Unrealistic dungeons...

Post » Sat Jan 18, 2014 8:00 am

Caves: Nothing but rooms with a chest placed here and there. Only few caves look realistic. With campfires and logically placed chests.
Ruins: The placement of chests is much better, but the ruins don't look like homes of the ayleids at all.
Forts: Done pretty good. Except for the unlogical chest placement.
Oblivion: Very well done. But the sigil towers could've been much more different.
Houses: Yep. The real evidence of copy paste.

But the biggest con is the lack of variety of the looks. I mean, it is always the same wall, same floor, and you always see the same rooms(in caves for example).
Skyrim pretty much did it nice. Some nice views, more meshes and textures for the dungeons.

But I never understood why they didn't do it in Oblivion. If I was a game dev, I wouldn't be happy with it. They only needed to add some space, and add a few new meshes for the caves. Skyrim only had 3 types of caves IIRC (Spider, Natural, Excavation) . The worst is, they succeeded to do this in the Mehrunes Razor and SI DLC. It's not that I'm complaining but I just want an explanation, with a reliable source. :D
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Miranda Taylor
 
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Post » Sat Jan 18, 2014 3:09 am

Oh look, this thread again

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Taylor Bakos
 
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Post » Sat Jan 18, 2014 1:39 pm

When we′re talking about chest placement we have to remember that all these places are very old and many tenants have come and gone and with them many items have been moved around and things really aren′t the way they were when the places were fully functional.

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Tarka
 
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Post » Sat Jan 18, 2014 10:42 am


Well put
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DAVId MArtInez
 
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Post » Sat Jan 18, 2014 3:50 pm


Yes, but the natural cave(tutorial cave) was actually in a great condition. But if you look at other goblin caves...
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Kristian Perez
 
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Post » Sat Jan 18, 2014 9:08 am

That′s the first dungeon we see in the game and like the starting cell I guess they put extra effort into it.

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Sakura Haruno
 
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Post » Sat Jan 18, 2014 9:14 am


That's basically what I'm saying. So why didn't beth put a little bit more effort in the dungeons like they did in the DLC and next games? Has beth ever responded to this question?
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Michelle Serenity Boss
 
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Post » Sat Jan 18, 2014 8:05 am

Most of the gungeon structures were randomly generated. This was a point of much criticism, which is why they advirtized the "over 150 hand crafted dungeons" for skyrim.

Remember that wide open worlds are a PAIN to make because you have to try and fill it consistently, unlike linear games where you only have to focus on a single progression path. Also remember that Oblivion came out when the 360 was new and the hardware wasnt well understood by developers and what it can do. This happens with every generation of new hardware, and over time, the games get better because the developers know the ins and outs of the hardware and what they can do or need to do to make things work and look better.

Further remember that games can take up a lot of space. Having a few different wells and houses may seem like a simple thing to do, but they add up quickly, and before you know it, one or 2 variations of 10,000 objects turns out to be 20-30000 objects. It would be time consuming to make them and take up a lot of space on the disc. Oblivion was already pushing the limit to stay on a single disc. Skyrim was able to stay on a single disc thanks to improved compression methods they didn't have back with oblivion.

For its time, Oblvion was a well put together game with more content then practically any other game on the market could offer.

As for why they didnt put more effort into dungeons vs DLCs. Simple answer is they had to put together 200 dungeons for the game before their deadline, where as a DLC, they only had to focus on a handful of dungeons, meaning more time was avalible to put into making better dungeons.

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Christina Trayler
 
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Post » Sat Jan 18, 2014 10:41 am


Well, it was quite a loss. If they made the game larger and just sold the game in two discs they would have a lot more sales. But just some little more logical dungeons would've been enough, like the special and the tutorial dungeons. I don't understand it at all. Because the most disrecommendatikns for Oblivion recall the 'cold' dungeons.
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Minako
 
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Post » Sat Jan 18, 2014 10:08 am

Oh Gods not one of THESE threads again...

Well here's a list of things I SUBJECTIVELY don't like...
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Travis
 
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Post » Sat Jan 18, 2014 3:38 pm

Yeah, Echonite already answered my question. But how do I close a thread?
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Facebook me
 
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Post » Sat Jan 18, 2014 6:21 am

Report your thread to a moderator and ask them to lock your thread.

::Edit:: Also, as far as I'm aware Oblivion's dungeons were not randomly generated.

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Daramis McGee
 
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Post » Sat Jan 18, 2014 5:42 pm

How exactly would putting the game on two disks work? Would you need to insert a the second disk when you enter a dungeon on disk two? That'd drive me insane rather quickly. I'd fit right in at the Shivering Isles were this the case.

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Sammi Jones
 
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Post » Sat Jan 18, 2014 2:11 pm

No.

You would install the game on 2 disks and use one of the disks to run the game, just like you do with any number of other games. Or if you had no DRM then you would just run the game and profit... or whatever.

Either way what you suggest has not been a feature of games for some very considerable length of time...!

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Sammi Jones
 
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Post » Sat Jan 18, 2014 11:02 am

Ah. I'm not very knowledgeable when it comes to all this fancy "technology" people are going on about.

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Taylah Haines
 
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Post » Sat Jan 18, 2014 2:38 pm


Yep. That's how the 360 GOTY works. The game comes on two discs. Install disc two is mandatory. Install disc one is optional, but even if you install disc one, you still need to insert it to play the game.
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Hayley O'Gara
 
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Post » Sat Jan 18, 2014 3:01 am

We're going off-topic. The question was: "Why did Beth end up with these 'cold' dungeons? Preferably a claim by the devs and a source.
1. There was no space for differemt meshes and textures. (Solved)
2. Why did the rooms always look the same?
3, Why the weird placements and designs?
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Veronica Flores
 
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Post » Sat Jan 18, 2014 8:37 am

See, here's the thing...

If you are trying to do a Skyrim in the Oblivion forums then I think you are barking up the wrong tree.

Obv has been around for long enough now that these questions are no longer that meaningful I think, we have moved on.

This kind of discussion simply doesn't work here and why should it?

I guess it is subjective, I mean I have never had a problem with what you're saying, but you evidently do and that's fine, this game is not for every person. Discussions relating to "this is rubbish why can't it be different" in relation to Oblivion are no longer valid I think.

Why?

Because Oblivion is long past that, it's just not worth going over it.

It should be obvious that Obv has more going for it by the way people are on the forum, with this game it's no longer a question of making lists of "why it sux" it is more to do with what it is and how it is...

Stop being so anolytical and just go with it, you will find it much more rewarding.

It's more a state of mind, seriously.

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Dean Ashcroft
 
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