Ok, I updated my personal edit of Service Requirements

Post » Thu Jun 23, 2011 2:32 am

I swear, one of these days I'm going to edit that list to show when some of these files were last updated... I never thought it would be an issue because I never imagined I'd have to keep tweaking these things.

http://btb2.free.fr/files/morrowind_service.zip

http://btb2.free.fr/temp/faction.xls for a printable Excel spreadsheet with all of the settings that would be helpful to have handy whilst playing the game.

http://btb2.free.fr/temp/faction.jpg for the above, but as a .jpg instead (useful if you don't have Excel... like me).

Anyways, I went back over the settings and smoothed them out a bit. i took a bit of advice I got the other day and lowered the skill/attribute level requirements a little bit, but they're still quite high if you plan on advancing very far into any faction. Something I looked into more thoroughly this go around was the relationship of favored attributes and the governing attributes of favored skills. Because BTB's Game Improvements removes natural misc skill growth, this relationship becomes more important than before, so I did some very conservative adjusting in that department (which I doubt anyone will notice since nobody seems to know which attributes the Temple favors in the first place). Just a little bit of editing went a long way in that regard, and I feel that the end result is a much better spread of favored attributes than before.
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Haley Merkley
 
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Post » Thu Jun 23, 2011 10:15 am

Hey, thanks. I was basically "stuck" in most of the factions and was running out of things to do; this should help kickstart my game again.

Is there any chance you'll take a look at the service refusal part as well? That's another idea that I think is great in theory but way too strict in practice. On the lower end, I think that factions should offer at least the most basic services to the public. Otherwise how do they stay in business? Not to mention that it's a pain in the ass to have to join a faction that you have no interest in just to buy some potions. On the higher end, you sometimes run into people who will only deal with the leader of their faction, which is just nonsensical. From a gameplay perspective, you run into the problem of having people who refuse service for the longest time, and then when you finally get high enough in rank you find out that their services, which would've been useful 20 levels ago are now worthless to you; and the high requirements, even the new relaxed ones virtually guarantee this will happen. And nothing's more annoying that dishing out a huge surcharge for a high ranking trainer only to realize that their skills are pitiful compared to yours.

If I were making the decisions, I'd make it so that faction members will offer their services to people one, or possibly even two ranks below them. This would mean that a non member could, for example, buy potions from the temple, and there would at least be a chance that the services of higher ranking members would still be useful by the time you have access to them.

Edit: This could be an artifact of me upgrading from the previous version, but I noticed that House Hlaalu is asking for speed and agility rather than personality and agility as they should.
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Sarah Evason
 
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