Right, so I am a newcomer to Creation Kit modding and Papyrus so please bear with me. I am making a quest chain that involves a village I built in an exterior cell in the Reach. What I'm trying to accomplish is the following progression:
(Player receives quest from NPC in village) -> (Player must leave village cell to advance to next quest stage) -> (Parts of the village are burning upon player return)
So I can handle hooking up the quest stages/dialogue/etc. What I need help with is setting the village on fire. What is the best way to do this? Right now I have two ideas:
- Rebuild the village in an interior cell then create a burning village in a duplicate interior cell. I'd just change the door reference to the second cell when the player reaches the appropriate quest stage. This feels pretty sloppy to me, but eh.
- Is there a way enable and disable objects within a cell? I would like to, say, once the player advances to the appropriate quest stage, run a script that updates the cell by disabling a farmhouse and enabling a ruined farmhouse on top of it.
I would appreciate any suggestions/advice you guys can offer. I am pretty sure there is more than one way to skin this cat, but I am trying to find the tidiest one. Thank you for your time.