Until a new patch comes, is desturction useful?

Post » Wed Apr 24, 2013 11:35 pm

is it? What are some ways to boost it? Is it useful on adept difficulty or still worthless?

don't know why they won't put a "fortify destruction damage by x%" enchantment, its much needed.

like how npcs do a 10 ft dodge from your spells and arrows.
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Shannon Marie Jones
 
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Post » Wed Apr 24, 2013 10:45 pm


Lightning Storm is somewhat useful against flying dragons.
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Rachel Eloise Getoutofmyface
 
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Post » Thu Apr 25, 2013 6:43 am

People have been using it for a year and a half, so I'd say it's useful enough.

Dual casting + Impact ftw.
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James Smart
 
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Post » Wed Apr 24, 2013 4:28 pm

is it? What are some ways to boost it? Is it useful on adept difficulty or still worthless?

don't know why they won't put a "fortify destruction damage by x%" enchantment, its much needed.

like how npcs do a 10 ft dodge from your spells and arrows.

Blasting your enemies in the face with fireballs is useful. Seriously I went through fort graymoor solo that way, and completed a quest as a bonus before I got assigned it (not saying which one but anyone who has done the quest line will know)
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REVLUTIN
 
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Post » Wed Apr 24, 2013 6:15 pm

Dual Cast is only worth it because of Impact, and that only because it stun locks everything. That 40% mana cost for 10% damage is silly when you have things like power and sneak attacks for melee and ranged that double damage, untrained, for little (or no) cost.

Can Destruction work? Sure. Is it fun? Not really, no, if you were expecting anything even remotely similar to Morrowind or Oblivion. Enjoy kiting around and casting Firebolt and Fireball a dozen times just to kill something.
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Christie Mitchell
 
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Post » Thu Apr 25, 2013 3:01 am

Dual Cast is only worth it because of Impact, and that only because it stun locks everything. That 40% mana cost for 10% damage is silly when you have things like power and sneak attacks for melee and ranged that double damage, untrained, for little (or no) cost.

Can Destruction work? Sure. Is it fun? Not really, no, if you were expecting anything even remotely similar to Morrowind or Oblivion. Enjoy kiting around and casting Firebolt and Fireball a dozen times just to kill something.

yea this. Don't know why the previous posters said it was useful, I hardly see any damage to enemies past lv 40+

what difficulty is it even viable on?
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Celestine Stardust
 
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Post » Thu Apr 25, 2013 5:14 am

Lighning Storm can put down a dragon mid air.
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Mandy Muir
 
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Post » Wed Apr 24, 2013 8:02 pm

yea this. Don't know why the previous posters said it was useful, I hardly see any damage to enemies past lv 40+
Might be because my wizard never reached level 50. I have no idea how viable it is on higher levels, but I guess it's quite weak since it doesn't scale (then again, most of vanilla enemies stop levelling up at that point too).

I still believe it's alrightish. Not as useful as others schools of magic or ordinary weapons, but it gets the job done. Especially when you play on Adept, as the OP. I won't argue that it doesn't need tweaking though - I can't fathom why Beth decided to remove its damage scaling.
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Karl harris
 
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Post » Wed Apr 24, 2013 2:48 pm

yea this. Don't know why the previous posters said it was useful, I hardly see any damage to enemies past lv 40+

what difficulty is it even viable on?

It's..okay on Adept, but you'll really start noticing how inferior it is about the mid-twenties and up. Out of the four major types of damage dealing, Destruction is by far the worst - 1H, 2H, and Archery's advantages all make it look pretty laughable.
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Allison C
 
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Post » Wed Apr 24, 2013 10:14 pm

Will Bethesda release new patches?
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Emily abigail Villarreal
 
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Post » Thu Apr 25, 2013 1:08 am

Until a new patch what makes you think its going to get buffed in a patch ?.
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Natalie Taylor
 
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Post » Thu Apr 25, 2013 5:53 am

A diligent person can make do...but it never really pays off without powergaming, unless your a challenge gamer. If you really want to use fire and lighting you should probably just enchant away and hope its implemented better next time. But see what i did here, I told you how you should play it, and that's no fun. It really ought to work right out of the box.
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Zoe Ratcliffe
 
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Post » Thu Apr 25, 2013 4:11 am

yea this. Don't know why the previous posters said it was useful, I hardly see any damage to enemies past lv 40+

what difficulty is it even viable on?

That is the problem, it depends on the difficulty.

I always play on the lowest one just for the hell of it.
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Georgine Lee
 
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Post » Wed Apr 24, 2013 6:29 pm

yea this. Don't know why the previous posters said it was useful, I hardly see any damage to enemies past lv 40+

what difficulty is it even viable on?

lol at this. ^^^

I've got a level 81 Mage who dual-casts Incinerate and Thunderbolt and no enemy (except for Draugr Death Overlords) lasts past 3 hits. Destruction is insanely fun.

If you don't use the impact Perk or the "Augment X" Perks, then complaining about Destruction's damage is rather pointless as you're nerfing the school intentionally.

When all of the appropriate Perks are used, Destruction is very efficient and fun IMO.
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Jade
 
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Post » Thu Apr 25, 2013 12:41 am

lol at this. ^^^

I've got a level 81 Mage who dual-casts Incinerate and Thunderbolt and no enemy (except for Draugr Death Overlords) lasts past 3 hits. Destruction is insanely fun.

If you don't use the impact Perk or the "Augment X" Perks, then complaining about Destruction's damage is rather pointless as you're nerfing the school intentionally.

When all of the appropriate Perks are used, Destruction is very efficient and fun IMO.

impact is a broken mechanic, doesnt let the enemy strike back at all.
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ImmaTakeYour
 
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Post » Wed Apr 24, 2013 2:17 pm

Until a new patch what makes you think its going to get buffed in a patch ?.

my lone complaints.

"oh man, inferno221 hates the destruction magic. lets go guys, lets make inferno221 happy!"

it'll work. You;ll see
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Emily Martell
 
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Post » Wed Apr 24, 2013 9:59 pm

:facepalm:

they aren't "fixing" destruction...they haven't in 9 patches and 3 DLC and they're pretty much done with Skyrim now
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lilmissparty
 
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Post » Wed Apr 24, 2013 3:55 pm

Yes, as long as you know how to use it.
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Celestine Stardust
 
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Post » Wed Apr 24, 2013 10:40 pm

is it? What are some ways to boost it? Is it useful on adept difficulty or still worthless?

Your previous http://www.gamesas.com/topic/1456213-if-no-new-dlcs-how-will-they-fix-destruction/ contained numerous posts from people who did, indeed, find it useful - future patch or not.

don't know why they won't put a "fortify destruction damage by x%" enchantment, its much needed.

I don't use those as potions, and sell any I find. :shrug:

Also don't use 100% magicka cost reduction items, or chug endless restore magicka potions, or do 100% stun lock.

Don't know why the previous posters said it was useful, I hardly see any damage to enemies past lv 40+

I find it useful enough that nearly all my characters have used it.

what difficulty is it even viable on?

I play on expert.
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Nina Mccormick
 
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Post » Wed Apr 24, 2013 10:33 pm

It's worked fine for me with pure mages (expert difficulty) beyond level 50.
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Schel[Anne]FTL
 
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Post » Thu Apr 25, 2013 2:37 am

Dual Cast is only worth it because of Impact, and that only because it stun locks everything. That 40% mana cost for 10% damage is silly when you have things like power and sneak attacks for melee and ranged that double damage, untrained, for little (or no) cost.

Can Destruction work? Sure. Is it fun? Not really, no, if you were expecting anything even remotely similar to Morrowind or Oblivion. Enjoy kiting around and casting Firebolt and Fireball a dozen times just to kill something.
This. At least I'm on PC and can mod.
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Horse gal smithe
 
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Post » Wed Apr 24, 2013 6:22 pm

lol at this. ^^^

I've got a level 81 Mage who dual-casts Incinerate and Thunderbolt and no enemy (except for Draugr Death Overlords) lasts past 3 hits. Destruction is insanely fun.

If you don't use the impact Perk or the "Augment X" Perks, then complaining about Destruction's damage is rather pointless as you're nerfing the school intentionally.

When all of the appropriate Perks are used, Destruction is very efficient and fun IMO.

Being pigeonholed down one very specific path isn't "fun".

Really, I think this could easily be solved (even without scaling) by allowing Destruction mages the option to deal +100% damage via perks (instead of 50% per element) like 1H, 2H, and Archery gets, scaling Impact down to 50% stun (at best?), and allowing Dual Cast to do variable damage like power attacks instead of the pathetic +10% it has now..
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REVLUTIN
 
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Post » Wed Apr 24, 2013 10:55 pm

People have been using it for a year and a half, so I'd say it's useful enough.

Dual casting + Impact ftw.
Prefer my honest hoe,
http://static.skyrim.nexusmods.com/mods/images/25655-1-1350555074.jpg
if does more damage and unlike destruction magic you can farm with it :)
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+++CAZZY
 
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Post » Thu Apr 25, 2013 12:47 am

Dude, it's over. You will never be able to glitch destruction to 1000 damage. Destruction is perfectly fine the way it is. Let it go.
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Jessica Phoenix
 
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Post » Wed Apr 24, 2013 9:51 pm

Absolutely. Provided you use it with another school of magic - I personally find Conjuration to be the most useful.
I think of it like this - would you use two-handed without an armour skill? No. So why would you use Destruction without another school of magic? ;)
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NAkeshIa BENNETT
 
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