1.2 Update out for PS3, Wedncesday for PC and 360

Post » Mon Dec 12, 2011 10:34 am

What a joke of a patch.


Well, the patch notes may not be complete. :)
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Taylah Haines
 
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Post » Mon Dec 12, 2011 2:55 am

Patch was out in Europe before North America. And it doesn't fix any lag on ps3.
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Alexis Acevedo
 
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Post » Mon Dec 12, 2011 12:28 pm

I was really expecting a Lydia fix; can't marry, doesn't level up properly (along with some other followers)...



Yeah companions not leveling up with you seems like an easy fix and a major issue, but nothing..........
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Chad Holloway
 
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Post » Mon Dec 12, 2011 4:31 am

Now im not sure if they fixed the corpses so they go away or poofed after been examined or empty. They already missed Bonechill Passage, that cave is totally bugged -CTD.

The rabbits and other corpses are waaay too heavy to move as well.
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Laura Samson
 
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Post » Mon Dec 12, 2011 10:15 am

I wonder how many undocumented changes there are....

Either way this should be called version 1.02, not 1.2.


For the PS, Sony uses a different numbering system.
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Darren
 
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Post » Mon Dec 12, 2011 3:03 pm

They aren't going to fix surface level stuff like quests, balancing, or other features until the interface and the engine are running smoothly guys. They can't. You can't fix a glitched quest if you can't even be sure that a glitch in the GUI or the engine is causing problems in the first place. They will get the core code running properly, then they will get the fun stuff.

Priorities guys.


This, exactly this, I can't believe people were expecting more than just the most prominent bugs to be fixed, besides it's only been out a couple of weeks!
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Scared humanity
 
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Post » Mon Dec 12, 2011 10:44 am

This, exactly this, I can't believe people were expecting more than just the most prominent bugs to be fixed, besides it's only been out a couple of weeks!

I think most people we just expecting a more stable release.
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Alexander Lee
 
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Post » Mon Dec 12, 2011 6:48 am

So does the part where it says when a dragon doesn't give you a soul, is that why I have 5 Words of Power but I can only use the first one even though I've killed 4 dragons (2 random elders, a frost dragon and Mirmulnir).
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Cassie Boyle
 
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Post » Mon Dec 12, 2011 4:45 am

I think most people are NEVER satisfied and have expectations of such a level that short of Armageddon...

Besides, if this is your first 'thesda game you need to know this :

Save...save...save a bunch of different save files.

I'm happy with the patch, mostly because it came so quickly and look forward to the one next week that will fix this one.

The patchfest begins!

(Note : Sarcasm about next week's patch, but I wouldn't be surprised)

(P.S : PC gamers are the most critical people on the planet)
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saharen beauty
 
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Post » Mon Dec 12, 2011 6:22 pm

Why can't they just released the construction set so that modders can start pushing out unofficial fixes. They are usually much faster than Bethesda anyways.
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Gracie Dugdale
 
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Post » Mon Dec 12, 2011 9:57 am

Why can't they just released the construction set so that modders can start pushing out unofficial fixes. They are usually much faster than Bethesda anyways.

because there is no public CK. Not yet anyway. I'm sure they would've loved to release it with the game to increase the modding community size.
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Danny Warner
 
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Post » Mon Dec 12, 2011 8:06 am

So does the part where it says when a dragon doesn't give you a soul, is that why I have 5 Words of Power but I can only use the first one even though I've killed 4 dragons (2 random elders, a frost dragon and Mirmulnir).


Have you went into your 'Shouts' menu and unlocked the other words with your dragon souls?
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JaNnatul Naimah
 
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Post » Mon Dec 12, 2011 6:45 am

Finally!

And I am sure they'll fix some quest later. But this was the most important thing.
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Solène We
 
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Post » Mon Dec 12, 2011 6:40 am

They aren't going to fix surface level stuff like quests, balancing, or other features until the interface and the engine are running smoothly guys. They can't. You can't fix a glitched quest if you can't even be sure that a glitch in the GUI or the engine is causing problems in the first place. They will get the core code running properly, then they will get the fun stuff.

Priorities guys.


Video game players are one of the toughest demographics to work with. They think that all this stuff takes no time at all to do, and that game devs should be working around the clock to get things "perfect" for them. If only they knew how easy it is for a glitch to occur, and how bloody hard it is to actually find that glitch in the code or even duplicate the glitch as the players have because sometimes it is a big snowball. One quest ends up being glitched because of a way you finished a previous one, or something a long those lines. When writing millions of lines of code mistakes are going to happen.
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Chase McAbee
 
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Post » Mon Dec 12, 2011 5:51 pm

I'm glad to see they have their priorities straight (re-mapping of keys and ESC button to exit menu). Thank you Beth!
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Sandeep Khatkar
 
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Post » Mon Dec 12, 2011 4:55 pm

No balance fixes at all, and no CK so that modders can fix balance problems. :/

I like the game, but this ain't much. They must have already reallocated 98% of the team from Skyrim to FO4 (or whatever else is next), or they'd have managed more than this.
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Euan
 
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Post » Mon Dec 12, 2011 3:14 pm

Damn, I enjoy having dragon corpses around.


Does it mean dragon corpses will actually disappear?? I hope that's not true! They should stick around as a reminder for always!
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Marcia Renton
 
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Post » Mon Dec 12, 2011 4:06 am

Thanks for your work Bethesda, much appreciated.
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Bryanna Vacchiano
 
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Post » Mon Dec 12, 2011 10:05 am

I haven't had a single quest glitch out for me so with that said, the only fixes I really wanted were performance updates.

I'm disappointed to not see a physics update. Placing stuff around my house is near impossible. Only a few select items stay where they should, the rest get thrown to the ground. Not to mention it being near impossible to place things due to automatically centering items. I don't know what's so hard about saving item location data and reloading it when I enter again. I also miss being able to grab the tip of a boot/mask and turn it to face the direction I want. Oblivion/Fallout did it perfectly, so why can't Skyrim? Why change something that's not broken(Don't say engine, the new engine is based off the last one)

That problem may seem trivial to you who have quests glitching out, so I hope they fix that for you guys. But that's my biggest complaint, I miss my home museum :(
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roxxii lenaghan
 
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Post » Mon Dec 12, 2011 10:19 am

Cool a lot of major things look like they will be fixed. I only hope they fix the exploding house glitch. Cause sometimes my house (not objects i have place, but the objects that were placed when i bought my decoration) Randomly go all over the place. A reload usually fixes it but every time i enter my house i am worried that the whole place went to hell. Sometimes the candles are even out so it looks like i got straight up robbed lol.
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Nims
 
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Post » Mon Dec 12, 2011 4:42 am

I play on PC, take that into consideration when reading the following. I am sure PS3 (especially) and Xbox people are much happier...


Wow...patch takes for bloody ever to come out, totally doesn't fix almost anything (especially since most of this fixes had work arounds, but the things that didn't, didn't get fixed), and is coming out later on PC (and Xbox) than PS3. What a crock of...well...explitive deleted...

Bethesda! You obviously have no idea how to properly fix your games. This have been shown time and time and time again (aka with EVERY SINGLE Elder Scrolls game). Your community of rabbid fans, on the other hand, has been shown to be VERY good at fixing your mistakes.

The moral here is VERY simple. DO NOT EVER release and Elder Scrolls game for the PC without also releasing the Creation Kit (or whatever you call it) AT THE SAME TIME! I would have rather waited another month to get my hands on Skyrim (although that would have been torturous) and have it release WITH the Kit than to have the buggy, terribly optomised version we got on the 11th, and have to wait not only for the Kit, but for the game to be playable without console commands.

I am sure there are gana be some PC users who disagree with me ("Release Elder Scroll games Once a Year" and the like...), but I bet there are WAY more who would agree with me. Since you refuse to put in the QA/bug fixing time to properly make sure your games are bug free (a VERY large task, I understand), PLEASE allow the community to fix your (often CRAZY TERRIBLE) mistakes yourself.

Thanks You

(and just so I can keep some of the flaming down, I LOVE Skyrim. Played it more or less constantly since it came out...you know, when it wasn't CTD or breaking quests or having things fly off into the sky for no raisin, or one of the literally dozens of other bugs that are NOT fixed by this patch...and don't get me started about native LAA...grrr...)
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josh evans
 
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Post » Mon Dec 12, 2011 5:46 am

This, exactly this, I can't believe people were expecting more than just the most prominent bugs to be fixed, besides it's only been out a couple of weeks!


As if Bethesda gives out tons of patches... Oblivion had 2 major patches with few small ones to fix bugs with DLCs.

Given such history, we might have one or two more patches to fix bugs in the vanilla game.
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Emma Parkinson
 
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Post » Mon Dec 12, 2011 3:06 pm

I play on PC, take that into consideration when reading the following. I am sure PS3 (especially) and Xbox people are much happier...


Wow...patch takes for bloody ever to come out, totally doesn't fix almost anything (especially since most of this fixes had work arounds, but the things that didn't, didn't get fixed), and is coming out later on PC (and Xbox) than PS3. What a crock of...well...explitive deleted...

Bethesda! You obviously have no idea how to properly fix your games. This have been shown time and time and time again (aka with EVERY SINGLE Elder Scrolls game). Your community of rabbid fans, on the other hand, has been shown to be VERY good at fixing your mistakes.

The moral here is VERY simple. DO NOT EVER release and Elder Scrolls game for the PC without also releasing the Creation Kit (or whatever you call it) AT THE SAME TIME! I would have rather waited another month to get my hands on Skyrim (although that would have been torturous) and have it release WITH the Kit than to have the buggy, terribly optomised version we got on the 11th, and have to wait not only for the Kit, but for the game to be playable without console commands.

I am sure there are gana be some PC users who disagree with me ("Release Elder Scroll games Once a Year" and the like...), but I bet there are WAY more who would agree with me. Since you refuse to put in the QA/bug fixing time to properly make sure your games are bug free (a VERY large task, I understand), PLEASE allow the community to fix your (often CRAZY TERRIBLE) mistakes yourself.

Thanks You

(and just so I can keep some of the flaming down, I LOVE Skyrim. Played it more or less constantly since it came out...you know, when it wasn't CTD or breaking quests or having things fly off into the sky for no raisin, or one of the literally dozens of other bugs that are NOT fixed by this patch...and don't get me started about native LAA...grrr...)

Awesome post. What a stupid patch. Only thing I wanted fixed was the texture issue on 360, but I STILL can't complete the Thieves Guild due to the Loud and Clear bug. Props, Bethesda.

Takes forever to come out, hardly fixes anything. Awesome. :snoring:
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Dorian Cozens
 
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Post » Mon Dec 12, 2011 12:15 pm

On PC I have run into these items:

Improved occasional performance issues resulting from long term play
Fixed rare issue where dragons would not attack
Fixed rare issue with renaming enchanted weapons and armor
Fixed rare issue with dragons not properly giving souls after death
ESC button can now be used to exit menus (PC) (don't think this bothered me; I got used to TAB)
General functionality fixes related to remapping buttons and controls (PC)

And I'm still having an awesome time. I'm mostly looking forward to the remapping issue fix. I'd like to keep my brain using the same keys I remapped in other games. I hope the patch helps a lot of people...more patches will be coming too. It takes time to get through it all.

:tes:
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Sudah mati ini Keparat
 
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Post » Mon Dec 12, 2011 8:04 am

Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)

Great, but what about PS3? Also I see that Lydia was not patched, not that I care (I"d rather hear her normal dialogue than "Hello my love" or "Yes my love?" or "Googbye my love") - but alot of forum goers are disappointed at the fact you cannot marry her, though it was listed in every list including the official game guide.
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Dawn Farrell
 
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