Update suggestion - Story Missions

Post » Sun Feb 14, 2016 12:53 pm

I'd like to see missions or tasks out in the wasteland that you could send selected teams of up to four vault dwellers to deal with.



How they did and the amount of time they took would depend on the Special Stats of your team and how well geared they are. The missions you had available would be found as loot from normal resource gathering or purchased from traders (we are getting traders, right?), and completing one mission could give you access to further missions in a chain. Rewards would include vault dwelllers as well as outfits, weapons and caps. You could get some quite interesting quest lines going.



It would add a bit more story interest to what is a very fun resource game with not a lot of depth at present.




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Chelsea Head
 
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Post » Sun Feb 14, 2016 4:05 pm

I think you are thinking in the right direction though I don't know if this alone would suffice.


It would make exploring still the same old same, just with teams of four (give or take). The small bit of story wouldn't make that much of a difference and I'm assuming the outcome would probably be the same as sending 4 solo explorers out into the waste for a similar amount of time.


I really do like the idea of story-lines and think with other features this team-based questing would do wonders for the game. Other aspects to enhance this team-based exploration could be (1) quest prompts, (2) dweller traits/perks/karma, (3) revamp on dweller SPECIAL, and (4) vault archetypes.


1) Quest prompts - Once the team 'arrives' at the location of the quest after traveling X time, you would select the team and press 'start quest'. From there you'd get a few prompts asking you to choose paths you'd like them to take which would affect karma and interactions in the rest of the wasteland. Also traits/perks would help you in these encounters.


2 & 3) Dwellers are all the same, especially at the end game. I vote to remove the training rooms and go with the classic character creation (I discuss it in my first point here: http://www.gamesas.com/topic/1534394-improvements-to-fos-forward-looking-to-fos-2/)where you give the GOAT exam to dwellers and choose their SPECIAL along with two optional traits and you'd gain perks throughout the levelling process. This would help create a barrier so you wouldn't be able to just max 4 super human dwellers in their SPECIAL and send them out. You'd have to put a little thought into crafting your team. Karma would also play a big role in incidents/raids on your vault along with overall how your dwellers are perceived in the wastelands whilst exploring. Add layers of depth.


4) Gemini Engine talks about this in his post (which I credit in the above link, go there for the link) archetypes such as a vault with all Super Mutants or Ghouls. These vaults would have vastly different story/quest lines which would add more depth and a bunch of replay value.
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James Shaw
 
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Post » Sun Feb 14, 2016 11:30 am

The game needs to have more base defence tactics. It should be fun and a pleasure to log in and fight off invaders. Right now it's mostly a passive experience, but damn... it could be SO much more. I want this to be fun fun FUN. So much potential and on such an excellent ip!!


It needs to rival Blizzard's Hearthstone, which is the greatest use of an epic intellectual property on a mobile platform. I mean, [censored], Bethesda already ripped off the legendary gold animation -- Dwarven innkeeper: "Ooooohhhh!! Golden Legendary!!!!! *nuclear explosion*


Why not take it to the next level, guys?
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Hot
 
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