Update Aliases

Post » Wed Sep 14, 2016 7:54 am

How can I change target of Alias wich is NONE?

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Glu Glu
 
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Post » Wed Sep 14, 2016 12:02 pm

You could use http://www.creationkit.com/index.php?title=ForceRefIfEmpty_-_ReferenceAlias, or http://www.creationkit.com/index.php?title=ForceRefTo_-_ReferenceAlias. Or you can restart the quest and give it another chance to fill it's alias'

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Andrew Tarango
 
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Post » Wed Sep 14, 2016 8:21 am

Thank. You helped me very well

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Ludivine Dupuy
 
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Post » Wed Sep 14, 2016 10:11 am

What is about LocAliases?

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Allison Sizemore
 
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Post » Wed Sep 14, 2016 9:10 pm


if !YourLocationAlias
ForceLocationTo(YourNewLocationAlias)
endif

http://www.creationkit.com/index.php?title=ForceLocationTo_-_LocationAlias

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Ebony Lawson
 
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Post » Wed Sep 14, 2016 7:38 am

It will be my final question: what do I must write in "()" if my Alias havent current target, I marked "Find Matching Reference"?





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Robyn Howlett
 
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Post » Wed Sep 14, 2016 3:44 pm

What do you need to do? Do you need to know whenever the alias is empty? Or you need to fill it with a specific location if it failed?


It will probably be easier to use the correct alias conditions so you don't have to use ForceLocationTo() because that needs a predefined variable.

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Kim Kay
 
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Post » Wed Sep 14, 2016 12:58 pm

I cant use ForseLocationTo becose ForceLocationTo(Location akNewLocation) need specify specific Location. But target of my LocAlias is random Location, not specific. I need to status of my LocAlias change from NONE in one moment

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yermom
 
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Post » Wed Sep 14, 2016 8:37 am


If you cannot restart that quest to refill that alias I would suggest running a secondary quest every time you need a location value then forcing the alias from your secondar quest into your real alias.


I use this method to find interesting things near the player whenever my events get sent.

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abi
 
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Post » Wed Sep 14, 2016 7:15 am

How do I need fill my Aliases throught secondary Quest concretely?

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Ladymorphine
 
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