329) parallel to the canol, visible from the Warmaiden's grindstone
- Closed a seethrough gap under wall 506E0 behind Carlotta Valentia's house in WhiterunWorld WhiterunOrigin (4,-2); appropriated rock pile piece 5110A from elsewhere to close it
- Closed a triangular seethough gap behind the Talos shrine between land mesh 506EE and wall 4C415 in WhiterunWorld WhiterunWindDistrict (6,-1); appropriated nearby boulder 10E995 to close it
- Closed a seethrough gap of void between the back of Dragonsreach and the land mesh 40BAC in WhiterunWorld (6,0); appropriated nearby boulder 587AF to close it
- Closed yet another seethrough gap of void between land mesh 40BAC and wall 89F7F in WhiterunWorld (6,0); appropriated nearby boulder 5A0A5
- Removed an out-of-place instance of RockPileS02FieldGrass01 (B96D5) at the well in the Whiterun market WhiterunWorld (6,-2)
- Removed a duplicated-in-place boulder (103067) outside the Whiterun walls in WhiterunWorld (6,-3)
- The intact House of Clan Cruel-Sea (5DA33) in Windhelm WindhelmPalaceOfTheKingsixterior (32,10) will no longer overlap the destroyed one during the siege of Windhelm due to missing enable parenting
- Moved two Hanging Moss plants (B804F/B7FFB) in Windhelm (31,9) and (32,9) respectively that couldn't be harvested as they were inside their walls' Havok mesh
- Grounded two dead shrubs (AEE9A/
in WindhelmWorld (32,8)
- Replaced a wooden wall panel WHIntWoodWallKitWall03 (7D19E) that has holes in it with WHIntWoodWallKitWall01 that doesn't, as it was allowing the fire in the fireplace on the other side to be seen (right through the brick chimney) in the Windhelm Blacksmith Quarters
- Fixed a strip of Z-fighting at the join of the hallway (C1068) and a basemant room and another between its doorframe (C1067) and adjoining wall in Windhelm's Palace of the Kings
- Scaled down a jug (D6474) in a bookshelf in the wizard's quarters of Palace of the Kings Upstairs as its collision was knocking items above off the shelf
- Aligned a misplaced column 55BB9 hanging over the edge of a stairway which could be seen into and fixed bad clipping at the of another stairway AFC0F in Winterhold College's The Midden
- Removed seethrough gaps under two floor pieces (ADDBD/E) in Wolfskull Ruins (also grounded several bones left floating when they were lowered) and grounded two potion bottles (AC6BD/E)
Text Fixes - Corrected name of Leifnarr's corpse in Broken Helm Hollow (C2871) "Nord" ? "Leifnarr"
- Corrected typo in NPC name EncDremoraMelee06 (00016FF8) "Dremora Valynaz" ? "Dremora Valkynaz"
- Corrected typo in creature name CritterPondFish02 (00106D29) "Abacean Longfin" ? "Abecean Longfin"
- Corrected description for Banish magic effect BanishFFActor75 (0006F951) "Powerful summoned daedra creatures are are sent back to Oblivion." ? "Powerful summoned Daedric creatures are sent back to Oblivion."
- Corrected description for Frost Breath shout FrostBreathShout (0005D16B) "Your breath is winter, you Thu'um a blizzard." ("you Thu'um" ? "your Thu'um")
- Corrected description for third Experimenter perk: "Eating an ingredient reveals all it's effects." ("it's" ? "its")
- Corrected description of Matching Set light and heavy armor perks (51B17, 107832) as it indicated a 25% bonus but was providing 20%
- Corrected loading screen: "Weapons can be improved at a Grindstone. Armor can be improved at a Blacksmith's Table." ("Blacksmith's Table" ? "Workbench")
- Corrected activator TGCrownCompleteWithStand (0007F8DF) "Barenziahs Crown" ? "Barenziah's Crown"
- Corrected container dunMiddenInvestigationChest (000D30CC) "Investigators Chest" ? "Investigator's Chest"
- Corrected container QAEnchantedWeaponContainer (000C2CDF) "All EnchantedWeapons" ? "All Enchanted Weapons" [note that this container can never be seen in normal gameplay]
- The Blessing of Talos effect (FortifyShoutTimerFFSelf 000FB992) will now display the correct magnitude (20% rather than 0%) in its Active Effects page
- The Equilibrium spell (DA746) will now show the correct drain health/restore magicka magnitude in its description, rather than a fixed amount of 25 per second
- Slightly improved cell names: "Palace of the Kings Upstairs" ? "Palace of the Kings, Upstairs"
- Corrected the following errors in item names:
Renamed "Apple Pie" ? "Meat Pie" as Sorex Vinius referred to them as this several times in Tending the Flames, then gave a misnamed "Apple Pie"; note that the item's internal name is FoodPie (no mention of apples) and they are sold at inns (ie pub pies, which are meat pies) so this appears to be a mistake by the developers (there is no recipe to make them either and they are mentioned nowhere else)
Renamed all 19 types of Elven Gauntlets that were misnamed "Elven Bracers of..."
Renamed all 15 types of Steel Plate Gauntlets that were misnamed "Steel Plate Bracers of..."
FormID: 000C891D MS11NecromancerAmulet "Necromancer Amulet" ? "Necromancer's Amulet" [this is how it is referred to during the quest Blood on the Ice]
FormID: 00010509 DancersFlute "The Dancer's Flute" ? "The Dancer's Pipe" [Calixto refers to it as "The Dancer's Pipe" several times in audio/subtitle during his museum tour]
FormID: 00043E27 FRiften14Ingot "Orichalcum Ingot" ? "Wylandriah's Orichalcum Ingot" [the other two items collected for Wylandriah in this quest are prefixed with her name]
FormID: 000B83CF ArmorFalmerGauntlets "FalmerGauntlets" ? "Falmer Bracers" [they are bracers, as the hands are completely exposed]
FormID: 000FE2DF EnchArmorGlassHelmetMagickaRate05 "Glass Armor of Resurgence" ("Armor" ? "Helmet") [it is a helmet, has the helmet template, price, leveled list, etc.]
FormID: 00100E04 EnchRingDestruction06 "Ring of Peeless Destruction" ("Peeless" ? "Peerless")
FormID: 000CD883 FavorNightshadeExtract "Nightshade Extact" ("Extact" ? "Extract")
FormID: 0010DF96 EnchArmorOrcishBootsStamina04 "Orcish Armor of Eminent Stamina" ("Armor" ? "Boots") [it is a pair of boots, has the boots template, price, leveled list, etc.]
FormID: 0010DF96 EnchArmorSteelBootsStamina03 "Steel Armor of Major Stamina" ("Armor" ? "Boots") [it is a pair of boots, has the boots template, price, leveled list, etc.] - Corrected the following errors in quest stages/objectives:
Finn's Lute (BardsCollegeLute) 20: "Thieves stolen Finn's Lute from the Bards College over a year ago." ("stolen" ? "stole")
Glory of the Dead (C06) 10: "I should attend the funeral of Kodak Whitman, the late Harbinger of the Companions." ("Kodak Whitman" ? "Kodlak Whitemane")
Glory of the Dead (C06) 10: "..., I need to convene in the Underforge to determine the next steps for the Companions following the death of Kodak Whitman." ("Kodak Whitman" ? "Kodlak Whitemane")
Compelling Tribute (CWMission07) 40: "Together we will over power the enemy and secure the weapons and coin." ("over power" ? "overpower")
The Black Star (DA01) "Nelacar has told me that his old mentor, Maylyn Varen,..." ("Maylyn" ? "Malyn")
Boethiah's Calling (DA02) 10: "..., and once trapped by it's magic, slay them. If I do this Boethiah will appear." ("it's" ? "its")
A Night To Remember (DA14) 100: "A note of debt I gave to Ennis in Rorikstead has directed me to Ysolda in Whiterun, she might be able to direct me to Sam." ("Whiterun, she" ? "Whiterun. She")
A Night To Remember (DA14) 100: "Ysolda in Whiterun will give me more information about Same once I return the ring I borrowed from her to give to someone in Witchmist Grove." ("Same" ? "Sam")
A Night To Remember (DA14) 115: "Ysolda in Whiterun will give me more information about Sam once I return the ring I borrowed from her to give to a hagraven Witchmist Grove." ("Same" ? "Sam")
Repentance (dunDarklightQST): "...surprise. We attacked an killed her mother. Illia told me to take her mother's staff from as a reward." ("surprise. We" ? "surprise. We", "an killed" ? "and killed", "from as" ? "as")
The Book of Love (T02) 10: "I've agreed to help the Temple of Mara help the cause of love throughout Skyrim." ("help the cause" ? "promote the cause")
The Fishing Job (TGRGF) 20: "Return theto Delvin" (Removed "the" as ItemToGet begins with the mark's name)
The Pursuit (TG07) objective 41: "(Optional) Shoot the mechanism to lower the ramp" ("(Optional) Shoot" ? "Shoot") [this stage was never optional]
Blindsighted (TG08B) 40: "I've finally located Mecer Frey within the ruins of Irkngthand." ("Mecer" ? "Mercer")
Blindsighted (TG08B) 60: "Mecer Frey is dead,..." ("Mecer" ? "Mercer")
No Stone Unturned (TGCrown) "However, I'll need to wait until I'm full member of the Guild before she'll be able to assist me." ("I'm full" ? "I'm a full")
Contract: Kill Beitild (DBSideContract03) 200: "Betild is dead,..." ("Betild" ? "Beitild")
Hitting the Books (MG03) 30: "Urag suggested that useful books may have been stolen from the Arcanaeum by Othorn,..." ("Othorn" ? "Orthorn") - Corrected the following errors in new books' text:Spoiler
AtrFrgDaedricRecipe01 "Atronach Forge Recipe" - Description: "Daedric Cuirass", Body: "Ebony Cuirass" ("Cuirass" ? "Armor") [cuirasses are no longer separate pieces in Skyrim]
AtrFrgRecipe12 "Atronach Forge Recipe" - Description "Conjurer's Elixr" ("Elixr" ? "Elixir")
ED02E Book1CheapWhiterun "A Gentleman's Guide to Whiterun"
"Welcome, good sir, to this indispensible guide." ("indispensible" ? "indispensable")
"Belethor's General Goods offers various and sundry wears for the adventurous traveler,..." ("wears" ? "wares")
"The smith is a pretty Nord named Adrianne Avenicci,..." ("Nord" ? "Imperial")
"I often visit her to make conversation, as she is a fellow Imperial far from home." ("a fellow" ? "an") [the author, Mikael the Bard, is a Nord]
"These Nords are simple folk,.." ("These" ? "We") [note that there are two other Imperial references that were not touched as they make sense if the book was intended for Imperials visiting from Cyrodiil]
"…and the risks I have taken to bring you this most thorough report on all thing of interest to the discerning gentleman in the grand city of Whiterun." ("thing" ? "things")
403AF FavorAdonatoBook "Adonato's Book"
"It seemed that no powerin Tamriel could stop the monster" ("powerin" ? "power in")
"The Jarls might have been able to conquesr the beast if they had worked together," ("conquesr" ? "conquer")
"When Olaf finds Numinex, the dragon is to weak to defend himself." ("to weak" ? "too weak")
2A96D MS14AlvasJournal "Alva's Journal": "I am to seduce the guardsman one at a time and make them my slaves." ("guardsman" ? "guardsmen")
ED03F Book3ValuableAmongstTheDraugr "Amongst the Draugr": "…I noted a sort of transferal happening." ("transferal" ? "transferral")
3636A MQ202SkyHavenBook "Annals of the Dragonguard"
"Emperor Kastav again ordered the Dragonguard to sieze hostages from Markarth and Hroldan to ensure that the jarls meet their conscription quotas." ("sieze" ? "seize")
"Upon the outbreak of the Winterhold Rebellion, our Master refused orders to send the Dragonguard out to help supress the rebellion." ("supress" ? "suppress")
504EF CWMission07InformantLetterImperial "Anonymous Letter": "If forced to chose between his dislike for the Empire orlove for , will most assuredly chose the latter." ("chose" ? "choose") [two instances]
80D63 dunYngvildJournal01 "Arondil's Journal, Part 1": "It seems the cretins of Dawnstar are not quite a foolish as I had surmised." ("a foolish" ? "as foolish")
80D66 dunYngvildJournal04 "Arondil's Journal, Part 4": "The milk maid (who's name still escapes me)" ("who's" ? "whose")
78DD2 dunRobbersGorgeJournal "Bandit Leader's Journal": "I've ordered an extra ration of mead, but unless this fighting stops, we'll tear outselves apart." ("outselves" ? "ourselves")
2F83B SkillEnchanting5 "Catalogue of Armor Enchantments"
"Fortifying the wearers health is popular with warriors.", "There are even examples of gauntlets that are enchanted to improve the wearers ability to enchant things." ("wearers" ? "wearer's")
"The make the wearer less susceptible to burning, freezing and shocks." ("The make" ? "They make")
2F83A SkillEnchanting4 "Catalogue of Weapon Enchantments"
"These drain off a wizards reserve of power," ("wizards" ? "wizard's")
"Unlike the elemental enchantments, the enchantment along cannot kill, although the weapon itself can still take a life." ("along" ? "alone")
"Should he die shortly thereafter, he soul is siphoned off to a nearby soul gem." ("he soul" ? "the soul")
"Noticablely more rare are the absorb enchantments." ("Noticablely" ? "Noticeably")
"There are three known types that drain the victims health, magicka, or stamina." ("victims" ? "victim's")
"These are sometime referred to as vampiric enchantments." ("sometime" ? "sometimes")
"Absorbing health can actual steal the life from a creature." ("actual" ? "actually")
"It is important to note that many creature are immune to paralysis,…" ("creature" ? "creatures")
ED605 Book2CommonCatsOfSkyrim "Cats of Skyrim"
"The tooth of the cat is rumored to be useful in potions that restore the imbibers stamina as well as a potion that will temporarily give a more keen eye for smithing." ("imbibers" ? "imbiber's")
"An skillful hunter can usually salvage the pelts and teeth of their kill, but report that the meat is tasteless and not fit to eat." ("An skillful" ? "A skilful")
85FE3 dunFolgunthurJournal2 "Daynas Valen's Notes": "Mikrul, the youngest, was run to ground in Folgunthur, the ancient barows at the foot of Solitude" ("barows" ? "barrows")
EF2C0 Book3ValuableDragonLanguage "Dragon Language: Myth no More"
"The very word conjurs nightmare images of shadowed skies,…" ("conjurs" ? "conjures")
"An always, always, it was the same word repeated:" ("An always" ? "And always")
"In my travels, I found many of the ancient walls, and every suspicision proved true." ("suspicision" ? "suspicion")
"And a human witness – possibly even a thrall or servant – learning, observering,…" ("observering" ? "observing")
"The anicent Nords used the dragon langauge for these walls for very specific reasons. ("anicent" ? "ancient", "langauge" ? "language")
"Again, those answers are probably lost to time, and will never be know." ("be know" ? "be known")
E7F34 book2CommonDwarvenArchitectureVolIII "Dwemer Inquiries Vol III": "…but very specifically on ornate metal frames in the deepest reaches of the Strongholds Alftand, Irkgnthand and Mzinchaleft of Skyrim." ("Irkgnthand" ? "Irkngthand")
2F837 SkillEnchanting1 "Enchanter's Primer": "Place the item and the soul gem on the Arcane Echanter. ("Echanter" ? "Enchanter")
88FE2 dunIlinaltasDeepAdventurerJournal "Fisherman's Journal": "No amount of coin could convince any of the nearby villagers to guide me there, so I'm following the Whiter River." ("Whiter" ? "White")
ED04E Book3ValuableThalmor "Flight from the Thalmor": "Or so I thought at the time, before their true power and inlfuence made itself known." ("inlfuence" ? "influence")
E3E69 Book3ValuableForgeHammerAndAnvil "Forge, Hammer and Anvil"
"He was rumored to illiterate,…" ("to illiterate" ? "to be illiterate"
"The last page had a large streak of ink an a few splatters of blood." ("ink an a" ? "ink and a")
"We have no way of know if Thorbald ever discovered the extraneous comments added to his script." ("know" ? "knowing")
4C6C8 TG02BillofSale "Goldenglow Bill of Sale": "Payment of the property has been made in full by Gulum-Ei as an agent on behalf of the buyer." ("Gulum-Ei" ? "Gajul-Lei") [It was part of the questline that this bill contained the alias "Gajul-Lei", but it instead contained the real name of the NPC instead of the alias it was supposed to]
AD8DE NoteFreeformMorthalB "Gorm's Letter" [Improved title to "Gorm's Letter to Captain Aldis as otherwise the player could forget what it was and read it to find out, then remember that Gorm asked that the player not read it; note that there are no consequences if the player does]
2F836 SkillPickpocket5 "Guide to Better Thieving":
"Let me give you a bit of advise – don't bother." ("advise" ? "advice")
"For every skilled thief I've met in my day, I've seen a twenty who thought…" ("a twenty" ? "twenty")
E1647 dunWhiteRiverWatchHajvarrJournal "Hajvarr's Journal": "Travellers must have complained to the Jarl." ("Travellers" ? "Travelers")
1AFD2 SkillSmithing5 "Heavy Armor Forging": "Ebony is the principle material, " ("principle" ? "principal")
1AFC8 SkillAlchemy5 "Herbalist's Guide to Skyrim"
"While it is most well-known for its use in poisons, it would be remiss to overlook that the blooms of the Deathbell are very effective in mixtures for boosting one Alchemy skill." ("one" ? "one's")
"Do not be alarmed if, when the wings are broken down almost completely, they appear to almost disappear under your mortar." ("mortar" ? "pestle") [The mortar is the bowl that ingredients are placed in, not under]
"Not all Nords are savages wrapped in animal skins, howling at the moon." ("moon" ? "moons")
ED60C Book3ValuableDwarvenAutomatons "Herbane's Bestiary: Automatons"
"In the dark halls and chambers amid the ceasless droning of grinding gears and venting steam,…" ("ceasless" ? "ceaseless")
"I will continue to my journey across the lands, And perhaps one day Herebane will meet a worthy challenge,…" ("lands, And" ? "lands, and", "Herebane" ? "Herbane")
ED60B Book2CommonHagravens "Herbane's Bestiary: Hagravens"
"…crude trinkets and alters to these witches on which sat dull, empty soul gems." ("alters" ? "altars")
"…and deserving of its fate and its claws that are my trophy will tell the story of Herebanes triumph." ("Herebanes" ? "Herbane's")
D6F0B Book2CommonOnIceWraiths "Herbane's Bestiary: Ice Wraiths": "When winters chill descended upon me as I traveled further north through the frozen plains and mountains,…" ("winters" ? "winter's")
EDD35 Book1CheapCombatTips "Killing – Before You're Killed": "…learn the basics and keep your head firmly planted on your shoulders – or someone's bound to lob it off." ("lob" ? "lop")
EF53E Book1CheapKolbAndTheDragon "Kolb & the Dragon"
"A strong gust of wind blew Kolb's torch out, and knocked him into a pit where split his head and died." ("where split" ? "where he split")
"Kolb found the lair where the dragon slept, tendrils of smoke wafting from it's nostrils." ("it's" ? "its")
D0E4E dunFrostmereCryptKyrJournal "Kyr's Log": "There's whole forest down there-" ("There's whole" ? "There's a whole")
CADEC DB01AventusLetter "Letter from the Steward": "or if you possess the ability the read the letter I am currently composing" ("ability the read" ? "ability to read")
1AFD0 SkillSmithing3 "Light Armor Forging":
"What we call Glass is nothing like the windows panes you see in houses." ("windows" ? "window")
"Studded armor also need iron ingots" ("need" ? "needs")
"Then the Betrayal of Ulvul Llaren brought it the rest of Tamriel." ("it the" ? "it to the")
"It's principle ingredient is Malachite," ("It's principle" ? "Its principal"
90213 dunAnsilvundLetter04 "Lu-ah's Journal" [Corrected title to "Lu'ah's Journal" to match her name]
"I would see both the Empire and these sons of Skyrim into Oblivion myself." ("Skyrim into" ? "Skyrim into") [double space]
E82BE FFRiften08BrandSheiBook "Lymdrenn Tenvanni's Journal" [Corrected title: "Tenvanni's" ? "Telvanni's"]
"…the Argonians simply answering a rallying cry incited by a millennia of suffrage imposed by my kind." ("millennia of suffrage" ? "millennium of suffering")
F1445 HouseDecorateMarkarth "Markarth Home Decorating Guide": "This package will furnish one the small rooms that adjoin the living room with the implements of an alchemist's laboratory." ("one the" ? "one of the")
DD125 dunPOIChillwindJournal2 "Merchant's Journal": "So many caravans have been attacked, so many travellers vanished into thin air." ("travellers" ? "travelers")
55549 dunLostProspectMineJournal "Miner's Journal": "And along comes Bern, my old partner, with an deed to some old gold mine out in the hills." ("an deed" ? "a deed")
ED607 Book2CommonGiantsAndMammoths "Ode To The Tundrastriders": "I'd slowly fade to dream nested in the radiating heat of mammoth fur. It's cold resisting properties keeping me snug." ("fur. It's" ? "fur, its")
ED035 Book2CommonRiftenOfCrossedDaggers "Of Crossed Daggers"
"Riften was a major hub of activity for trade caravans and travellers to and from Morrowind." ("travellers" ? "travelers")
"The city guard was formiddable and maintained a tight grasp on its populace, keeping them safe from harm." ("formiddable" ? "formidable")
"Although many believe that Hosgunn was responisble, and cries of protest filled the streets of Riften,…" ("responisble" ? "responsible")
"Any caught breaking the curfew was immediately jailed without process or executed if it was a repeat offence." ("offence" ? "offense")
"…using it to construct a massive wooden castle with unecessarily lavish quartering within." ("unecessarily" ? "unnecessarily")
"…the streets of Riften became littered with refuse and it's people plagued by disease and hunger." ("it's" ? "its")
"As the fighting recommensed, the fire spread through the city unchecked." ("recommensed" ? "commenced")
"And even though over fifty years had passed since then, it still has yet to fully recover." ("had passed" ? "have passed")
EB090 Book1CheapOlafAndTheDragon "Olaf and the Dragon" [NOTE: the text is the same as 403AF "Adonato's Book" but two of the mistakes have been corrected]
"The Jarls might have been able to conquesr the beast if they had worked together," ("conquesr" ? "conquer")
ED037 Book3ValuableSteppingLightly "On Stepping Lightly": "Since the draugr tends to lay dormant until someone happens upon their resting place, it's advisable to keep an eye on any niches or sarcophaguses that you encounter." ("tends" ? "tend", "sarcophaguses" ? "sarcophagi")
1AD14 Book4RareSancreTor "Remanada": "…the west split from the east and Colovia's estrangment lasted some four hundreds of years." ("estrangment" ? "estrangement")
ED03B Book2CommonScourgeoftheGrayQuarter "Scourge of the Gray Quarter"
"…would open itself as a welcome destination for any refugee from the smoking sulphur…" ("sulphur" ? "sulfur")
"Indeed, the soft hand of Hoag can be seen in the cities Argonian population as well;…" ("cities" ? "city's")
F84A1 Book0Shadowmarks "Shadowmarks": "Saves you from breaking into a place only to find the people don't even have two septim to rub together." ("septim" ? "septims")
1AF93 Book3ValuableShezarr "Shezarr and the Divines": "…the defeat at Gelnumbria Moors would only damage his campaign for the Imperial Crown." ("Gelnumbria" ? "Glenumbra")
F1447 HouseDecorateSolitude "Solitude Home Decorating Guide": "Will stock one of the home's small ground-floor rooms with all of the furnshings for an enchanting laboratory,…" ("furnshings" ? "furnishings")
ED046 Book2CommonSongOfReturnV2 "Songs of the Return, Vol 2": "bringing his learnings to bear on the battlefield that his enemies would be defeated before they even know the battle had begun." ("learnings" ? "learning", "know" ? "knew")
D0969 dunFrostflowAbyssJournal02 "Sudi's Journal": "Or even being cabin girl on one ships we used to sail on would be better than this!" ("one ships" ? "one of the ships")