Easy solution for the marginally-technical:
- Use TES4Edit to open Unofficial Oblivion Patch.esp.
- Open the Quests section, and find the quest named UOPMenuItemAdd. (Sorting by EditorID helps.)
- In the right-hand pane, there is a line with Flags in the left column and Start Game Enabled in the right. Click on Start Game Enabled, wait one full second, and click it again.
- Confirm that you do want to edit this mod. (If you instead get a big window that says "Start Game Enabled" in the upper left, you clicked too fast -- close that pop-up and try again.)
- You'll see a drop-down with the valid flag types. Start Game Enabled is checked. Uncheck it.
- Close TES4Edit and confirm that you'd like to save.
Note that this will only affect new characters, it won't take the key away from one who already has it.
Arthmoor, for the benefit of those less bold about editing and/or who never see this post, why not make the key a quest item (no dropping/selling) then add "Remove UOP Menu Item" to the list of options. A confirmation dialog explaining that you'll then have call the menu quest directly from the console should cover all the bases.
Exactly what I was looking for! I did everything you said, but after I had clicked save, it said that a file cou
In the "Master/Plugin Selection" I chose
only the Unofficial Oblivion Patch.esp and in the "Select ModGroup" I did not check "Unofficial Patches", because it was not checked by default. Then I did as you said, but after I clicked save, it said that it couldn't rename the file Unofficial Oblivion Patch.esp.backup.2010_12_05_22_45_45. The Start Game Enabled I unchecked was the only to the right of Flags, but there was also one just below and to the right of that one (3 alltogether, but I removed only one: the one to the right of Flags). Do you know what I did wrong?
Also, would this work for a spell too? I mean a spell that is added at the beginning of game.