What do we know? Only that it runs on current gen consoles, and Todd Howard made a comment about memory. What can we infer from this? The consoles have eight low power CPU cores, so the game will have to be correctly multi-threaded, and if so, an AMD might actually run this better than Skyrim, where one core did most of the work and the other three cores had lighter loads, leading to an i3 using only two cores (no HT) sometimes giving better performance than an overclocked AMD eight core. Single thread performance should not matter so much anymore. ...and...if the memory is so important, and with Skyrim really suffering from a 32 bit OS's RAM limitations, it's a guess but I think a safe bet that a 64 bit OS will be necessary along with 8GB RAM. I underdtand he may have been referring solely to 360/PS3's seriously low memory, but the fact that Skyrim would crash at 3.1GB without ENBoost etc. must surely figure in their thinking.
Also, while consoles are better optimised for games, an AMD R7 265 should be able to give at least a similar performance to a current-gen consoles, though there is always the possibilty that the game will try to access more than 2GB VRAM on PC at 1080p: not by any means necessarily so, but if this is the case, then the game may stutter without at least a 3GB card. I guess this won't be the case, as although VRAM requirements are finally increasing for the latest games, many gamers have 2GB cards ans alienating/forcing upgrades for a large segment of the market isn't a great way to encourage sales numbers.
[Edit: I forgot the 30FPS on anything. While ESO is a very different beast, it's minimum requirements are very low, as MMOs want as wide an audience as possible. Even though a high-budget single player will presumably require a much better rig, they may have some relatively ugly-looking Very Low setting that allows a much less powerful rig than the recommended requirements. Pure speculation of course.]