Update for Duke Patrick's Nosferatu Class Vampires

Post » Tue Sep 06, 2011 3:44 am

Duke Patrick’s Nosferatu Class Vampires Mark II Rev 4.6

REQUIRES OBSE 20

REV 4.6 FIX bug that made multiple dead vampires bodies appear on reload of the game.

Here:

http://tesalliance.org/forums/index.php?/files/file/668-duke-patricks-nosferatu-class-vampires/


Rev 4.5 is Upgraded to work better with Duke Patricks - Melee Combat mod. When using the Melee Mod you will not get the "Target Torso Armor" icon in your inventory. Instead you need only aim your shots at the chest and off center (at the straps) about 10 degrees. Also some small tweaks and clean out some old code and replaced with new OBSE code.


[youtube]rYXYIJ-2ZS8[/youtube]



The vampire features do NOT yet apply to the Player, only the NPC.


This version will turn all NPC that are marked in Oblivion as Vampires into Nosferatu Class Vampires. What this means is that they can be killed instantly with a wood steak, they are hurt and can die in the sunshine, and they are hurt by holy water and will explode in a burst of flame when they die! A Crucifix (or solar Scepter if you prefer a lore friendly alternative) will startle and scare them depending on your willpower and their willpower. This will effect even Vampires from other mods as long as they have their vampire check box marked in the CS.



Description of the mod:

Vampires NPC are too much of a push over for me. After I completed the vampire cure quest it was a joke to hear the witch go on about how amazing it was that I survived the task. There are a lot of VAMP mods for changing the player, but I could not find (as of 2007) any Mods to upgrade the NPC vampires without doing a LOT of other things I did not want. This mod makes all the vampires have the weakness and strengths of the Nosferatu Vampires. Even Vamps from other monster mods like MMM! I like my Vampires the way I like my Dragons, not so much magical, just good old fashion brut strength and speed!



Some of their strengths:

Vampire Heightened Senses to help them detect even the best stealth players.

Ability to slap arrows out of the air.

They will gracefully duck and sidestep your attacks!

These supernaturally STRONG vampires will throw you around like a rag doll if you let them get too close!

They slowly regenerate from non-lethal wounds.



Some of their Weakens:

Holy Water

Wood Stake and Wood Stake Arrows ( Instant kill if used properly!)

Sunlight (Burns them to death in a few seconds!)

Holy Symbols ( Scare them and can hold them at arms distance, you can use both a classic Crucifix or a lore friendly version call a Solar Scepter.)






Vampire Heightened Senses:

If the Vampire is not asleep and not already in combat they will be able to hear, see and smell you far better than any other creature in Oblivion!

Vampires will now be able to see any movement clearly in the dark up to 300 feet if you are moving in any way even if you are only turning from left to right while you stand in one spot. The Vampire must be facing your direction however and have no obstacles blocking their view. Unfortunately the hardcode in oblivion allows a few objects that should block LOS but do not such as trees!

Vampires will easily hear you at short distances (about 10 feet) if you are moving at all. Your sneak skill will have a MINIMAL effect on this! In most cases you will have to wait for the vampire to move past you rather than you walking up behind them to get your short-range sneak attack on them!

The vampires can now smell you if you are in front of them and within 60 feet.
Each foot you are from them reduces their ability to smell you by 1/60th. Obstacle such as walls and large rock formations can obscure their ability to smell you.



For the most advanced SCA combat with sword and shield:
http://www.spookyfx.com/book/tromp.html
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Brian Newman
 
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