Update on PlayStation 4 Mods for Skyrim Special Edition

Post » Thu Oct 13, 2016 11:48 pm

Well I'll be damned, they did it. I must say, I'm very surprised.
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Chris BEvan
 
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Post » Thu Oct 13, 2016 5:16 pm



I get what you are saying but the CK is a bit note than what LBP, even when they opened up since of the dev tools (because it was hacked and they liked what people did with them so they opened it to all), it isn't comparable to the CK really.


Now if I could get the CK for my PC, and test my own mods before publishing... that would be awesome. That wasn't promised though and it would be overly complicated. Sony and Bethesda came eye to eye on the matter, and that's all that matters right now.
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Ludivine Poussineau
 
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Post » Thu Oct 13, 2016 6:35 pm

what would happen & if legally possible .......if a site like nexus opened up with hundreds of PS4 mods containing uploaded External Contents .......and with a patch to make it all work?

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Beat freak
 
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Post » Thu Oct 13, 2016 10:38 pm

I bet it wouldn't stay up for long.
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Genevieve
 
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Post » Fri Oct 14, 2016 2:28 am

they would be facing heavy legal issues that could very well cause the site to be taken down entirely depending on how they reacted.. Nexus certainly wouldn't try it because from their past decisions I highly doubt they would take the risk.. the only sites that would possibly try that would be the ones so shady that your anti-virus starts having a seizure as soon as the page loads..

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Sunny Under
 
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Post » Thu Oct 13, 2016 3:12 pm

That would require jailbreaking your PS4, in which case you could sideload whatever the hell you want from wherever the hell you want.

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Rhi Edwards
 
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Post » Thu Oct 13, 2016 9:57 pm


Lol not really, it really is a PC tool, it was never ever meant to be run on consoles, and was build in such manner. It's basically a fairly simple, specialized game development software. It's like asking "why the hell could Unity/Cry Engine/your choice of another game engine designed with a nice interface not work on a console".


In that's not reasonable enough for you, let's just stick with "because they'd have to edit the heck out of the software to make it console friendly, which is way out of their scope for this release".

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Andrea Pratt
 
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Post » Thu Oct 13, 2016 11:25 pm

I'm quite happy about this. Also curious about scripts.



All right, I'm very, very happy about this. Woo! :D

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Alberto Aguilera
 
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Post » Thu Oct 13, 2016 4:54 pm

Pardon, could you explain something I haven't understood very well? Skyrim special edition for pc is 4K ready or not? Because by what I've read in the article it looks like only ps4pro is going full 4k for Skyrim. (Anyway I am not sure my pc is going to 4K with only a FullHD monitor :/)


Anyway, I'm glad for Ps4 users. Sincerely. Good work bethesda.

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NAtIVe GOddess
 
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Post » Thu Oct 13, 2016 2:37 pm



Well...ya hit the nail on the head in the last sentence....the will just isn't there to make it happen. :(


A few years ago it was a moot point since consoles were probably a bit lacking, but today..and next year, the processing power is there. So although editing tools were not previously meant for console use (clearly) that does not mean that option must stay forever off the table.


I raised this because in Bethesda's teasing article it read as though the CK would be incorporated in some way with the PS4 version of SSE....so although mods could not be downloaded....they could be made in situ.

Thats how it read to me

They seem to good at the whole misinformation thing

Perhaps they'd be better of working for secret services..ha!
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+++CAZZY
 
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Post » Fri Oct 14, 2016 2:37 am



There is nothing to stop them, really. Sites like that existed (still do) for the PS3. They are nothing like the openness of nexus, but still files ready to download for game modification.
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No Name
 
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Post » Thu Oct 13, 2016 7:23 pm

You know, I haven't been following it all that closely since my GPU (780ti) is a couple years old and while it will support 4k, it wont get as good FPS in 4k as some of the newer cards without having two of them running in SLI. I also have my PC connected to a 1080 HDTV, which will not display 4k, so I have not been following it too closely as I would need to upgrade both my GPU and my TV to get 4k and 1080p is plenty good enough for me.



From what I have read, Sony made an announcement a few weeks ago that it will be bringing 4k to the new PS4 now named the PS4 Pro and it looks like Skyrim will be one of the first games that will support 4k. You still need a 4k TV in order to display in that resolution. My 1080p TV is still in fine shape, so I am not planning to upgrade it any time soon.



If you get SSE on PC you will be able to run it in 4k, provided you have the hardware and the monitor/TV to run those resolutions. Heck, you can run 32 bit Skyrim in 4k on a PC if you want to and have the hardware/TV for it. It may affect your performance though and you might have to sacrifice some mods or accept lower FPS because of the bottleneck caused by the old engine.

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Steph
 
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Post » Fri Oct 14, 2016 2:01 am

Ok, thanks. My monitor is quite new. I couldn't afford a 4K one so I opted for a good 1080p one; my new pc was already expensive enough and the monitor was an unexpected upgrade I have been forced to buy because my old one was way too obsolete. I'm not worried about running all games at 4K, I'm just curious of the software optimization that will be featured in Skyrim 64bit for pc. As a fan of the game I like the idea that in the near or distant future I will be able to enjoy it at 4K if I want to.


Edit. I still remain with a doubt: Skyrim SE will feature 4K textures or not? Or the ps4 pro will just show the game at higher resoultion but with the same old textures? (I don't dare defining those textures as HD or low defintion because I don't want to spark another boring discussion about them).

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Setal Vara
 
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Post » Fri Oct 14, 2016 5:06 am

The good news here isn't so much the Mods or the 4K (though that is nice) it is, either Bethesda or Sony, or both didn't just give up an put it in the 'too hard basket' and let it die off.


They continued working at it, away from media, until they had something to work with. Kudos to them.



For me this is just a learning/testing platform for both Sony and Bethesda as to how the Console community will take to it.



If it proves popular and safely implemented (for Sony's piece of mind) I can see this becoming the basis for bigger better mods systems for more games.

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Michelle davies
 
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Post » Thu Oct 13, 2016 10:14 pm



4k textures and 4K resolution are two completely different things. The PC version of Skyrim can run in whatever resolution your hardware will support. There are mods for PC that increase the resolution of textures but again, texture resolution is different from screen resolution. I'm sure it's as clear as mud now. :)
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cheryl wright
 
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Post » Fri Oct 14, 2016 12:43 am

Quite clear!

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emily grieve
 
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Post » Fri Oct 14, 2016 3:19 am

Resolution vs texture


Texture...

A 4k hi res leaf...built to show that it is hi res might have all those little veins showing. A low res leaf will not feature all the little veins just the overall leaf shape in green.


Resolution...

The number if pixels visible on screen at the distance you can make them out


So a low pixel count leaf even on a 4k screen will still look undetailed

And a 4k texture on a leaf will still look blurry on a low res screen


4k leaf texture on a 4k screen....lovely and pin sharp fine detail even up close

Low res texture on a low res screen...yuk...best viewed well back.


4k on screens (aka UHD) means the number of pixel columns across the screen.....they also have 2160 rows

Wheresas....current 1080 screens means the number of rows of pixels...they also have 1920 pixel columns


So a 4k (UHD) screen has double the number of pixel columns AND double the number of pixel rows

Giving 4x the total number of screen pixels compared to an HD tv


But to take advantage of that you have to sit much closer for your eyes to resolve the finer detail.

AND the image needs the greater detail in its textures to start with....


Less muddy?
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Schel[Anne]FTL
 
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Post » Fri Oct 14, 2016 12:16 am

I had quite the idea already, but thank you anyway!

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how solid
 
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Post » Fri Oct 14, 2016 3:25 am

no external assets ?? then why bother bringing mods at all. that rules out more than 90% of stuff.

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Samantha Mitchell
 
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Post » Thu Oct 13, 2016 2:52 pm


I forgot to qualify that with "stable 60 fps". From what i've heard, even a GTX 1080 can't pull that off.
Anyway, the point was: :rofl:
:teehee:
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Anthony Rand
 
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Post » Thu Oct 13, 2016 1:46 pm

Marketing, sales, "better than nothing" apologists, etc. Prevent a big fiasco. Maybe Sony caved like some say, but imo the biggest compromise is made by Bethesda.

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Marion Geneste
 
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Post » Thu Oct 13, 2016 7:41 pm

While extremely limited, having mod support on PS4 saves face for both Beth and Sony. At least it fulfills a promise to some degree.

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NO suckers In Here
 
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Post » Fri Oct 14, 2016 1:30 am

I don't have a lot of experience with Skyrim mods but I have played a lot of Oblivion and there are some really good mods for it that only use vanilla resources. Like http://www.nexusmods.com/oblivion/mods/46090/? for one example. I would assume there must be some such mods for Skyrim and 4 as well.

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Pat RiMsey
 
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Post » Fri Oct 14, 2016 5:56 am


I suspect that we may see some "PS4 versions" of popular mods, stripped of art assets. I think a number of mods could be released this way, if their authors chose to do so. And new mods may be created with this limitation in mind from the beginning. In time, PS4 versions may even become accepted modding practice.

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Dylan Markese
 
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Post » Thu Oct 13, 2016 7:21 pm

The CK is not an in game level editor, its the tool used to make the game.

An in game editor is more like Fallout 4 or Sims build mode than the CK.


Now the CK is an windows program using lots of build in windows functions everywhere, making it for another platform would require rebuilding it totally.

An version for consoles would be pretty limited anyway as you could not edit the textures and 3d models without photoshop, max, blender and similar programs. Just access to the file system is an issue.

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Alkira rose Nankivell
 
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