THIS x100000000000
Its a SANDBOX rpg. it would be absurded if you played a game like halo, beat it and then it let you roam around the levels with no enemies just for the sake of continuing. But this is a sandbox game and an rpg, and majority of players want to continue to wander the map and finish up things.
There is one thing (well actually several) which Beth didn't realize in realizing its vision of FO3.
The way one levels in a TES title, the later ones (Oblivion and Skyrim) specifically.. is actually catered to open world play...
It is impossible (not nearly impossible... it is straight out impossible) to reach max level if one would just follow a natural quest progression path.
In other words.. you are constantly rewarded for, lack of a better word, roaming around..
A "normal" RPG will have a level cap. Why.. because once you reach your max lvl.. you will have finished the quests (more than likely) and will have finished building your character..
In other words there is no real award for continuing after the MQ, especially once you have reached max lvl.. (in a world like FO3 and beyond..) it basically becomes a mediocre fps.
I hope and pray that New Vegas has made them see the light... There is a shimmer of hope.. A lot of people like hc mode..., NV sold better in its openingmonths etc.. (but ...not being able to continue was even frowned upon by freakin' reviewers..
)