Fallout3.esm
Anchorage.esm
ThePitt.esm
CALIBR.esm
CRAFT.esm
FOOK.esm
Mart's Mutant Mod.esm
CALIBRxMerchant.esp
CRAFT - Activation Perk.esp
CALIBR Ammo Schematics - CRAFT.esp
HouseholdWaterPurifier.esp
RANGER STEALTH ARMOR.esp
FOOK.esp
FOOK - Anchorage.esp
FOOK - The Pitt.esp
FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp
FOOK - Tougher Enemies.esp
FOOK - Additional Power Armor Training.esp
FOOK - Free Play After MQ.esp
FOOK - Owned!.esp
DarNifiedUIF3.esp
GalaxyNewsRadio100[M].esp
DTOMRC3.esp
MrSlackPants-DecentPipBoyLight.esp
Gauss_clip_size_AP_10.esp
Repairable Gauss Rifle - Clipsize.esp
WeaponModKits.esp
WMKAA12Shotgun.esp
WeaponModKits - FOOK.esp
WMKAA12Shotgun - FOOK.esp
muzzle with no lightening.esp
No Blur Effect.esp
EssentialFollowers+Caravans.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - No Geckos.esp
Mart's Mutant Mod - No Corpse Flies.esp
Mart's Mutant Mod - FOOK.esp
Today I bought the Broken Steel + Point Lookout DLC, so I'm going to have to patch my game to play them. After doing some research it seems like I won't have to update many of the smaller mods, but I should update the bigger packages. Do all of these packages still play nicely together? -I'll be updating to the latest MMM-RC5, DarnUi w/ HotFix, WMK w/ DLC patches, Calibr w/ schematics, and FOOK2 v1.0. I'll also be using newer versions of FOSE, FOMM, FOIPs, etc. as needed. Will there be all kinds of left over "stuff" from previous versions I should be worried about? -Is copy/paste style updating even safe? And my biggest question of all...after I follow all of the directions, it seems I'll be able to play my old character/s. -Is there anything I should know or be careful about though?
Also, the FAQ mentioned how 1.5 messed with a lot of mods. -Is the fix still needed? If there is anything at all I may be missing, please fill me in.
Thanks for all of your help and info.