My problem is that I have two particular cells (cell X and Y) which if I enter, either by COC or by door, I am immediately teleported from that cell to a new one, cell Z, and my controls are disabled (disableplayercontrols). Additional info:
- This bug makes no sense at all; cells X and Y are end-game locations in which the player's movements should be tightly controlled, and have nothing to do with cell Z, so I didn't set this up myself by mistake
- If I COC back to cell X or Y a second time, I am no longer warped back to Cell Z anymore
- If I COC to cell X or Y initially, I have to close the console before being warped, suggesting a menumode == 1 or cellchanged == 1 check?
- Cell Z happens to be a transit type cell which I do have a number of scripts set up to warp the player to. However, none of the scripts which warp the player to cell Z are placed on any objects in Cell X or Y, or initiated by any scripts running in cell X or Y.
- Previous versions of the mod file had no such problem, but while I have worked on cells X and Y recently, I can't pinpoint any new changes which could have produced this bug -- the changes have mostly been with statics
- Console ('sv') tells me that no innappropriate global scripts are running before or after the warp bug
- Cell X and Y are both similarly named, but a third cell also shares the naming similarity but is unaffected by the bug
- This bug would pretty much cripple the end-game sequence of the mod, so please help me!
Later, I will try copy-pasting everything in cell X and Y and adding them to brand new dummy cells and seeing if the problem persists. I have no idea how or why this is happening.