» Tue May 17, 2011 12:07 am
Oh my.. I loved the part where it said "After playing a mod that made the bow capable of one hit kills, Bethesda decided to take that approach"! AHHHHHHHHH
And they made arrows more scarce, finally! You could always have like 500 arrows on you, which didn't make any sense at all! One thing I think they should do, for the sake of immersion, realism, and balance, is make a quiver a seperate item from arrows (thus making it encumber your player), make it so that certain quivers can hold X amount of arrows (something like 10-20, for lower levels), and then higher level quivers can hold between 25-40ish. No more magical quivers that could somehow hold 200+ arrows, and yet only show 5 on your back...
Also, for the assassin information, they say they don't know if they will keep the 10X damage for a stealth attack with a dagger. Well, I think they should, and they should also have some amazing finishing moves with them as well. I don't want to sneak up on someone, slash them with a dagger, and then see them weakly fall over. I want the game to show that I stabbed/slit their throat or chest. And to balance this, they should make it so that you have to be a HIGH level in sneak in order to sneak up unnoticed on anything but low-level enemies. They need to put more emphasis on noise while sneaking, as a metal-clad warrior should almost NEVER be able to sneak up on someone! Make armor, boots/shoes, greaves, etc. all factor in to your ability to sneak, and then make sure that your sneak skill plays a HUGE roll in your success.
Reward those who invest in a certain play style, and punish those who try to do it all at level 1!!!!!!