We got about 30 minutes until we might see an update. However, i think the one on Monday was released so early because it was MLK day and most people were home from work/school.
As far as interviews go, I'd like to hear from some of the artists (meaning the 3D guys), especially as we're likely to see glimpses of new content as they talk.
But I'm expecting anything from "in-depth combat and skill systems explanation" to "colour-by-numbers Alduin postcard". Something about gameplay or graphics would be nice.
The Time-Lapse Concept Art was awesome. I would be perfectly happy with getting more concept art.
For me, idc about concept art. Sure the video was pretty but past that I really don't care. I want to know about the mechanics, the new skills, the old skills, gameplay elements, that stuff.
I don't mind not knowing about the gameplay and stuff. There'll be plenty of gameplay footage down the line, and I'm more interested in style and lore right now anyways. Are Dragon Shouts another word for Thu'um? Is that why Tiber Septim was so good at them? Will Mehrunes Dagon be an ally, as he is historically not friendly with Alduin? Udyfrykte "plox?"
I won't be checking again until after I'm done with the Rooster teeth podcast. So an hour or so. Later.
I was just reading the Technology behind Skyrim and read this "In the forest village we visited during the demo, most of the citizens were hard at work chopping wood, running logs through the mill, and carrying goods through the town. "