[RELzWIPz] Unofficial Skyrim Patch - Thread #29

Post » Sat Mar 09, 2013 9:14 pm

Unofficial Skyrim Patch

Version: 1.3.0
By the Unofficial Patch Project Team

http://skyrim.nexusmods.com/mods/19
http://steamcommunity.com/sharedfiles/filedetails/?id=87144366
http://tesalliance.org/forums/index.php?/files/file/1303-unofficial-skyrim-patch/
http://www.darkcreations.org/forums/files/file/289-unofficial-skyrim-patch/


Requires Skyrim version 1.8.151.0.7 or greater.

http://afkmods.iguanadons.net/index.php?/forum/345-unofficial-skyrim-patches/

This mod is an effort to fix the vast amount of bugs currently existing in Skyrim. If you're experiencing a bug with Skyrim, please report the bug to us in as much detail as possible on http://afkmods.iguanadons.net/index.php?/tracdown/categories/12-unofficial-skyrim-patch/. Please use search to ensure that you aren't submitting something that is already there. There are conglomerate entries for object placement (if it doesn't affect gameplay), text errors, and inappropriate dialog (again, that doesn't affect quests or other gameplay) so please use those entries if that's what you're reporting. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience!

(Note that all fixes are retroactive unless otherwise noted)

http://afkmods.iguanadons.net/index.php?/topic/3580-frequently-asked-questions-bugs/
http://afkmods.iguanadons.net/index.php?/topic/3581-frequently-asked-questions-about-the-project/

Previous Threads: http://www.gamesas.com/index.php?showtopic=1358353, http://www.gamesas.com/index.php?showtopic=1359350, http://www.gamesas.com/index.php?showtopic=1362032, http://www.gamesas.com/index.php?showtopic=1364672, http://www.gamesas.com/index.php?showtopic=1366865, http://www.gamesas.com/index.php?showtopic=1376513, http://www.gamesas.com/index.php?showtopic=1383605, http://www.gamesas.com/index.php?showtopic=1387617, http://www.gamesas.com/index.php?showtopic=1396806, http://www.gamesas.com/index.php?showtopic=1401060, http://www.gamesas.com/index.php?showtopic=1404641, http://www.gamesas.com/index.php?showtopic=1408369, http://www.gamesas.com/index.php?showtopic=1411328, http://www.gamesas.com/index.php?showtopic=1413944, http://www.gamesas.com/index.php?showtopic=1416394, http://www.gamesas.com/index.php?showtopic=1420181, http://www.gamesas.com/index.php?showtopic=1423833, http://www.gamesas.com/index.php?showtopic=1429096, http://www.gamesas.com/index.php?showtopic=1432087, http://www.gamesas.com/index.php?showtopic=1433407, http://www.gamesas.com/index.php?showtopic=1435968, http://www.gamesas.com/index.php?showtopic=1436913, http://www.gamesas.com/index.php?showtopic=1438579, http://www.gamesas.com/index.php?showtopic=1439653, http://www.gamesas.com/index.php?showtopic=1440785, http://www.gamesas.com/index.php?showtopic=1442963, http://www.gamesas.com/index.php?showtopic=1446254

Credits:
AndalayBay - For hosting the USKP Beta and providing it a forum, as well as help with transferring control of the bug tracker information to Bugzilla.
Arthmoor - For stepping in to take over the unofficial patch projects and coordinating the various community reports and submissions into the final products.
BlueDanieru - For the Ancient Knowledge fix
Brumbek - For the fixed Thalmor Embassy building and entranceway
MadCat221 - For the fixed female Blades, Ebony, Iron (and Banded) Steel (and Plate) Cuirasses
Martigen, ThrottleKitty and Amgepo - For the fixed permanent remains and stacking Nirnroot glows
Phitt - For the fixed male Ebony Cuirass
PrinceShroob - For numerous fixes to quests, NPCs, items and more
DayDreamer - For help with porting the bug tracker over to Dark Creations and for help with fixing bugs
Jackstarr - For the audio fix correcting "Morang Tong" -&--#62; "Morag Tong"
alt3rn1ty - For the replacement archery target textures.

Version: 1.3.0

USKP Fixes
  • The USKP is now shipping as a localized ESP file with Strings files in the BSA. Translators are welcome to supply string files for other languages to be included in the main distribution.
  • The quest to transfer Heimskr was inadvertently stopped and has been corrected. It will restart itself as needed. (Bug #10251)
  • The previous fix for dialogue ordering in "Bow to the Master" (FreeformMerryfairFarm) has been reworked to prevent isolated instances where the quest wouldn't start. (Bug #10114)
  • Duplicated Gildergreen trees have been resolved in Whiterun, negating the need for the injected form records while still providing proper LOD. (Bug #11911)
Game Mechanics Fixes
  • AI pack dunCGAlduinCShoutStrafe01Pkg had its property for MQ101DragonAttack improperly defined, which would cause the script to fail updating a variable.
  • The navmesh inside Birna's Oddments (WinterholdRanmirshouse) had an isolated triangle serving as the ground floor door portal. The isolated triangle has been moved and the main navmesh updated.
  • The second level of the Deep Wounds perk (Deepwounds60) does not have the proper check for using a greatsword. (Bug #10483)
  • Several poisons are not marked as possible to resist. (AlchDamageHealthRavage, AlchDamageStamina, AlchDamageStaminaDuration, AlchDamageStaminaRate, AlchInfluenceAggUp, AlchInfluenceConfDown, AlchParalysis, AlchWeaknessFire, AlchWeaknessFrost, AlchWeaknessMagic, AlchWeaknessShock) (Bug #11959)
  • Numerous magic effects were assigned to the wrong schools, or inappropriately assigned to one at all, resulting in a number of unexpected and outright wrong results. (Bug #439)
  • Four effects can end up randomly applied to the player (AbFXDwarvenCenturion, AbFXDraugrEyes, AbFXIceWraith, AbFXDraugrMagic) which cause anomalies like the player having glowing blue draugr eyes or spewing centurion steam. The conditions on these effects have now been keyword limited so the player cannot acquire them. (Bug #10600)
  • In some cases, Belethor (or Ysolda if he's dead) will not be able to sell to the player. The cause for this is currently unknown, but a workaround has been crafted that should sidestep the bug for their shop in Whiterun. (Bug #9794)
  • The right handed version of the lightning bolt spell was erroneously set to use the left hand. (Bug #11886)
  • The standard turn undead spell did not deliver its stagger effect as expected because it was lacking a magnitude for that effect. It has been set to 75, halfway between Lesser Turn Undead and Greater Turn Undead. (Bug #11895)
  • Prowler's Profit will now display in the active effects list. (Bug #9666)
  • Witbane (DiseaseWitbane) does not slow magicka at the correct rate. (Bug #8756)
Quest Fixes
  • The speechcraft checks for the guards at the Whiterun city gates have no proper conditions in place and do not take gold from the player when bribing. (Bug #10408)
  • The persuade option for getting past the guard at Riften's north gate was incorrectly checking the guard instead of the player for the speechcraft skill.
  • During Discerning the Transmundane (DA04) harvesting vampires won't advance the objectives. (Bug #11882)
  • After Varnius makes his plea to Elesif for help in Dragon Bridge, an objective is supposed to be displayed to ask Falk Firebeard about Wolfskull Cave. This never happens because the script in MS06Start is trying to set the wrong objective number.
  • Previous modifications to the carriage script to solve encumbrance problems have been refined to use more correct code logic. (Bug #11951)
  • Several of the carriage system destination choices have bad conditions that could result in allowing travel loops (ie: Riften to Riften) and some are also missing appropriate goodbye flags where needed. (Bug #11916)
  • Several elements of Hadvar's scene inside Alvor's house are prone to breaking down and causing the over all scene to fail, which can then in turn impact the progress of the main quest. (Bug #11914)
  • Ysolda will still ask Olfina if she works in the inn even if they're IN the inn while Olfina is working. (Bug #9959)
  • Carlotta and her daughter have a conversation about getting to eat at the inn even if they're already inside. (Bug #9959)
  • Camilla Valerius uses her golden claw greeting even when married to the player. (Bug #12031)
  • If Helm of Winterhold (Favor158) has started, Purity of Revenge (C05) could not start after Blood's Honor (C04) due to the location alias being reserved. The location alias for Driftshade Refuge has now been marked to "allow reserved" and "allow cleared" which enables Purity of Revenge to begin. (Bug #8200)
  • If Driftshade Sanctuary has been cleared before Blood's Honor (C04) is complete and it hasn't reset yet, the location will be forced to do so before starting Purity of Revenge (C05) in order to avoid a bug where C05 would not start.
  • Blood's Honor (C04) will not start if a conflicting radiant quest is already active in the location. This has been corrected by setting the location alias to allow reserved.
Script Fixes
  • DB05FallingStatueActivate.psc was using a quest property that had since been made obsolete, resulting in log errors.
  • dunShroudHearthSpinnerPuzzleController.psc failed to perform NONE checks on 4 properties, resulting in log errors.
  • NorRotatingDoorLeverScript.psc failed to perform NONE checks on 5 properties, resulting in log errors. Debug messages have also been commented out.
  • MineOreScript has been fixed to prevent sneaking from becoming messed up as well as preventing respawned ore veins from becoming unmineable. (Bug #281, Bug #12000)
Actor Fixes
  • Uthgerd the Unbroken never leaves the Bannered Mare, making it impossible to get the resting bonus if you marry her and move into her house. (Bug #10161)
  • Legate Taurinus Duilis never got the key to the Morthal guardhouse added to his base NPC record due to being a templated actor.
  • Frodnar has an AI pack where he's supposed to play near the Player, but it could never execute due to being buried under his default Sandbox package. (Bug #11912)
  • Wyndelius is never moved to his starting patrol marker in Shrowd Hearth Barrow due to incorrect custom link keywords being assigned to his reference.
NIF Mesh and Texture Fixes
  • The Riften Temple of Mara support beams do not reach the ground. (Architecture\Riften\RTTempleofMara01.nif) (Bug #10705)
  • Solitude's lighthouse has misaligned textures. (Architecture\Solitude\SLighthouse01.nif) (Bug #10688)
  • Riften Keep has z-fighting problems. (Architecture\Riften\RTKeepR01.nif) (Bug #10687)
  • The land mesh for Riften is too short in one spot, resulting in gaps. (Architecture\Riften\RTLandR01.nif) (Bug #10686)
  • SHouseIntDoor01 does not cast/receive shadows due to alpha blending. (architecture\solitude\doors\shouseintdoor01.nif) (Bug #10650)
  • Misaligned ropes on portions of various docks. (Architecture\Docks\DockCorSol01.nif) (Bug #10612)
  • UV errors on mountaintrimslab.nif (Landscape\Mountains\MountainTrimSlab.nif) (Bug #10580)
  • Several faces with stretched UV on various pine shrubs. (Landscape\Plants\PineShrub02.nif, Landscape\Plants\pineshrub02snow.nif, Landscape\Plants\pineshrub01.nif, Landscape\Plants\pineshrub01snow.nif) (Bug #10487)
  • Female Orcish armor creates gaps in chest. (armor\orcish\cuirassf_0.nif, armor\orcish\cuirassf_1.nif) (Bug #10236)
  • Hole in ImpTowerOutStairs01.nif. (Dungeons\Imperial\Tower\ImpTowerOutStairs01.nif) (Bug #10163)
  • Stretched UV on BurntRubble04.nif. (Clutter\Helgen\BurntRubble04.nif) (Bug #10162)
  • See through mesh near Carlotta's house in Whiterun. (Architecture\WhiteRun\WRCityWalls\WRWallTierDivide01.nif) (Bug #9068)
  • Paper rolls are absurdly bright and do not cast or recieve shadows. (clutter\quest\TGparchment01.nif) (Bug #11872)
  • Female draugr armor is missing an alpha property, causing it to lose the decayed look. (actors\draugr\character assets\hevarmorf_1.nif, actors\draugr\character assets\hevarmorf_2.nif, loadscreenart\loadscreendraugrfemale.nif) (Bug #12004)
  • Chaurus eggs do not have a harvested state. They will now stop glowing after being harvested. (clutter\chauruseggs\eggsacs.nif, clutter\chauruseggs\eggsacs01.nif, clutter\chauruseggs\eggsacs02.nif) (Bug #12001)
  • Clams were prone to movement when harvested due to bad settings on their mesh. (Plants\clam01.nif) (Bug #12003)
  • Potato plant roots moved when harvested. (plants\florapotatoplant01.nif) (Bug #12028)
Item Fixes
  • Forsworn gauntlets are invisible on Imperial vampires. ForswornGauntletsAA did not have the flag set for ImperialRaceVampire. (Bug #10706)
  • The Longhammer (dunLiarsRetreatLonghammer) was incorrectly assigned the sounds for drawing and sheathing 1H blade weapons when it should be using 2H blunt. (Bug #10235)
  • Mehrunes' Razor has an enchantment power listed but does not require it due to the enchantment being scripted. (Bug #10182)
  • The enchantment used on Keening (MGRKeeningEnchantment) has a cost, rendering it useless after the first strike. (Bug #10180)
  • ArmorAddons Farm02Torso01AA and Farm02VariantAA have incorrect female priority settings. They should both be 5 instead of 15. (Bug #9081)
  • Weapons sit too far away from the body when wearing Steel Plate Armor (NordPlateCuirassAA). (Bug #8976)
  • SkinIceWraithSmokeFins was erroneously marked as being playable. (Bug #10531)
  • DrarvenSpiderSkinnedSteamArmor was erroneously marked as being playable. (Bug #10531)
  • Ebony boots, dragonplate boots, draugr boots, orcish boots, blades boots, daedric boots, and dwarven boots all erroneously use light armor footstep sounds but are heavy armor. (Bug #10637)
  • Greybeard Boots, The Archmage's Boots, Psiijic Boots, and Redguard Boots were all set to use light armor sounds but are actually clothing items that should use "default" sounds. (Bug #10637)
  • Stormcloak boots were using heavy armor sounds when they should be using light armor sounds. (Bug #10637)
  • The key to Birna's Oddments was mistakenly named as the key to Ranmir's House. (Bug #12023)
  • The ruined Mysterium Xarxes will turn into a bucket if struck due to erroneous destruction data being attached. (Bug #12015)
Placement/Layout/Ownership and other World Object Fixes
  • 00044069: Fog effect camera trigger was missing the property necessary to activate the effect.
  • 000D13F2: Barred door activator that did not have a matching NAV_CUT collision box assigned to it.
  • A large gap under a cliff has been filled in with a new rock in cell -30, -1. (Bug #8256)
  • 00106CCF: Mead marker has been marked to ignore sandboxing so NPCs won't use it outside of the intended quest. (Bug #10689)
  • Dorthe did not own her bed in Alvor's house and would end up being displaced by another family member.
  • Frodnar did not own his bed in Hod's house, often resulting in Hod displacing him and causing his sleep package to fail. (Bug #11912)
  • Four puzzle pillars in Shrowd Hearth Barrow (0006EF92, 0006EF93, 0006EF94, 0006EF95) had unnecessary scripts attached to them that were throwing errors.
  • DC2DA,DC2D8,DC2D7: Patrol guards not linked to their markers at Whitewatch Tower. (Bug #11948)
The complete changelog is http://www.iguanadons.net/Unofficial%20Skyrim%20Patch%20Version%20History.html.
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Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Sat Mar 09, 2013 5:11 pm

Unofficial Skyrim Patch

BETA Version Available

Version: 1.3.1
By the Unofficial Patch Project Team

http://afkmods.iguanadons.net/index.php?/files/file/585-unofficial-skyrim-patch-beta/

Requires Skyrim version 1.9.29.0.8 or greater.

http://afkmods.iguanadons.net/index.php?/forum/345-unofficial-skyrim-patches/

USKP Fixes
  • The added sleep package for Saerlund was sitting too low in the order. It's been moved up one slot so he can use it now. (Bug #12109)
  • All changes to the Gildergreen have been reverted since the LOD attempts all failed.
  • Several fixes have been reverted out due to Official Patch 1.9. Look for the strikeouts throughout the chagelog.
  • Fixes supplied by Patch 1.9 that still require applicable USKP fixes on top of them have been merged together.
  • When the meat pie fix was added, the item you get from Sorex during the festival wasn't updated. (Bug #11902)
  • A regression caused by the carriage system weight fixes in 1.3.0 that caused the pvssyr dialogue to fail has been corrected. (Bug #12223)
Game Mechanics Fixes
  • AI pack FalkreathDeadMansDrinkSandbox19x6 has the wrong start time and duration set, which causes NPCs using this to sandbox inside the inn all day instead of their normal schedules. (Bug #12111)
  • AI packs StonehillsTeebaEiSandboxMine6x12 and StonehillsJesperSandboxMine6x12 had impossibly small sandbox radii of 50. They have been raised to 2048 to allow the NPCs to use them to mine properly. (Bug #10581)
  • AI pack StonehillsTeebaEiSandboxOutside21x4 targets Teeba Ei's editor location inside the mine, which isn't outside where it belongs.
  • Belethor and Ysolda could become unable to sell goods in the shop due to some invisible faction data that was conflicting with their services faction data. WhiterunBelethorsGoodsFaction and WhiterunBanneredMareFaction were both referencing the shop and its chest when they shouldn't be. This data has been removed via TES5Edit since it is not visible in the CK. The workaround introduced in USKP 1.3.0 has been removed as it is no longer necessary. (Bug #9794)
  • dunIronbindBarrowBeemJaOutfit gives Beem-Ja a circlet which can cause him to unequip his robes and then proceed into the dungeon naked. The leveled circlet of destruction has been replaced with a leveled ring of destruction so that he will keep his robes on. (Bug #10305)
  • Homecooked Meal's effect (MarriageFoodAbility) doesn't always work because it was not flagged to ignore spell absorption or resistence. (Bug #9664)
  • AI Pack WCollegeSavosSleep1x6 doesn't have a large enough radius for Savos Aren to be able to sleep when it's time. (Bug #12140)
  • The spell effects applied by the College of Winterhold quest to cleanse the magic pools are bugged, resulting in the applied spells effectively becoming permanent. (Bug #364)
  • AI pack WhiterunDanicaSleep24x8 had no start time or duration set, resulting in her always sleeping after the previous package fix was applied. (Bug #12205)
  • The AI packs used by Thorald and the other prisoners in Northwatch Keep will no longer use corpse event behavior. (Bug #12011)
  • Decapitations with the devastating blow perk should not be taking place with blunt weapons. It should now only happen with battle axes and greatswords, as would be expected. (Bug #91)
  • Enchantment MQ203WeaponDragonDamage3 had an incorrect magnitude that was out of line with the progression of the other 4 in the series. (Bug #10178)
  • The Patch 1.9 fix for Ancient Knowledge is still wrong. The perk was providing the bonus to all armor EXCEPT Dwemer, which is directly opposite of what the description of it says. It was also multiplying "Tempering Health" by 1.15 rather than raising Smithing skill use by 15% as described. Since Bethesda generated a new perk entry for it, our fix now acts on their provided entry instead of one we created to fix this.
Actor Fixes
  • DB10LvlPenitusOculatusMissile_CarryFirewood is based on a series of nested templates that ultimately originated with an actor flagged to respawn and would therefore respawn outside the Dark Brotherhood Sanctuary after To Kill an Empire (DB09).
  • Mathies ends up stuck in the inn in Falkreath most of the time due to a defect in his AI schedule. FalkreathMathiesInn18x6 had not been set with a start time or duration. (Bug #12112)
  • Asgeir Snow-Shod had an out of order AI pack which caused him to become stuck inside the Black-Briar Meadery for most of the day, skipping his sleep and eat packages. (Bug #12110)
  • Galmar Stone-Fist could not execute his sleep package due to it being below his consultation package that has no duration, and because it wanted him to sleep near his editor location downstairs which has no beds. He has been given the bed upstairs that was already marked for the field commander's position. (Bug #12108)
  • Alva was not set as a vampire in her race settings. (Bug #12095)
  • Gloth has no key to the Pelagius Farmhouse and thus cannot exit the building to perform his AI schedule until the player unlocks the door for him. (Bug #12093)
  • The mage ghosts in Halldir's Cairn were using the wrong voice type. They should be using MaleUniqueGhost (or the female equivalent) but were instead using generic Nord voices due to bad template inheritence. (Bug #12074)
  • Potent versions of the elemental thralls you get with the Elemental Potency perk were not correctly labeled as potent thralls. (Bug #9809)
  • Urag gro-Shub has a sleep package that was never assigned. The package has been added and directed to the unused room in the Hall of Countenance. (Bug #12140)
  • Mallus Maccius was not sleeping after Dampened Spirits (TG03) due to his AI packages being in the wrong order. (Bug #10690)
  • Heimskr's AI schedule is partially blocked by his Bannered Mare package not having the time and duration set. His sandbox home package is also blocked by his sleep packages.
  • The radius on Ancano's sleep package at the College of Winterhold was not large enough to allow him to reach the bed marker.
  • Tolfdir's sandbox package had a radius too large to keep him in his room, and he would end up using furniture in other peoples' rooms.
  • Phinis Gestor had an unused sandbox package in his AI schedule.
  • Geirlund (MS09Geirlund) did not have his leveled actor flag set and was too easily killed in the quest to rescue Thorald. (Bug #12220)
Item Fixes
  • Key to Lami's Hut is incorrectly labeled. It should be Key to Thaumaturgist's Hut. (Bug #12136)
  • DBArmorHelmetWorn had no armor-addons for Argonians and Khajiit to fix facial and ear clipping. (Bug #12084)
  • Armor add-on FineBoots02AA should not occupy the calf slot since it creates numerous clipping errors when worn with some shoes. (Bug #12067)
  • A color variant for the apprentice mage boots that matches the color of the apprentice robes has been enabled in the game. It was already present in the CK but never deployed. The same has been done for the expert and master variations which were also not deployed. (Bug #12184)
  • Leveled list LItemSpellVendorStaffsAll75 is incorrectly set to a Chance None value of 75 instead of25. Strangely, this bug was fixed in the Dragonborn DLC, but never included in Update.esm where it belongs. (Bug #12202)
  • Scrolls of Conjure Frost Atronach were not in any of the leveled lists. They have been added to LItemScroll50Skill which fits the progression of the flame and storm versions. (Bug #12148)
  • The Drainblood Battleaxe and Drainspell Bow do not hold an enchantment charge properly due to an incorrect setting on each weapons' enchantments. (Bug #12046)
  • According to in-game load screens, greatswords should swing faster than battle axes. Their settings were incorrect though since they were all set to exactly the same speed. Except the Draugr greatwords, which had the correct value. All other greatsword templates have been corrected to match. (Bug #9617)
  • Imperial bows lack a recipe to forge them. In light of Patch 1.9 adding other Imperial gear, this oversight has been corrected. (Bug #12041)
Quest Fixes
  • Two Penitus Oculatus Agents outside Castle Dour are never disabled after To Kill an Empire (DB09). (Bug #12121)
  • Skald's last line in his scene with Brina and Horik talks about General Tullius as though he's still alive. This last line will now be skipped if Tullius is dead. (Bug #12002)
  • Stig Salt-Plank and his pirate friends are never disabled during Rise in the East (MS10). (Bug #11985)
  • During First Lessons (MG10) Mirabelle can end up talking to herself if the scene between her and Ancano is interrupted. AI package MG01MirabelleSceneHoldPosition was not flagged to detect the scene interruption. (Bug #10330)
  • Orgnar will still tell the player to ask Delphine about renting rooms even after Blade in the Dark (MQ106) is past the point where she turns the inn over to him. (Bug #9958)
  • A Good Death (WE24) does not properly unload and remove the Old Orc if the player kills him, or if the player ignores him and leaves the area. (Bug #10655)
  • The unique bandit "Rigel Strong-Arm" respawns in Pinewatch because dunPinewatchQST is never shut down once it starts, even if she's dead. Note that even if you have killed her once before, you will need to do so again because the quest had duplicate stage numbers and was not able to mark itself as ready to close down. (Bug #6671)
  • The unique Silver Hand "Krev the Skinner" respawns in Gallows Rock due to the alias in "The Silver Hand" (C03) not clearing once he's dead and the quest shuts down. (Bug #6671) [NR]
  • The quest to rescue Derkeethus from Darkwater Pass (DarkwaterCrossingDerkeethusRescueQuest) could not be initiated by speaking to the miners at Darkwater Crossing due to broken dialogue conditions. (Bug #10616)
  • The stage 10 journal entry for DarkwaterCrossingDerkeethusRescueQuest mentioned being kidnapped by Falmer, but Sondis never says anything about this when talking to the player. It has been amended to reflect the actual dialogue.
  • The AI package controlling when Derkeethus forcegreets to complete the rescue might not trigger due to not making sure he was out of Darkwater Pass first. (Bug #12066)
  • Selling the Elder Scroll to Urag is supposed to enable a display case version of it once you've left the college. This event was broken due to a bad event node flag and has been corrected. (Bug #12182)
  • Managing to speak to Jarl Igmund before triggering Faleen's forced greeting would still result in Faleen running the forced greeting as though you'd never spoken to the Jarl. (Bug #69)
  • Affairs of Hagravens (dunBlindCliffQST) will now terminate itself upon completing it inside the dungeon. It will also no longer restart itself incorrectly if you skip ahead and kill Petra before letting Melka out of the cage. (Bug #294)
  • In Rescue From Fort Kastav (or For Neugard) (CWMission04) the prisoners you are sent to rescue will ignore your order if you tell them to wait. This was due to the script that handles them equipping their gear overriding the follow state variable that controls whether they're waiting or following. (Bug #1096)
  • The Wolf Queen Awakened (MS06) has been converted into a Change Location event to allow it to execute even if the player has reached level 81 and would then have been unable to make it start. (Bug #254)
  • Eisa Blackthorn would not usually get accosted by the bandits at Frostmere Crypt because the location data required to start the quest was too narrowly defined. (Bug #1108)
  • Workaround: Patch 1.7 broke the functionality of the "Say Once" dialogue flag. This has allowed the Thieves Guild special jobs to be turned in more than once because Delvin's dialogue is set up to flag each one this way. Additional conditions have been added to the 4 dialogue options to prevent them from showing up a second time. (Bug #8995)
  • Due to an unused alias AI package in DialogueWhiterun, the housecarl for the city (Irileth or Olfina Grey-Mane) will remain rooted to a static position next to the throne all the time. This unused package has been removed, along with fixing the order of the guard packages further down. (Bug #1095/Bug #12207)
  • It should no longer be possible to get the objective to speak to Nelacar in The Black Star (DA01) after you've already spoken to him and started the quest. (Bug #10671)
  • The quest in Angarvunde can be disrupted by pickpocketing the key from Medresi Dran. The key will now be initialized somewhere other than on her person so it can't be pickpocketed. (Bug #11924) [NR]
  • During Elder Knowledge (MQ205) the objectives can become jumbled in the journal due to one of the optional objectives being mistakenly marked to "OR" with a previous entry. (Bug #11975)
  • Items for Thieves Guild fishing quests were not being properly removed from the player at the end of each quest. (Bug #12114)
  • Fishing job quests could select Varnius Junius as a mark in Solitude even though he lives in Dragon Bridge since his editor location is in the Blue Palace. He has now been added to the no pickpocket faction to exempt him from this. (Bug #12177)
  • Proventus Avenicci could not sell upgraded to Breezehome from the Dragonsreach porch due to bad location conditions on the dialogue records controlling the upgrades. (Bug #12237)
  • Due to a schedule conflict in the Housecarl alias for DialogueMorthal, the housecarl for the city will not visit the inn as expected and will instead be following the Jarl around. (Bug #12213)
Script Fixes
  • TrapDweThresher.psc had a potential for creating an infinite loop due to the script not checking properly for the object's 3D being loaded. (Bug #12098)
  • CritterSpawn.psc was missing an expected boolean return in the SpawnCritter() function. This may have been leading to significant save bloat and appears to have been the major cause of errors in the logs for the various critter generators.
  • PlayerVampireQuestScript does not correctly handle the player being in combat when their vampirism stage should change, causing it to get bumped for another 12 game hours and mess up some of the feed tracking. (Bug #1089)
NIF Mesh and Texture Fixes
  • Alduin's load screen is missing proper alpha channel support in the mesh. (loadscreenart\loadscreenalduinwall.nif) (Bug #11970)
  • Several meshes with invalid material settings for sound have been fixed:
    • magestatue.nif - Had no valid material set
    • whvalunstrad11.nif - Was set to Metal instead of Dirt, and Invalid instead of Stone
    • whvalunstrad13.nif - Was set to Metal instead of Dirt, and Invalid instead of Stone
    • whvalunstrad14.nif - Was set to Metal instead of Dirt, and Invalid instead of Stone
    • whvalunstrad15.nif - Was set to Metal instead of Dirt, and Invalid instead of Stone
    • whframewood.nif - Was set to Stone instead of Wood
    • whdoorfrontgate.nif - Had no valid material set
    • whgrayquarterdoor01.nif - Had no valid material set
    • whintmetalarchdoor.nif - Had no valid material set
    • whmetalarchdoor.nif - Had no valid material set
    • whcastledoorentrance.nif - Had no valid material set
    • wharenadoor.nif - Had no valid material set
    (Bug #12060)
  • The Whiterun drawbridge (Architecture\Whiterun\WRCityWalls\wrwallgatedrawbridge01.nif) has a spurious BSLOD block in the file which causes a visual distortion when viewed up close. (Bug #11890)
  • The blacksmith's forge in Whiterun (Furniture\blacksmithforgemarkerwr.nif) has some corrupt black triangles, and the forging blanks show up as all black. (Bug #12118)
  • Female merchant clothing did not correctly contain a calf partition and thus woud clip with a number of other outfits when it shouldn't have. (clothes\merchantclothes\torsof_0.nif, clothes\merchantclothes\torsof_1.nif) (Bug #12099)
  • 157 meshes which have been designated as having LOD and also have static decals applied have been fixed to address issues with the static decals "popping in" at absurdly short distances after the cells have already loaded into memory. (Bug #12094)
  • Havok material was not set on some Nordic ruin pieces, resulting in no sound made when interacting with them. (norhavokdebris01.nif, norrubblepiece01.nif, norrubblepiece02.nif, norrubblepiece03.nif, norrubblepiece04.nif, norrubblepiece05.nif) (Bug #12052)
  • Several meshes were lacking double sided texture settings, mostly on animals, but on some plants too, which would cause them to appear with less fur than their textures were created to display. (Bug #12047)
  • The female fine boots are back for yet another fix to yet another problem with them which stemmed from there being a bunch of stuff not configured right in armor-addons and other things. (Bug #11949)
  • The Windhelm Stone Quarter mega-mesh has several problems with gaps, UV errors, and ugly tiling. (Architecture\Windhelm\whstonequarter.nif) (Bug #11893)
  • The male version of ClothesFarmClothesVariant02 (clothes\farmclothes02\m\1stpersontorso_0.nif, clothes\farmclothes02\m\1stpersontorso_1.nif) had large gaps between the hands and wrists in 1st person. (Bug #12071)
  • Viola Giorano's house has several mesh defects in it that have been corrected. (architecture\windhelm\WHViolaGiorano.nif) (Bug #11892)
  • Bad UV mapping on the guard tower scaffold in Whiterun. (architecture\whiterun\wrscaffold\wrscafguardtower02.nif) (Bug #11888)
  • Small hole in the roof on the Whiterun windmill towers. (architecture\whiterun\wrbuildings\wrfarmhousewindmill.nif) (Bug #11887)
  • The meshes for the bags of spriggan parts (clutter\hagraven\hagravenhangingball01.nif, clutter\hagraven\hagravenhangingball02.nif) was not using double sided texturing and also had several visible rips due to bad alpha settings. (Bug #12123)
  • The invisibility spell ball does not animate in the player's hand like it should due to a missing animation graph setting. (magic\invisfxhand01.nif) (Bug #7649)
  • Static draugr meshes in Nordic ruins have bad UV mapping. (clutter\ruins\ruinsdeaddraugr01.nif, clutter\ruins\ruinsdeaddraugr02.nif, clutter\ruins\ruinsdeaddraugr03.nif, clutter\ruins\ruinsdeaddraugr04.nif, clutter\ruins\ruinsdeaddraugr05.nif, clutter\ruins\ruinsdeaddraugr06.nif) (Bug #12132)
  • Archmage and journeyman male robes clip with the matching pair of boots. (clothes\archmage\m\archmagerobesm_0.nif, clothes\archmage\m\archmagerobesm_1.nif, clothes\magejourneyman\magejourneymanrobes_0.nif, clothes\magejourneyman\magejourneymanrobes_1.nif) (Bug #12119)
  • Female glass armor is missing alpha properties. (armor\glass\f\cuirass_0.nif, armor\glass\f\cuirass_1.nif) (Bug #11885)
  • Imperial banners have a rope on them which turns invisible from the back side. (architecture\solitude\clutter\sbannerlong01.nif, architecture\solitude\clutter\sbannerlmid01.nif) (Bug #12215)
  • Frozen cave balcony meshes have a texture seam due to bad tiling. (Dungeons\Caves\Ice\FrozenBalcony\CaveIFBalconyCurve01.nif) (Bug #12217)
  • Only one side of NobleBedDouble02 was usable due to a bad furniture entry flag. (furniture\noble\noblebeddouble02.nif) (Bug #12194)
  • Several meshes in the broken shack tileset have invalid havok materials instead of wood as they should. (architecture\shackkit\shackbrokewood01.nif, architecture\shackkit\shackbrokewood02.nif, architecture\shackkit\shackbrokewood03.nif, architecture\shackkit\shackbrokewood04.nif, architecture\shackkit\shackbrokewood05.nif, architecture\shackkit\shackbrokewood06.nif, architecture\shackkit\shackbrokewood07.nif, architecture\shackkit\shackbrokewood08.nif, architecture\shackkit\shackbrokewood09.nif, architecture\shackkit\shackbrokewood10.nif, architecture\shackkit\shackbrokewood11.nif) (Bug #12179)
  • The mesh used for torn paper notes had bad alpha settings, sometimes resulting in seeing half of it blurred against the background scenery. (Bug #12021)
  • The Horn of Jurgan Windcaller, if returned to Ustengrav, would be hoverng well above its placement on the tomb due to an animation block on the mesh that wasn't supposed to be there. (Bug #12134)
  • Interior doors in Solitude have bad UV mapping. (Architecture\Solitude\Doors\SHouseIntDoor01.nif) (Bug #12216)
  • Bad UV mapping on burned wood at the Western Watchtower. (dungeons\Imperial\Exterior\ImpExtRubble02.nif, dungeons\Imperial\Exterior\ImpExtRubble03.nif, dungeons\Imperial\Exterior\ImpExtRubble04.nif, dungeons\Imperial\Exterior\ImpExtRubble05.nif) (Bug #12005)
  • Numerous bones and some planter meshes all had incorrect havok material types. (Bug #12244)
  • The destroyed version of the Solitude well and one of the Solitude castle meshes had exposed undersides. (Architecture\Solitude\SWellDestroyed.nif, Architecture\Solitude\swellcastle01.nif) (Bug #12135)
  • The stone walkway in front of Dragonsreach has a bad UV seam visible. (Architecture\WhiteRun\WRTerrain\WRTerCloud01.nif) (Bug #12129)
Placement/Layout/Ownership and other World Object Fixes

Spoiler
  • 0009d048: A bed in Deadmans Drink has been marked as owned by Valdr so his sleep package at the inn will be allowed to function. (Bug #12113)
  • The arrangement of beds in House of Clan Cruel-Sea was not correct for the number of advlts (3) and children (1) living there. One child bed has been converted to an advlt bed, and Grimvar's bed is now marked as owned by him so the advlts don't force him out of it at night. (Bug #12102)
  • 000c4a9c: Bed marked as owned by CWFieldCOFaction so Legate Adventus Caesennius will be able to run his sleep AI. (Bug #10515)
  • 00056f40: Bed marked as owned by Captain Aldis so he will be able to run his sleep AI. (Bug #10515)
  • 000cc817: Unowned bed in WinterholdCollegeHallofAttainment that should be owned by Arniel Gane. (Bug #12140)
  • 000dddfb: Flickering support beams due to the placement of an incorrect interior piece in Lund's Hut. (Bug #12187)
  • 00068bc4: An official game patch assigned this reference to a script. If the USKP were later installed, the fix that was done to correct its position would not take effect. This will now be done via the retroactive scripts for existing games. (Bug #12075)
  • 0005dd0a, 0005d48e: Brazier fires sticking through their bases. (Bug #11879)
  • 000F63C3: Shelf clipping with the wall in White Hall. All items on this shelf have also been dragged forward so they won't clip the shelf in its new position. (Bug #11907)
  • 000D8A1E: Juniper tree clipping through its pot in Proudspire Manor. (Bug #12175)
  • 00088694, 00088693: Floating moss plants. (Bug #12133)
  • 000F8217: Downscaled a rubble pile in Helgen that was clipping a wall. (Bug #11903)
  • The 3 jail doors and frames in FortSungard03 were grossly oversized, causing them to clip through the fort structures when opened. (Bug #12036)
  • 0007515f, 00075164: Shadowmarks in Whiterun that were badly positioned. (Bug #11910)
  • Missing floor area in Alftand added to cover the space. (Bug #11880)
  • New rock placed between 00050113 and 00060728 to close up a large gap. (Bug #10561)
  • 0008285e, 0008285f, 00082860: Ceiling tiles on the Dragonsreach porch that were clipping through walls. (Bug #10541)
  • 000e8efa: East Empire map falls off the shelf due to havok displacement. (Bug #12231)
  • Grounded several floating cabbages at Loreius Farm. (Bug #10086)
  • 71EFD: Trees stuck in the top of another tree
  • B910E, B912C, B910B, 49455, 51E83, AF9D7, 48D9D: Flying Trees
  • 547BF: Floating Floor Sconce with flying Fire (547D8)
  • B81A8: Bed in Helgen with ownership set to a Riverwood Faction
  • 596B8: Sunken Workbench
  • 596BB: Flying Sharpening Wheel
  • B32D0: Flying Hay Bale
  • 77F1B: Flying Hagraven Pole
  • 10A9E9, 10A9E7, 10A9E5, 16403, 16401: Plates that fall through table, and also moved the beef on top of them (10A9E8, 10A9E6, 10A9E4, 16404, 21A2A)
  • 10A9F0, 10A9EE, 16409, 1640A: Bread that often falls through table
  • 213AD, 213AF, 213B1: Salmon clipping through plates, making a mess when havok settles
  • 213B5: Knife hidden in table
  • B32D3, B32D1, B32D2: Flying Barrels
  • B32D4: Chest intersecting Barrels
  • B3B5F: Barrel intersecting another Barrel
  • B33AD, B2990: Flying Tables, also moved items on top of them (B33B3, B33B5, B33B2, B33B4, B33B6, B33B7)
  • 2EBA0: Book stuck in shelf
  • E2591: Floating Candle Stick
  • C6638, C6639, C663B, C663C: Banners clipping into walls
  • C6632, C6631, C662E, C6630, C662F: Banners facing the wrong way
  • 285AD, 285AF, 285AE, 3F189, 3F188: Floating Falmer Fences
  • FFF06: Flying Icicles
  • E567F, E568A, E5694, E5695, E5696: Sunken Casks, taps at floor level which would make them unusable
  • E557F: Coin Purse half hidden in chest
  • E55CA, E55CB, E55CC, E55CD, E55D0, E55D1, E55E0, E55E3, E5662, E566E, E566F: Floating Candle Horns
  • 98AF4: Wreath half hidden in wall
  • 86437, 86436: Sunken Lanterns intersecting Urns
  • 95A5D, C1CF4, D642A, D185A, D1849, D1856, D1853, D184B, 68C2C, 86435, 8643A, 8643C, 8643E, 8643F, 86441, 86442, 86443, 86445, 96868, 968D0, D632F: Sunken Lanterns
  • 541DC, 541DD, D1859, D185C, 95ABC: Flying Lanterns
  • D185D, D184A: Floating Candles
  • CB9DD: Wine Bottle half stuck in a chair
  • DEC9D: Book intersecting shelf, often falls halfway through
  • CB93F: Sunken Chair
  • E5579, E557A: Flying Baskets
  • F6B1D: Hollow Rock
  • FB87C: Chandelier that hangs so low you collide with it when walking under it
  • 98AF4, 74606, B61CD, 891D1, F1BA8, F1BA9, D1230: Flying Shrubs
  • 4131C, 4131D, FBAA9, FBAE0, C09D2, C09D3, A6EDC, 86131: Flying Thickets
  • CE22D: Flying Flora
  • 2B521, 2B51F, 2B51D: Floating Sconces
  • 2B520, BA544: Floating Fire
  • E5E71: Floating Rug
  • E5F18: Baked Potatoes that often fall through table when havok settles
  • 10500A: Floating Chair intersecting table
  • 10500B: Floating Chair
  • 105092, C360E: Sunken Candle Sticks
  • C361D, C360D, C35E6, D642B, D1847: Floating Candle Sticks
  • E5F28: Plate the tend to fall through table when havok settles, also had to move the bread on top of it, E5F29
  • 979E4: Sack intersecting boat
  • C608E: Crate intersecting ship railing
  • C6057: Flying Barrel
  • C604A: Flying Crate
  • 2FCD9, C6624: Misaligned wall sections, gaps into the void
  • 3D637: Chair too close to Table and with marker under the table, replaced with more suitable marker version
  • 3D631: Floating Bed
  • 3D5A7, A4A89: Floating Benches
  • A483A, A42BE: Floating Lanterns
  • 6A111: Replaced Bench with static version since it's angle makes it impossible to sit on (it's leaned against a wall)
  • 3D86A + 3D65C: Bench with markers under table, removed bench and replaced table with table + bench combination
  • 3D688 + 3D661: Bench with markers under table, removed bench and replaced table with table + bench combination
  • 3D5EB + 3D5E3: Bench with markers under table, removed bench and replaced table with table + bench combination
  • 1E493, A4839, 1E06B, 1E06C, 1E06D, EA77D, 3D687 + 3D65A: Bench with markers under table, removed bench and replaced table with table + bench combination and grounded it, and moved items on top of it (A51A0, A519F, A519A, A519E, A5174, A519D, A525E, A51A1)
  • 3D636: Replaced Bed with one with more suitable markers
  • D65E5: Replaced Chair with one with a marker covered by the navmesh, instead of colliding with a pile of firewood
  • D81E0: Crate intersecting another Crate
  • D81DE: Floating Crate
  • D81E3: Sack intersecting Crate
  • 1018E7: Floating Fire
  • 1018E4: Cooking Spit intersecting Cooking Pot
  • 5CAEA: Bellows stuck in shelf
  • 94091: Flying Goat Pole
  • FCF20, FCF1E: Sunken Chairs, hiding persons feet
  • FD79C: Moonsugar intersecting Bar
  • D6567: Sunken Cart
  • 5AF5B: Floating Chest
  • 9DC15, 35169: Floating Barrels
  • E7538, E7539, E753A: Floating Sit Cross Legged Markers
  • 9E183, 9E174: Bench with markers inside a table. Removed Bench and replaced Table with a Table with Bench combo
  • 9D519, 9D51C, 9E107, 9E157, 9E158, 9D4F8, 9D502, 9DC93, 9E159, 9E15A: Cuttlery intersecting surface, often falls through when havok settles
  • 107751, 107752, 10774F, 107750, 107772, 107773: Eggs intersecting Tables, often falls through when havok settles
  • 77CD6, 77CD5, 10CE83, 10CE84, 10CE85, 10CE86, 10CE58, 10CE57, 77CD7, 10CE81: Skulls intersecting shelves
  • F72DD: Flying Shrubs
  • A5255: Floating Lantern
  • 71B9A, EBBBE, 10C6F1, C3D87, 10C6F3, C3D88, 10C6F2, 10C6F4: Sunken Lanterns
  • BD29D: Tree intersecting Rock
  • BD29F, BD298, BD287, B88CB: Flying Trees
  • 71DFF: Misaligned Jail Wall
  • A586B: Floating Thicket
  • F11D1: Lantern intersecting chair
  • 1092D7: Levitating Cross Legged Marker
  • CDE9F: Floating Lean Marker
  • 20C11: Dwemer Sconce not properly aligned to wall
  • 8B842: Dwemer Sconce far from wall
  • 503EA, 8AD9F, 8A275: Floating Lanterns
  • 88C99: Lantern almost completely hidden in a wall
  • 8A278: Lantern stuck inside a Dwemer Sconce
  • 88CE7, 88CE8, 88CCD, 88CCF, 88CBC, 88CFC, 88CB6, 88CA2, 8AD80, D6545, D6544, D6546: Sunken Lanterns
  • 503EC: Floating Chair
  • 3B2A6, 9844C, BF972: Flying Trees
  • D700A: Flying Table (Also moved items on top of it)
  • A162F: Bow half hidden in crate
  • 924CD, B8FBE: Hollow Rocks
  • 6C94C: Ceiling section in the Bard's College rotated the wrong way, resulting in one-sided seethrough holes
  • DD362, D6DAE: Book intersecting Table, falls through when havok settles
  • DD36C: Flying Cupboard, also had to move objects on top of it (DD36D, DD36A, DD36B)
  • D6D43: Shelf too far from wall
  • DD372: Flying Sack
  • DD394: Crate intersecting bed
  • DD395, C3D4F: Sunken Skulls
  • E3FB1: Sunken Bear Trap
  • 35F12: Draugr Corpse not aligned with floor
  • 103415: Chest intersecting wall
  • 16285, CC313, CC311, B6529, B652A: Floating Candle Horns
  • 46315: Badly placed Icicles
  • C2A6B, C2A6C: Giant Mortars that are floating or intersecting
  • EFD30, EFD2F, EFD2E, EFD2C, EFD20, EFD1F, EFD1D, EFD13, EFD12, EFD10, EFD0F, EFD32, EFD31: Floating Coffins
  • BFC2A: Barrel intersecting another Barrel
  • 3178E: Book floating beneath a table
  • C0DE6: Barrel intersecting Crate
  • C0DB2: Floating Candle Horn
  • 51A49: Sunken Candle Stick
  • C0DEB, C0DEE, C0DED, C0DEF: Pile of Flying Crates, intersecting other crates (Also had to move 105FED, 105FD6 on top of them)
  • E887F, D9050: Dwemer Wall Sconces too far from walls
  • 7C07B, 7C07C: Misaligned building sections, causing seethrough gaps
  • C3BFD: Book stuck in the underside of an End Table
  • C115E: Badly balanced/floating Crate
  • C0DE4: Flying Crate
  • A0ED0: Rock with exposed hollow underside
  • B0648: Floating Ferns
  • 108DD9: Sunken Book
  • 5A7D1: Trough intersecting pole
  • B5422, B5421: Flying Flora
  • D3B15, BA06A, AE42B, C3AB8, AEFDF, AEFDD, 88DDF, 88DC2, 88DC9: Flying Trees
  • D6009: Flying Skull
  • B0792, 51667, A03F1: Flying Shrubs
  • CB3AF: Floating Lean Marker
  • 420FC, CB9D1, CB9D0, CB9D5, CB9D2, CB9D3, CB9D4, E1EA5, 69169, F5758: Sunken Lanterns
  • FEBD0: Flying Lantern
  • FEBDD: Flying Lantern intersecting rock
  • B3189: Floating Cart
  • 3AA02: Floating Shrine
  • B3188: Flying Sack
  • B318B: Flying Barrel
  • B318C, FF710: Flying Mead Barrel
  • FF701: Mead Barrel intersecting shelf
  • 478BF: Floating Candle Stick
  • 478B7, 5751C, 57685, 57684, A9C58, A9C57, A9C5A, A9C59, B658C, B658B, 185E1: Beds with one marker in a wall, replaced with L or R version
  • FF613, FF6ED: Skull intersecting shelf
  • 478B9: Table intersecting Bed marker
  • 526A7: Book intersecting Table
  • 688F0: Rolled Rug half hidden in Shelf
  • 39A03, 798AF: Floating Table
  • 526C5: Floating Table (also moved 6890F, 6890E, 68910 on top of it)
  • 526C6: Floating Chair with unsuitable markers, replaced with R version
  • 39A01: Floating Chair
  • 39A02: Sunken Chair
  • AD310, AD2F2, AD2F1: Wall Mounted Antlers too far from wall or poorly aligned
  • 47828: Flying Chair, too close to table
  • AE6E2: Flying Chair with front marker inside a Table, replaced with proper LR version
  • A904C, A904B, A8C11: Chairs too close to Table
  • FF6E6: Crate intersecting wall
  • FF6EB, FF6EA: Flying Crates
  • 759AE: Sunken Candelabra
  • 759AD: Sconce too far from wall
  • 8DE52: Flying Rock with exposed hollow underside

Text Fixes
  • Text for the perk description of Green Thumb has been changed to reflect that it works on more than just plants. (Bug #192)
  • EnchArmorGlassCuirassDestruction04: "Glass Armorof Eminent Destruction" -> "Glass Armor of Eminent Destruction" (Bug #11915)
  • Several enchantment and effect descriptions have been corrected to more accurately reflect what they do. (Bug #12048)

The complete changelog is http://www.iguanadons.net/Unofficial%20Skyrim%20Patch%20Version%20History.html.
User avatar
Gemma Woods Illustration
 
Posts: 3356
Joined: Sun Jun 18, 2006 8:48 pm

Post » Sat Mar 09, 2013 7:50 pm

I doubt I need to caution about this, but just in case. DO NOT USE 1.3.1 with game version 1.8. You will regret it six ways to Sunday and back.

That said, if you're on the 1.9 beta now, you should be using the 1.3.1 beta. If you have the DLCs as well, grab the betas for them too. Make damn sure your load order is good or things are going to get messy fast.

Translators, the DLC patches will be needing their string files as usual.

Also on a general note for everyone, we're at the capacity limit for Steam Workshop. It is anticipated that future versions of the USKP will only continue to grow, not shrink, as you can see by this release being considerably larger. We may be left with no choice but to abandon further updates on the Workshop once 1.3.1 goes live. Unless Valve gives us more space.

I don't know how much good it will do, but http://steamcommunity.com/workshop/discussions/-1/864961721813510119/ I know the Workshop isn't a popular thing around here but it would be best for all of us if Valve can be convinced that the limit needs to be raised.
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Sat Mar 09, 2013 2:59 pm

Alva change sounds really sketchy. I'm going to check it in the CK.

Alva already has the appropriate keywords to be undead and a vampire, and vampire abilities and spells. Plus, this will probably screw up her face with Dawnguard installed.
User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Sat Mar 09, 2013 9:48 am

No, it won't, because the change was done behind the CK's back. It didn't alter the facial data at all.
User avatar
Matthew Aaron Evans
 
Posts: 3361
Joined: Wed Jul 25, 2007 2:59 am


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