[WIPRELZ] Unofficial Skyrim Patch - Thread #11

Post » Sat Aug 04, 2012 3:41 pm

Unofficial Skyrim Patch

Version: 1.1
By Kivan & Arthmoor

http://skyrim.nexusmods.com/mods/19
http://steamcommunity.com/sharedfiles/filedetails/?id=87144366
http://tesalliance.org/forums/index.php?/files/file/1303-unofficial-skyrim-patch/
http://www.darkcreations.org/forums/files/file/205-unofficial-skyrim-patch/


Requires Skyrim version 1.7.7.0.6 or greater.

http://www.darkcreations.org/forums/forum/169-unofficial-skyrim-patch/

This mod is an effort to fix the vast amount of bugs currently existing in Skyrim. If you're experiencing a bug with Skyrim, please report the bug to us in as much detail as possible on http://bugzilla.darkcreations.org/describecomponents.cgi?product=Unofficial%20Skyrim%20Patch%20%28USKP%29. Please use search to ensure that you aren't submitting something that is already there. There are conglomerate entries for object placement (if it doesn't affect gameplay,) text errors and inappropriate dialog (again, that doesn't affect quests or other gameplay) so please use those entries if that's what you're reporting. Thank you and we hope you have a better Skyrim experience!

(Note that all fixes are retroactive unless otherwise noted)

Credits:
AndalayBay - For hosting the USKP Beta and providing it a forum, as well as help with transferring control of the bug tracker information to Bugzilla.
Arthmoor - For the fixes to the Roggvir's Amulet of Talos and player assault quests, the Ulfric/Galmar map placement, and much help with the tracker as well as stepping in to assume control during Kivan's absence.
BlueDanieru - For the Ancient Knowledge fix
Brumbek - For the fixed Thalmor Embassy building and entranceway
MadCat221 - For the fixed female Blades, Ebony, Iron (and Banded) Steel (and Plate) Cuirasses
Martigen, ThrottleKitty and Amgepo - For the fixed permanent remains and stacking Nirnroot glows
Phitt - For the fixed male Ebony Cuirass
PrinceShroob - For numerous fixes to quests, NPCs, items and more
DayDreamer - For help with porting the bug tracker over to Dark Creations and for help with fixing bugs
Jackstarr - For the audio fix correcting "Morang Tong" -> "Morag Tong"

Frequently Asked Questions
Q: "Will the USKP be fixing the hi-res texture DLC?"
A: Not directly, no. If it gets done by the project at all, it would be a separate fix so that those who don't use it won't get stuck with fixes for it they don't want. In the meantime, http://skyrim.nexusmods.com/mods/8236 out that addresses this nicely.

Q: "How come {my unfavorite bug} isn't fixed yet?"
A: It's just getting started. This is now when the subtle and devious quest bugs are coming out of the woodwork, so expect many of those to get fixed soon. The Unofficial Oblivion Patch including the Shivering Isles and DLCs took over three years to get to a near-complete state. I expect this will take about two.

Q: "Will the USKP be an ESM file?"
A: No. At this time, there is no reason for the USKP to be issued as an ESM fle. If this changes in the future, we will let you know.

Q: "What other fix mods does the USKP replace?"
A: You can find an ongoing list https://unofficialskyrimpatch.16bugs.com/projects/7078/bugs/214876. Mods that the USKP partially or completely duplicates the function of are in italics.

Q: "What if Bethesda Softworks fixes something the USKP already does?"
A: Then, if it's fixed completely, the change will be removed from the USKP.

Q: "How can I get the USKP?"
A: When it's released, it will be posted (at least) on Steam Workshop, Skyrim Nexus, TES Alliance, and Dark Creations. Perhaps on other places as well. While in Beta, it's just at Dark Creations.

Q: "Will any text fixes appear in English in my non-English Skyrim?"
A: Unfortunately, yes. Editing the Strings resource files can be done to cause text fixes to only show on the English version of Skyrim, but as these are original resource files, Steam will end up replacing them with the original unmodified ones without asking. The only way I know of to keep the changes is hard-code them in the ESP. Please advise if there's another Strings-based method as I would definitely use it, or if there are translations of the USKP available anywhere. http://www.elderscrolls.net/conference/index.php?act=ST&f=82&t=5303&st=0.

Q: "Are the scripting source .PSC files included?"
A: Yes, they're packed in Unofficial Skyrim Patch.bsa along with all the other USKP resources. You can use Archive.exe in your main Skyrim folder to browse and extract files from it.

Q: "Why do you include the useless file 'Unofficial Skyrim Patch.bsl' with the BSA version of the USKP?"
A: It actually has a use: without it, if you open Unofficial Skyrim Patch.bsa with the official Bethesda BSA utility Archive.exe (in your Skyrim main folder) the filenames will all turn into gibberish. Third-party BSA utilities still display the proper filenames, but as I want to support the official toolset, I'll include the file so Archive.exe will be able to unpack the Unofficial Skyrim Patch.bsa properly.

Known/Possible Issues
  • The USKP (and other mods) can sometimes cause Skyrim to crash when quitting to the main menu (Esc menu -> Quit -> Main Menu). This doesn't cause any problems as the player was quitting anyways and can just relaunch (which is a better idea than reloading in-game anyways as it ensures that leftover session data is cleared) but it still shouldn't happen. It's probably caused by the engine cleaning up the active session and finding data it doesn't like.
  • The USKP (and other mods) may cause temporary missing statics (walls, floors) in interiors if more than one mod is active; it has never been observed with just one, and may occur in cells that neither mod even touch. This also seems to be an engine problem with layering. Usually, quitting and reloading will resolve the problem. Currently, its cause is unknown.
Previous Threads: http://www.gamesas.com/index.php?showtopic=1358353, http://www.gamesas.com/index.php?showtopic=1359350, http://www.gamesas.com/index.php?showtopic=1362032, http://www.gamesas.com/index.php?showtopic=1364672, http://www.gamesas.com/index.php?showtopic=1366865, http://www.gamesas.com/index.php?showtopic=1376513, http://www.gamesas.com/index.php?showtopic=1383605, http://www.gamesas.com/index.php?showtopic=1387617, http://www.gamesas.com/index.php?showtopic=1396806

Version: 1.1

Game Mechanics Fixes
  • Entering Yngol Barrow with a follower will no longer lock out menus and cause the display to go almost completely black (possibly also showing a load screen) until it is exited
  • The Marked for Death shout will no longer stack with itself
  • The script to drop dust in caves, ruins, etc. will no longer continue to run even when the player is not in the same cell
  • Fixed a trigger box in Sheogorath's Arena so that it doesn't needlessly run updates every 10 seconds permanently though the player has left and the quest ended

    Audio Fixes
  • The Dark Elf audio that sounds like "Morang Tong" has been corrected to the correct "Morag Tong"

    Quest Fixes
  • After the quest "Rise in the East" is complete, traveling to Japhet's Folly will no longer trap the player there unable to fast-travel away, and with the bombardment still occurring
  • After the quest "Darkness Returns" is complete, Nocturnal's pool and the symbols with which to choose Agent abilities will no longer disappear
  • The two Alik'r Warriors at Whiterun will no longer persist after the "In My Time Of Need" quest is completed
  • The three bound and hooded NPCs in the Abandoned Shack will no longer persist indefinitely (which they would whether alive or dead) when the Dark Brotherhood initiation quest "With Friends Like These..." is completed
  • Proventus Avenicci (Whiterun) will no longer complete the quest to deliver Balgruuf's Greatsword him if the player doesn't actually have it (such as by placing it on a weapon rack/plaque, which will take quest item weapons)
  • Using the Thu'um on the Throat of the World (where Paarthunax is the only NPC around) will no longer cause the random Radiant quest courier to deliver the player a letter indicating a random Word Wall location (High Hrothgar was already excluded so this was probably an oversight)
  • The quest to return materials to Madesi (Riften) to make jewelery with will now have quest markers
  • After the quest "The Man Who Cried Wolf" is completed, the very large purple shader graphic in Wolfskull Cave that accompanied the summoning of Queen Potema will no longer reappear when the cell resets
  • Bassianus Axius and Fastred (Ivarstead) will no longer have their Ivarstead dialog if The Book Of Love quest has been completed and they've moved to Riften


    NPC/Creature Fixes
  • Bribing a guard will now properly clear bounty in that hold (this appears to have been intended but didn't work as it was set up properly)
  • Arcadia (Whiterun) will no longer refer to non-Nord players as Nords in her greetings
  • Stump the dog should now properly follow Frodnar (Riverwood) and not get stuck indoors
  • Eydis' (Old Hroldan Inn) hands/arms will no longer go through the countertop due to misaligned markers

    NIF Mesh and Texture Fixes
  • Closed gaps in USKPSPatioWallColumn.NIF which were showing for some reason in its last remaining instance (Tamriel -18,25, Solitude entrance)
  • Closed several seethrough areas of missing polys under the eaves, replaced a very incorrect texture mapped column face with the correct stone texture and removed a blue strip of missing texture on a windowframe on the Clan Cruel-Sea house in Windhelm (Meshes\Architecture\Windhelm\WHClanCruelSea.NIF)
  • Corrected wrong texture on a wall section, closed two seethrough vertical gaps on a wall section and removed overly dark vertex colors on another wall of Windhelm wall/arch component Meshes\Architecture\Windhelm\WHStoneQuarter.NIF
  • Fixed bad UV mapping on several of the smaller rocks of Meshes\Landscape\Rocks\RockPileM02.NIF (and 32 variant objects that use this mesh) and Meshes\Landscape\Rocks\RockPileM02Tundra.NIF
  • Eliminated Z-fighting flickering from overlapping and duplicate faces on Tamriel road pieces Meshes\Landscape\Roads\RoadCurveLong45LRamp01/02.NIFs, RoadCurveLong45RRamp01/02.NIFs, RoadSCurveR01.NIF, RoadSCurveRamp01.NIF, RoadStraight02Down01.NIF, RoadStraightLong01/02.NIFs, RoadStraightLongRamp01/02.NIFs, RoadStrToCurveRampL/R01.NIFs


    Placement/Layout/Ownership and other World Object Fixes
  • Moved a bench (650E3) in the Dark Brotherhood Sanctuary that was too close to the (sloping) wall, so the camera would go through the wall into the void when the player sat down or stood up
  • Refixed the unusable bench in Whiterun's Bannered Mare (60343) so that it can finally be sat on


    Text Fixes
  • Corrected loading screen CityWhiterun04 BC2E7: "The large tree in Whiterun's Wind District is called the Gildergreen,..." ("The large tree" ? "The tree") [it may not be large if the Blessings of Nature quest has been completed]
The complete changelog is http://www.iguanadons.net/Unofficial%20Skyrim%20Patch%20Version%20History.html.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Sat Aug 04, 2012 10:30 pm

I don't see a version 1.1 at DC and Nexus only 1.0 - at least that is what the name is.

Is it really 1.1?
User avatar
Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Post » Sat Aug 04, 2012 1:29 pm

Yes, it's 1.1. Took a bit to get them uploaded. Steam Workshop is being a butthead right now so there's no description on the entry, but the file is there.
User avatar
sally coker
 
Posts: 3349
Joined: Wed Jul 26, 2006 7:51 pm

Post » Sat Aug 04, 2012 12:49 pm

man it took me forever to get nexus mod manager to finally download it after trying repeatedly getting errors.
User avatar
JERMAINE VIDAURRI
 
Posts: 3382
Joined: Tue Dec 04, 2007 9:06 am

Post » Sat Aug 04, 2012 8:11 am

Guess I picked the wrong weekend to upload :P
User avatar
Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

Post » Sat Aug 04, 2012 8:45 am

Thanks so much for all the support.

Quick question, would you recommend having this plugin load before or after the dawnguard master(if it makes any difference). I know to try and keep the USP as high as possible.
User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Sat Aug 04, 2012 11:33 am

You don't have a choice in the matter. It's an ESP, and those always load after ESMs :)
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Sat Aug 04, 2012 9:41 pm

Steam Workshop seems to be back online now; couldn't access it at all earlier. USKP 1.1 subscribed. Thanks for all of your continued hard work on this Arthmoor!
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Sat Aug 04, 2012 7:41 am

Excellent. Lots of people downloading, Nexus servers are all busy with >1200 users each. Seems like everyone and their dog wants this one. :biggrin:
User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm


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