This ain't 1980 anymore, wheree games are coded and stored on 32kb stoarage.
This is 2011, where computers are a billion times faster and programming is a billion times more efficient.
For $60, I expect a near flawless game. And if it's not flawless, I want a patch within 24 hours making it so.
This patch that just came out should have been released the 11/12/2011, and today should have been patch number 20.
Wow.
Where the heck are you getting this idea from? You do realize that Skyrim has about 30 billion pieces of code right? Sure, computers are faster in 2011 than they were in 1980. That's why the game you are playing is more complicated than a game from 1980. If you want a flawless version of http://upload.wikimedia.org/wikipedia/commons/8/82/Chiptune2.ogg, you can get it. That's because you are right, developers today should be able to create a perfect game when it comes to coding something like Pac-Man.
But to expect something like Skyrim to come out with out glitches is unrealistic. For one thing, there are about 100 million different hardware configurations out there that Skyrim has to deal with. The fact that it's doing so well is actually remarkable. Secondly, and this is the most important, Skyrim has more moving parts in it than the entire fleet of space shuttles did. The best engineers in the world crashed two of those, so expecting Skyrim to be perfect... well. That's not going to happen.
Lastly, I think you are severely underestimating how long it takes to recode, test, recode, test, test, recode, and test the changes that were made in this patch for stability, GUI, and remapping functions. That sort of patch is complicated, and it has an impact on every single part of the game. You can't just rewrite such a fundamental aspect of a serious piece of software http://en.wiktionary.org/wiki/Rome_wasn%27t_built_in_a_day.