Unsupported Workarounds

Post » Sat May 28, 2011 10:20 am

Beginning today, we thought we'd share some helpful workarounds that can help your Brink experience. Please note these workarounds are unsupported and should only be applied by advanced PC users.

If I lose my character profile information, is there a way to access backed up saves?

The following "unsupported" workaround allows you to keep up to 10 backups of your character and allows you to restore one of them via the command line should you lose your save for whatever reason.
Disabling auto-save backups:
By default the game will create 9 backups in a queue-like approach, meaning that when the game is booting all backups move one position down and the oldest is deleted. If a user wants to disable this, for instance to reduce the amount of data that needs to be uploaded to the Steam Cloud, he should follow the steps below:
  • Go to Brink in the Steams Library tab
  • Right click and select “properties”
  • Click the “set launch options” button
  • Add the following line: +set save_enableBackups “0”
  • Press “Ok” on the dialog and then “Close” to the close the properties window
  • Start Brink as normal

Recovering an auto-save backup:
A user can load one of the automatically created backups, or load one he has manually copied. Doing so will temporarily disable the auto-save backups and will overwrite the current auto-save. To do this follow the steps below:
  • Go to Brink in the Steams Library tab
  • Right click and select “properties”
  • Click the “set launch options” button
  • Add the following line: +set save_readFile “save file”, for instance +set save_readFile “game.save.backup5”
  • Press “Ok” on the dialog and then “Close” to the close the properties window
  • Start Brink as normal

After Brink is done saving, for instance by making a customization, do the following:
  • Close Brink
  • Open the launch options in the properties window as instructed above.
  • Remove the previously added line.

Manual auto-save backups:

The backup system will keep track of the last saves a user might desire to manually make a save (for instance to use at tournaments). This is now also supported and can be loaded as described above. To make a copy of the save game follow the steps below:
  • Open a new explorer and navigate to \userdata\user id\22350\remote\
  • Copy the save game or one of the backups.
  • Navigate to \userdata\user id\22350\local\base\ (Note that this folder should contain the file “brinkconfig.cfg” if the game has started at least once.)
  • Paste the copied file here.
  • Rename the file to a name that’s not “game.save” or one of the backups.

User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Fri May 27, 2011 10:50 pm

We've had some folks requesting information about using an Xbox 360 controller with Brink. Below is a configuration change you can make to play with the controller.

Please note: This configuration change is unsupported and should only be applied by advanced PC users.


How can I use an Xbox 360 controller with the PC version of Brink?

Disclaimer:Using an Xbox 360 controller in the PC version of Brink is completely unsupported. Proceed at your own risk.

Enabling Controllers
Controller detection is disabled by default. To enable it, add the following line to Brink’s start-up commands in Steam:

+set g_EnablePCControllerInput 1

Once this is enabled and you’ve got your controller plugged in, you should see in your console.log a report of what controllers Brink has detected (commonly it will be a 360 controller in port 0/1).

Configuring the Buttons
Once you have enabled controllers, you will find that the anolog sticks now control the player same as the mouse does. Buttons and triggers will not work yet, though – to fix this, we’ll have to tell the game via a config file which button is supposed to do what.

Create a cfg file and place it in Brink’s 'base' folder, which will be located inside your Steam\steamapps folder. The cfg file should have the following....:

Spoiler

g_controllerAimSmoothingCatchup "50"
g_maxYawSpinUp "15.0"
g_maxYawSpinUpTime "1.0"
ui_useConsoleControls "1"
gui_ShowCursor "0"

seta in_joy1_device "232429"
seta in_joy2_device "232566"
seta in_joy3_device "232703"
seta in_joy4_device "232840"

//movement stick
seta in_player_side_power "1"
seta in_player_side_offset "0"
seta in_player_side_invert "0"
seta in_player_side_speed "140"
seta in_player_side_deadZone "0.175"
seta in_player_side_axis "0"
seta in_player_side_joy "1"

seta in_player_forward_power "1"
seta in_player_forward_offset "0"
seta in_player_forward_invert "1"
seta in_player_forward_speed "140"
seta in_player_forward_deadZone "0.175"
seta in_player_forward_axis "1"
seta in_player_forward_joy "1"

//Aiming stick
seta in_player_yaw_power "2"
seta in_player_yaw_offset "0"
seta in_player_yaw_invert "1"
seta in_player_yaw_speed "230"
seta in_player_yaw_deadZone "0.15"
seta in_player_yaw_axis "2"
seta in_player_yaw_joy "1"

seta in_player_pitch_power "2"
seta in_player_pitch_offset "0"
seta in_player_pitch_invert "0"
seta in_player_pitch_speed "100"
seta in_player_pitch_deadZone "0.15"
seta in_player_pitch_axis "3"
seta in_player_pitch_joy "1"

seta in_player_lefttrigger_power "1"
seta in_player_lefttrigger_offset "0"
seta in_player_lefttrigger_invert "0"
seta in_player_lefttrigger_speed "0"
seta in_player_lefttrigger_deadZone "0"
seta in_player_lefttrigger_axis "4"
seta in_player_lefttrigger_joy "1"

unbindall

bind "JOY1_1" "_moveup" // A
bind "JOY1_2" "_movedown" // B
bind "JOY1_3" "_consoleContext1" // X
bind "JOY1_4" "_consoleContext2" // Y

bind "JOY1_5" "_sprint" // Left bumper
bind "JOY1_6" "_useGrenade" // Right bumper
bind "JOY1_7" "_selfInteract" // Left stick press
bind "JOY1_8" "_meleeAttack" // Right stick press

bind "JOY1_9" "_limbomenu" "" "default" // Start: Limbo Menu
bind "JOY1_10" "_limbomenushortcut" // Back

bind "JOY1_LEFT_TRIGGER" "_altattack"
bind "JOY1_RIGHT_TRIGGER" "_attack"

bind "JOY1_DPAD_LEFT" "_activateContext1"
bind "JOY1_DPAD_RIGHT" "_activateContext2"
bind "JOY1_DPAD_UP" "_consoleContext3"
bind "JOY1_DPAD_DOWN" "_activateContext3"

bind "JOY1_DPAD_LEFT" "_peekLeft" "JOY1_LEFT_TRIGGER"
bind "JOY1_DPAD_RIGHT" "_peekRight" "JOY1_LEFT_TRIGGER"
bind "JOY1_DPAD_UP" "_peekPopUp" "JOY1_LEFT_TRIGGER"
bind "JOY1_DPAD_DOWN" "_peekHide" "JOY1_LEFT_TRIGGER"

// Menus
bind "JOY1_1" "_menuClick" "" "menu"
bind "JOY1_1" "_menuAccept" "" "menu"

bind "JOY1_2" "_menuCancel" "" "menu"

bind "JOY1_3" "_menuContext" "" "menu"
bind "JOY1_3" "_menuEvent1" "" "menu"

bind "JOY1_4" "_menuEvent2" "" "menu"

bind "JOY1_9" "_menuEvent6" "" "menu"
bind "JOY1_10" "_limbomenushortcut" "" "menu"

bind "JOY1_RIGHT_TRIGGER" "_menuClick" "" "menu"
bind "JOY1_6" "_menuEvent3" "" "menu" // Left bumper
bind "JOY1_5" "_menuEvent4" "" "menu" // Right bumper

bind "JOY1_DPAD_UP" "_menuNavCategoryUp" "" "menu"
bind "JOY1_DPAD_LEFT" "_menuNavBackward" "" "menu"
bind "JOY1_DPAD_DOWN" "_menuNavCategoryDown" "" "menu"
bind "JOY1_DPAD_RIGHT" "_menuNavForward" "" "menu"

bind "JOY2_1" "_menuClick" "" "menu"
bind "JOY2_1" "_menuAccept" "" "menu"
bind "JOY2_2" "_menuCancel" "" "menu"
bind "JOY2_3" "_menuContext" "" "menu"
bind "JOY2_9" "_menuAccept" "" "menu"
bind "JOY2_10" "_menuCancel" "" "menu"

bind "JOY2_RIGHT_TRIGGER" "_menuClick" "" "menu"

bind "JOY2_DPAD_UP" "_menuNavCategoryUp" "" "menu"
bind "JOY2_DPAD_LEFT" "_menuNavBackward" "" "menu"
bind "JOY2_DPAD_DOWN" "_menuNavCategoryDown" "" "menu"
bind "JOY2_DPAD_RIGHT" "_menuNavForward" "" "menu"

// Limbo/Ingame Menus
bind "JOY1_1" "_menuClick" "" "menu_limbo"
bind "JOY1_1" "_menuAccept" "" "menu_limbo"

bind "JOY1_2" "_menuCancel" "" "menu_limbo"

bind "JOY1_3" "_menuContext" "" "menu_limbo"
bind "JOY1_3" "_menuEvent1" "" "menu_limbo"

bind "JOY1_4" "_menuEvent2" "" "menu_limbo"

bind "JOY1_9" "_limboMenu" "" "menu_limbo"//start button
bind "JOY1_10" "_limbomenushortcut" "" "menu_limbo"

bind "JOY1_RIGHT_TRIGGER" "_menuClick" "" "menu_limbo"
bind "JOY1_6" "_menuEvent3" "" "menu_limbo" // Left bumper
bind "JOY1_5" "_menuEvent4" "" "menu_limbo" // Right bumper

bind "JOY1_DPAD_UP" "_menuNavCategoryUp" "" "menu_limbo"
bind "JOY1_DPAD_LEFT" "_menuNavBackward" "" "menu_limbo"
bind "JOY1_DPAD_DOWN" "_menuNavCategoryDown" "" "menu_limbo"
bind "JOY1_DPAD_RIGHT" "_menuNavForward" "" "menu_limbo"

bind "JOY2_1" "_menuClick" "" "menu_limbo"
bind "JOY2_1" "_menuAccept" "" "menu_limbo"
bind "JOY2_2" "_menuCancel" "" "menu_limbo"
bind "JOY2_3" "_menuContext" "" "menu_limbo"
bind "JOY2_9" "_menuCancel" "" "menu_limbo"
bind "JOY2_10" "_menuCancel" "" "menu_limbo"

bind "JOY2_DPAD_UP" "_menuNavCategoryUp" "" "menu_limbo"
bind "JOY2_DPAD_LEFT" "_menuNavBackward" "" "menu_limbo"
bind "JOY2_DPAD_DOWN" "_menuNavCategoryDown" "" "menu_limbo"
bind "JOY2_DPAD_RIGHT" "_menuNavForward" "" "menu_limbo"

// Bind Menus
bind "JOY1_1" "_menuClick" "" "bindmenu"
bind "JOY1_1" "_menuAccept" "" "bindmenu"
bind "JOY1_2" "_menuCancel" "" "bindmenu"
bind "JOY1_3" "_menuContext" "" "bindmenu"
bind "JOY1_3" "_menuEvent1" "" "bindmenu"
bind "JOY1_4" "_menuEvent2" "" "bindmenu"
bind "JOY1_9" "_limbomenu" "" "bindmenu"
bind "JOY1_10" "_limbomenushortcut" "" "bindmenu"

bind "JOY1_RIGHT_TRIGGER" "_menuClick" "" "bindmenu"

bind "JOY2_1" "_menuClick" "" "bindmenu"
bind "JOY2_1" "_menuAccept" "" "bindmenu"
bind "JOY2_2" "_menuCancel" "" "bindmenu"
bind "JOY2_3" "_menuContext" "" "bindmenu"
bind "JOY2_9" "_menuAccept" "" "bindmenu"
bind "JOY2_10" "_menuCancel" "" "bindmenu"

bind "JOY2_RIGHT_TRIGGER" "_menuClick" "" "bindmenu"

// Radial Menus
bind "JOY1_1" "_menuClick" "" "radialmenu"
bind "JOY1_1" "_menuAccept" "" "radialmenu"
bind "JOY1_2" "_menuCancel" "" "radialmenu"
bind "JOY1_RIGHT_TRIGGER" "_menuClick" "" "radialmenu"
bind "JOY1_2" "_menuContext" "" "radialmenu"

bind "JOY2_1" "_menuClick" "" "radialmenu"
bind "JOY2_RIGHT_TRIGGER" "_menuClick" "" "radialmenu"
bind "JOY2_2" "_menuContext" "" "radialmenu"




This will enable a set of bindings similar to the default configuration in the Xbox 360 version of Brink. It should work correctly with all of the menus, as well. It also sets several cvars that should make the controller “feel” nicer to use – you can play around with those to tweak things if necessary.

If you want to return to your standard mouse and keyboard setup, simply go into the Options menu, select Controls and reset everything to default.

Notes

  • Brink PC does not have any sort of aim assistance
  • The on-screen prompts will not display the appropriate controller buttons

User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm


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