Unofficial Skyrim Patch
Version: 1.3.0By the Unofficial Patch Project Team
http://skyrim.nexusmods.com/mods/19
http://steamcommunity.com/sharedfiles/filedetails/?id=87144366
http://tesalliance.org/forums/index.php?/files/file/1303-unofficial-skyrim-patch/
http://www.darkcreations.org/forums/files/file/289-unofficial-skyrim-patch/
Requires Skyrim version 1.8.151.0.7 or greater.
http://afkmods.iguanadons.net/index.php?/forum/345-unofficial-skyrim-patches/
This mod is an effort to fix the vast amount of bugs currently existing in Skyrim. If you're experiencing a bug with Skyrim, please report the bug to us in as much detail as possible on http://afkmods.iguanadons.net/index.php?/tracdown/categories/12-unofficial-skyrim-patch/. Please use search to ensure that you aren't submitting something that is already there. There are conglomerate entries for object placement (if it doesn't affect gameplay), text errors, and inappropriate dialog (again, that doesn't affect quests or other gameplay) so please use those entries if that's what you're reporting. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience!
(Note that all fixes are retroactive unless otherwise noted)
http://afkmods.iguanadons.net/index.php?/topic/3580-frequently-asked-questions-bugs/
http://afkmods.iguanadons.net/index.php?/topic/3581-frequently-asked-questions-about-the-project/
Previous Threads: http://www.gamesas.com/index.php?showtopic=1358353, http://www.gamesas.com/index.php?showtopic=1359350, http://www.gamesas.com/index.php?showtopic=1362032, http://www.gamesas.com/index.php?showtopic=1364672, http://www.gamesas.com/index.php?showtopic=1366865, http://www.gamesas.com/index.php?showtopic=1376513, http://www.gamesas.com/index.php?showtopic=1383605, http://www.gamesas.com/index.php?showtopic=1387617, http://www.gamesas.com/index.php?showtopic=1396806, http://www.gamesas.com/index.php?showtopic=1401060, http://www.gamesas.com/index.php?showtopic=1404641, http://www.gamesas.com/index.php?showtopic=1408369, http://www.gamesas.com/index.php?showtopic=1411328, http://www.gamesas.com/index.php?showtopic=1413944, http://www.gamesas.com/index.php?showtopic=1416394, http://www.gamesas.com/index.php?showtopic=1420181, http://www.gamesas.com/index.php?showtopic=1423833, http://www.gamesas.com/index.php?showtopic=1429096, http://www.gamesas.com/index.php?showtopic=1432087, http://www.gamesas.com/index.php?showtopic=1433407, http://www.gamesas.com/index.php?showtopic=1435968, http://www.gamesas.com/index.php?showtopic=1436913, http://www.gamesas.com/index.php?showtopic=1438579, http://www.gamesas.com/index.php?showtopic=1439653, http://www.gamesas.com/index.php?showtopic=1440785, http://www.gamesas.com/index.php?showtopic=1442963, http://www.gamesas.com/index.php?showtopic=1446254
Credits:
AndalayBay - For hosting the USKP Beta and providing it a forum, as well as help with transferring control of the bug tracker information to Bugzilla.
Arthmoor - For stepping in to take over the unofficial patch projects and coordinating the various community reports and submissions into the final products.
BlueDanieru - For the Ancient Knowledge fix
Brumbek - For the fixed Thalmor Embassy building and entranceway
MadCat221 - For the fixed female Blades, Ebony, Iron (and Banded) Steel (and Plate) Cuirasses
Martigen, ThrottleKitty and Amgepo - For the fixed permanent remains and stacking Nirnroot glows
Phitt - For the fixed male Ebony Cuirass
PrinceShroob - For numerous fixes to quests, NPCs, items and more
DayDreamer - For help with porting the bug tracker over to Dark Creations and for help with fixing bugs
Jackstarr - For the audio fix correcting "Morang Tong" -&--#62; "Morag Tong"
alt3rn1ty - For the replacement archery target textures.
Version: 1.3.0
USKP Fixes
- The USKP is now shipping as a localized ESP file with Strings files in the BSA. Translators are welcome to supply string files for other languages to be included in the main distribution.
- The quest to transfer Heimskr was inadvertently stopped and has been corrected. It will restart itself as needed. (Bug #10251)
- The previous fix for dialogue ordering in "Bow to the Master" (FreeformMerryfairFarm) has been reworked to prevent isolated instances where the quest wouldn't start. (Bug #10114)
- Duplicated Gildergreen trees have been resolved in Whiterun, negating the need for the injected form records while still providing proper LOD. (Bug #11911)
- AI pack dunCGAlduinCShoutStrafe01Pkg had its property for MQ101DragonAttack improperly defined, which would cause the script to fail updating a variable.
- The navmesh inside Birna's Oddments (WinterholdRanmirshouse) had an isolated triangle serving as the ground floor door portal. The isolated triangle has been moved and the main navmesh updated.
- The second level of the Deep Wounds perk (Deepwounds60) does not have the proper check for using a greatsword. (Bug #10483)
- Several poisons are not marked as possible to resist. (AlchDamageHealthRavage, AlchDamageStamina, AlchDamageStaminaDuration, AlchDamageStaminaRate, AlchInfluenceAggUp, AlchInfluenceConfDown, AlchParalysis, AlchWeaknessFire, AlchWeaknessFrost, AlchWeaknessMagic, AlchWeaknessShock) (Bug #11959)
- Numerous magic effects were assigned to the wrong schools, or inappropriately assigned to one at all, resulting in a number of unexpected and outright wrong results. (Bug #439)
- Four effects can end up randomly applied to the player (AbFXDwarvenCenturion, AbFXDraugrEyes, AbFXIceWraith, AbFXDraugrMagic) which cause anomalies like the player having glowing blue draugr eyes or spewing centurion steam. The conditions on these effects have now been keyword limited so the player cannot acquire them. (Bug #10600)
- In some cases, Belethor (or Ysolda if he's dead) will not be able to sell to the player. The cause for this is currently unknown, but a workaround has been crafted that should sidestep the bug for their shop in Whiterun. (Bug #9794)
- The right handed version of the lightning bolt spell was erroneously set to use the left hand. (Bug #11886)
- The standard turn undead spell did not deliver its stagger effect as expected because it was lacking a magnitude for that effect. It has been set to 75, halfway between Lesser Turn Undead and Greater Turn Undead. (Bug #11895)
- Prowler's Profit will now display in the active effects list. (Bug #9666)
- Witbane (DiseaseWitbane) does not slow magicka at the correct rate. (Bug #8756)
- The speechcraft checks for the guards at the Whiterun city gates have no proper conditions in place and do not take gold from the player when bribing. (Bug #10408)
- The persuade option for getting past the guard at Riften's north gate was incorrectly checking the guard instead of the player for the speechcraft skill.
- During Discerning the Transmundane (DA04) harvesting vampires won't advance the objectives. (Bug #11882)
- After Varnius makes his plea to Elesif for help in Dragon Bridge, an objective is supposed to be displayed to ask Falk Firebeard about Wolfskull Cave. This never happens because the script in MS06Start is trying to set the wrong objective number.
- Previous modifications to the carriage script to solve encumbrance problems have been refined to use more correct code logic. (Bug #11951)
- Several of the carriage system destination choices have bad conditions that could result in allowing travel loops (ie: Riften to Riften) and some are also missing appropriate goodbye flags where needed. (Bug #11916)
- Several elements of Hadvar's scene inside Alvor's house are prone to breaking down and causing the over all scene to fail, which can then in turn impact the progress of the main quest. (Bug #11914)
- Ysolda will still ask Olfina if she works in the inn even if they're IN the inn while Olfina is working. (Bug #9959)
- Carlotta and her daughter have a conversation about getting to eat at the inn even if they're already inside. (Bug #9959)
- Camilla Valerius uses her golden claw greeting even when married to the player. (Bug #12031)
- If Helm of Winterhold (Favor158) has started, Purity of Revenge (C05) could not start after Blood's Honor (C04) due to the location alias being reserved. The location alias for Driftshade Refuge has now been marked to "allow reserved" and "allow cleared" which enables Purity of Revenge to begin. (Bug #8200)
- If Driftshade Sanctuary has been cleared before Blood's Honor (C04) is complete and it hasn't reset yet, the location will be forced to do so before starting Purity of Revenge (C05) in order to avoid a bug where C05 would not start.
- Blood's Honor (C04) will not start if a conflicting radiant quest is already active in the location. This has been corrected by setting the location alias to allow reserved.
- DB05FallingStatueActivate.psc was using a quest property that had since been made obsolete, resulting in log errors.
- dunShroudHearthSpinnerPuzzleController.psc failed to perform NONE checks on 4 properties, resulting in log errors.
- NorRotatingDoorLeverScript.psc failed to perform NONE checks on 5 properties, resulting in log errors. Debug messages have also been commented out.
- MineOreScript has been fixed to prevent sneaking from becoming messed up as well as preventing respawned ore veins from becoming unmineable. (Bug #281, Bug #12000)
- Uthgerd the Unbroken never leaves the Bannered Mare, making it impossible to get the resting bonus if you marry her and move into her house. (Bug #10161)
- Legate Taurinus Duilis never got the key to the Morthal guardhouse added to his base NPC record due to being a templated actor.
- Frodnar has an AI pack where he's supposed to play near the Player, but it could never execute due to being buried under his default Sandbox package. (Bug #11912)
- Wyndelius is never moved to his starting patrol marker in Shrowd Hearth Barrow due to incorrect custom link keywords being assigned to his reference.
- The Riften Temple of Mara support beams do not reach the ground. (Architecture\Riften\RTTempleofMara01.nif) (Bug #10705)
- Solitude's lighthouse has misaligned textures. (Architecture\Solitude\SLighthouse01.nif) (Bug #10688)
- Riften Keep has z-fighting problems. (Architecture\Riften\RTKeepR01.nif) (Bug #10687)
- The land mesh for Riften is too short in one spot, resulting in gaps. (Architecture\Riften\RTLandR01.nif) (Bug #10686)
- SHouseIntDoor01 does not cast/receive shadows due to alpha blending. (architecture\solitude\doors\shouseintdoor01.nif) (Bug #10650)
- Misaligned ropes on portions of various docks. (Architecture\Docks\DockCorSol01.nif) (Bug #10612)
- UV errors on mountaintrimslab.nif (Landscape\Mountains\MountainTrimSlab.nif) (Bug #10580)
- Several faces with stretched UV on various pine shrubs. (Landscape\Plants\PineShrub02.nif, Landscape\Plants\pineshrub02snow.nif, Landscape\Plants\pineshrub01.nif, Landscape\Plants\pineshrub01snow.nif) (Bug #10487)
- Female Orcish armor creates gaps in chest. (armor\orcish\cuirassf_0.nif, armor\orcish\cuirassf_1.nif) (Bug #10236)
- Hole in ImpTowerOutStairs01.nif. (Dungeons\Imperial\Tower\ImpTowerOutStairs01.nif) (Bug #10163)
- Stretched UV on BurntRubble04.nif. (Clutter\Helgen\BurntRubble04.nif) (Bug #10162)
- See through mesh near Carlotta's house in Whiterun. (Architecture\WhiteRun\WRCityWalls\WRWallTierDivide01.nif) (Bug #9068)
- Paper rolls are absurdly bright and do not cast or recieve shadows. (clutter\quest\TGparchment01.nif) (Bug #11872)
- Female draugr armor is missing an alpha property, causing it to lose the decayed look. (actors\draugr\character assets\hevarmorf_1.nif, actors\draugr\character assets\hevarmorf_2.nif, loadscreenart\loadscreendraugrfemale.nif) (Bug #12004)
- Chaurus eggs do not have a harvested state. They will now stop glowing after being harvested. (clutter\chauruseggs\eggsacs.nif, clutter\chauruseggs\eggsacs01.nif, clutter\chauruseggs\eggsacs02.nif) (Bug #12001)
- Clams were prone to movement when harvested due to bad settings on their mesh. (Plants\clam01.nif) (Bug #12003)
- Potato plant roots moved when harvested. (plants\florapotatoplant01.nif) (Bug #12028)
- Forsworn gauntlets are invisible on Imperial vampires. ForswornGauntletsAA did not have the flag set for ImperialRaceVampire. (Bug #10706)
- The Longhammer (dunLiarsRetreatLonghammer) was incorrectly assigned the sounds for drawing and sheathing 1H blade weapons when it should be using 2H blunt. (Bug #10235)
- Mehrunes' Razor has an enchantment power listed but does not require it due to the enchantment being scripted. (Bug #10182)
- The enchantment used on Keening (MGRKeeningEnchantment) has a cost, rendering it useless after the first strike. (Bug #10180)
- ArmorAddons Farm02Torso01AA and Farm02VariantAA have incorrect female priority settings. They should both be 5 instead of 15. (Bug #9081)
- Weapons sit too far away from the body when wearing Steel Plate Armor (NordPlateCuirassAA). (Bug #8976)
- SkinIceWraithSmokeFins was erroneously marked as being playable. (Bug #10531)
- DrarvenSpiderSkinnedSteamArmor was erroneously marked as being playable. (Bug #10531)
- Ebony boots, dragonplate boots, draugr boots, orcish boots, blades boots, daedric boots, and dwarven boots all erroneously use light armor footstep sounds but are heavy armor. (Bug #10637)
- Greybeard Boots, The Archmage's Boots, Psiijic Boots, and Redguard Boots were all set to use light armor sounds but are actually clothing items that should use "default" sounds. (Bug #10637)
- Stormcloak boots were using heavy armor sounds when they should be using light armor sounds. (Bug #10637)
- The key to Birna's Oddments was mistakenly named as the key to Ranmir's House. (Bug #12023)
- The ruined Mysterium Xarxes will turn into a bucket if struck due to erroneous destruction data being attached. (Bug #12015)
- 00044069: Fog effect camera trigger was missing the property necessary to activate the effect.
- 000D13F2: Barred door activator that did not have a matching NAV_CUT collision box assigned to it.
- A large gap under a cliff has been filled in with a new rock in cell -30, -1. (Bug #8256)
- 00106CCF: Mead marker has been marked to ignore sandboxing so NPCs won't use it outside of the intended quest. (Bug #10689)
- Dorthe did not own her bed in Alvor's house and would end up being displaced by another family member.
- Frodnar did not own his bed in Hod's house, often resulting in Hod displacing him and causing his sleep package to fail. (Bug #11912)
- Four puzzle pillars in Shrowd Hearth Barrow (0006EF92, 0006EF93, 0006EF94, 0006EF95) had unnecessary scripts attached to them that were throwing errors.
- DC2DA,DC2D8,DC2D7: Patrol guards not linked to their markers at Whitewatch Tower. (Bug #11948)