1.2 Update out for PS3, Wedncesday for PC and 360

Post » Mon Dec 12, 2011 6:10 pm

Modders have not fixed any of these things. You people that think mods have come out to fix these problems are incorrect. The problem was created in the game code. All the modders have done is figure out how the bug manifests, then build something to cover it up. The remapping mod was nothing more than a script running between you and the game to translate your selection into the default key, which we know would work. That's not a fix.

The GUI fixes were not fixes at all, they were just new configurations. They did not change the fact that the game code doesn't focus the mouse pointer on the "windows" properly.

It's ok to have faith in mods, I love mods. But mods do not change game code at all. Not only that, but modders don't have to test their work, they let you test it for them. Not only that, but mods rely on the stability of the base game code in order to work in the first place, if Skyrim wasn't able to run on so many platforms, the mods would have no way of functioning correctly on all these different machines.

So, I would prefer it if people would stop acting like the modders are everything Bethesda should be. Bethesda programmers aren't sitting around in the break room playing darts while laughing that you can't click on a dialogue box. They have been working on figuring out what is causing their bugs, then recoding the game to fix that. The reason it took them "so long" (holy two weeks batman!) to release this patch is because that's how many developer hours they've put into it.

Unbelievable.

The hypocrisy in your own claims is palpable. If modders were so badass, why are they waiting around for the CK? Which, by the way, is a very complicated tool that Bethesda is releasing that turns very elaborate and complex game functions into buttons for you to click. Some of you guys should be ashamed of yourselves.
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Johnny
 
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Post » Mon Dec 12, 2011 6:34 am

I'm expecting to be playing & replaying this game for the next few months or years, so I can live with the fact that Bethesda haven't been able to fix it 100% three weeks after launch.
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Arrogant SId
 
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Post » Mon Dec 12, 2011 5:57 pm

1. This game has been out TWO WEEKS.

2. IT IS RELEASED ON MULTIPLE PLATFORMS.

3. Its Bee freaking Thesda.


Look, most of the "bugs/glitches" are you screwing up or something not loading right the first time.

SAVE SAVE SAVE SAVE, have MULTIPLE DIFFERENT SAVES.

Thats how you fix about 80% of every quest "glitch" in all TES games... or any RPG on any platform in any genre... like...

EVER.

Now then, that being said... framerate issues and dropouts on PC are inexcusable. But I'm sure PC got prioritized last because they have this little thing called a "console". Playability issues can be tweaked via hardware settings PS3 and 360 simply do not have. There will likely be a patch to address issues PC people are having, but if not they're gonna give you the tools to fix it yourself. Console gamers don't have the tools and won't have the tools to fix it, get over yourselves.

Alot of what people are angry about is them trying to do every faction, every quest, get all items on one playthrough.

The game can be played like that, you have to be VERY careful, but its not MEANT to be played like that.

In Summation :

Use... multiple.... saves.

Make... another... character.

More... patches... eventually.

Edit - Block... format... fail.
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Nick Swan
 
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Post » Mon Dec 12, 2011 3:41 am

They have to fix the core-gameplay stuff first, quests will come.


Yeah, but these core-gameplay issues aren't affecting my experience, while being unable to complete quests is ruining the game for me.
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Stacyia
 
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Post » Mon Dec 12, 2011 1:50 pm

Ok i get it you need to fix crash bugs first and all but i only get the odd game crash and it is not just skyrim what holds me back in game is "Quest" bugs making it so that instead of finishing game or quest line i have to wait and either make new character or play another game until it gets fixed, now dont get me wrong its good that you are fixing issues ppl are having but the game needs all the quests to work and it has been out for long enough for most ppl to know what quests are the issue, hell i would not doubt ppl have done all they can do in the game by now. But game stalling quest bugs can be just as bad as the odd crash after a few hrs of play but since the games saves regularly (probably better than any other game out there) thats not a very big issue but quests like 'blood on the ice' not ever starting can be a bit of an issue since to most ppl that house is the best in the game. As a side note is there a way you can set up a better way to do save games for multi characters since in elder scrolls most ppl wont make one guy do it all they like different races do different things but can be a little hard to keep track of more than 1 with the way saves are set up, just a thought.
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Flash
 
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Post » Mon Dec 12, 2011 8:51 am

EDIT: Only in North America


.....
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Manny(BAKE)
 
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Post » Mon Dec 12, 2011 12:13 pm

Yeah, but these core-gameplay issues aren't affecting my experience, while being unable to complete quests is ruining the game for me.


Agreed.
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herrade
 
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Post » Mon Dec 12, 2011 3:27 pm



If we give into the mindset that the player rather than the developer should fix the game, then we are doomed to more Skyrim quality games.

Rather, Besthesda needs to start making an honest attempt at continuing to fix the game to the best of their ability for as long as possible. If Bethesda doesn't know how to do this, they can call Blizzard or Valve and find out how they manage to do it.


Oh boy, we certainly can't have THAT happening. Most dynamic, detailed RPG ever created, setting a new bar for RPGs and game immersion - boy, we sure can't have that kind of crap made again.

/sarc
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MatthewJontully
 
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Post » Mon Dec 12, 2011 3:02 am

It's a good start, but that's all it is. A start.

I'm somewhat surprised Blood on the Ice hasn't been fixed. That's arguably the buggiest quest in the game and has spawned hundreds of threads by confused players not able to start and/or complete it. It's also tied to one of the obtainable houses, locking tons of people out of it.
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Alexander Lee
 
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Post » Mon Dec 12, 2011 6:32 am



If we give into the mindset that the player rather than the developer should fix the game, then we are doomed to more Skyrim quality games.

Rather, Besthesda needs to start making an honest attempt at continuing to fix the game to the best of their ability for as long as possible. If Bethesda doesn't know how to do this, they can call Blizzard or Valve and find out how they manage to do it.



While I would love to be able to help hold gaming companies to the high standards that Valve and Blizzard have, this is just not realistic, especially considering that people are going to buy games like Skyrim no matter how buggy it is.

Also, none of the bugs fixed in this patch seem like things that can be modded, so the CK wouldn't have accomplished anything. BGS would have had to fix these issues whether the modding community was working on an unofficial patch or not.


The only PC bug that might not have been able to be fixed via CK is the sound issue...everything else I am not sure why the CK couldn't fix it...
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Trista Jim
 
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Post » Mon Dec 12, 2011 6:39 pm

there is really no good excuse for this. there is crap in skyrim i would be ashamed to have let loose on the public.

seen a shadow lately? wtf are you kidding me?

yeah, skyrim is a crappy game at the moment, and we should not have to wait for patches to have the game be playable.

I can't imagine how people are so thrilled about this game, I paid money for a product that basically does not work. And I don't understand all the excuse makers here - do you take the same stance about bugs in your operating system? Or with your car?

"Yeah, I know I just bought it but its OK that the seat belts don't work right. BMW will ship a patch in the next few months for that.."
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Amelia Pritchard
 
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Post » Mon Dec 12, 2011 12:40 pm

Oh boy, we certainly can't have THAT happening. Most dynamic, detailed RPG ever created, setting a new bar for RPGs and game immersion - boy, we sure can't have that kind of crap made again.

/sarc


The reason we're angry is because it is all of those things MARRED BY glaringly obvious technical issues.

It's like a hot chick with a sub-par brain. It looks good but irritating to spend time with.

/nosarc

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Blaine
 
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Post » Mon Dec 12, 2011 11:31 am

Are you people serious? They have to release patches to get the game running and stable for everyone before they'll touch quest bugs. They aren't assuming "Oh, modders will just fix it TROLOLOLOLOLOL," they just have bigger, more important things to do first.
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Keeley Stevens
 
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Post » Mon Dec 12, 2011 1:53 pm

I don't get it. I play on the 360, and literally 50% of the things that need fixed are able to be fixed on a PC by entering specific commands.

If a PC casual user can enter a couple commands and fix something, why can't the patch include these simple commands?

For example...
The followers are bugged, in that they don't level up with you. Once the follower spawns, they will forever be stuck at the level you spawned then at. But on the PC there exists a command that resets their level to the players curent level.

You mean to to tell me a patch can't include a fix for that? Literally a 2 second job.



No, it's not "Literally a 2 second job." If they want to patch that exact function into the XBOX they would have to spend about 2-8 hours coding, then send it off to Q & A. Have some guys play it for about 8 hours and if it glitches anything start over. Not to mention with the time constraints of a patch (Just look around here, people are saying a patch that took 2 weeks to come out "took forever") and it makes things a lot more difficult. The basis of this initial patch is to get the more all-encompasing glitches that will create issues with other areas. Having to fix the quests takes more time because they have to play test them extensively.

Try this out, limit your time playing to 5 hours per day. Now, go out and try and play the game in a way which the developers would see as a likely way to play. After you see a glitch, stop playing, get a piece of paper and write down everything you have done in the last 30 minutes to an hour in the game. Then hand it to a friend who knows how to code. Ask him how long it would take him to delve into the work, find the piece of coding that is messed up, fix it without causing any other major glitches and then send in patch info to microsoft and sony (which takes up to 2 weeks to be approved) That is what it's like in the video game industry. It takes days to fix one problem, not minutes.
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Dan Scott
 
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Post » Mon Dec 12, 2011 6:46 pm

Remarkable that this came out for PS3 first. Seems like just the kind of thing Microsoft would [censored], and whine, and moan about until they got it first.
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Chloé
 
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Post » Mon Dec 12, 2011 4:51 pm

yeah, skyrim is a crappy game at the moment, and we should not have to wait for patches to have the game be playable.


"crappy game"???

Seriously? Are you sure we're talking about the same game here?

http://www.gamespot.com/rebel-trucker-cajun-blood-money/platform/pc?tag=result;title;1 is a game I'd describe as "crappy", not Skyrim.
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!beef
 
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Post » Mon Dec 12, 2011 9:48 am

What a joke of a patch.


No [censored]. If this is the best they can come up with in two weeks since launch, they might as well come out and say "Rely on the modders, svckers! We got your money, why do we care?".
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Katie Pollard
 
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Post » Mon Dec 12, 2011 6:36 pm

No [censored]. If this is the best they can come up with in two weeks since launch, they might as well come out and say "Rely on the modders, svckers! We got your money, why do we care?".


Couldn't agree more, I currently don't see me being able to buying the Windhelm house or joining the companions to get Lycanthropy since quests bugs aren't an issue apparently.
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Jeffrey Lawson
 
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Post » Mon Dec 12, 2011 4:55 pm

See they put "rare" or occasionally in there patch releases.

lol. What is the definition of "rare" or "occasionally" to them. I know they are trying to save face downplaying the problems, but on most of those AND being a second patch for this game, those "RARE" or "occasionally" bugs sure must be a priority for those "rare" problems.
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Kelly Tomlinson
 
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Post » Mon Dec 12, 2011 4:44 pm

a year later: Yay they finally fixed my issues.
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Robert Bindley
 
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Post » Mon Dec 12, 2011 7:06 pm

"crappy game"???

Seriously? Are you sure we're talking about the same game here?

http://www.gamespot.com/rebel-trucker-cajun-blood-money/platform/pc?tag=result;title;1 is a game I'd describe as "crappy", not Skyrim.


yeah, mammoths falling from the sky. framerate dropping, shadows look like a magnifying glass over a gameboy.. main quest lines that are broken, basic interaction with the world in some areas broken..

yes its massive etc, but the character development is worse. there are so many graphical glitches i discount the improvements in other areas.. i almost never walk through a region/dungeon without something being horribly rendered.

meh, i won't try and convince the [censored] here - but this release was utter crap. and the devs should have damn well known about a lot of these issues before it was released, so to see such a paltry patch is more discouraging than encouraging.
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JaNnatul Naimah
 
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Post » Mon Dec 12, 2011 12:59 pm

You mean 'got paid'. Its not a subscription, so why would they be in a hurry, they already have your money.

Also, none of the bugs fixed in this patch seem like things that can be modded, so the CK wouldn't have accomplished anything. BGS would have had to fix these issues whether the modding community was working on an unofficial patch or not.

the pc bugs fixed in this patch are already fixed via mods.
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Kim Kay
 
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Post » Mon Dec 12, 2011 4:51 pm

the pc bugs fixed in this patch are already fixed via mods.


http://www.gamesas.com/index.php?/topic/1294988-12-update-out-for-ps3-wedncesday-for-pc-and-360/page__view__findpost__p__19513916.
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matt white
 
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Post » Mon Dec 12, 2011 3:18 pm

the patch still isnt fixing how the cursor behaves in menus. mods fixed everything else like escape leaving menus and keybinding problems.
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Anna Krzyzanowska
 
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Post » Mon Dec 12, 2011 8:19 am

Well keyremapping issues should had been hotfixed with a small patch day's ago, i expected much more since that would had justified the delay on fixing basic issues like keymapping for pc.
And still no news about the damn CK ...
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phil walsh
 
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