Unusual weapons

Post » Thu Sep 16, 2010 10:02 am

I read many treads about spears and crossbows, and I think other interesting weapons are totally overshadowed by them. So instead of complaining about spears and why they should be there and aren't, I just think we could discuss about the possibility to add other weapon types, and why it should or shouldn't be done. Not all types of weapons fit Skyrim. But I think it would be cool to see something else than the sempiternal sword.

I just put any idea popping in my mind in a horribly long list. Of course, it can't be exhaustive (sadly, mankind has a nearly unbounded imagination for killing methods). Feel free to add anything you would like to see, or to tell why some or all of these weapons shouldn't be in your opinion in Skyrim.

Obviously, it's not very likely that any of them will be added to Skyrim. Nevertheles, we still can hope for DLC or TES VI. Or just discuss them for fun.

A first trial with slings raised an interesting discussion, so I hope the following one will be at least as interesting...

(Perhaps I made errors writing this. I'm sorry about it - English isn't my mother tongue)
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Karl harris
 
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Post » Thu Sep 16, 2010 4:06 am

the problem is often the reason more "exotic" weapons are not added is because they would require more unique set of combat animations, the more the devs can just copy/paste combat animations to different weapons, the better in there eyes.

as for me...as long as we avoid weapons outside the borders of Europe I be happy, sorry but to me I found the katana like swords in Oblivion to stick out like a sore thumb, having no reason to be there other then to appeal to Japan nerds X3
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N3T4
 
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Post » Wed Sep 15, 2010 10:56 pm

the problem is often the reason more "exotic" weapons are not added is because they would require more unique set of combat animations, the more the devs can just copy/paste combat animations to different weapons, the better in there eyes.

as for me...as long as we avoid weapons outside the borders of Europe I be happy, sorry but to me I found the katana like swords in Oblivion to stick out like a sore thumb, having no reason to be there other then to appeal to Japan nerds X3



In fact, there do exist a historical reason for the presence of Katanas in Tamriel. Tamriel was once invaded, and even ruled, by Akavir. Akaviri soldiers had katanas, and some of these weapons remained in Tamriel.
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Ryan Lutz
 
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Post » Wed Sep 15, 2010 10:10 pm

I voted a few that I like, but these (other than the whole bunch of assassin tools) are those I doubt would be possible because they are thrusting weapons or require special animation:
Rapier
Flail
Fork
Trident
War whips
Nunchucks
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Nicole Kraus
 
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Post » Wed Sep 15, 2010 9:07 pm

In fact, there do exist a historical reason for the presence of Katanas in Tamriel. Tamriel was once invaded, and even ruled, by Akavir. Akaviri soldiers had katanas, and some of these weapons remained in Tamriel.


Still don′t remedy the fact it′s so cheap, so why did Akavir invent Katanas? Why didn′t they come up with swords that lookt nothing like a Katana? Instead of stroking the nerdhood of people by making a fantasy race from another world come up with a sword that looks just like the Japanese sword of reknown.
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Eilidh Brian
 
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Post » Wed Sep 15, 2010 11:24 pm

Marksman/Throwing weapons
15. Throwing knives

For assassins
9. Tanto
& typical daggers, of course.

Swords, poleweapons
2. Scimitar
4. Gladius
8. Wakizashi
9. Sabers

Other
6. None of them


They have taken a position on weapons that I greatly agree with - less weapons with better animations and unique feel > more weapons with copy/paste animations. Anything exotic/unusual will only be used by a handful of players anyway.

Basically, quality of common weapons > quantity of uncommon weapons.
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Charlie Sarson
 
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Post » Thu Sep 16, 2010 12:21 am

Still don′t remedy the fact it′s so cheap, so why did Akavir invent Katanas? Why didn′t they come up with swords that lookt nothing like a Katana? Instead of stroking the nerdhood of people by making a fantasy race from another world come up with a sword that looks just like the Japanese sword of reknown.


Why would they HAVE to make something that didn't look like a katana? Also, why did the people in Cyrodiil have to invent European swords? And European ships? Are they stroking the nerdhood of European RPG fans? Your argument is stupid. They can put whatever cultural styles they want into the game. Just because people who you may call "nerds" like them is no reason it's a bad thing.
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Silvia Gil
 
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Post » Thu Sep 16, 2010 3:37 am

Other things that I like that aren't in the poll.

Dao broadswords http://www.jowgashaolin.com/artwork/merchandise/broadsword.jpg
Katar Daggers http://www.rusmor.com/wp-content/uploads/2010/12/katar.jpg
Khopesh's http://www.kultofathena.com/images/AH4316.jpg
Butterfly swords http://3.bp.blogspot.com/_rLlyezvVITA/TTrWbxdL63I/AAAAAAAAAOk/x1xfttQETOo/s1600/OA-ButterflySword.jpg
Wrist blade (kinda like Assassin's creed)
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Hilm Music
 
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Post » Thu Sep 16, 2010 4:31 am

Why would they HAVE to make something that didn't look like a katana? Also, why did the people in Cyrodiil have to invent European swords? And European ships? Are they stroking the nerdhood of European RPG fans? Your argument is stupid. They can put whatever cultural styles they want into the game. Just because people who you may call "nerds" like them is no reason it's a bad thing.


90% of all things in Cyrodill was of clear European design, with everything from housing to weapons, and then like a sore thumb they stick in a bloody katana. It′s all about there theme, now Skyrim take place in the lands of the Nords, we are still in a European dominant themed area, bringing in more asian themed weapons is just...no.

Plus what′s so horrible having one rpg without them, it′s not like Japanese weapons aren′t so blandly overuse you can′t take 2 steps in the RPG community without tripping over a game with them.
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Karine laverre
 
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Post » Thu Sep 16, 2010 6:40 am

90% of all things in Cyrodill was of clear European design, with everything from housing to weapons, and then like a sore thumb they stick in a bloody katana. It′s all about there theme, now Skyrim take place in the lands of the Nords, we are still in a European dominant themed area, bringing in more asian themed weapons is just...no.

Plus what′s so horrible having one rpg without them, it′s not like Japanese weapons aren′t so blandly overuse you can′t take 2 steps in the RPG community without tripping over a game with them.


Maybe if they brought in more, it wouldn't stick out so much, yeah?

They already explained where it came from, I thought it fit the style very well, myself, and didn't seem weird having katanas there. It's not purely European, it's fantasy, so they can have what they want mixed in. Morrowind was clearly not based on anything in Europe, save for a few Imperial settlements, in fact most non-Alien design looked Mongol/Middle Eastern, yet nobody complains about all the European weapons that take such heavy dominance there. And for your second argument, likewise, what's wrong with having one RPG without European weapons? I've played less games with Katanas than a European longsword in them. European weapons are the staple, so you can't really complain about Oriental ones being overused.

It's also like saying remove Dwemer style because it doesn't fit with the style of the Nords. It's another culture that coincided geographically, there's nothing wrong with it being there.
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Alyesha Neufeld
 
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Post » Thu Sep 16, 2010 5:25 am

All of them. :vaultboy:

+ spears
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Lizzie
 
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Post » Thu Sep 16, 2010 4:23 am

90% of all things in Cyrodill was of clear European design, with everything from housing to weapons, and then like a sore thumb they stick in a bloody katana. It′s all about there theme, now Skyrim take place in the lands of the Nords, we are still in a European dominant themed area, bringing in more asian themed weapons is just...no.

Plus what′s so horrible having one rpg without them, it′s not like Japanese weapons aren′t so blandly overuse you can′t take 2 steps in the RPG community without tripping over a game with them.

No issues using cool and functional designs for weapon like the kris or katana. However I see no reason bringing inn very specialised weapons that require their own animations. If they do I would prefer a focus on 1 spear, 2 crossbows 3 throwing weapons.

For the notice most of the weapons here has been used in Europe. However many are not suited, the rapier is another sword and special animations is not required, however it’s not effective against an enemy with plate armor, it become popular after people stopped using full plate because of guns. Many of the others like slings would require animations just for the weapon type.
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Nicholas
 
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Post » Wed Sep 15, 2010 10:54 pm

No issues using cool and functional designs for weapon like the kris or katana. However I see no reason bringing inn very specialised weapons that require their own animations. If they do I would prefer a focus on 1 spear, 2 crossbows 3 throwing weapons.

For the notice most of the weapons here has been used in Europe. However many are not suited, the rapier is another sword and special animations is not required, however it’s not effective against an enemy with plate armor, it become popular after people stopped using full plate because of guns. Many of the others like slings would require animations just for the weapon type.


I dunno. I think rapiers would have pretty specialised animations. Rapiers are thin thrusting weapons and fencing is done very differently to typical medieval sword and shield combat. You could do it the same way, but it'd be pretty ineffective.
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rebecca moody
 
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Post » Thu Sep 16, 2010 9:16 am

A garrote and a blackjack would be a great addition for stealth characters. Don't care about the rest.
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Bad News Rogers
 
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Post » Wed Sep 15, 2010 9:27 pm

I dunno. I think rapiers would have pretty specialised animations. Rapiers are thin thrusting weapons and fencing is done very differently to typical medieval sword and shield combat. You could do it the same way, but it'd be pretty ineffective.

I know that was why I wrote not required, obviously look better with special animations but the game could get away with using the default ones.
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Benito Martinez
 
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Post » Thu Sep 16, 2010 12:28 am

I read many treads about spears and crossbows, and I think other interesting weapons are totally overshadowed by them. So instead of complaining about spears and why they should be there and aren't, I just think we could discuss about the possibility to add other weapon types, and why it should or shouldn't be done. Not all types of weapons fit Skyrim. But I think it would be cool to see something else than the sempiternal sword.

I just put any idea popping in my mind in a horribly long list. Of course, it can't be exhaustive (sadly, mankind has a nearly unbounded imagination for killing methods). Feel free to add anything you would like to see, or to tell why some or all of these weapons shouldn't be in your opinion in Skyrim.

Obviously, it's not very likely that any of them will be added to Skyrim. Nevertheles, we still can hope for DLC or TES VI. Or just discuss them for fun.

A first trial with slings raised an interesting discussion, so I hope the following one will be at least as interesting...

(Perhaps I made errors writing this. I'm sorry about it - English isn't my mother tongue)

arent javelins basicly some sort of spears?
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Nick Pryce
 
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Post » Thu Sep 16, 2010 1:36 pm

um.....you forgot beans? :facepalm:


Cool lists, and I'm all for a diversity of melee weapons. However, I don't really see a purpose for any kind of short ranged thrown weapon unless there's an increased rate of fire.

I've always wanted to keep my enemies as far from me as possible!
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Farrah Lee
 
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Post » Thu Sep 16, 2010 7:10 am

Flails and nunchucks would be SO AWESOME in a first-person game! Can you imagine how cool it'd be to just see your hands making all these tricks right in front of you in true ninja fashion? :D
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Trista Jim
 
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Post » Thu Sep 16, 2010 9:55 am

The more choice in weapons the better IMO, I voted for almost all the weapons I knew on that list (too lazy to google the rest). I'd prefer if the amount of Japanese weapons is kept to a minimum though, perhaps only in the hands of the Blades. The Akaviri have been gone for a really long time, large amounts of Japanese-style weapons would feel out of place and too much like fan-service.
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Jarrett Willis
 
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Post » Thu Sep 16, 2010 8:43 am

Rapiers could be done like this: Puncture 5, Slash 1, Crush 0, medium reach, extremely light and fast as hell compared to a longswords: Pucture 3, Slash 4, Crush 2, medium reach. Attacking plated steel with a rapier would result in a damage threshold not being exceeded (just like ball ammo is fairly useless in FONV against heavy armor and you have to use armor piercing rounds). But against a chain mail, which both can break via puncture, the rapier would be the more effective weapon.

Daggerfall have tanto, wakizashi, sabre, katana and dai-katana. I think they blend in pretty good, especially if being cultural driven.

As for special weapons, how about urumi: http://en.wikipedia.org/wiki/Urumi
Here used in kalaripayattu? http://www.youtube.com/watch?v=bCQMtsyPuK0
Pretty spectacular, but no, I don't expect it :P
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Rik Douglas
 
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Post » Wed Sep 15, 2010 10:53 pm

Woah. That Urumi looks near impossible to defend against unless you had some pretty tough armour. Can't block it with a sword or it'll just flip around the side and slash you in the neck.
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^~LIL B0NE5~^
 
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Post » Thu Sep 16, 2010 12:44 am

throwing weapons and hand to hand weapons please. I think throwing axes and iron knouckes or claws would fit the skyrim theme.
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Damien Mulvenna
 
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Post » Thu Sep 16, 2010 9:29 am

Flails and nunchucks would be SO AWESOME in a first-person game! Can you imagine how cool it'd be to just see your hands making all these tricks right in front of you in true ninja fashion? :D


And given Havok physics, how cool would it be to beat yourself to death every other fight as the flailing end bounced around Havok style? ;)
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jadie kell
 
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Post » Thu Sep 16, 2010 12:14 pm

lol!, the only weapon i voted was a tanto, since it was in morrowind, i dont know about any of these other weapon, only a few, but well, the thing here is that knowing bethesda as i do, they are going to be the same animations, the only thing that's probaly its going to change betwen then is the weapon model, if your going to add a new weapon, let it be unique, id love to see diferent animations while attacking ( and definitly some awesome special moves!)
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Rich O'Brien
 
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Post » Thu Sep 16, 2010 4:17 am

Many weapons would not make sense in the setting. rapiers for instance. in the setting of Tamriel where its commonplace to see people wearing suits of heavy metallic armor, weapons like rapiers and other light thrusting weapons would be useless. Rapiers were used mainly in the renaissance through Victorian era as a dueling weapon, after heavy armors because obsolete on the battlefield and in city life. weaponry like the rapier and similar European and Japanese weapons would not make sense in the elder scrolls setting. the exception being the katana which is a multi-purpose weapon, having a piercing tip, razor sharp slashing edge and enough flexibility to avoid shattering due to repeated weapon blows.

weapons id like to see make it into or stay in the game: Claymore, Falchion, Naganata, Shortspear, Scimitar, wakazashi, tanto, katana, Dai-Katana, Tetsubo, Spear, Cestus, Flail, Great flail, Great axe, hand axe, kukri, dagger, Gladius, Halbard, Quarterstaff, Weighted Chain, Kamagusariyama.
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Marilú
 
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