Upcoming Patch: What I Would Like To See

Post » Fri Dec 09, 2011 8:31 pm

Supposedly Bethesda will be releasing a patch this upcoming week. Here are some of the issues I would like to see addressed:

Skill Tree Changes

Pickpocket: This tree is largely worthless. The only perk worth taking is extra pockets. Therefore the entire tree is largely not viable. I have not encountered a single npc who possesses a weapon/armor worth stealing that could not just be killed overwise.

Lockpicking: Entire tree is worthless. Even with a lockpicking skill of 5, anyone can pick a master lock with ease. Treasure Hunter & Golden Touch are garbage. Treasure hunter increases the chances that you will find "special treasure" (enchanted) by 50%. So instead of a 10% chance you have a 15% chance. WOW. By putting 1 point into haggling (The first perk in the speech tree) you would make more money over the course of your character then investing many points in a worthless tree. Golden Touch is decent, however again haggling will generate more gold in the end.

Blacksmithing: Hands down the most broken skill tree in the game atm. When combined with +% smithing equipment/potions players are able to craft weapons/armor that make the daedric weapons imbued by the gods look trivial. In addition players are also able to max out blacksmithing with little to no effort by creating basic items repeatedly. I don't think it was in Bethesda's intention to have players running around with 500+ damage base weapons 1 shotting dragons on master difficulty.

Destruction: While I myself haven't had much experience playing a mage so far in Skyrim, the general consensus is that after a certain level (35-40 is what I have been reading) the player has no other ways of increasing his/her damage while enemies continue to get stronger.

Traps

Traps in their present state serve nothing more any a annoyance. I can just run through them with little concern as they do not inflict enough damage. Traps should instantly kill the player. It would add a much need element to dungeons & make them more imposing.

Loot Scaling:

How did we end up back here again? In Morrowind, unique items were static. The majority of the community was content with this. In Oblivion it was changed & everyone hated it. In Fallout unique items were once again static, community was content once more. Now in Skyrim we have unique items that ONCE again, scale with level. So therefore if a player has a specific piece of armor/weapon they are a fan of, they have to wait until 80+ to acquire said item or its stats will be completely nerfed. This does not promote exploration or completing faction questlines. The complete opposite of Bethesda's mission statement.

Dragons:

Dragons need to be buffed. Considering they are the theme behind Skyrim they need to be more imposing. In their current implementation they offer little more difficulty than a bear even on master difficulty. In many cases I fear a bear or sabre cat more than a dragon which is wrong on so many levels...
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Casey
 
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Post » Sat Dec 10, 2011 1:22 am

- footsteps in the snow
- birds in the sky
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A Boy called Marilyn
 
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Post » Sat Dec 10, 2011 12:00 pm

- footsteps in the snow
- birds in the sky

there are birds in the sky.. u even see their shadow on the ground as they fly overhead..
OT: I would guess this patch is there to fix bugs in the game, not change the entire character skill system. I would enjoy if they buffed up dragons btw...
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Roddy
 
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Post » Sat Dec 10, 2011 10:53 am

Romance and romance skill. Also some romance quests that include romance. One more thing, even though it is a little late in the games development, but maybe they could add a little romance to the game. :violin:
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Sista Sila
 
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Post » Sat Dec 10, 2011 11:30 am

Traps

Traps in their present state serve nothing more any a annoyance. I can just run through them with little concern as they do not inflict enough damage. Traps should instantly kill the player. It would add a much need element to dungeons & make them more imposing.

I disagree with this. Many of the traps I have seen in Skyrim instantly kill the player, or anything else. I've seen one of the grate traps almost kill a Draugr Deathlord. The worst though is the Dwemer Blade Trap.
Dragons:

Dragons need to be buffed. Considering they are the theme behind Skyrim they need to be more imposing. In their current implementation they offer little more difficulty than a bear even on master difficulty. In many cases I fear a bear or sabre cat more than a dragon which is wrong on so many levels...

I do agree with this. At first they seems strong, especially the blood dragons, but after making it into the level 20's, they seemed much more like a nuisance, like a Mudcrab, something you just kill quickly and move on.
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Emma Copeland
 
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Post » Sat Dec 10, 2011 7:15 am

Ehh, I'm pretty sure they'll only be patching bugs
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tannis
 
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Post » Sat Dec 10, 2011 6:09 am

auto adjusting brightness toggle.
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Averielle Garcia
 
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Post » Sat Dec 10, 2011 2:42 am

Supposedly Bethesda will be releasing a patch this upcoming week. Here are some of the issues I would like to see addressed:

Skill Tree Changes

Pickpocket: This tree is largely worthless. The only perk worth taking is extra pockets. Therefore the entire tree is largely not viable. I have not encountered a single npc who possesses a weapon/armor worth stealing that could not just be killed overwise.

Lockpicking: Entire tree is worthless. Even with a lockpicking skill of 5, anyone can pick a master lock with ease. Treasure Hunter & Golden Touch are garbage. Treasure hunter increases the chances that you will find "special treasure" (enchanted) by 50%. So instead of a 10% chance you have a 15% chance. WOW. By putting 1 point into haggling (The first perk in the speech tree) you would make more money over the course of your character then investing many points in a worthless tree. Golden Touch is decent, however again haggling will generate more gold in the end.

Blacksmithing: Hands down the most broken skill tree in the game atm. When combined with +% smithing equipment/potions players are able to craft weapons/armor that make the daedric weapons imbued by the gods look trivial. In addition players are also able to max out blacksmithing with little to no effort by creating basic items repeatedly. I don't think it was in Bethesda's intention to have players running around with 500+ damage base weapons 1 shotting dragons on master difficulty.

Destruction: While I myself haven't had much experience playing a mage so far in Skyrim, the general consensus is that after a certain level (35-40 is what I have been reading) the player has no other ways of increasing his/her damage while enemies continue to get stronger.


Do you understand what the point of a Patch actually IS?

It's to fix bugs and blockers which break the game.

None of these are bugs. They're just your opinion of how you would like to play the game, as opposed to how the game is intended to be played.

If you wan't something different maybe you could mod it, but no patch is going to redesign game mechanics purely to suit your personal desires when there are actual legitimate bugs and blockers out there to be fixed.


Traps

Traps in their present state serve nothing more any a annoyance. I can just run through them with little concern as they do not inflict enough damage. Traps should instantly kill the player. It would add a much need element to dungeons & make them more imposing.


And in some cases they can instantly kill. They're designed to get triggered when you are sneaking and don't spot them.

Again. This is not a bug. You just don't like it.

It will not get fixed, because it's not broken.

Loot Scaling:

How did we end up back here again? In Morrowind, unique items were static. The majority of the community was content with this. In Oblivion it was changed & everyone hated it. In Fallout unique items were once again static, community was content once more. Now in Skyrim we have unique items that ONCE again, scale with level. So therefore if a player has a specific piece of armor/weapon they are a fan of, they have to wait until 80+ to acquire said item or its stats will be completely nerfed. This does not promote exploration or completing faction questlines. The complete opposite of Bethesda's mission statement.


A little frustrating sometimes, I agree. But again, not an actual bug. If you want that item at a higher level play the system to GET IT at a higher level. You may not like it, but that is the system. It works that way. It is not broken.

Dragons:

Dragons need to be buffed. Considering they are the theme behind Skyrim they need to be more imposing. In their current implementation they offer little more difficulty than a bear even on master difficulty. In many cases I fear a bear or sabre cat more than a dragon which is wrong on so many levels...


They still require a good deal more damage to be dealt than a Bear or Sabrecat, though. Yes. You do not like this, but once again, it's not actually a bug. It's the way the game plays. If you don't like it? Then mod it.

But it won't be fixed in the patch because it doesn't break the game.

Honestly, the number of people on here who can't get their head around what a patch is for, what a bug or glitch is (and what isn't) is dumbfounding.
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james reed
 
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Post » Sat Dec 10, 2011 12:58 am

Here is my wishlist for a PC patch.

  • Above all else, I want no more crashes to desktop. Fix this, please!

  • Eradicate the annoying graphics bugs too, particularly the ones which freeze the game. One well known example is the bug in Under Saarthal quest, where shooting a spell at the stone tablet freezes the game for quite a few players.

  • It would be a huge improvement to fix the User Interface:
    • Scrolling is the biggest annoyance in the UI. Obviously the lists of items/spells should start from the top and if the whole list fits on screen it should not scroll at all! And scrolling one item at a time is too slow. One nudge on the scrollwheel should scroll the list by say 3 items at a time. Why not make this into a setting so people could choose to scroll 1-5 items at a time as per their wishes.
    • PC has a keyboard with over a hundred keys but the game utilizes only a laughable fraction of them. Using the menus would be much more pleasant if Home, End, Page Up and Page Down worked! And why doesn't the arrow keys repeat automatically? Seriously, PC users have enjoyed typematic features since forever but now Bethesda decides to deny the pleasure. Why would you do that?
    • There are a lot of settings in Skyrim.ini and SkyrimPrefs.ini which cannot be set from the UI. Editing a text file which does not have all the defaults listed and has no comments on the purpose of each setting is not how things should be done in the 21st century. I think most gamers would be more comfortable tweaking the settings using the UI, given the option to actually do so.

  • It should be possible to revert the patch, so if it doesn't work it does not kill gaming. This includes the current DRM patch which forces everyone to run Steam while playing. Why punish paying customers?

  • If the patch introduces new bugs patch the patch and the patch of the patch, and so on until no bugs remain.

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Eilidh Brian
 
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