Overall, we are still left with a lack of proper mod support. No doubt better than none, but severely lacking none the less. And unnecessary at that considering one console is capable of providing it.
Overall, we are still left with a lack of proper mod support. No doubt better than none, but severely lacking none the less. And unnecessary at that considering one console is capable of providing it.
I would still say that the Xbox One is still lacking in mod support compared to the PC but it is still a lot better than PS4.
I read something that was talking about censorship and copyrights. Don't remember exactly but Sony seemed worried users would make mods that got them in trouble or something similar to that.
Something about users having access to content that might be copyrighted or Nudity.
Well, yeah. That's just a given. I personally think if anyone is really that desperate for mods you might as invest in playing on PC. No limitations and nothing out of your hands if issues arise.
Possible since there was some copyright issues with some mods as well as mods being stolen from mod authors
Bethesda was working on mod support for xbox and ps4 for a long time. That's why it seems logical sony was the one with the original problem and when they realized how much money they would lose they changed their mind but imposed limitations.
not necessarily.. its not uncommon for a company to work on something and then after awhile go "ehh, these negotiations aren't worth the trouble at this point"
I've always looked at mods on the PS4 being a believe it when you see it thing. If I really wanted to get into mods, I'd have gone with a gaming PC, rather than taking the PS4 path. I did upgrade it with a 2TB block, but that was for multi game storage not enhanced performance. Truth has been told many times, current consoles place limits on mod usage/flexibility and capacity. Sony at this point is making a tiny step towards integration on the PS4.. I'll wait and see how this all plays out, but I've no real hopes or specific expectations.
I will be purchasing Skyrim for PS4 for totally unrelated reasons. Since FO-4 ran very well , I've every expectation Skyrim will look and play better than it did on the PS3. Considering what a mosh up that was at release and how long it took for BGS to bring it up to a passable level of performance, I really look forward to the upgrades to one of my favorite games. As for Mods, whatever.....
Without external assets -- which seems to include anything in a .bsa -- you can't so much as have a start-game enabled quest. You can't even alter NPC appearances because you need an archive to hold the exported facegen. That limitation kills every mod of substance that could be released on the PS4 -- and y'all won't be getting the Unofficial Patch due to it.
It honestly sounds like Sony has absolutely no idea what a mod actually requires to work. If this decision is based on some kind of paranoia about sneaking things into .bsa archives, it's being ridiculous, because you couldn't run, say, an executable from a plugin file even if you wanted to. The absolute worst you could possibly do is change INI settings, and I don't even recall if Papyrus has an equivalent to SetINI.
they won't be getting most of the things i think ps4 players currently do not even understand the problem they think they are getting mods some people i talked to else where said they will have quest mods, house mods, weapons and armor mods lol, they will understand it once the game is out just wait and see.
None of these strictly speaking need any non vanilla game assets or scripts. Neither would non-journal quests I'd imagine, things like you find a note with a clue to a place, something like http://en.uesp.net/wiki/Oblivion:The_Unbeaten_Path quest for Oblivion.
It bothers me when people say things like that because it disrespects the makers of mods which don't use non-vanilla assets or scripts by implying that those mods aren't worth using just because they don't have any non-vanilla assets. It is unfair to the makers of those mods. Not so much you personally, but just from comments I've been reading in various threads.
for house mod yeah you can make house with just vanilla assets but weapons and armor mods nope not possible unless you want to duplicate hide armor and name it hunter armor or something else. same with weapons, if you are just duplicating iron sword and naming it annihilator or something, then first of all why you are doing something like this why not use enchanting table and rename the weapon there its not like your weapon will look any different than iron sword. this is why you need external assets for armors they need their meshes and textures even if they are mash-ups of vanilla meshes ( eg. Immersive armors ) it still need different mesh file. same is with weapons you can't mash-up without altering mesh file and re-combining it.
eps mods are still useful almost everyone uses some mod i have 6 of them in my load order but they do only simple stuff you can't get them to do cool things you need scripts for that new quest mods also need scripts. Try going to nexus to see how many mods are just esp files they are like 4% of total 49536 mod files as of now.
You had me right there. The Silver greatsword is my favorite weapon (appearance wise) and I was always bummed that it couldn't be improved.
I like this idea. The modding community has done a number of "modding challenges" over the years. They've usually been themed challenges. I think this would be a great idea for a new themed challenge: Who can make the coolest PS4 mod? I bet more than one modder would be interested to see what they could accomplish in this area.
the team stopped supporting individual patches when legendary edition was released and moved to one USLEEP because of less work and headache in supporting different versions, xbox1 will also see PC version of USLEEP so no additional work needed there but PS4 will require lots and lots of work they will have to strip lots and lots of thing to make it compatible with no external assets requirement i wouldn't be surprised if they simply refused to provide support for it after all you are not bound to make ps4 version of your mod, if something falls outside your work schedule then best refuse it.
but the armors will all look like vanilla armor if you are just gonna take steel armor change a bit of stat and give it a new name then there is no fun in it better use workbench and enchanting table to do the same without need for a mod even the mash-up vanilla armors won't be making to ps4 coz they will still be needing mesh file. this restriction is just a big middle finger to any ps4 user hoping to play skyrim with mods.