Update on PlayStation 4 Mods for Skyrim Special Edition

Post » Fri Oct 14, 2016 6:09 am

News from http://bethesda.net today



https://bethesda.net/#en/events/game/mods-and-4k-coming-to-ps4-for-skyrim-and-fallout4/2016/10/04/221




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Albert Wesker
 
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Post » Thu Oct 13, 2016 11:46 pm

Rafer beat you to it, fam.

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Kayleigh Williams
 
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Post » Fri Oct 14, 2016 3:41 am

:celebration:



I'm glad it all worked out for our PS4 friends.

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Rachel Hall
 
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Post » Fri Oct 14, 2016 1:55 am

I Ninja'd Gstaff. Win For The Day.





We'll still see how it all goes. By the looks of it, it seems more limiting now than before it was cancelled.

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Jennifer May
 
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Post » Thu Oct 13, 2016 11:48 pm

It is, but some mods are better than no mods at all. :shrug:

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Kevan Olson
 
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Post » Fri Oct 14, 2016 6:11 am

Well, at least PS4 players are getting some mods. It's still disappointinly limited, no external assets which basically means only esp-files are allowed.

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Horse gal smithe
 
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Post » Fri Oct 14, 2016 6:10 am



Definitely.


Thinking about it, I wonder if it is a blanket that ensures it covers a specific thing...like audio files, considering Sony's proprietary sound format.
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Javaun Thompson
 
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Post » Fri Oct 14, 2016 5:39 am

Well, it's a step forward -certainly better than having no access to mods at all.

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Shannon Marie Jones
 
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Post » Thu Oct 13, 2016 11:59 pm



I wonder if scripts will be allowed. Those are external to the CK/esp files, so I'm guessing they won't be allowed but that would be really disappointing if scripts weren't allowed.
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Flutterby
 
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Post » Thu Oct 13, 2016 4:22 pm

Does no external assets mean stuff like custom followers and new monsters are out? Still, even with the new restrictions it's something. Maybe Sony is just testing the waters with this and if nothing explodes they'll allow more freedom.

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Julie Serebrekoff
 
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Post » Thu Oct 13, 2016 9:10 pm

unless they changed it since the Oblivion or Morrowind days, pretty sure the esp's contain any scripts

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Amber Ably
 
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Post » Fri Oct 14, 2016 12:37 am

LIMITING no...its its....enabling....its......liberating


WHAT AN AMAZING ABOUT TURN BY BETHESDA!


Making the CK available was not something previously on the table



To be able to CREATE your own mods with the CK and in-game assets would be incredible.....build ANYTHING!


Ok..no third party capes, weapons, armours etc etc.....but if you can build your own gear


I guess there's limitations....probably can't get a player char a home made sword to fight with etc....but even so.


Ok ok ok....sooooo....what about XB1 ?


If the CK is a recompense to PS4 owners.....will XB1 players also get the CK....or not?
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Kate Norris
 
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Post » Fri Oct 14, 2016 1:36 am



Scripts are external .pex files in Skyrim. They are not contained in the esp files.
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Ella Loapaga
 
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Post » Fri Oct 14, 2016 1:10 am

Unsurprising how limited it turned out to be, but I suppose its better than nothing.

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April
 
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Post » Fri Oct 14, 2016 12:13 am

Rick, CK is not available for consoles, you misread that.

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gemma
 
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Post » Fri Oct 14, 2016 1:56 am

Kudos to both Bethesda and Sony for finally getting something worked out. Yes, it may be limited mod support, but it's way better than nothing at all.




I know some people are going to complain and be grouchy at the restrictions, but I'm personally happy with this outcome as it stands.

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SUck MYdIck
 
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Post » Thu Oct 13, 2016 11:20 pm

Gaaaaa.......so whats the point if you can't make anything Duh!


Reading the article LOOKS like CK being released ON PS4


So what they mean is use the CK on a PC to create PS4 mods then export them to console....is that it?


Cuz thats not how it reads to me!
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Romy Welsch
 
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Post » Fri Oct 14, 2016 5:05 am

you can't make anything on the XBox version either..



only those with the PC version can actually create mods, console users are reliant on the mods the PC players make, thats why PC gets the free upgrade

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Kat Lehmann
 
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Post » Thu Oct 13, 2016 4:47 pm

"Render in native 4k". Amazing that a 400€ console can do it, when a 800€ dedicated graphics card can't do it :rofl:
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Jeneene Hunte
 
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Post » Thu Oct 13, 2016 11:42 pm



What are you talking about? You can get graphics cards for under 800 that will render 4k.
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lillian luna
 
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Post » Thu Oct 13, 2016 11:37 pm

You know....there's a pretty simple kids game out called "Little Big Planet" on all platforms I believe, where you use some simplistic assets and basic tools for attaching, detaching, resizing, texturing, and grouping those assets into your chosen constructions (actually it provides for pivoting animated constructions and audio clips too...so not that basic in reality).


This is real basic last gen stuff...years old!


Am I lead to believe that a simple tool set loaded to a console HDD for performing basic "bust it apart and rebuild it" functions could not be made to work on console.....a cut down CK....really?


I am thinking here....this is by prefereance....not technical impediment!


So why is CK and mod creation on consoles themselves such an anathema to Bethesda?


What IS at the root of this?


And if we're talking special PS4 only mods....that have to be made with the CK from the game assets just for PS4...well who is gonna be bothered to sit down at a pc and make those and who knows whats wanted? None of this adds up well.
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StunnaLiike FiiFii
 
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Post » Fri Oct 14, 2016 5:46 am


What is the bottom line price for said graphics card to be able to pull 4K? Like $120-$150?

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Evaa
 
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Post » Thu Oct 13, 2016 9:56 pm



According to this article from four months ago, about $650. http://www.computershopper.com/feature/tested-the-10-best-graphics-cards-for-4k-gaming
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Charlotte Lloyd-Jones
 
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Post » Thu Oct 13, 2016 10:34 pm



I see what you're getting at but Little Big Planet is a game that was designed from the very beginning for players to create their own little levels within it and share them, and like you said yourself, it's a very, very simple game compared to a Bethesda game. A big difference between building a creation program for a relatively simple, sidescrolling, platforming game as opposed to one for a open world RPG like Skyrim.



Also, there really isn't any reason for Bethesda to make a creation kit for consoles, especially since it would be a watered down, harder to use version of what is already available.



If modding and creating mods is something you're very interested in then PC is really where you're gonna have to go for all that.

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Dagan Wilkin
 
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Post » Fri Oct 14, 2016 12:57 am

Well....theres about the same amount of reason as for making the CK accessible to PC users....because my friend....people would want to do it....or do we all operate from the absurd assumption that really dedicated console players should have a pc spare, to create mods for their consoles?


I disagree in principle that console users should simply not have the CK "because its a pc tool"......this is classic chicken or egg logic. If a low spec pc can handle the processing for the CK....why can not a VERSION be made for console use. What about the CK is intrinsic to the PC environment other than because Beth or current CK users see it that way. A console....is (sit down for this)...a computer !


However...I grant you...

If....for example...Sony would not allow script loading....and the CK requires such forbidden scripts to function...then ok...I see the road block!


But could it be that the very idea that a console user might create some kind of mod....is horrific? The thin end of the wedge? Consolers modding stuff...themselves....gods! What ever next!


Edit...yes...fwiw...at some wonderful point in time...I will get a pc.....saving a good 3k bucks for a very nice one...but thats irrelevant of course.
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Emmanuel Morales
 
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