1. I don't get it, what are you expecting here if you prefer character skill taking priority over player skill? An arrow seemingly hitting yet doing no damage to a target in Morrowind means that they actually dodged the arrow. It's similar to how, in Fallout 1/2, characters slightly move to the left or right when being shot at to reflect how they dodged out of the way of a bullet even though they'd obviously have to move a lot more than that.
2. Maybe I'm misunderstanding you, but why are you walking up to random people and looking for new or important dialogue in the topic list? Generally if an NPC is a quest giver, or has something important to say, this will be made obvious in their opening speech, or you already know before hand from a quest.
3. This is a matter of perspective.
4. I've played worse games that are much more overrated.
Well, I'm not trying to get you to play it more and like it. To be perfectly honest, I don't think any of the TES games are particularly good from an RPG or design standpoint, they're just mediocre dungeon crawlers set in an average high fantasy setting. I just think Morrowind is the closest Bethesda ever came to getting it right, this doesn't mean that I place it on the same pedestal as the TES community.
1. The difference, for me, is that from a isometric perspective I have to rely on what the character sees, not what I see, but when it's in first person I cannot rely on that as I see what the character sees, and the character should see what I see, I just don't think dicerolls work in first person. I know the game was limited due to the year it was released in, so expecting enemies to side-step, dodge, jump and stuff is asking too much, even so if I do something and I see it being done then I get furious when the game calls me a liar.
And it's not just the combat, it's everything with dicerolls, nothing is reliable at all for what? First 50 hours? What if I want to sneak kill people? Can't rely on that as the game will call my obvious assassin move a lie and say I didn't hit. What if I'm in combat and I want to use Restoration to restore my health? I can't rely on it as the spell might/
will fail.
Yes, I want character skill over player skill, but only if it's done in the right format, when in FPP I cannot accept it, I cannot accept that the game lies to me or when the gameplay is completely unreliable.
2. How am I supposed to know who is important and who is not? Sometimes even generics had something new to say. And when I enter a new town/city, how am I supposed to know what NPC's can talk and who can't? But it's not just Morrowind for me, I dislike it in Oblivion and Skyrim too when they name every damn character. But at least in Skyrim everyone has a one-liner and at least in Oblivion they greyed out the topics I've already gotten an answer to.
3. That it is. Sadly I could not handle it at all and it made my experience with Morrowind dreadful.
4. Do tell.
5. Ah, right. Well, as I could not get past the core gameplay I cannot play the game and see just what it is that Bethesda did well. I "might" mod it later and try it out, but that wouldn't be honest gameplay, I wouldn't be able to judge Morrowind from it's vanilla design. Kinda like how I've modded New Vegas right now, I can't say that "How the hell did you do that? I can't do that at all, I get killed if I try to!" because I've modded it to nerf my character so it's harder. So I suppose I'll never be able to play Morrowind.
I'm just perplexed at how a lot of ES-fans revere it as the best game ever when I find 3 huge flaws that were so horrible I actually felt disgusted about the idea of playing it.
That's why I wanted to give it a chance.
Oh and there are other fun things too to whine about so I'm gonna list on:
* The jumping svcked. I don't remember why, I just remember throwing a fit over how awful the jumping was.
* Cliffraces really are THAT annoying.
* The same old complaint of "everyone has a fantasy name, and every character is named, so I can't be arsed to remember any" Orcs are the worst, their names are like if someone headbutted the keyboard and saved it.
* Oh crap... I just remembered the stagger... That was horrible. Enemies barely ever staggered yet my warrior orc that was designed to be able to take damage staggered constantly, even with good stamina/fatigue.
* Same-y dungeons, Morrowind really takes the cake on that one, I can't belive people complained about Oblivions dungeons when Morrowinds were even worse. Then again, I might not have seen every type, still, the amount of... Dunmer tombs? That i've seen and the same design made Oblivion seem like New Vegas in comparison.
* The interface... Having every single screen on the same one was painful, I had to change sizes on them constantly to fit what I wanted, and my need changed every hour.
... I should probably stop talking about Morrowind as I'll never have anything good to say.