1.2 Update out for PS3, Wedncesday for PC and 360

Post » Mon Dec 12, 2011 9:19 am

As expected it's an all bug and performance patch.

Crafting exploits and such are here to stay. Players will have to mod those up. No announcements on the Creation Kit yet, eh?
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matt
 
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Post » Mon Dec 12, 2011 10:41 am

Fact: The best time to play Skyrim is after the community streamlines gameplay / UI via mods and fixes bugs / glitches via unofficial patches. Don't count on Bethesda to do any of this, because it literally takes years to fix everything wrong with a Bethesda game and they already have your $$$.

Source: Oblivion

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Sarah Unwin
 
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Post » Mon Dec 12, 2011 3:37 am

I don't get it. I play on the 360, and literally 50% of the things that need fixed are able to be fixed on a PC by entering specific commands.

If a PC casual user can enter a couple commands and fix something, why can't the patch include these simple commands?

For example...
The followers are bugged, in that they don't level up with you. Once the follower spawns, they will forever be stuck at the level you spawned then at. But on the PC there exists a command that resets their level to the players curent level.

You mean to to tell me a patch can't include a fix for that? Literally a 2 second job.
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Enny Labinjo
 
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Post » Mon Dec 12, 2011 5:25 pm

So, if I understand what this patch will fix, that means that Xbox 360 users will now be able to install the game to the hard drive and have no texture loading issues?
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Kate Murrell
 
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Post » Mon Dec 12, 2011 11:50 am

What I find so surprising is how little this patch contains. Most times the first patch was in work since before the game was released and addresses quest bugs and whatnot that came to light after the game was sent out to be packaged for sale and includes things the company itself knew were (regrettably) buggy on the day of release or heard about from those who got a pre-release copy for review.

I bet it makes sure that the game requires Steam to play, though. Priorities, people!
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Siobhan Thompson
 
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Post » Mon Dec 12, 2011 9:08 am

people, so much whining in here
is this your first tes game or something
can go into a long discussion about how games like these are complicated and everything but I won't XD

they have bugs
deal with it.


This ain't 1980 anymore, wheree games are coded and stored on 32kb stoarage.

This is 2011, where computers are a billion times faster and programming is a billion times more efficient.

For $60, I expect a near flawless game. And if it's not flawless, I want a patch within 24 hours making it so.

This patch that just came out should have been released the 11/12/2011, and today should have been patch number 20.
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Amy Gibson
 
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Post » Mon Dec 12, 2011 8:45 am

What do these mean?? Some specifics would be lovely. "General functionality fixes" doesn't really tell us anything.

they basically just put a couple of the mods into this patch. modders were able to do these things within 2 days
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Phillip Brunyee
 
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Post » Mon Dec 12, 2011 5:50 pm

No shadow / texture jittering fix?
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Mariaa EM.
 
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Post » Mon Dec 12, 2011 6:11 pm

It's quite a small list considering the effort and cost involved submitting new builds to Sony and Microsoft for approval. I'm glad to see any fixes tbh, but no news on CK?
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Josh Lozier
 
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Post » Mon Dec 12, 2011 9:50 am

Three thoughts:

1) This patch was ready to go before Thanksgiving (which explains why there's so few changes), the only thing that has held it up is Sony and Microsoft. As per usual. So thanks for that.

2) It took a modder less than a week to make a better PC inventory UI (with better mouse functionality) than the one Bethesda took 3 years to make. Isn't that kind of embarrassing for Beth? I would be embarrassed. Still at least this proves that the PC UI was bugged for all those that defended it.

3) The biggest bugs I've experienced so far were dragons not attacking and arrows/iceschards not disappearing so kudos :celebration:
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No Name
 
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Post » Mon Dec 12, 2011 4:08 am

For those that want to play Skyrim at its best, shelve this game until this time next year. Oblivion got a final patch about a year after release.

And then wait another couple of months for the community to fix the remaining problems that Bethesda will leave behind.

So basically after 1.5 years, you should have a much better time with Skyrim.

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Svenja Hedrich
 
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Post » Mon Dec 12, 2011 6:50 am

This ain't 1980 anymore, wheree games are coded and stored on 32kb stoarage.

This is 2011, where computers are a billion times faster and programming is a billion times more efficient.

For $60, I expect a near flawless game. And if it's not flawless, I want a patch within 24 hours making it so.

This patch that just came out should have been released the 11/12/2011, and today should have been patch number 20.

Wow.
Where the heck are you getting this idea from? You do realize that Skyrim has about 30 billion pieces of code right? Sure, computers are faster in 2011 than they were in 1980. That's why the game you are playing is more complicated than a game from 1980. If you want a flawless version of http://upload.wikimedia.org/wikipedia/commons/8/82/Chiptune2.ogg, you can get it. That's because you are right, developers today should be able to create a perfect game when it comes to coding something like Pac-Man.

But to expect something like Skyrim to come out with out glitches is unrealistic. For one thing, there are about 100 million different hardware configurations out there that Skyrim has to deal with. The fact that it's doing so well is actually remarkable. Secondly, and this is the most important, Skyrim has more moving parts in it than the entire fleet of space shuttles did. The best engineers in the world crashed two of those, so expecting Skyrim to be perfect... well. That's not going to happen.

Lastly, I think you are severely underestimating how long it takes to recode, test, recode, test, test, recode, and test the changes that were made in this patch for stability, GUI, and remapping functions. That sort of patch is complicated, and it has an impact on every single part of the game. You can't just rewrite such a fundamental aspect of a serious piece of software http://en.wiktionary.org/wiki/Rome_wasn%27t_built_in_a_day.
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Big mike
 
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Post » Mon Dec 12, 2011 9:29 am

EDIT: Only in North America

It's in Europe and North America.
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Claire
 
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Post » Mon Dec 12, 2011 2:29 pm

I, just as many other PC players, am experiencing an increasing number of CTDs and fps drops to the point where it's becoming rediculous.
This issue is literally gamebreaking and should be priority number 1

Why they only fixed long-play performance issues on the PS3 is beyond me

I understand that major fixes can be a lot of work but at the very least specify that you're still working on a few bigger issues and are just releasing this patch ahead because you were done with these fixes
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Juan Cerda
 
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Post » Mon Dec 12, 2011 3:33 am

If the windhelm murder quest and hired muscle don't get fixed, I am going to be VERY disappointed. I'm currently level 67 and completed almost every single quest that isn't a repeat. I do hope it gets fixed, cause I was really looking foward to this patch.
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Roisan Sweeney
 
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Post » Mon Dec 12, 2011 8:07 am

This ain't 1980 anymore, wheree games are coded and stored on 32kb stoarage.

This is 2011, where computers are a billion times faster and programming is a billion times more efficient.

For $60, I expect a near flawless game. And if it's not flawless, I want a patch within 24 hours making it so.

This patch that just came out should have been released the 11/12/2011, and today should have been patch number 20.


This


they basically just put a couple of the mods into this patch. modders were able to do these things within 2 days


This

2) It took a modder less than a week to make a better PC inventory UI (with better mouse functionality) than the one Bethesda took 3 years to make. Isn't that kind of embarrassing for Beth? I would be embarrassed. Still at least this proves that the PC UI was bugged for all those that defended it.



This

These are just a few of the reasons I am mad about this patch. To people who say that we should be patient, look at quote #1. To people that say fixing issues is hard and takes a long time, look at quote #2 and #3. Please Please Please, stop the rabid fanboyism. I LOVE this game. It's why i am so mad that there are so many problems and Bethesda seems to be doing so little about it. And yes, I realize that this is par for the course when it comes to Bethesda, but the difference between Skyrim and Oblivion/Morrowwind is that the CK was released much quicker. We still don't even have a vague guestamate about when the CK will be released. Release the CK, and I will never worry about when another official patch is going to be released or worry about what it might/might not contain fixes for. The PC community will fix it all, and I can fix things specific to myself, for myself, right away.
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Kelly Upshall
 
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Post » Mon Dec 12, 2011 4:19 am

Yeah companions not leveling up with you seems like an easy fix and a major issue, but nothing..........


This is a bug? This is a great feature! Please leave this the way it is Bethesda!
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Emzy Baby!
 
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Post » Mon Dec 12, 2011 3:44 am

in the mod community we trust.
theyre better at patching the game than bethesda is, which is insulting to bethesda. get your shiz together guys, youre getting paid
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michael danso
 
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Post » Mon Dec 12, 2011 2:31 am

Still no quest bug fixes. Bethesda, I am disappoint.


They have to fix the core-gameplay stuff first, quests will come.
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gemma
 
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Post » Mon Dec 12, 2011 6:05 pm

no CS/
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Dagan Wilkin
 
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Post » Mon Dec 12, 2011 11:29 am

They have to fix the core-gameplay stuff first, quests will come.


On PC they didn't fix the core-gameplay stuff. They fixed minor graphical issues and 1-2 small bugs/bugs that the community already fixed.
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Jonathan Egan
 
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Post » Mon Dec 12, 2011 8:55 am

I understand things take some time to fix. But, if Beth had just released the Creation Kit from game release date, many issues would *probably* be fixed by now. It's funny how modders using a legitimate tool for PC games can help the developer/publisher save tons of money and resources for use elsewhere, while the modders make the fixes and game enhancements for free.
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Krista Belle Davis
 
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Post » Mon Dec 12, 2011 2:07 pm

The only true bug fixes will come from the modding community, as they always do.

I just want them to give my modding friends the damn kit so they can work on it.
Sure, I'm glad that dragons won't fly around not attacking, who wouldn't be, but if we had the kit, we could fix them soo much more.
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Spencey!
 
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Post » Mon Dec 12, 2011 9:44 am

The PC community will fix it all, and I can fix things specific to myself, for myself, right away.


If we give into the mindset that the player rather than the developer should fix the game, then we are doomed to more Skyrim quality games.

Rather, Besthesda needs to start making an honest attempt at continuing to fix the game to the best of their ability for as long as possible. If Bethesda doesn't know how to do this, they can call Blizzard or Valve and find out how they manage to do it.

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LijLuva
 
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Post » Mon Dec 12, 2011 12:50 pm

in the mod community we trust.
theyre better at patching the game than bethesda is, which is insulting to bethesda. get your shiz together guys, youre getting paid

You mean 'got paid'. Its not a subscription, so why would they be in a hurry, they already have your money.

Also, none of the bugs fixed in this patch seem like things that can be modded, so the CK wouldn't have accomplished anything. BGS would have had to fix these issues whether the modding community was working on an unofficial patch or not.
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JD FROM HELL
 
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