unreal engine is way more stabler then this

Post » Wed Sep 01, 2010 6:33 pm

I would like to say that unreal engine is a far more superior game engine then emergent game tech's gamebryo ever will be.

It is the best game engine ever becuase it works flawlessly on even my server system running server 2008 R2! hell it even works better! Borderlands is rock solid game, Bioshock, mass effect, ME2, and so many other games run so smooth on my system produced with unreal engine.

I am not here to bash the engine I am here to offer a suggestion to gamesas to use unreal engine for thier next games, you will LOVE ME FOR IT!

It would be so cool to use it and gain more stability and happier forums with less people complaing about crashing and more people ACTUALLY ENJOYING THE GAMES!

Hunted: The Demon's Forge (gamesas published) is allready gonna use it, so why not use it for the next fallout title or elder scrolls V or something!


I think it would seriously help you guys!!!!!!

Unreal Engine+Bethesda softworks=gaming of the GODS!!
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Wed Sep 01, 2010 10:00 am

actually the unreal engine is great for enclosed level games, trying to make a big world it does not do so well at, part of the reason the stargate mmorpg got canned. The engine is fine, it needs to be redone reworked for todays new features, eye candys, hardware, havoc needs to be dumped and physx used. Dont get me wrong I love the UT3 engine but its very limited on map sizes. Its limited on textures as well to make it compatable for more platforms/hardware requirements, where it does its magic is though lighting and normal maps. But What Bethesda needs to do is get with ID software have a total revamp/new engine made not using havoc but physx and those who do not have nvidia cards do baked pre done animations/particles and explosions. Or ATI take nvidia up on their offer on physx.... You can really see what physx does if you play games like metro 2033 and mafia 2 the cloth simulation is just amazing, as well as every other affect it offers. Plus you dont get flying mystery cars flying at you going 500 miles an hour like in FO NV killing you on impact with it.... But yeah you made an unreal level the size of FO NV's map it would be a slide show from hell due to the engine limitations on size and everything in that map.
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Wed Sep 01, 2010 7:24 pm

I think the devs already know what a steaming pile gamebryo is. I just hope they move on to stable and way less flaky engine.
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Wed Sep 01, 2010 8:42 am

I have a feeling Gamebryo game engine games are starting to go out. From what I understand, Emergent got rid of half its development staff about a year ago. They seem to be slimming down to focus on doing middleware.

I wouldn't be surprised to see at least one more Bethesda game on that engine though.
User avatar
Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Wed Sep 01, 2010 2:54 pm

Bethesda Game Studios confirmed a long time ago that their next game will be using Gamebryo, but Todd emphasized that they are heavily revamping it.
User avatar
remi lasisi
 
Posts: 3307
Joined: Sun Jul 02, 2006 2:26 pm

Post » Wed Sep 01, 2010 4:38 pm

Bethesda Game Studios confirmed a long time ago that their next game will be using Gamebryo, but Todd emphasized that they are heavily revamping it.


If this game engine is used in another fallout game I will flat out _refuse_ to pre-order it.. I will wait for the pain caused by using an old engine and terrible looking graphics that I'll expect if this engine is reused.. There are a lot of better looking and open spaced games out there..
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Wed Sep 01, 2010 5:34 pm

I have a feeling Gamebryo game engine games are starting to go out. From what I understand, Emergent got rid of half its development staff about a year ago. They seem to be slimming down to focus on doing middleware.

http://www.industrygamers.com/news/emergent-restructures-cuts-some-staff/ and http://www.develop-online.net/news/32971/Restructuring-and-job-losses-at-Emergent confirm those layoffs.

Also, Firaxis used Gamebryo for Civ 3 and Civ 4 and tossed it out and wrote a new engine from scratch for Civ V. And looking at other titles it seems that, indeed, the engine is on the out.
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Wed Sep 01, 2010 12:59 pm

If this game engine is used in another fallout game I will flat out _refuse_ to pre-order it.. I will wait for the pain caused by using an old engine and terrible looking graphics that I'll expect if this engine is reused.. There are a lot of better looking and open spaced games out there..


Did you not read when I stated that they are heavily revamping it?

Todd Howard said that with this new engine, their current unannounced game looks like it belongs on a new generation of consoles. Make of that what you will.
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Wed Sep 01, 2010 11:13 pm

Unreal do have its limit, or rather, it svck resource in a linear fashion that would kill both openness and sand box feel........
User avatar
Emmanuel Morales
 
Posts: 3433
Joined: Sat Oct 06, 2007 2:03 pm

Post » Wed Sep 01, 2010 10:15 am

I am here to offer a suggestion to gamesas to use unreal engine for thier next games, you will LOVE ME FOR IT!


THE SAVIOUR IS ARRIVED!!!!
This made my day. It's always fun reading about people who have no clue on what they're talking about, still they feel the need to advice someone.
Computer science is a strange discipline: you need to study hard to understand something, to produce something. It's a hard discipline, in reality.
Still, has the most advanced users than others disciplines (ironically speaking, of course): no one advices to use some theorems in physics or mathematics (other than physicists or mathematicians), no one advices a different kind of transistor or lithographic process in electronics... No one advices some different approaches in piston construction in mechanics. But with computer science, is always easy: ask to your users, they always know more than you. In reality, people are so ignorant they consider themself "competent" in something they don't understand just because they use a product. So ignorant they don't even understand their competences are near to zero.
"I use Linux", so they feel competent in operating system design. "I play Fallout", so they feel competent in computer science and computer graphics. "I use Firefox", so they feel they're web engineers, "I reformatted my hard drive", so they feel they're competent in system administration. My stomach is crashing.

I can just say a thing:"LOL".

By the way, yesterday I killed a fly: I'm expecting someone gives me a flight license, because I'm really capable to drive a Boeing 737. Go search a fly and kill it: you'll understand how aerospace engineering works.
User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Wed Sep 01, 2010 11:03 am

By the way, yesterday I killed a fly: I'm expecting someone gives me a flight license, because I'm really capable to drive a Boeing 737.

you misunderstood this.
you aren't a pilot now. you now the full knowledge of a vermin exterminator.
so you might tell us to use against a red ant plague or the wasps that build a nest in my roller shutter casing . . . =)
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Wed Sep 01, 2010 8:55 pm

If this is "what engine" thread, then I say that I would like to see fallout game using 7.62 engine. But it would be another FO:T.
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Wed Sep 01, 2010 10:12 am

mr jordan, I knoew steaming piles of engines when I play games with them. Highly laughably, At least Big rigs over the road racing doesn't have as much near CTDs or Bluescreens as FONV does. I've played games made by one person that were more stable. Gekkeju online was made with the open sourced engine called Irrlicht and any games based on that engine have been very solid. that engine is a free open sourced engine. Valve's Source engine is also rock solid. So many other game engines out there are outperforming gamebryo even little kids making thier first games are having way more of a stability track record then a HUGE and "vary talented" company called bethesda softworks. That is sadness.
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

Post » Thu Sep 02, 2010 12:10 am

If you really want a different engine, why not advocate for iD's new engine. Rage looks like an attempt to make Fallout anyway.
User avatar
john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Wed Sep 01, 2010 4:30 pm

mr jordan, I knoew steaming piles of engines when I play games with them. Highly laughably, At least Big rigs over the road racing doesn't have as much near CTDs or Bluescreens as FONV does. I've played games made by one person that were more stable. Gekkeju online was made with the open sourced engine called Irrlicht and any games based on that engine have been very solid. that engine is a free open sourced engine. Valve's Source engine is also rock solid. So many other game engines out there are outperforming gamebryo even little kids making thier first games are having way more of a stability track record then a HUGE and "vary talented" company called bethesda softworks. That is sadness.

Actually no you don't Unreal engines is just as big of a steaming pile of [censored] that gamebryo is, but they are both big steaming piles of [censored] in their own ways.
User avatar
jessica Villacis
 
Posts: 3385
Joined: Tue Jan 23, 2007 2:03 pm

Post » Wed Sep 01, 2010 3:50 pm

UE3 is old.

It is also not moddable by the community in the way that gamesas games currently are. Assets are packed in a manner that makes it difficult (if not impossible) to override or patch them. Just look at Mass Effect and Mass Effect 2. Bioware can't even patch botched textures because of the manner the assets are packed. That's why Garrus has a muddy texture for a face in ME1 and it never got fixed.

I think that BGS should switch to id Tech engines, personally. They can get the licensing for free anyway, since id Software is a sister company under Zenimax. Plus, they can probably get first-rate tech support on the engine for the same reason. :)
User avatar
Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

Post » Wed Sep 01, 2010 9:09 am

I just wanted to be an [censored] and point out that "more stabler" is incorrect grammar. Hope you're pleased with my input.
User avatar
Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Wed Sep 01, 2010 8:25 am

UE3 is old.

It is also not moddable by the community in the way that gamesas games currently are.

I think that gamesas should switch to id Tech engines, personally. They can get the licensing for free anyway, since id Software is a sister company under Zenimax.

iD tech would kick ass, but I would rather them do a major overhaul of gamebryo right now and slowly phase it out while they get better at working with iD tech.
User avatar
Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Wed Sep 01, 2010 5:17 pm

If you really want a different engine, why not advocate for iD's new engine. Rage looks like an attempt to make Fallout anyway.


I vote for the RAGE engine
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Wed Sep 01, 2010 2:24 pm

I've played games made by one person that were more stable.


That's only hurting your point, you know. With one person as a developer, they know exactly what their code does. Development teams have to communicate very effectively to ensure their code doesn't conflict with one another. While development on smaller teams takes longer, it's often more stable simply because there's less probability for conflict.
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Wed Sep 01, 2010 8:04 pm

If you really want a different engine, why not advocate for iD's new engine. Rage looks like an attempt to make Fallout anyway.


I don't think iD engines are generally designed for open-world rpg-type games. Not saying it's impossible but iD has always been focused on pure shooters, hence they have more time to concentrate on performance and stability.
User avatar
Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Wed Sep 01, 2010 12:58 pm

Show me a game engine with the same modding capabilities as the current one, and I'll believe it should be replaced.

Until that happens.. no thanks.
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Wed Sep 01, 2010 1:22 pm

I know its really moddable and it had potential for more greatness but EGT now laid off half of thier staff so I doubt anything would happen. That would be a red flag to any new game studios.

I am also rooting for them to use idtech becuase it is very stable, however it would require a TON of work to make it RPG friendly. It is a linear shooter engine that was designed for fragfests, not a "whole new world" kinda thing.

Unreal engine is designed for general purpose, meaning it works with multiple genres.

I have looked into tons of game engines, as I was going to get into development myself, I am leaning more towards unreal becuase it is a proven engine and the company is very solid right now and they are working on another version of UE right now as well.

Show me an engine with the stability of unreal or idtech and the freedom of EGT/Gamebryo then ppl.

I would love to know.
User avatar
Sophie Louise Edge
 
Posts: 3461
Joined: Sat Oct 21, 2006 7:09 pm

Post » Wed Sep 01, 2010 4:36 pm

As a game consumer and not a developer I think the engine used in Rockstar's Read Dead Redemption or Ubisoft's Assasin Creed would be great provided the conversation elements could be added. Both of these games already have missions similar to quests and the environments look great and are stable.
User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Wed Sep 01, 2010 9:39 am

This is a forum for discussing problems with the game, not other engines. Please keep your threads on topic.

If you want to discuss the Unreal engine as a possibility for future Bethesda games the FO4 or TESV suggestion threads are the place to do it. However it does seem extremely unlikely that Bethesda would use the Unreal engine.
User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am


Return to Fallout: New Vegas