1.2 Update out for PS3, Wedncesday for PC and 360

Post » Mon Dec 12, 2011 2:48 pm

Yes this is awesome! My game just started lagging(PS3) and this update came out and fixed everything. The only thing I saw that was weird was a courier came up to me and gave me a letter. There's nothing weird about that except he wasnt wearing any clothes lol. I dont know if this is a result of the patch though. Anyone else see this?
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Chad Holloway
 
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Post » Mon Dec 12, 2011 9:33 am

General functionality fixes related to remapping buttons and controls (PC)


Why must they be so vague...

I doubt it means they're fixing the hotkey issues so we can finally equip sets of spells/weapons with one bind, but now I'm going to have a slight hope. :(
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Oscar Vazquez
 
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Post » Mon Dec 12, 2011 1:30 pm

Thank God. That rare animation bug for sleeping NPCs would have totally ruined my immersion if I'd ever seen it.


lol

I'm pretty disappointed with this patch, I expected a lot more.

At least now I can use the ESC key.
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Abel Vazquez
 
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Post » Mon Dec 12, 2011 7:43 am

Not whole of a lot of fixes but God knows how much it took to find one and fix it. So, this is better than nothing and, considering how we were yapping so loud about all the problems, Beth is trying to deploy some fixes to alleviate our impatience. Its a good start.

Well said. We can't expect a fix-everything patch all at once.
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Aliish Sheldonn
 
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Post » Mon Dec 12, 2011 4:58 am

I must have the only immaculate copy of Skyrim on the planet.

All faction quests : Done
(On one character no less)

All daedric artifacts : Got 'em
(Same character)

Houses?
Currently working on the coin for the rest, but got Whiterun and Blood on the Ice House (Windhelm)

Now the only thing I have left to do is spread my legend via endless Werewolf blood fury in every town. Haven't experienced a single Radiant quest permanent bug yet. Sure, a few times its bugged. I had the foresight to save often and reloaded back, sometimes I had to reload further back, but its fixed them all.

The rest of you got problems? Sorry... Just keep in mind that plenty of people are playing this game just fine. Haters gonna hate right? Game's awesome imho.

Only problem I had was it becoming choppy and a few masks giving me the empty face (which is actually sorta cool), the patch has fixed the chopping at least.

And Lydia?

Go figure, I never used the first companion you get. Maybe thats where everyone's problems are coming from?

btw this is the greatest thread for lulz I can find :P

"How dare you take so long for a patch!"
"The game is so broken I can't even play!"
"I can't even get past the load screen!"
"This game burned my house down and slept with my wife!"

rofl
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Allison Sizemore
 
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Post » Mon Dec 12, 2011 11:04 am







Also, to all you's people saying you don't have problems with x, y, or z...that's awesome. I am really glad for you. Seriously. But there are WAY more people having problems than people not having problems. This is an issue. Just cause you got lucky and have a bug/crash free game experience doesn't mean that it isn't an issue for tons of other people. Thanks.



I lol at people who say stuff like that. maybe you should retake your statistics class
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N Only WhiTe girl
 
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Post » Mon Dec 12, 2011 6:23 pm

Just posted on Beth twitter.

Here's the release notes article for your enjoyment.

http://www.bethblog.com/index.php/2011/11/28/skyrim-1-2-update/

UPDATE 1.2 NOTES (all platforms unless specified)

Improved occasional performance issues resulting from long term play (PlayStation 3)
Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
Fixed issue where projectiles did not properly fade away
Fixed occasional issue where a guest would arrive to the player’s wedding dead
Dragon corpses now clean up properly
Fixed rare issue where dragons would not attack
Fixed rare NPC sleeping animation bug
Fixed rare issue with dead corpses being cleared up prematurely
Skeleton Key will now work properly if player has no lockpicks in their inventory
Fixed rare issue with renaming enchanted weapons and armor
Fixed rare issue with dragons not properly giving souls after death
ESC button can now be used to exit menus (PC)
Fixed occasional mouse sensitivity issues (PC)
General functionality fixes related to remapping buttons and controls (PC)

Those are the general notes on the page (incase you're too lazy to go to the link)


EDIT: Only in North America


Great start. I wonder if they will take the time and effort to fix the minor things like quests, balance, and stuff. I somehow doubt it

Good start though

:D
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Killah Bee
 
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Post » Mon Dec 12, 2011 8:16 am

-snip-

You're so cool.
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Monique Cameron
 
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Post » Mon Dec 12, 2011 10:03 am

Insults are used by people who don't have anything else intelligent to say. It's a last resort, and I feel sorry for you.
And by the way, if modders are so badass at "fixing" this game, why do they have to wait around for Bethesda to give them the tools to do it? You really think Bethesda has the capability to create the CK, but not even use it?

Don't be naive.



Sorry bout the moron comment, the fan boy thing wasn't meant to be an insult, just an observation. I shouldn't have directed the moron comment at you, but directed it more generally at people who have a unfairly positive view of Bethesda's Q/A and Bug Fixing skills and such and unfairly negative view of the amazing community of modders that really make the TES games fun and playable, for no compensation. Those people need to wake up and smell the in-game, totally bugged out roses.

As for why modders don't start fixing things now? I am sure there are people hard at work on it. But the CK will mean people will be able to do it MUCH easier, MUCH faster, and MUCH more efficiently. Do I expect people who haven't been working on the game, with the game engine for years to be able to produce a patch to fix things that the people who made the bloody game haven't yet fixed in a couple of weeks? No, I sure don't. Do I have the same, lowered expectations for people who have been working on the game/with the game engine for years? No I don't I expect them to get off their butts and get moving. To expect the modding community to do what the devs cannot when they don't even have the same set of tools the devs have is stupid. If you think they can, you're stupid. If you think they cannot with the right set of tools, then you're also stupid. It's not an insult, it's a measure of your cognitive ability. We have seen what the community can do given the right set of tools, and we have seen what Bethesda will do, given all the time in the world. The community can do amazing things, Bethesda will make horse armor. Denying these facts means your stupid. I hope you don't fall into any of the catigories of stupidity listed here. However, I think your level of fanboyism is blinding you to the truth: Bethesda released what is easily one of the very best games I have played in years in an incomplete, untested, unacceptable state. It is a buggy mess. And so far, they have done VERY little to fix that, on PC (although both the Xbox and PS3 versions have been shown a lot more love).

These are the facts...have fun with them.

EDIT:

I lol at people who say stuff like that. maybe you should retake your statistics class


You're so cool.


I don't own PS3 or Xbox versions of the game, but it seemed to me that the two big problems facing those versions (lag over 100 hours on PS3 and texture issues when installing on Xbox, which were both fixed in this patch) affected pretty much ALL users. As for the PC version and problems, have about 45 people on my Steam friends list who have bought the PC version. ALL of them have had some sort of game-breaking problem, whether it's CTDs, broken quests, broken followers, extreme graphical issues, or whatever...I think the problems are a BIT more widespread than you two seem to think...And even if they are not, there is NO reason someone with a working copy of the game should get on here and tell us with broken copies that their game works fine and we should stop complaining.
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Sammi Jones
 
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Post » Mon Dec 12, 2011 4:54 am

yea, sorta small patch. I thought they would have alot more in it to polish off the things that are not the way they should be.

"Improved occasional performance issues resulting from long term play"

Thats kinda nice for the PS3, after awhile anywhere from 60+ minutes the game would have lag and required a system reboot to fix it. Not a huge deal but I hope this fixes it.
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Rachie Stout
 
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Post » Mon Dec 12, 2011 3:32 am

You're so cool.

Thanks.

Flamebait is flamebait though :P
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GabiiE Liiziiouz
 
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Post » Mon Dec 12, 2011 5:49 pm

So no quest fixes?
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Kelvin
 
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Post » Mon Dec 12, 2011 2:24 pm

kinda lame patch but i am happy they fixed the stability for PS3 users. The longer you played the laggier the game got
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Lucky Boy
 
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Post » Mon Dec 12, 2011 6:03 am

So no quest fixes?


Nope. Loud and clear still there. svcks.
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Ash
 
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Post » Mon Dec 12, 2011 8:13 am

So does the part where it says when a dragon doesn't give you a soul, is that why I have 5 Words of Power but I can only use the first one even though I've killed 4 dragons (2 random elders, a frost dragon and Mirmulnir).


Did you activate your shouts? It's hidden in the bottom of the page in small letters on how to do it.
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Reanan-Marie Olsen
 
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Post » Mon Dec 12, 2011 1:36 pm

Note on the sound bug issue:
My sound settings doesn't CTDs my PC, but no matter what settings I use the ingame sounds + music is too quiet.

The only way I could actually hear what I have been missing (beside the 2.1 speaker set hissing noise, from turned to max volume and the loud "BING!!" windows sound after forgetting to turn down the volume to normal, after exiting the game), I have to set my playback device to 5.1 system, and then disable the surround sound speakers in the configuration to have somewhat of a sound and music playing during the game.

The second most important would be the shadows in the game. Gotta do something about them, they are destroying framerates and/or making everything look weird and the game look like it's still in the alpha stage of development..
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Kat Lehmann
 
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Post » Mon Dec 12, 2011 11:18 am

Skeleton Key will now work properly if player has no lockpicks in their inventory


This is probably the best part of the patch.

No, but really, there is probably a whole bunch of miscellaneous stuff they're not telling us about. Patch notes never tell the truth.
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hannaH
 
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Post » Mon Dec 12, 2011 12:22 pm

This is probably the best part of the patch.

No, but really, there is probably a whole bunch of miscellaneous stuff they're not telling us about. Patch notes never tell the truth.


Well they aren't going to list EVERY single thing, that's for sure!

But I was hoping they would release the CK on Wednesday with he PC patch. I plan on being disappointed though :( :( :(
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Shirley BEltran
 
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Post » Mon Dec 12, 2011 6:22 pm

Well they aren't going to list EVERY single thing, that's for sure!

But I was hoping they would release the CK on Wednesday with he PC patch. I plan on being disappointed though :( :( :(



Usually the CK comes out very soon after the first patch.

:D
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Maddy Paul
 
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Post » Mon Dec 12, 2011 2:57 am

Construction Kit?
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Heather Kush
 
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Post » Mon Dec 12, 2011 10:32 am

Construction Kit?

http://www.bethblog.com/index.php/2011/11/28/skyrim-1-2-update/comment-page-1/#comment-219667
"The Creation Kit is not being released this week. Once we have more information on its release, we’ll let everyone know." - gstaff
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Kortknee Bell
 
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Post » Mon Dec 12, 2011 9:05 am

http://www.bethblog.com/index.php/2011/11/28/skyrim-1-2-update/comment-page-1/#comment-219667
"The Creation Kit is not being released this week. Once we have more information on its release, we’ll let everyone know." - gstaff



Wow bummer. Still Nexus is busting with mods alreayd

Actually this makes me think that this patch is almost an emergency patch not the big one which will be released with the CK

:D
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Alex [AK]
 
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Post » Mon Dec 12, 2011 9:05 am

Wow bummer. Still Nexus is busting with mods alreayd

Actually this makes me think that this patch is almost an emergency patch not the big one which will be released with the CK

:D

It probably is. That's not essentially a bad thing, though....

Also, mods on the Nexus site are kind of slowing down. We are in need of a CK soon!
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Louise
 
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Post » Mon Dec 12, 2011 9:13 am

realy? guess i'll go back to deadspace 2 till i get the DAMN CS!!! so I can fix them myself....
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Albert Wesker
 
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Post » Mon Dec 12, 2011 5:50 pm

Just posted on Beth twitter.

Fixed occasional issue where a guest would arrive to the player’s wedding dead

Nooooooo!
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Symone Velez
 
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