When attempting to set up an NPC practice ranged animation (package Use Item At with target of Weapons: Ranged)., everything works OK for the NPC animation (draws bow back and releases) BUT the arrows appear at another location in the cell (about 2500 cell units away from the archer and originate near the 0,0 point of the cell). Unusual since if you first enter the cell during the two hour game time the archer is practicing at a hay target, the arrows appear normally and appear to be coming from the archer location. If you stay in that cell, the next game day (and subsequent game days) when the archer is supposed to be again shooting at the hay target, is when the problem occurs. The package is set up with a prior travel to an XMarkerHeading to face the hay target and that works fine. Have tried the Use Item Ranged both with the location set to the XMarkerHeading and using current location as the location. Doesn't matter, the arrows still appear in the wrong place.
Anyone else ever run across this problem? How do you fix it? Thanks.