what would happen & if legally possible .......if a site like nexus opened up with hundreds of PS4 mods containing uploaded External Contents .......and with a patch to make it all work?
they would be facing heavy legal issues that could very well cause the site to be taken down entirely depending on how they reacted.. Nexus certainly wouldn't try it because from their past decisions I highly doubt they would take the risk.. the only sites that would possibly try that would be the ones so shady that your anti-virus starts having a seizure as soon as the page loads..
That would require jailbreaking your PS4, in which case you could sideload whatever the hell you want from wherever the hell you want.
Lol not really, it really is a PC tool, it was never ever meant to be run on consoles, and was build in such manner. It's basically a fairly simple, specialized game development software. It's like asking "why the hell could Unity/Cry Engine/your choice of another game engine designed with a nice interface not work on a console".
In that's not reasonable enough for you, let's just stick with "because they'd have to edit the heck out of the software to make it console friendly, which is way out of their scope for this release".
I'm quite happy about this. Also curious about scripts.
All right, I'm very, very happy about this. Woo!
Pardon, could you explain something I haven't understood very well? Skyrim special edition for pc is 4K ready or not? Because by what I've read in the article it looks like only ps4pro is going full 4k for Skyrim. (Anyway I am not sure my pc is going to 4K with only a FullHD monitor :/)
Anyway, I'm glad for Ps4 users. Sincerely. Good work bethesda.
You know, I haven't been following it all that closely since my GPU (780ti) is a couple years old and while it will support 4k, it wont get as good FPS in 4k as some of the newer cards without having two of them running in SLI. I also have my PC connected to a 1080 HDTV, which will not display 4k, so I have not been following it too closely as I would need to upgrade both my GPU and my TV to get 4k and 1080p is plenty good enough for me.
From what I have read, Sony made an announcement a few weeks ago that it will be bringing 4k to the new PS4 now named the PS4 Pro and it looks like Skyrim will be one of the first games that will support 4k. You still need a 4k TV in order to display in that resolution. My 1080p TV is still in fine shape, so I am not planning to upgrade it any time soon.
If you get SSE on PC you will be able to run it in 4k, provided you have the hardware and the monitor/TV to run those resolutions. Heck, you can run 32 bit Skyrim in 4k on a PC if you want to and have the hardware/TV for it. It may affect your performance though and you might have to sacrifice some mods or accept lower FPS because of the bottleneck caused by the old engine.
Ok, thanks. My monitor is quite new. I couldn't afford a 4K one so I opted for a good 1080p one; my new pc was already expensive enough and the monitor was an unexpected upgrade I have been forced to buy because my old one was way too obsolete. I'm not worried about running all games at 4K, I'm just curious of the software optimization that will be featured in Skyrim 64bit for pc. As a fan of the game I like the idea that in the near or distant future I will be able to enjoy it at 4K if I want to.
Edit. I still remain with a doubt: Skyrim SE will feature 4K textures or not? Or the ps4 pro will just show the game at higher resoultion but with the same old textures? (I don't dare defining those textures as HD or low defintion because I don't want to spark another boring discussion about them).
The good news here isn't so much the Mods or the 4K (though that is nice) it is, either Bethesda or Sony, or both didn't just give up an put it in the 'too hard basket' and let it die off.
They continued working at it, away from media, until they had something to work with. Kudos to them.
For me this is just a learning/testing platform for both Sony and Bethesda as to how the Console community will take to it.
If it proves popular and safely implemented (for Sony's piece of mind) I can see this becoming the basis for bigger better mods systems for more games.
I had quite the idea already, but thank you anyway!
no external assets ?? then why bother bringing mods at all. that rules out more than 90% of stuff.
Marketing, sales, "better than nothing" apologists, etc. Prevent a big fiasco. Maybe Sony caved like some say, but imo the biggest compromise is made by Bethesda.
While extremely limited, having mod support on PS4 saves face for both Beth and Sony. At least it fulfills a promise to some degree.
I don't have a lot of experience with Skyrim mods but I have played a lot of Oblivion and there are some really good mods for it that only use vanilla resources. Like http://www.nexusmods.com/oblivion/mods/46090/? for one example. I would assume there must be some such mods for Skyrim and 4 as well.
I suspect that we may see some "PS4 versions" of popular mods, stripped of art assets. I think a number of mods could be released this way, if their authors chose to do so. And new mods may be created with this limitation in mind from the beginning. In time, PS4 versions may even become accepted modding practice.
The CK is not an in game level editor, its the tool used to make the game.
An in game editor is more like Fallout 4 or Sims build mode than the CK.
Now the CK is an windows program using lots of build in windows functions everywhere, making it for another platform would require rebuilding it totally.
An version for consoles would be pretty limited anyway as you could not edit the textures and 3d models without photoshop, max, blender and similar programs. Just access to the file system is an issue.