» Tue May 17, 2011 7:48 am
By and large, this sounds good. Lots of improvements.
As for disappointments, there are things where one might have hoped for an improvement over Oblivion, but at least Skyrim won't go backwards - for instance, spears and throwing weapons.
But the biggest concern to my mind is whether we'll be able to make custom spells. I don't think the importance of spellmaking should be underestimated for mages and magic/combat hybrids. I know that one thing I relied upon with my magic/combat hybrids was being able to make carefully balanced crowd control and combat support spells, where the duration/magnitude/mana-usage was specifically tailored to the sorts of enemies I expected to face, the amount of melee damage I'd expect to do, how long I'd expect the fights to last, and how much mana I had. Not being able to tailor spells to your combat style may mean a lot of extra micromanagement with potions, needing to run away and reengage, and so on.
I guess what I'm hopeful for is that either custom spells are still in, or perhaps Bethesda have found some other way of achieving similar effects. It sounds like you can, in a sense, customise a spell by the way you use it - you can customise the fire spell by using it as a fireball, a flamethrower, or a defensive ward. Perhaps other spells will work similarly? For instance, depending on how you use a Demoralise spell, you can alter its area of effect and duration?