Until beth do us part?

Post » Fri May 04, 2012 12:03 am

So my question is if for some reason you had to pick between bethesda or obsidian to take full rights and develop the rest of the fallout games in the series who would you pick and who do you think would do a better job?

Hmmm. A team full of people who were responsible for the originals and the better of the two newer games or a team run by this guy: http://i49.tinypic.com/2nlfxh3.gif
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Gill Mackin
 
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Post » Thu May 03, 2012 5:26 pm

1. Dicerolls do not work in First Person for me, they don't, and I won't play in 3rd person because it's horrible without a auto-target system and when the game isn't hack'n'slash.
Yes, it should be about character skill over player skill, but when I see my [censored] arrow go into the [censored] enemy I want it to get some damage, at least 1 in damage would suffice, that would just mean I hit it badly.

I don't get it, what are you expecting here if you prefer character skill taking priority over player skill? An arrow seemingly hitting yet doing no damage to a target in Morrowind means that they actually dodged the arrow. It's similar to how, in Fallout 1/2, characters slightly move to the left or right when being shot at to reflect how they dodged out of the way of a bullet even though they'd obviously have to move a lot more than that.

2. Here is the problem: movement, actually I should have said 'travel', the world is boring as [censored], but that's okay, every gameworld becomes boring as [censored], the difference between Morrowind and the newer Beth titles is that outside of town you can't fast travel so you have to walk everywhere, with the awkward map and the barren landscape it takes forever and was just a tedious chore, even if I try to judge it "for it's time" it's complete crap, I've never been happier to have a fast-travel system than I was after having played Morrowind.

Yes, well I believe I've made it perfectly clear that I'm not a big fan of massive open world games because I find spending 20 minutes to an hour traveling from one location to another boring and pointless, especially when the landscape is as empty and uninteresting as it is in all of Bethesda's games, so I'm not going to disagree with you here. You'll rarely find me not using fast travel if it's an option in an open world game.

Next up is the dialouge, it's not the writing which I care about or that they use topic dialogue, it's how they used topic dialogue which pissed me off.
Every damn topic lists up and creates this huge ass list of things you can talk about and sometimes, juuuuust sometimes, some NPC has something new to say.
And since Bethesda has OCD with naming the most worthless characters instead of just using generic citizens that became a pain in the [censored] ass.
And here is the best damn example:
I was in a town and I got a quest to find out about an escaped Khajiit slave, and it said I should ask around town.
And look and behold, the new topic comes up, but here's the kicker: The citizens doesn't trust me enough to talk about it with me.
So I use bribe to get liked with an NPC, thought that I was gonna get the information, and what dialogue response do I get? "Oh I don't know anything about that".
...
I ask "Do you know anything about an escaped Khajiit slave?"
He said "I don't trust you enough to talk about that"
So I earn trust by money and I try again and the bastard has the nerve to say they have no idea what I'm talking about?
And no, this did not happen with one NPC, it happened with a dozen NPC's.
After that I gave up.

I'm not going to argue in favor of this system because I didn't like it either, and I already stated that I don't think any Bethesda game has a particularly good dialogue system.

The topic dialogue used in Morrowind is the worst I've ever seen in how it functions.
Every damn topic lists up on top of each other, every damn NPC has to be named and I have no way of knowing who is going to have something new to say.
So either I avoid talking at all or I talk to every NPC about everything. Not a good design decision.

Maybe I'm misunderstanding you, but why are you walking up to random people and looking for new or important dialogue in the topic list? Generally if an NPC is a quest giver, or has something important to say, this will be made obvious in their opening speech, or you already know before hand from a quest.

3. It's irrelavent to me because they've obviously abandoned it's design. It's what made them famous? Well, then Bethesda decided to lock it in the cellar and make streamlined games. Whatever Bethesda was back then when they designed it it is clearly not what they are now. They've changed. So Morrowind is irrelavent to me, because of it's horrible game design and that Bethesda has abandoned what made them famous.

I thought you were saying that Morrowind was irrelevant in general, my mistake.

Fallout 1/2/T works with dicerolls because they are from an isometric point of view. But they do not work for me when I can see my arrow hitting the enemy and the game has the nerve to say "No it didn't..." Dicerolls in Fallout were also more reliable, nothing in Morrowind was reliable. Want to use a healing spell in combat? Well better hope it doesn't kick you in the balls and rolls a fail then! Want to use a sneak attack critical? Well better hope the game isn't being a dike and rolling a fail! I did not see any way to justify how bad it was in Morrowind.

This is a matter of perspective, no pun intended. If I can stomach characters merely flinching when dodging gunshots and explosives in Fallout 1/2, I can stomach this in a first person RPG like Morrowind.

Travel works in Fallout 1/2 because they cut out the pointless crap of a barren landscape and it works in Fallout 3, Oblivion and whatnot because you can fast travel.
But when it it becomes a tedious chore to explore in the slightest then it has gone wrong.

Oh, I agree.

And dialogue in Fallout games work because a named character has a point and it has something unique to say.
And it worked in Oblivion because even generic named character with generic dialogue had a great way to streamline this in a good way: The topic who's response you've already heard goes from gold to dark grey.

I agree about Fallout 1/2, but Oblivion's system wasn't all that different, they just cut out most of the generic dialogue for various topics.

Morrowind is probably the worst and most overrated game I've ever played.

I've played worse games that are much more overrated.

As a final note, someone once said to me that the game becomes more fun and smoother once you get further into the game and get your skills up.
But why should I play the game for 40 more hours only to have a horrible gaming experience just so that it can become fun later?
The whole "It gets better later" argument has a limit, and I trudged through 20 hours of Horrorwind despite these flaws.
So it's not like I played it for one or two hours.
I played it for 20 hours and was boring and frustrated the entire way.

Well, I'm not trying to get you to play it more and like it. To be perfectly honest, I don't think any of the TES games are particularly good from an RPG or design standpoint, they're just mediocre dungeon crawlers set in an average high fantasy setting. I just think Morrowind is the closest Bethesda ever came to getting it right, this doesn't mean that I place it on the same pedestal as the TES community.
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BRIANNA
 
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Post » Fri May 04, 2012 8:31 am

You mean Todd 'Micheal Bay awesome-sauce' Howard?

I've always thought Todd Howard was the Micheal Bay of Video Games.

Please, for the first time, explain why.

Pretty sure that guys is a you know what, all he does is go on and on about Skryim and only brings up things like that to get a reaction.

So yeah I wouldn't take him seriously.
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Alisia Lisha
 
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Post » Fri May 04, 2012 1:28 am

1. I don't get it, what are you expecting here if you prefer character skill taking priority over player skill? An arrow seemingly hitting yet doing no damage to a target in Morrowind means that they actually dodged the arrow. It's similar to how, in Fallout 1/2, characters slightly move to the left or right when being shot at to reflect how they dodged out of the way of a bullet even though they'd obviously have to move a lot more than that.


2. Maybe I'm misunderstanding you, but why are you walking up to random people and looking for new or important dialogue in the topic list? Generally if an NPC is a quest giver, or has something important to say, this will be made obvious in their opening speech, or you already know before hand from a quest.


3. This is a matter of perspective.


4. I've played worse games that are much more overrated.



Well, I'm not trying to get you to play it more and like it. To be perfectly honest, I don't think any of the TES games are particularly good from an RPG or design standpoint, they're just mediocre dungeon crawlers set in an average high fantasy setting. I just think Morrowind is the closest Bethesda ever came to getting it right, this doesn't mean that I place it on the same pedestal as the TES community.
1. The difference, for me, is that from a isometric perspective I have to rely on what the character sees, not what I see, but when it's in first person I cannot rely on that as I see what the character sees, and the character should see what I see, I just don't think dicerolls work in first person. I know the game was limited due to the year it was released in, so expecting enemies to side-step, dodge, jump and stuff is asking too much, even so if I do something and I see it being done then I get furious when the game calls me a liar.
And it's not just the combat, it's everything with dicerolls, nothing is reliable at all for what? First 50 hours? What if I want to sneak kill people? Can't rely on that as the game will call my obvious assassin move a lie and say I didn't hit. What if I'm in combat and I want to use Restoration to restore my health? I can't rely on it as the spell might/will fail.

Yes, I want character skill over player skill, but only if it's done in the right format, when in FPP I cannot accept it, I cannot accept that the game lies to me or when the gameplay is completely unreliable.


2. How am I supposed to know who is important and who is not? Sometimes even generics had something new to say. And when I enter a new town/city, how am I supposed to know what NPC's can talk and who can't? But it's not just Morrowind for me, I dislike it in Oblivion and Skyrim too when they name every damn character. But at least in Skyrim everyone has a one-liner and at least in Oblivion they greyed out the topics I've already gotten an answer to.


3. That it is. Sadly I could not handle it at all and it made my experience with Morrowind dreadful.


4. Do tell. :)


5. Ah, right. Well, as I could not get past the core gameplay I cannot play the game and see just what it is that Bethesda did well. I "might" mod it later and try it out, but that wouldn't be honest gameplay, I wouldn't be able to judge Morrowind from it's vanilla design. Kinda like how I've modded New Vegas right now, I can't say that "How the hell did you do that? I can't do that at all, I get killed if I try to!" because I've modded it to nerf my character so it's harder. So I suppose I'll never be able to play Morrowind.

I'm just perplexed at how a lot of ES-fans revere it as the best game ever when I find 3 huge flaws that were so horrible I actually felt disgusted about the idea of playing it.
That's why I wanted to give it a chance.

Oh and there are other fun things too to whine about so I'm gonna list on:

* The jumping svcked. I don't remember why, I just remember throwing a fit over how awful the jumping was.
* Cliffraces really are THAT annoying.
* The same old complaint of "everyone has a fantasy name, and every character is named, so I can't be arsed to remember any" Orcs are the worst, their names are like if someone headbutted the keyboard and saved it.
* Oh crap... I just remembered the stagger... That was horrible. Enemies barely ever staggered yet my warrior orc that was designed to be able to take damage staggered constantly, even with good stamina/fatigue.
* Same-y dungeons, Morrowind really takes the cake on that one, I can't belive people complained about Oblivions dungeons when Morrowinds were even worse. Then again, I might not have seen every type, still, the amount of... Dunmer tombs? That i've seen and the same design made Oblivion seem like New Vegas in comparison.
* The interface... Having every single screen on the same one was painful, I had to change sizes on them constantly to fit what I wanted, and my need changed every hour.

... I should probably stop talking about Morrowind as I'll never have anything good to say. :laugh:
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Unstoppable Judge
 
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Post » Thu May 03, 2012 6:34 pm

Why? Because I trust Todd. He's amazing. He knows what's best for his franchises.
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Ells
 
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Post » Fri May 04, 2012 1:31 am

1. Because I trust Todd.
2. He's amazing.
3. He knows what's best for his franchises.
1. Why?
2. Why?
3. Why?

Come on, give some reasons, no more putting him on a pedistal without a reason for it.
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Emerald Dreams
 
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Post » Thu May 03, 2012 10:56 pm

He's the lead Director on two of the greatest games of all time. I think that's reason enough. He's the future.
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Sherry Speakman
 
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Post » Fri May 04, 2012 2:22 am



I'd hardly call you logical.....
Care to explain or are you gonna run me down some more hmm?
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Ells
 
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Post » Thu May 03, 2012 8:45 pm

He's the lead Director on two of the greatest games of all time. I think that's reason enough. He's the future.
Which are ?
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Carolyne Bolt
 
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Post » Thu May 03, 2012 10:53 pm

I think that's reason enough.
It's not for me.
Elaborate, please.
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Kyra
 
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Post » Fri May 04, 2012 5:35 am

He's the lead Director on two of the greatest games of all time. I think that's reason enough. He's the future.
1. Opinion
2. State the reasons why, according to you they are great games.... if not the greatest games.... Why??? Tell us!!
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SHAWNNA-KAY
 
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Post » Thu May 03, 2012 8:12 pm

It's on a knife edge and i'm on the side of chopping bethesda as I don't think they have proved enough to cut it, honestly beth haven't showed enough to really stake a claim of making the ultimate fo.game that appeals to everyone where as obsidian have .But I think beth have it in them to blow us away dinosaur and eggs a like.From someone who started as a big Bethesda fan.
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Jamie Lee
 
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Post » Fri May 04, 2012 2:35 am

He's the lead Director on two of the greatest games of all time. I think that's reason enough. He's the future.

It's not reason enough.
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Erin S
 
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Post » Fri May 04, 2012 5:11 am

Reason enough for me. Of course if somebody makes things you love you want them to continue to do it. That's not brain surgery.
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daniel royle
 
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Post » Fri May 04, 2012 8:11 am

Reason enough for me. Of course if somebody makes things you love you want them to continue to do it. That's not brain surgery.
Ughh i'm sorry but if you claim bethesda are the best option for the fallout franchise then say they made two of the best games ever and say thats reason enough for me that [censored] won't fly.You have to elaborate in a debate and state your case with facts and logic not some subjective statements.
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chinadoll
 
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Post » Thu May 03, 2012 10:46 pm

Because he has no opinion, pretty sure he is just saying these dumb things to get a reaction.

There is a word for it.
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Blessed DIVA
 
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Post » Fri May 04, 2012 3:53 am

Because he has no opinion, pretty sure he is just saying these dumb things to get a reaction.

There is a word for it.
Pretty sure it is trall or maybe a trull..not sure i'll get back to you on it :) .
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Charles Mckinna
 
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Post » Fri May 04, 2012 6:53 am

That's not brain surgery.
Of course not, but it's not brain surgery to give an argument or two about what one like about a developer.

I love Obsidian because they try to add choice and consequence to all their games and I love that they are Black Isle 2 because of all the former Black Isle employees there.
And I love InXile because they used Kickstarter to create an old school RPG which I love.

Now it's your turn, what makes Bethesda so good.
It's that simple, just state something that makes them that great.
Exploration, dungeons, writing, characters, storylines, RPG mechanics.
Just, say, something. Please.
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yessenia hermosillo
 
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Post » Fri May 04, 2012 8:44 am

I don't think he is coming out to play :)
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George PUluse
 
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Post » Thu May 03, 2012 11:55 pm

I love exploring their worlds. It's all subjective though. You think Morrowind isn't good at all, but there's a legion on this very board who swear it's the greatest thing ever.
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Rachel Cafferty
 
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Post » Fri May 04, 2012 6:41 am

I love exploring their worlds. It's all subjective though. You think Morrowind isn't good at all, but there's a legion on this very board who swear it's the greatest thing ever.
What's your point?
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Da Missz
 
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Post » Fri May 04, 2012 1:34 am

You missed the point obviously.
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Chelsea Head
 
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Post » Fri May 04, 2012 4:06 am

You didn't make a point.
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Emilie M
 
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Post » Thu May 03, 2012 10:01 pm

It seems like for most Bethesda fans, exploration is the main draw. Since I don't enjoy exploration without some driving narrative (quests), Bethesda's work has limited appeal to me. I try not to judge Elder Scrolls games too harshly, because I know I'm not in the intended audience.

But I AM in the Fallout audience, and I feel that aimless exploration and dungeon delving is not what Fallout is supposed to be about. This is why I would prefer Obsidian to be involved in future Fallout games, because they seem to get this, while Bethesda seems to think that aimless exploration should be the ultimate goal of all RPGs. As long as this continues to be their design philosophy, I don't think they can make a great Fallout game.
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Miranda Taylor
 
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Post » Fri May 04, 2012 1:23 am

You didn't make a point.
He actually did.
He wants Bethesda because he likes the sightseeing element of Beth games.

See:
I love exploring their worlds.
He did make an argument, finally.
I hate exploring the worlds though and would rather have a dozen The Pitt sized maps for Fallout 4 with a world map and a node system between each map.
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Lily Something
 
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