No. They'd announce it if that were possible. Plus, Skyrim is not developed on OpenGL. And no, making a port from DirectX to OpenGL is not easy IN THE LEAST. It would mean rewriting 70% of the game engine.
There's no capacity to port to mention. Releasing a game for both the Mac and PC required that you plan to do that from the very start. And even then, it's @$$-hard. I've seen both DirectX and OpenGL on the inside. Trust me :shakehead:
???
I've seen them "on the inside" too, and you quite obviously display that you don't have a grasp on what a "game engine" entails. I assure you that 70% of the engine is NOT dedicated to rendering the graphics to the screen, on any of the platforms, DirectX or OpenGL. You're pulling the 70% figure out of absolutely nowhere. Porting a game to OpenGL would be more or less replacing the rendering part of the game engine, nothing more. Why you think a port to OpenGL would have anything to do with the game logic is beyond me. The game can run without a 3D renderer at all if they so choose. They could play the game at the console/debug/text level. Nothing about what you see visually has any bearing on most of the game engine, it's just a visual representation of what the CPU is doing to simulate the open world that Skyrim takes place in.
...Aaaaand, it MUST be developed on OpenGL if they're going to port it to PS3 sometime. Unless they plan on foregoing OpenGL entirely for that. It's not like they're going to be using DirectX on the PS3, so they HAVE to port it to OpenGL, so according to you they must be rewriting 70% of the engine for the PS3 port already. :rolleyes:
If I were to guess, you have the percentages completely backwards, in fact. I bet the vast majority of the game engine has nothing to do with rendering, in either OpenGL or DirectX. And where it does is certainly not as hard as what you make it out to be. You don't even know they already haven't replaced the renderer-specific calls in their engine with a generic API, which allows them to drop in an OpenGL or DirectX renderer quickly and easily without any "rewriting". Again, they're going to have to "rewrite" the engine just to get it on PS3, so who's to say they didn't go with a generic rendering API in their engine so they could simplify the port to PS3?