Disappointing to say the least. Article completely ignored the PC UI. I'm hoping that's because they have something more to reveal. Just looking at that screenshot makes me cringe at how annoying it would be for PC. Another clunky, annoying UI that ignores the fact that the PC has these little things called a Mouse and Keyboard.
Their approach seems to be a variation of "no-one notices anything smells if we don't talk about it". :sadvaultboy:
The menus in Oblivion functioned, but they were essentially a cumbersome medieval equivalent to Excel documents. For the sequel, Bethesda is striving for a friendlier user interface.
I'm speechless... Oblivion's menus functioned? LOL. Morrowind had functional menus, OB had very cumbersome and streamlined version of them. Almost seems they're thinking friendly equals not much information on the screen. It's easier to comprehend at first sight, but when user comes in to terms with it it's going to show a lack of ability to instantly show required data.
Instead of relegating players to looking at an item’s name and stat attributes, each possession is a tangible three dimensional item with its own unique qualities.
So insted of giving us information about the item we get a fancy 3d-viewer? I really hope they paint a lot worse picture than actually is the case. We'll probably have the screen divided in two - left side showing the items and right side showing the 3d-viewer and hopefully more detailed information about the item as well.
Though you can choose how many items appear, you can’t determine the order; items and spells are listed alphabetically.
And this is a good design decision because...? Why not let the player to customize the order so that he/she can create logical categories for faster and more logical selection? This should be a no-brainer...